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@@ -148,10 +148,7 @@ class ContextMenuManager:
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return False
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current_exe = os.path.basename(exe_path)
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# Check if the current_exe matches the target_exe in MainWindow
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if hasattr(self.parent, 'target_exe') and self.parent.target_exe == current_exe:
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return True
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return False
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return hasattr(self.parent, 'target_exe') and self.parent.target_exe == current_exe
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def show_context_menu(self, game_card, pos: QPoint):
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"""
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@@ -161,7 +158,6 @@ class ContextMenuManager:
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game_card: The GameCard instance requesting the context menu.
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pos: The position (in widget coordinates) where the menu should appear.
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"""
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def get_safe_icon(icon_name: str) -> QIcon:
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icon = self.theme_manager.get_icon(icon_name)
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if isinstance(icon, QIcon):
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@@ -173,7 +169,18 @@ class ContextMenuManager:
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menu = QMenu(self.parent)
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menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
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# Check if the game is running
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# For non-Steam and non-Epic games, check if exe exists
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if game_card.game_source not in ("steam", "epic"):
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exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
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exe_path = self._parse_exe_path(exec_line, game_card.name) if exec_line else None
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if not exe_path:
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# Show only "Delete from PortProton" if no valid exe
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delete_action = menu.addAction(get_safe_icon("delete"), _("Delete from PortProton"))
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delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
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menu.exec(game_card.mapToGlobal(pos))
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return
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# Normal menu for games with valid exe or from Steam/Epic
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is_running = self._is_game_running(game_card)
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action_text = _("Stop Game") if is_running else _("Launch Game")
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action_icon = "stop" if is_running else "play"
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@@ -697,15 +704,12 @@ Icon={icon_path}
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return None
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return exec_line
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def _parse_exe_path(self, exec_line, game_name):
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def _parse_exe_path(self, exec_line: str, game_name: str) -> str | None:
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"""Parse the executable path from exec_line."""
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try:
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entry_exec_split = shlex.split(exec_line)
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if not entry_exec_split:
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("Invalid executable command: {exec_line}").format(exec_line=exec_line)
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)
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logger.debug("Invalid executable command for '%s': %s", game_name, exec_line)
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return None
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if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3:
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exe_path = entry_exec_split[2]
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@@ -714,17 +718,11 @@ Icon={icon_path}
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else:
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exe_path = entry_exec_split[-1]
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if not exe_path or not os.path.exists(exe_path):
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("Executable not found: {path}").format(path=exe_path or "None")
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)
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logger.debug("Executable not found for '%s': %s", game_name, exe_path or "None")
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return None
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return exe_path
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except Exception as e:
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("Failed to parse executable: {error}").format(error=str(e))
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)
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logger.debug("Failed to parse executable for '%s': %s", game_name, e)
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return None
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def _remove_file(self, file_path, error_message, success_message, game_name, location=""):
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