Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
a6ea998535
|
|||
5a1ac2206b
|
|||
3f3e2f8d2c
|
|||
3600499d20
|
|||
5ade36a237
|
|||
96386f2815
|
@ -3,7 +3,7 @@ import shlex
|
||||
import glob
|
||||
import shutil
|
||||
import subprocess
|
||||
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu
|
||||
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QFileDialog
|
||||
from PySide6.QtCore import QUrl, QPoint
|
||||
from PySide6.QtGui import QDesktopServices
|
||||
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
|
||||
@ -53,6 +53,12 @@ class ContextMenuManager:
|
||||
favorite_action = menu.addAction(_("Add to Favorites"))
|
||||
favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, True))
|
||||
|
||||
if game_card.game_source == "epic":
|
||||
import_action = menu.addAction(_("Import to Legendary"))
|
||||
import_action.triggered.connect(
|
||||
lambda: self.import_to_legendary(game_card.name, game_card.appid)
|
||||
)
|
||||
|
||||
if game_card.game_source not in ("steam", "epic"):
|
||||
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
|
||||
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
|
||||
@ -92,6 +98,75 @@ class ContextMenuManager:
|
||||
|
||||
menu.exec(game_card.mapToGlobal(pos))
|
||||
|
||||
def import_to_legendary(self, game_name, app_name):
|
||||
"""
|
||||
Imports an installed Epic Games Store game to Legendary using the provided app_name.
|
||||
|
||||
Args:
|
||||
game_name: The display name of the game.
|
||||
app_name: The Legendary app_name (unique identifier for the game).
|
||||
"""
|
||||
if not self._check_portproton():
|
||||
return
|
||||
|
||||
# Открываем диалог для выбора папки с установленной игрой
|
||||
folder_path = QFileDialog.getExistingDirectory(
|
||||
self.parent,
|
||||
_("Select Game Installation Folder"),
|
||||
os.path.expanduser("~")
|
||||
)
|
||||
if not folder_path:
|
||||
self.parent.statusBar().showMessage(_("No folder selected"), 3000)
|
||||
return
|
||||
|
||||
# Путь к legendary
|
||||
legendary_path = os.path.join(
|
||||
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
|
||||
"PortProtonQt", "legendary_cache", "legendary"
|
||||
)
|
||||
if not os.path.exists(legendary_path):
|
||||
QMessageBox.warning(
|
||||
self.parent,
|
||||
_("Error"),
|
||||
_("Legendary executable not found at {0}").format(legendary_path)
|
||||
)
|
||||
return
|
||||
|
||||
# Формируем команду для импорта
|
||||
cmd = [legendary_path, "import", app_name, folder_path]
|
||||
|
||||
try:
|
||||
# Выполняем команду legendary import
|
||||
subprocess.run(
|
||||
cmd,
|
||||
capture_output=True,
|
||||
text=True,
|
||||
check=True
|
||||
)
|
||||
self.parent.statusBar().showMessage(
|
||||
_("Successfully imported '{0}' to Legendary").format(game_name), 3000
|
||||
)
|
||||
|
||||
|
||||
except subprocess.CalledProcessError as e:
|
||||
QMessageBox.warning(
|
||||
self.parent,
|
||||
_("Error"),
|
||||
_("Failed to import '{0}' to Legendary: {1}").format(game_name, e.stderr)
|
||||
)
|
||||
except FileNotFoundError:
|
||||
QMessageBox.warning(
|
||||
self.parent,
|
||||
_("Error"),
|
||||
_("Legendary executable not found")
|
||||
)
|
||||
except Exception as e:
|
||||
QMessageBox.warning(
|
||||
self.parent,
|
||||
_("Error"),
|
||||
_("Unexpected error during import: {0}").format(str(e))
|
||||
)
|
||||
|
||||
def toggle_favorite(self, game_card, add: bool):
|
||||
"""
|
||||
Toggle the favorite status of a game and update its icon.
|
||||
|
@ -12,10 +12,36 @@ from collections.abc import Callable
|
||||
from portprotonqt.localization import get_egs_language, _
|
||||
from portprotonqt.logger import get_logger
|
||||
from portprotonqt.image_utils import load_pixmap_async
|
||||
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
|
||||
from portprotonqt.config_utils import get_portproton_location
|
||||
from portprotonqt.steam_api import get_weanticheatyet_status_async
|
||||
|
||||
from PySide6.QtGui import QPixmap
|
||||
|
||||
logger = get_logger(__name__)
|
||||
|
||||
def get_egs_executable(app_name: str, legendary_config_path: str) -> str | None:
|
||||
"""Получает путь к исполняемому файлу EGS-игры из installed.json с использованием orjson."""
