2 Commits

Author SHA1 Message Date
0a4284191b merge upstream 2025-10-04 16:59:34 +00:00
d05f2fccd6 Preloader for load games
All checks were successful
Code check / Check code (pull_request) Successful in 1m23s
2025-10-01 23:59:12 +03:00
109 changed files with 3599 additions and 35430 deletions

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@@ -1,4 +1,4 @@
name: Nightly Build - AppImage, Debian, Arch, Fedora name: Nightly Build - AppImage, Arch, Fedora
on: on:
workflow_dispatch: workflow_dispatch:
@@ -8,37 +8,11 @@ env:
PACKAGE: "portprotonqt" PACKAGE: "portprotonqt"
jobs: jobs:
build-debian:
name: Build Debian Package
runs-on: ubuntu-22.04
steps:
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y python3-all python3-setuptools python3-build python3-installer dh-python debhelper devscripts build-essential python3-dev pybuild-plugin-pyproject
- name: Build Debian package
run: |
dpkg-buildpackage -us -uc -b
ls -la ../*.deb
# Copy Debian packages to a consistent location for upload
mkdir -p ./dist
cp ../*.deb ./dist/ || true
- name: Upload Debian package
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-Debian
path: |
dist/*.deb
build-appimage: build-appimage:
name: Build AppImage name: Build AppImage
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
steps: steps:
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Install required dependencies - name: Install required dependencies
run: | run: |
@@ -88,7 +62,7 @@ jobs:
- name: Install build dependencies - name: Install build dependencies
run: | run: |
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \ dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
python3-build pyproject-rpm-macros systemd-rpm-macros python3-setuptools \ python3-build pyproject-rpm-macros python3-setuptools \
redhat-rpm-config nodejs npm redhat-rpm-config nodejs npm
- name: Setup rpmbuild environment - name: Setup rpmbuild environment
@@ -99,7 +73,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo - name: Checkout repo
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Copy fedora.spec - name: Copy fedora.spec
run: | run: |
@@ -120,7 +94,7 @@ jobs:
name: Build Arch Package name: Build Arch Package
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
container: container:
image: archlinux:base-devel@sha256:943bdad9e9d0d23503f24797b44ce2cc1531bf101e18b3e7fb8c8776190dc45e image: archlinux:base-devel@sha256:0589aa8f31d8f64c630a2d1cc0b4c3847a1a63c988abd63d78d3c9bd94764f64
volumes: volumes:
- /usr:/usr-host - /usr:/usr-host
- /opt:/opt-host - /opt:/opt-host
@@ -129,7 +103,7 @@ jobs:
steps: steps:
- name: Prepare container - name: Prepare container
run: | run: |
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc yes | pacman -Scc
@@ -160,7 +134,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git" su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Upload Arch package - name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4 uses: https://gitea.com/actions/gitea-upload-artifact@v4