|
||||
installed_json_path = os.path.join(legendary_config_path, "installed.json")
|
||||
try:
|
||||
with open(installed_json_path, "rb") as f:
|
||||
installed_data = orjson.loads(f.read())
|
||||
if app_name in installed_data:
|
||||
install_path = installed_data[app_name].get("install_path", "").decode('utf-8') if isinstance(installed_data[app_name].get("install_path"), bytes) else installed_data[app_name].get("install_path", "")
|
||||
executable = installed_data[app_name].get("executable", "").decode('utf-8') if isinstance(installed_data[app_name].get("executable"), bytes) else installed_data[app_name].get("executable", "")
|
||||
if install_path and executable:
|
||||
return os.path.join(install_path, executable)
|
||||
return None
|
||||
except FileNotFoundError:
|
||||
logger.error(f"installed.json not found at {installed_json_path}")
|
||||
return None
|
||||
except orjson.JSONDecodeError:
|
||||
logger.error(f"Invalid JSON in {installed_json_path}")
|
||||
return None
|
||||
except Exception as e:
|
||||
logger.error(f"Error reading installed.json: {e}")
|
||||
return None
|
||||
|
||||
def get_cache_dir() -> Path:
|
||||
"""Returns the path to the cache directory, creating it if necessary."""
|
||||
xdg_cache_home = os.getenv(
|
||||
@ -281,6 +307,7 @@ def get_egs_game_description_async(
|
||||
|
||||
thread = threading.Thread(target=fetch_description, daemon=True)
|
||||
thread.start()
|
||||
|
||||
def run_legendary_list_async(legendary_path: str, callback: Callable[[list | None], None]):
|
||||
"""
|
||||
Асинхронно выполняет команду 'legendary list --json' и возвращает результат через callback.
|
||||
@ -326,6 +353,7 @@ def run_legendary_list_async(legendary_path: str, callback: Callable[[list | Non
|
||||
def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]], None], downloader, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
|
||||
"""
|
||||
Асинхронно загружает Epic Games Store игры с использованием legendary CLI.
|
||||
Читает статистику времени игры и последнего запуска из файла statistics.
|
||||
"""
|
||||
logger.debug("Starting to load Epic Games Store games")
|
||||
games: list[tuple] = []
|
||||
@ -334,6 +362,14 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
|
||||
cache_file = cache_dir / "legendary_games.json"
|
||||
cache_ttl = 3600 # Cache TTL in seconds (1 hour)
|
||||
|
||||
# Путь к файлу statistics
|
||||
portproton_location = get_portproton_location()
|
||||
if portproton_location is None:
|
||||
logger.error("PortProton location is not set, cannot locate statistics file")
|
||||
statistics_file = ""
|
||||
else:
|
||||
statistics_file = os.path.join(portproton_location, "data", "tmp", "statistics")
|
||||
|
||||
if not os.path.exists(legendary_path):
|
||||
logger.info("Legendary binary not found, downloading...")
|
||||
def on_legendary_downloaded(result):
|
||||
@ -345,7 +381,7 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
|
||||
logger.error(f"Failed to make legendary binary executable: {e}")
|
||||
callback(games) # Return empty games list on failure
|
||||
return
|
||||
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
|
||||
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
|
||||
else:
|
||||
logger.error("Failed to download legendary binary")
|
||||
callback(games) # Return empty games list on failure
|
||||
@ -356,9 +392,9 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
|
||||
callback(games)
|
||||
return
|
||||
else:
|
||||
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
|
||||
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
|
||||
|
||||
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
|
||||
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None], statistics_file: str):
|
||||
"""
|
||||
Продолжает процесс загрузки EGS игр, либо из кэша, либо через legendary CLI.