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@@ -1,4 +1,4 @@
name: Build AppImage, Debian, Arch and Fedora Packages name: Build AppImage, Arch and Fedora Packages
on: on:
workflow_dispatch: workflow_dispatch:
@@ -8,38 +8,12 @@ on:
env: env:
# Common version, will be used for tagging the release # Common version, will be used for tagging the release
VERSION: 0.1.9 VERSION: 0.1.6
PKGDEST: "/tmp/portprotonqt" PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt" PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }} GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
jobs: jobs:
build-debian:
name: Build Debian Package
runs-on: ubuntu-22.04
steps:
- uses: https://gitea.com/actions/checkout@v4
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y python3-all python3-setuptools python3-build python3-installer dh-python debhelper devscripts build-essential python3-dev pybuild-plugin-pyproject
- name: Build Debian package
run: |
dpkg-buildpackage -us -uc -b
ls -la ../*.deb
# Copy Debian packages to a consistent location for upload
mkdir -p ./dist
cp ../*.deb ./dist/ || true
- name: Upload Debian package
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-Debian
path: |
dist/*.deb
build-appimage: build-appimage:
name: Build AppImage name: Build AppImage
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
@@ -90,7 +64,7 @@ jobs:
steps: steps:
- name: Prepare container - name: Prepare container
run: | run: |
pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc yes | pacman -Scc
@@ -145,7 +119,7 @@ jobs:
- name: Install build dependencies - name: Install build dependencies
run: | run: |
dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \ dnf install -y git rpmdevtools python3-devel python3-wheel python3-pip \
python3-build pyproject-rpm-macros systemd-rpm-macros python3-setuptools \ python3-build pyproject-rpm-macros python3-setuptools \
redhat-rpm-config nodejs npm redhat-rpm-config nodejs npm
- name: Setup rpmbuild environment - name: Setup rpmbuild environment
@@ -175,7 +149,7 @@ jobs:
release: release:
name: Create and Publish Release name: Create and Publish Release
needs: [build-debian, build-appimage, build-arch, build-fedora] needs: [build-appimage, build-arch, build-fedora]
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: https://gitea.com/actions/checkout@v4 - uses: https://gitea.com/actions/checkout@v4
@@ -206,12 +180,10 @@ jobs:
- name: Release - name: Release
uses: https://gitea.com/actions/gitea-release-action@v1 uses: https://gitea.com/actions/gitea-release-action@v1
env:
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
with: with:
body_path: changelog.txt body_path: changelog.txt
token: ${{ env.GITEA_TOKEN }} token: ${{ env.GITEA_TOKEN }}
tag_name: v${{ env.VERSION }} tag_name: v${{ env.VERSION }}
prerelease: true prerelease: true
files: release/**/* files: release/**/*
sha256sum: false sha256sum: true

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@@ -16,10 +16,10 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Python - name: Set up Python
uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6 uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5
with: with:
python-version-file: "pyproject.toml" python-version-file: "pyproject.toml"

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@@ -1,11 +1,10 @@
name: Build Check - AppImage, Debian, Arch, Fedora name: Build Check - AppImage, Arch, Fedora
on: on:
workflow_dispatch: workflow_dispatch:
pull_request: pull_request:
paths: paths:
- 'build-aux/**' - 'build-aux/**'
- 'debian/**'
env: env:
PKGDEST: "/tmp/portprotonqt" PKGDEST: "/tmp/portprotonqt"
@@ -16,11 +15,10 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
outputs: outputs:
appimage: ${{ steps.check.outputs.appimage }} appimage: ${{ steps.check.outputs.appimage }}
debian: ${{ steps.check.outputs.debian }}
fedora: ${{ steps.check.outputs.fedora }} fedora: ${{ steps.check.outputs.fedora }}
arch: ${{ steps.check.outputs.arch }} arch: ${{ steps.check.outputs.arch }}
steps: steps:
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
with: with:
fetch-depth: 0 fetch-depth: 0
@@ -45,13 +43,6 @@ jobs:
echo "appimage=false" >> $GITHUB_OUTPUT echo "appimage=false" >> $GITHUB_OUTPUT
fi fi
# Check Debian directory
if grep -q "debian/" changed_files.txt || ls debian/ 1> /dev/null 2>&1; then
echo "debian=true" >> $GITHUB_OUTPUT
else
echo "debian=false" >> $GITHUB_OUTPUT
fi
# Check Fedora spec files (only fedora-git.spec) # Check Fedora spec files (only fedora-git.spec)
if grep -q "build-aux/fedora-git.spec" changed_files.txt; then if grep -q "build-aux/fedora-git.spec" changed_files.txt; then
echo "fedora=true" >> $GITHUB_OUTPUT echo "fedora=true" >> $GITHUB_OUTPUT
@@ -66,38 +57,13 @@ jobs:
echo "arch=false" >> $GITHUB_OUTPUT echo "arch=false" >> $GITHUB_OUTPUT
fi fi
build-debian:
name: Build Debian Package
runs-on: ubuntu-22.04
needs: changes
if: needs.changes.outputs.debian == 'true' || github.event_name == 'workflow_dispatch'
steps:
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Install required dependencies
run: |
sudo apt update
sudo apt install -y python3-all python3-setuptools python3-build python3-installer dh-python debhelper devscripts build-essential python3-dev pybuild-plugin-pyproject
- name: Build Debian package
run: |
dpkg-buildpackage -us -uc -b
ls -la ../*.deb
- name: Upload Debian package
uses: https://gitea.com/actions/gitea-upload-artifact@v4
with:
name: PortProtonQt-Debian
path: |
../*.deb
build-appimage: build-appimage:
name: Build AppImage name: Build AppImage
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
needs: changes needs: changes
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch' if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
steps: steps:
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Install required dependencies - name: Install required dependencies
run: | run: |
@@ -149,7 +115,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo - name: Checkout repo
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Copy fedora-git.spec - name: Copy fedora-git.spec
run: | run: |
@@ -172,7 +138,7 @@ jobs:
needs: changes needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch' if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container: container:
image: archlinux:base-devel@sha256:943bdad9e9d0d23503f24797b44ce2cc1531bf101e18b3e7fb8c8776190dc45e image: archlinux:base-devel@sha256:0589aa8f31d8f64c630a2d1cc0b4c3847a1a63c988abd63d78d3c9bd94764f64
volumes: volumes:
- /usr:/usr-host - /usr:/usr-host
- /opt:/opt-host - /opt:/opt-host
@@ -212,7 +178,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git" su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Upload Arch package - name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4 uses: https://gitea.com/actions/gitea-upload-artifact@v4

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@@ -20,10 +20,10 @@ jobs:
name: Check code name: Check code
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Node.js - name: Set up Node.js
uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6 uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5
with: with:
node-version: 20 node-version: 20

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@@ -11,10 +11,10 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Python - name: Set up Python
uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6 uses: https://gitea.com/actions/setup-python@a26af69be951a213d495a4c3e4e4022e16d87065 # v5
with: with:
python-version-file: "pyproject.toml" python-version-file: "pyproject.toml"

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@@ -8,12 +8,12 @@ on:
jobs: jobs:
renovate: renovate:
runs-on: ubuntu-latest runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:latest@sha256:17c8966ef38fc361e108a550ffe2dcedf73e846f9975a974aea3d48c66b107a6 container: ghcr.io/renovatebot/renovate:latest@sha256:dd5721b9a686a40d81687643e4b71b82a0ca31fb653fd727538af69104fd388d
steps: steps:
- uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6 - uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5
- name: Set up Node.js - name: Set up Node.js
uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6 uses: https://gitea.com/actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v5
with: with:
node-version: 20 node-version: 20

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@@ -11,12 +11,12 @@ repos:
- id: check-yaml - id: check-yaml
- repo: https://github.com/astral-sh/uv-pre-commit - repo: https://github.com/astral-sh/uv-pre-commit
rev: 0.9.5 rev: 0.8.22
hooks: hooks:
- id: uv-lock - id: uv-lock
- repo: https://github.com/astral-sh/ruff-pre-commit - repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.14.3 rev: v0.13.2
hooks: hooks:
- id: ruff-check - id: ruff-check