|
||||
"""
|
||||
@ -410,6 +446,33 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
|
||||
callback(final_games)
|
||||
return
|
||||
|
||||
# Получаем путь к .exe для извлечения имени
|
||||
game_exe = get_egs_executable(app_name, os.path.dirname(legendary_path))
|
||||
exe_name = ""
|
||||
if game_exe:
|
||||
exe_name = os.path.splitext(os.path.basename(game_exe))[0]
|
||||
|
||||
# Читаем статистику из файла statistics
|
||||
playtime_seconds = 0
|
||||
formatted_playtime = ""
|
||||
last_launch = _("Never")
|
||||
last_launch_timestamp = 0
|
||||
if exe_name and os.path.exists(statistics_file):
|
||||
try:
|
||||
playtime_data = parse_playtime_file(statistics_file)
|
||||
matching_key = next(
|
||||
(key for key in playtime_data if os.path.basename(key).split('.')[0] == exe_name),
|
||||
None
|
||||
)
|
||||
if matching_key:
|
||||
playtime_seconds = playtime_data[matching_key]
|
||||
formatted_playtime = format_playtime(playtime_seconds)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to parse playtime data for {app_name}: {e}")
|
||||
if exe_name:
|
||||
last_launch = get_last_launch(exe_name) or _("Never")
|
||||
last_launch_timestamp = get_last_launch_timestamp(exe_name)
|
||||
|
||||
metadata_file = metadata_dir / f"{app_name}.json"
|
||||
cover_url = ""
|
||||
try:
|
||||
@ -430,7 +493,6 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
|
||||
final_description = api_description or _("No description available")
|
||||
|
||||
def on_cover_loaded(pixmap: QPixmap):
|
||||
from portprotonqt.steam_api import get_weanticheatyet_status_async
|
||||
def on_anticheat_status(status: str):
|
||||
nonlocal pending_images
|
||||
with results_lock:
|
||||
@ -441,12 +503,12 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
|
||||
app_name,
|
||||
f"legendary:launch:{app_name}",
|
||||
"",
|
||||
_("Never"),
|
||||
"",
|
||||
last_launch, # Время последнего запуска
|
||||
formatted_playtime, # Форматированное время игры
|
||||
"",
|
||||
status or "",
|
||||
0,
|
||||
0,
|
||||
last_launch_timestamp, # Временная метка последнего запуска
|
||||
playtime_seconds, # Время игры в секундах
|
||||
"epic"
|
||||
)
|
||||
pending_images -= 1
|
||||
|
@ -170,7 +170,7 @@ class GameCard(QFrame):
|
||||
self.steamLabel.setVisible(self.steam_visible)
|
||||
|
||||
# Epic Games Store бейдж
|
||||
egs_icon = self.theme_manager.get_icon("steam")
|
||||
egs_icon = self.theme_manager.get_icon("epic_games")
|
||||
self.egsLabel = ClickableLabel(
|
||||
"Epic Games",
|
||||
icon=egs_icon,
|
||||
|
@ -17,7 +17,7 @@ from portprotonqt.system_overlay import SystemOverlay
|
||||
|
||||
from portprotonqt.image_utils import load_pixmap_async, round_corners, ImageCarousel
|
||||
from portprotonqt.steam_api import get_steam_game_info_async, get_full_steam_game_info_async, get_steam_installed_games
|
||||
from portprotonqt.egs_api import load_egs_games_async
|
||||
from portprotonqt.egs_api import load_egs_games_async, get_egs_executable
|
||||
from portprotonqt.theme_manager import ThemeManager, load_theme_screenshots, load_logo
|
||||
from portprotonqt.time_utils import save_last_launch, get_last_launch, parse_playtime_file, format_playtime, get_last_launch_timestamp, format_last_launch
|
||||
from portprotonqt.config_utils import (
|
||||
@ -288,19 +288,25 @@ class MainWindow(QMainWindow):
|
||||
self.update_status_message.emit
|
||||
)
|
||||
elif display_filter == "favorites":
|
||||
def on_all_games(portproton_games, steam_games):
|
||||
games = [game for game in portproton_games + steam_games if game[0] in favorites]
|
||||
def on_all_games(portproton_games, steam_games, epic_games):
|
||||
games = [game for game in portproton_games + steam_games + epic_games if game[0] in favorites]
|
||||
self.games_loaded.emit(games)
|
||||
self._load_portproton_games_async(
|
||||
lambda pg: self._load_steam_games_async(
|
||||
lambda sg: on_all_games(pg, sg)
|
||||
lambda sg: load_egs_games_async(