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@@ -3,91 +3,20 @@
Все заметные изменения в этом проекте фиксируются в этом файле. Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/). Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [0.1.9] - 2025-12-08 ## [Unreleased]
### Added
- Добавлены основные и расширенные настройки для `.exe`-файлов
- Добавлена кнопка обновления сетки без необходимости перезапуска PortProtonQt (F5 на клавиатуре, GUIDE + Select на геймпаде)
- Добавлена эмуляция мыши по GUIDE (Xbox или PS) + Start для установки приложений или взаимодействия с инструментами Wine не адаптированные под геймпад (работает только если PortProtonQt вне фокуса)
- При сворачивании приложения в трей оно теперь корректно восстанавливается, вместо запуска нового экземпляра
- Добавлена поддержка SteamGridDB в качестве дополнительного источника обложек
- При добавлении карточки в избранное она автоматически становится первой без необходимости перезапуска
### Changed
- Изменено оформление виртуальной клавиатуры для лучшего соответствия общей теме
- Ускорено чтение конфигов за счёт уменьшения количества обращений к файловой системе.
- Из стандартной темы удалены неиспользуемые шрифты
- Улучшена совместимость с Qt 6.10
- Ускорен запуск программы
- В диалог редактирования ярылыка добавлен placeholder с уточнением того что в качевстве обложки можно использовать и ссылку, а не только файл
- Ссылку на обложку в диалоге редактирования ярлыка теперь можно указывать без протокола вроде http или https
### Fixed
- Добавлено больше проверок на None для избежания вылетов
- Улучшена работа с потоками для избежания вылетов
- Исправлен запуск PortProton из Flatpak: теперь используется `flatpak run`, а не `start.sh`
- Исправлено применение обложки по ссылке например со steamgriddb.com/
- Исправлено множественное открытие окон в X11
### Contributors
- @Vector_null
- @Dervart
---
## [0.1.8] - 2025-10-18
### Added
- В настройки добавлен пункт для выбора типа геймпада для подсказок по управлению
- В настройки добавлен пункт для выбора сворачивать ли приложение в трей или нет
- К диалогу добавления игры, Winetricks, диалогу выбора файлов и виртуальной клавиатуре добавлены подсказки по управлению с геймпада
- Во вкладку автоустановок добавлен слайдер изменения размера карточек (они со слайдером в библиотеке независимы)
### Changed
- При завершении автоустановки приложение больше не перезапускается
- Выбор exe в диалоге добавления игры больше не перезаписывает введенное в поле название
- Обновлены и дополнены скриншоты темы
### Fixed
- Исправлено наложение карточек при смене фильтра игр
- Исправлена невозможность запуска приложения без подключёного геймпада
- Исправлена невозможность установки компонентов Winetricks через геймпад
- Ресиверы и виртуальные устройства больше не считаются за геймпад
### Contributors
- @Vector_null
---
## [0.1.7] - 2025-10-12
### Added ### Added
- Возможность скроллинга библиотеки мышью или пальцем - Возможность скроллинга библиотеки мышью или пальцем
- Импорт и экспорт бекапа префикса
- Диалог для управление Winetricks
- Кнопки для удаления префикса, wine или proton
- Все настройки Wine с оригинального PortProton
- Виртуальная клавиатура в диалог добавления игры и поиск по библиотеке и автоустановках
- Вкладка автоустановок
- В заголовке окна теперь отображается версия приложения и хеш коммита если запуск идёт с гита
### Changed ### Changed
- Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр - Проведён рефакторинг и оптимизация всего что связано с карточками и библиотекой игр
- В диалог выбора файлов в режиме directory_only (при выборе куда сохранить бекап префикса) добавлена кнопка ./ обозначающая нынешнюю папку
### Fixed ### Fixed
- Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений - Исправлен вылет диалога выбора файлов при выборе обложки если в папке более сотни изображений
- Исправлено зависание при добавлении или удалении игры в Wayland - Исправлено зависание при добавлении или удалении игры в Wayland
- Исправлено зависание при поиске игр - Исправлено зависание при поиске игр
- Исправлено ошибочное присвоение ID игры с названием "GAME", возникавшее, если исполняемый файл находился в подпапке `game/` (часто встречается у игр на Unity)
- Исправлена ошибка из-за которой подсказки по управлению снизу и сверху могли не совпадать с друг другом, из-за чего возле вкладок были стрелки клавиатуры, а снизу кнопки геймпада
- Исправлен выход из полноэкранного режима при отключении геймпада подключённого по USB даже если настройка "Режим полноэкранного отображения приложения при подключении геймпада" выключена
- При сохранении настроек теперь не меняется размер окна
### Contributors ### Contributors
- @wmigor (Igor Akulov)
- @Vector_null
--- ---
@@ -110,7 +39,6 @@
### Contributors ### Contributors
- @wmigor (Igor Akulov) - @wmigor (Igor Akulov)
- @Vector_null
--- ---

View File

@@ -1,2 +0,0 @@
recursive-include portprotonqt/themes *
recursive-include portprotonqt/locales *