|
||||
self.legendary_path,
|
||||
lambda eg: on_all_games(pg, sg, eg),
|
||||
self.downloader,
|
||||
self.update_progress.emit,
|
||||
self.update_status_message.emit
|
||||
)
|
||||
)
|
||||
)
|
||||
else:
|
||||
def on_all_games(portproton_games, steam_games):
|
||||
def on_all_games(portproton_games, steam_games, epic_games):
|
||||
seen = set()
|
||||
games = []
|
||||
for game in portproton_games + steam_games:
|
||||
for game in portproton_games + steam_games + epic_games:
|
||||
# Уникальный ключ: имя + exec_line
|
||||
key = (game[0], game[4])
|
||||
if key not in seen:
|
||||
@ -309,7 +315,13 @@ class MainWindow(QMainWindow):
|
||||
self.games_loaded.emit(games)
|
||||
self._load_portproton_games_async(
|
||||
lambda pg: self._load_steam_games_async(
|
||||
lambda sg: on_all_games(pg, sg)
|
||||
lambda sg: load_egs_games_async(
|
||||
self.legendary_path,
|
||||
lambda eg: on_all_games(pg, sg, eg),
|
||||
self.downloader,
|
||||
self.update_progress.emit,
|
||||
self.update_status_message.emit
|
||||
)
|
||||
)
|
||||
)
|
||||
return []
|
||||
@ -957,7 +969,7 @@ class MainWindow(QMainWindow):
|
||||
|
||||
# 3. Games display_filter
|
||||
self.filter_keys = ["all", "steam", "portproton", "favorites", "epic"]
|
||||
self.filter_labels = [_("all"), "steam", "portproton", _("favorites")]
|
||||
self.filter_labels = [_("all"), "steam", "portproton", _("favorites"), "epic games store"]
|
||||
self.gamesDisplayCombo = QComboBox()
|
||||
self.gamesDisplayCombo.addItems(self.filter_labels)
|
||||
self.gamesDisplayCombo.setStyleSheet(self.theme.SETTINGS_COMBO_STYLE)
|
||||
@ -1039,6 +1051,37 @@ class MainWindow(QMainWindow):
|
||||
self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
|
||||
formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
|
||||
|
||||
# 8. Legendary Authentication
|
||||
self.legendaryAuthButton = AutoSizeButton(
|
||||
_("Open Legendary Login"),
|
||||
icon=self.theme_manager.get_icon("login")
|
||||
)
|
||||
self.legendaryAuthButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
self.legendaryAuthButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
self.legendaryAuthButton.clicked.connect(self.openLegendaryLogin)
|
||||
self.legendaryAuthTitle = QLabel(_("Legendary Authentication:"))
|
||||
self.legendaryAuthTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
|
||||
self.legendaryAuthTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
|
||||
formLayout.addRow(self.legendaryAuthTitle, self.legendaryAuthButton)
|
||||
|
||||
self.legendaryCodeEdit = QLineEdit()
|
||||
self.legendaryCodeEdit.setPlaceholderText(_("Enter Legendary Authorization Code"))
|
||||
self.legendaryCodeEdit.setStyleSheet(self.theme.PROXY_INPUT_STYLE)
|
||||
self.legendaryCodeEdit.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
self.legendaryCodeTitle = QLabel(_("Authorization Code:"))
|
||||
self.legendaryCodeTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
|
||||
self.legendaryCodeTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
|
||||
formLayout.addRow(self.legendaryCodeTitle, self.legendaryCodeEdit)
|
||||
|
||||
self.submitCodeButton = AutoSizeButton(
|
||||
_("Submit Code"),
|
||||
icon=self.theme_manager.get_icon("save")
|
||||
)
|
||||
self.submitCodeButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
|
||||
self.submitCodeButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
|
||||
self.submitCodeButton.clicked.connect(self.submitLegendaryCode)
|
||||
formLayout.addRow(QLabel(""), self.submitCodeButton)
|
||||
|
||||
layout.addLayout(formLayout)
|
||||
|
||||
# Кнопки
|
||||
@ -1089,6 +1132,37 @@ class MainWindow(QMainWindow):
|
||||
logger.error(f"Failed to open Legendary login page: {e}")
|
||||
self.statusBar().showMessage(_("Failed to open Legendary login page"), 3000)
|
||||
|
||||
def submitLegendaryCode(self):
|
||||
"""Submits the Legendary authorization code using the legendary CLI."""