15
TODO.md
View File

@@ -1,6 +1,6 @@
- [X] Адаптировать структуру проекта для поддержки инструментов сборки - [X] Адаптировать структуру проекта для поддержки инструментов сборки
- [X] Добавить возможность управления с геймпада - [X] Добавить возможность управления с геймпада
- [X] Добавить возможность управления с тачскрина (Формально и так есть) - [ ] Добавить возможность управления с тачскрина
- [X] Добавить возможность управления с мыши и клавиатуры - [X] Добавить возможность управления с мыши и клавиатуры
- [X] Добавить систему тем [Документация](documentation/theme_guide) - [X] Добавить систему тем [Документация](documentation/theme_guide)
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено) - [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
@@ -11,18 +11,18 @@
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800) - [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots) - [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
- [X] Получать описания и названия игр из базы данных Steam - [X] Получать описания и названия игр из базы данных Steam
- [X] Получать обложки для игр из CDN Steam - [X] Получать обложки для игр из SteamGridDB или CDN Steam
- [X] Оптимизировать работу со Steam API для ускорения времени запуска - [X] Оптимизировать работу со Steam API для ускорения времени запуска
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley) - [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
- [X] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода - [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки) - [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
- [X] Избавиться от вызовов yad - [X] Избавиться от вызовов yad
- [X] Реализовать собственный системный трей вместо использования трея PortProton - [X] Реализовать собственный системный трей вместо использования трея PortProton
- [X] Добавить экранную клавиатуру в поиск - [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.)
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту) - [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
- [X] Добавить индикацию запуска приложения - [X] Добавить индикацию запуска приложения
- [X] Достигнуть паритета функциональности с Ingame - [X] Достигнуть паритета функциональности с Ingame
- [ ] Достигнуть паритета функциональности с PortProton (остались настройки игр и обновление скриптов) - [ ] Достигнуть паритета функциональности с PortProton
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}` - [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/) - [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
- [X] Добавить переводы в переопределения - [X] Добавить переводы в переопределения
@@ -49,7 +49,7 @@
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter) - [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
- [X] Добавить систему избранного для карточек - [X] Добавить систему избранного для карточек
- [X] Заменить все `print` на `logging` - [X] Заменить все `print` на `logging`
- [X] Привести все логи к единому языку - [ ] Привести все логи к единому языку
- [X] Уменьшить количество подстановок в переводах - [X] Уменьшить количество подстановок в переводах
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog) - [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py` - [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
@@ -62,6 +62,7 @@
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63) - [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)) - [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры - [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
- [X] Добавить подсказки к управлению с геймпада - [ ] Доделать светлую тему
- [ ] Добавить подсказки к управлению с геймпада
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры - [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры - [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры

View File

@@ -5,12 +5,12 @@ script:
- uv venv - uv venv
- uv pip install --no-cache-dir ../ - uv pip install --no-cache-dir ../
- cp -r .venv/lib/python3.10/site-packages/* AppDir/usr/local/lib/python3.10/dist-packages - cp -r .venv/lib/python3.10/site-packages/* AppDir/usr/local/lib/python3.10/dist-packages
- cp -r usr AppDir/ - cp -r share AppDir/usr
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/ - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/qml/
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate} - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{assistant,designer,linguist,lrelease,lupdate}
- rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*} - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{Qt3DAnimation*,Qt3DCore*,Qt3DExtras*,Qt3DInput*,Qt3DLogic*,Qt3DRender*,QtBluetooth*,QtCharts*,QtConcurrent*,QtDataVisualization*,QtDesigner*,QtExampleIcons*,QtGraphs*,QtGraphsWidgets*,QtHelp*,QtHttpServer*,QtLocation*,QtMultimedia*,QtMultimediaWidgets*,QtNetwork*,QtNetworkAuth*,QtNfc*,QtOpenGL*,QtOpenGLWidgets*,QtPdf*,QtPdfWidgets*,QtPositioning*,QtPrintSupport*,QtQml*,QtQuick*,QtQuick3D*,QtQuickControls2*,QtQuickTest*,QtQuickWidgets*,QtRemoteObjects*,QtScxml*,QtSensors*,QtSerialBus*,QtSerialPort*,QtSpatialAudio*,QtSql*,QtStateMachine*,QtSvgWidgets*,QtTest*,QtTextToSpeech*,QtUiTools*,QtWebChannel*,QtWebEngineCore*,QtWebEngineQuick*,QtWebEngineWidgets*,QtWebSockets*,QtWebView*,QtXml*}
- shopt -s extglob - shopt -s extglob
- rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6DBus*|libQt6Egl*|libQt6Gui*|libQt6Network*|libQt6Svg*|libQt6Wayland*|libQt6Widgets*|libQt6XcbQpa*|libicudata*|libicui18n*|libicuuc*) - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!(libQt6Core*|libQt6DBus*|libQt6Egl*|libQt6Gui*|libQt6Svg*|libQt6Wayland*|libQt6Widgets*|libQt6XcbQpa*|libicudata*|libicui18n*|libicuuc*)
AppDir: AppDir:
path: ./AppDir path: ./AppDir
after_bundle: after_bundle:
@@ -36,7 +36,7 @@ AppDir:
id: ru.linux_gaming.PortProtonQt id: ru.linux_gaming.PortProtonQt
name: PortProtonQt name: PortProtonQt
icon: ru.linux_gaming.PortProtonQt icon: ru.linux_gaming.PortProtonQt
version: 0.1.9 version: 0.1.6
exec: usr/bin/python3 exec: usr/bin/python3
exec_args: "-m portprotonqt.app $@" exec_args: "-m portprotonqt.app $@"
apt: apt:
@@ -54,11 +54,6 @@ AppDir:
- libxcb-cursor0 - libxcb-cursor0
- libimage-exiftool-perl - libimage-exiftool-perl
- xdg-utils - xdg-utils
- cabextract
- curl
- 7zip
- unzip
- unrar
exclude: exclude:
- "*-doc" - "*-doc"
- "*-man" - "*-man"

View File

@@ -1,12 +1,12 @@
pkgname=portprotonqt pkgname=portprotonqt
pkgver=0.1.9 pkgver=0.1.6
pkgrel=1 pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store" pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
arch=('any') arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt" url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0') license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson' depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'python-rapidfuzz' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar') 'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'}) makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver") source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP') sha256sums=('SKIP')
@@ -19,5 +19,5 @@ build() {
package() { package() {
cd "$srcdir/PortProtonQt" cd "$srcdir/PortProtonQt"
python -m installer --destdir="$pkgdir" dist/*.whl python -m installer --destdir="$pkgdir" dist/*.whl
cp -r build-aux/usr "$pkgdir/" cp -r build-aux/share "$pkgdir/usr/"
} }

View File

@@ -6,7 +6,7 @@ arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt" url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0') license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson' depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'python-rapidfuzz' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar') 'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'}) makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git") source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
sha256sums=('SKIP') sha256sums=('SKIP')
@@ -24,5 +24,5 @@ build() {
package() { package() {
cd "$srcdir/PortProtonQt" cd "$srcdir/PortProtonQt"
python -m installer --destdir="$pkgdir" dist/*.whl python -m installer --destdir="$pkgdir" dist/*.whl
cp -r build-aux/usr "$pkgdir/" cp -r build-aux/share "$pkgdir/usr/"
} }

View File

@@ -22,7 +22,6 @@ BuildRequires: python3-build
BuildRequires: pyproject-rpm-macros BuildRequires: pyproject-rpm-macros
BuildRequires: python3dist(setuptools) BuildRequires: python3dist(setuptools)
BuildRequires: git BuildRequires: git
BuildRequires: systemd-rpm-macros
%description %description
%{summary} %{summary}
@@ -44,15 +43,9 @@ Requires: python3-tqdm
Requires: python3-vdf Requires: python3-vdf
Requires: python3-pefile Requires: python3-pefile
Requires: python3-pillow Requires: python3-pillow
Requires: python3-beautifulsoup4
Requires: python3-rapidfuzz
Requires: perl-Image-ExifTool Requires: perl-Image-ExifTool
Requires: xdg-utils Requires: xdg-utils
Requires: cabextract Requires: python3-beautifulsoup4
Requires: gzip
Requires: unzip
Requires: curl
Requires: unrar
%description -n python3-%{pypi_name}-git %description -n python3-%{pypi_name}-git
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup. This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
@@ -70,13 +63,12 @@ cd %{oname}
cd %{oname} cd %{oname}
%pyproject_install %pyproject_install
%pyproject_save_files %{pypi_name} %pyproject_save_files %{pypi_name}
cp -r build-aux/usr %{buildroot}/ cp -r build-aux/share %{buildroot}/usr/
%files -n python3-%{pypi_name}-git -f %{pyproject_files} %files -n python3-%{pypi_name}-git -f %{pyproject_files}
%{_bindir}/%{pypi_name} %{_bindir}/%{pypi_name}
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg %{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml %{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
%{_udevrulesdir}/60-portprotonqt.rules
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop %{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
%{bash_completions_dir}/portprotonqt %{bash_completions_dir}/portprotonqt