|
||||
auth_code = self.legendaryCodeEdit.text().strip()
|
||||
if not auth_code:
|
||||
QMessageBox.warning(self, _("Error"), _("Please enter an authorization code"))
|
||||
return
|
||||
|
||||
try:
|
||||
# Execute legendary auth command
|
||||
result = subprocess.run(
|
||||
[self.legendary_path, "auth", "--code", auth_code],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
check=True
|
||||
)
|
||||
logger.info("Legendary authentication successful: %s", result.stdout)
|
||||
self.statusBar().showMessage(_("Successfully authenticated with Legendary"), 3000)
|
||||
self.legendaryCodeEdit.clear()
|
||||
# Reload Epic Games Store games after successful authentication
|
||||
self.games = self.loadGames()
|
||||
self.updateGameGrid()
|
||||
except subprocess.CalledProcessError as e:
|
||||
logger.error("Legendary authentication failed: %s", e.stderr)
|
||||
self.statusBar().showMessage(_("Legendary authentication failed: {0}").format(e.stderr), 5000)
|
||||
except FileNotFoundError:
|
||||
logger.error("Legendary executable not found at %s", self.legendary_path)
|
||||
self.statusBar().showMessage(_("Legendary executable not found"), 5000)
|
||||
except Exception as e:
|
||||
logger.error("Unexpected error during Legendary authentication: %s", str(e))
|
||||
self.statusBar().showMessage(_("Unexpected error during authentication"), 5000)
|
||||
|
||||
def resetSettings(self):
|
||||
"""Сбрасывает настройки и перезапускает приложение."""
|
||||
reply = QMessageBox.question(
|
||||
@ -1484,7 +1558,7 @@ class MainWindow(QMainWindow):
|
||||
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
|
||||
|
||||
# Epic Games Store бейдж
|
||||
egs_icon = self.theme_manager.get_icon("steam")
|
||||
egs_icon = self.theme_manager.get_icon("epic_games")
|
||||
egsLabel = ClickableLabel(
|
||||
"Epic Games",
|
||||
icon=egs_icon,
|
||||
@ -1781,11 +1855,110 @@ class MainWindow(QMainWindow):
|
||||
self.target_exe = None
|
||||
|
||||
def toggleGame(self, exec_line, button=None):
|
||||
# Обработка Steam-игр
|
||||
if exec_line.startswith("steam://"):
|
||||
url = QUrl(exec_line)
|
||||
QDesktopServices.openUrl(url)
|
||||
return
|
||||
|
||||
# Обработка EGS-игр
|
||||
if exec_line.startswith("legendary:launch:"):
|
||||
app_name = exec_line.split("legendary:launch:")[1]
|
||||
|
||||
# Получаем путь к .exe из installed.json
|
||||
game_exe = get_egs_executable(app_name, self.legendary_config_path)
|
||||
if not game_exe or not os.path.exists(game_exe):
|
||||
QMessageBox.warning(self, _("Error"), _("Executable not found for EGS game: {0}").format(app_name))
|
||||
return
|
||||
|
||||
current_exe = os.path.basename(game_exe)
|
||||
if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
|
||||
QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
|
||||
return
|
||||
|
||||
# Обновляем кнопку
|
||||
update_button = button if button is not None else self.current_play_button
|
||||
self.current_running_button = update_button
|
||||
self.target_exe = current_exe
|
||||
exe_name = os.path.splitext(current_exe)[0]
|
||||
|
||||
# Проверяем, запущена ли игра
|
||||
if self.game_processes and self.target_exe == current_exe:
|
||||
# Останавливаем игру
|
||||
if hasattr(self, 'input_manager'):
|
||||
self.input_manager.enable_gamepad_handling()
|
||||
|
||||
for proc in self.game_processes:
|
||||
try:
|
||||
parent = psutil.Process(proc.pid)
|
||||
children = parent.children(recursive=True)
|
||||
for child in children:
|
||||
try:
|
||||
child.terminate()
|
||||
except psutil.NoSuchProcess:
|
||||
pass
|
||||
psutil.wait_procs(children, timeout=5)
|
||||
for child in children:
|
||||
if child.is_running():
|
||||
child.kill()
|
||||
os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
|
||||
except psutil.NoSuchProcess:
|
||||
pass
|
||||
self.game_processes = []
|
||||
if update_button:
|
||||
update_button.setText(_("Play"))
|
||||
icon = self.theme_manager.get_icon("play")
|
||||
if isinstance(icon, str):
|
||||
icon = QIcon(icon)
|
||||
elif icon is None:
|
||||
icon = QIcon()
|
||||