View File

@@ -1,5 +1,5 @@
%global pypi_name portprotonqt %global pypi_name portprotonqt
%global pypi_version 0.1.9 %global pypi_version 0.1.6
%global oname PortProtonQt %global oname PortProtonQt
%global _python_no_extras_requires 1 %global _python_no_extras_requires 1
@@ -19,7 +19,6 @@ BuildRequires: python3-build
BuildRequires: pyproject-rpm-macros BuildRequires: pyproject-rpm-macros
BuildRequires: python3dist(setuptools) BuildRequires: python3dist(setuptools)
BuildRequires: git BuildRequires: git
BuildRequires: systemd-rpm-macros
%description %description
%{summary} %{summary}
@@ -41,15 +40,9 @@ Requires: python3-tqdm
Requires: python3-vdf Requires: python3-vdf
Requires: python3-pefile Requires: python3-pefile
Requires: python3-pillow Requires: python3-pillow
Requires: python3-beautifulsoup4
Requires: python3-rapidfuzz
Requires: perl-Image-ExifTool Requires: perl-Image-ExifTool
Requires: xdg-utils Requires: xdg-utils
Requires: cabextract Requires: python3-beautifulsoup4
Requires: gzip
Requires: unzip
Requires: curl
Requires: unrar
%description -n python3-%{pypi_name} %description -n python3-%{pypi_name}
This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup. This application provides a sleek, intuitive graphical interface for managing and launching games from PortProton, Steam, and Epic Games Store. It consolidates your game libraries into a single, user-friendly hub for seamless navigation and organization. Its lightweight structure and cross-platform support deliver a cohesive gaming experience, eliminating the need for multiple launchers. Unique PortProton integration enhances Linux gaming, enabling effortless play of Windows-based titles with minimal setup.
@@ -69,13 +62,12 @@ cd %{oname}
cd %{oname} cd %{oname}
%pyproject_install %pyproject_install
%pyproject_save_files %{pypi_name} %pyproject_save_files %{pypi_name}
cp -r build-aux/usr %{buildroot}/ cp -r build-aux/share %{buildroot}/usr/
%files -n python3-%{pypi_name} -f %{pyproject_files} %files -n python3-%{pypi_name} -f %{pyproject_files}
%{_bindir}/%{pypi_name} %{_bindir}/%{pypi_name}
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg %{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml %{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
%{_udevrulesdir}/60-portprotonqt.rules
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop %{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
%{bash_completions_dir}/portprotonqt %{bash_completions_dir}/portprotonqt

View File

@@ -1 +0,0 @@
KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"

View File

@@ -1021,7 +1021,7 @@
}, },
{ {
"normalized_name": "farlight 84", "normalized_name": "farlight 84",
"status": "Denied" "status": "Supported"
}, },
{ {
"normalized_name": "riders republic", "normalized_name": "riders republic",
@@ -1373,7 +1373,7 @@
}, },
{ {
"normalized_name": "arena breakout infinite", "normalized_name": "arena breakout infinite",
"status": "Denied" "status": "Broken"
}, },
{ {
"normalized_name": "pixel gun 3d pc", "normalized_name": "pixel gun 3d pc",
@@ -1436,8 +1436,8 @@
"status": "Broken" "status": "Broken"
}, },
{ {
"normalized_name": "blue protocol star resonance", "normalized_name": "blue protocol",
"status": "Running" "status": "Broken"
}, },
{ {
"normalized_name": "dark and darker", "normalized_name": "dark and darker",
@@ -4316,7 +4316,7 @@
"status": "Broken" "status": "Broken"
}, },
{ {
"normalized_name": "solo leveling arise overdrive", "normalized_name": "solo leveling arise",
"status": "Running" "status": "Running"
}, },
{ {
@@ -4527,6 +4527,10 @@
"normalized_name": "project wraith", "normalized_name": "project wraith",
"status": "Broken" "status": "Broken"
}, },
{
"normalized_name": "solo leveling arise",
"status": "Broken"
},
{ {
"normalized_name": "freedom wars", "normalized_name": "freedom wars",
"status": "Running" "status": "Running"
@@ -4538,9 +4542,5 @@
{ {
"normalized_name": "no more room in hell 2", "normalized_name": "no more room in hell 2",
"status": "Running" "status": "Running"
},
{
"normalized_name": "call of duty black ops 7",
"status": "Denied"
} }
] ]