update_button.setIcon(icon)
|
||||
if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer is not None:
|
||||
self.checkProcessTimer.stop()
|
||||
self.checkProcessTimer.deleteLater()
|
||||
self.checkProcessTimer = None
|
||||
self.current_running_button = None
|
||||
self.target_exe = None
|
||||
self._gameLaunched = False
|
||||
else:
|
||||
# Запускаем игру через PortProton
|
||||
env_vars = os.environ.copy()
|
||||
env_vars['START_FROM_STEAM'] = '1'
|
||||
env_vars['LEGENDARY_CONFIG_PATH'] = self.legendary_config_path
|
||||
|
||||
wrapper = "flatpak run ru.linux_gaming.PortProton"
|
||||
if self.portproton_location is not None and ".var" not in self.portproton_location:
|
||||
start_sh = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
|
||||
wrapper = start_sh
|
||||
|
||||
cmd = [wrapper, game_exe]
|
||||
|
||||
try:
|
||||
process = subprocess.Popen(cmd, env=env_vars, shell=False, preexec_fn=os.setsid)
|
||||
self.game_processes.append(process)
|
||||
save_last_launch(exe_name, datetime.now())
|
||||
if update_button:
|
||||
update_button.setText(_("Launching"))
|
||||
icon = self.theme_manager.get_icon("stop")
|
||||
if isinstance(icon, str):
|
||||
icon = QIcon(icon)
|
||||
elif icon is None:
|
||||
icon = QIcon()
|
||||
update_button.setIcon(icon)
|
||||
|
||||
# Delay disabling gamepad handling
|
||||
if hasattr(self, 'input_manager'):
|
||||
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
|
||||
|
||||
self.checkProcessTimer = QTimer(self)
|
||||
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
|
||||
self.checkProcessTimer.start(500)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to launch EGS game {app_name}: {e}")
|
||||
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
|
||||
return
|
||||
|
||||
# Обработка PortProton-игр
|
||||
entry_exec_split = shlex.split(exec_line)
|
||||
if entry_exec_split[0] == "env":
|
||||
if len(entry_exec_split) < 3:
|
||||
@ -1799,18 +1972,20 @@ class MainWindow(QMainWindow):
|
||||
file_to_check = entry_exec_split[3]
|
||||
else:
|
||||
file_to_check = entry_exec_split[0]
|
||||
|
||||
if not os.path.exists(file_to_check):
|
||||
QMessageBox.warning(self, _("Error"), _("File not found: {0}").format(file_to_check))
|
||||
return
|
||||
current_exe = os.path.basename(file_to_check)
|
||||
|
||||
current_exe = os.path.basename(file_to_check)
|
||||
if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
|
||||
QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
|
||||
return
|
||||
|
||||
# Обновляем кнопку
|
||||
update_button = button if button is not None else self.current_play_button
|
||||
|
||||
# Если игра уже запущена для этого exe – останавливаем её по нажатию кнопки
|
||||
# Если игра уже запущена для этого exe – останавливаем её
|
||||
if self.game_processes and self.target_exe == current_exe:
|
||||
if hasattr(self, 'input_manager'):
|
||||
self.input_manager.enable_gamepad_handling()
|
||||
@ -1863,6 +2038,15 @@ class MainWindow(QMainWindow):
|
||||
env_vars['START_FROM_STEAM'] = '1'
|
||||
elif entry_exec_split[0] == "flatpak":
|
||||
env_vars['START_FROM_STEAM'] = '1'
|
||||
return
|
||||
|
||||
# Запускаем игру
|
||||
self.current_running_button = update_button
|
||||
self.target_exe = current_exe
|
||||
exe_name = os.path.splitext(current_exe)[0]
|
||||
env_vars = os.environ.copy()
|
||||
env_vars['START_FROM_STEAM'] = '1'
|
||||
try:
|
||||
process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
|
||||
self.game_processes.append(process)
|
||||
save_last_launch(exe_name, datetime.now())
|
||||
@ -1878,6 +2062,9 @@ class MainWindow(QMainWindow):
|
||||
self.checkProcessTimer = QTimer(self)
|
||||
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
|
||||
self.checkProcessTimer.start(500)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to launch game {exe_name}: {e}")
|
||||
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
|
||||
|
||||
def closeEvent(self, event):
|
||||
"""Завершает все дочерние процессы и сохраняет настройки при закрытии окна."""
|
||||
|
Reference in New Issue
Block a user