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

View File

@@ -1,228 +1,4 @@
[ [
{
"normalized_title": "metal gear solid v the phantom pain",
"slug": "metal-gear-solid-v-the-phantom-pain"
},
{
"normalized_title": "battlefield bad company 2",
"slug": "battlefield-bad-company-2"
},
{
"normalized_title": "call of duty black ops",
"slug": "call-of-duty-black-ops"
},
{
"normalized_title": "call of duty modern warfare 2 (2009)",
"slug": "call-of-duty-modern-warfare-2-2009"
},
{
"normalized_title": "call of duty black ops cold war",
"slug": "call-of-duty-black-ops-cold-war"
},
{
"normalized_title": "call of duty infinite warfare",
"slug": "call-of-duty-infinite-warfare"
},
{
"normalized_title": "lost planet 2",
"slug": "lost-planet-2"
},
{
"normalized_title": "lost planet extreme condition colonies",
"slug": "lost-planet-extreme-condition-colonies-edition"
},
{
"normalized_title": "starcraft",
"slug": "starcraft-remastered"
},
{
"normalized_title": "the entropy centre",
"slug": "the-entropy-centre"
},
{
"normalized_title": "metal gear solid v ground zeroes",
"slug": "metal-gear-solid-v-ground-zeroes"
},
{
"normalized_title": "escape from tarkov",
"slug": "escape-from-tarkov"
},
{
"normalized_title": "command & conquer generals",
"slug": "command-conquer-generals"
},
{
"normalized_title": "command & conquer generals zero hour",
"slug": "command-conquer-generals-zero-hour"
},
{
"normalized_title": "absolum",
"slug": "absolum"
},
{
"normalized_title": "tom clancy's splinter cell chaos theory",
"slug": "tom-clancys-splinter-cell-chaos-theory"
},
{
"normalized_title": "winter burrow",
"slug": "winter-burrow"
},
{
"normalized_title": "forager",
"slug": "forager"
},
{
"normalized_title": "wall world",
"slug": "wall-world"
},
{
"normalized_title": "grand theft auto iv the",
"slug": "grand-theft-auto-iv-the-complete-edition"
},
{
"normalized_title": "voidtrain",
"slug": "voidtrain"
},
{
"normalized_title": "jdm japanese drift master",
"slug": "jdm-japanese-drift-master"
},
{
"normalized_title": "lego harry potter collection",
"slug": "lego-harry-potter-collection"
},
{
"normalized_title": "life is strange season",
"slug": "life-is-strange-complete-season"
},
{
"normalized_title": "земский собор [демо]",
"slug": "zemskij-sobor-demo"
},
{
"normalized_title": "syberia",
"slug": "syberia-remastered"
},
{
"normalized_title": "europa universalis v",
"slug": "europa-universalis-v"
},
{
"normalized_title": "no i'm not a human",
"slug": "no-im-not-a-human"
},
{
"normalized_title": "dispatch digital deluxe",
"slug": "dispatch-digital-deluxe-edition"
},
{
"normalized_title": "cossacks 3 digital deluxe",
"slug": "cossacks-3-digital-deluxe"
},
{
"normalized_title": "battlefield 2",
"slug": "battlefield-2"
},
{
"normalized_title": "split/second",
"slug": "split-second"
},
{
"normalized_title": "warzone 2100",
"slug": "warzone-2100"
},
{
"normalized_title": "foundation",
"slug": "foundation"
},
{
"normalized_title": "crusader kings 3",
"slug": "crusader-kings-3"
},
{
"normalized_title": "nadir a grimdark deck builder",
"slug": "nadir-a-grimdark-deck-builder"
},
{
"normalized_title": "oriental empires",
"slug": "oriental-empires"
},
{
"normalized_title": "vampire the masquerade bloodlines 2",
"slug": "vampire-the-masquerade-bloodlines-2"
},
{
"normalized_title": "escape from duckov",
"slug": "escape-from-duckov"
},
{
"normalized_title": "xiii",
"slug": "xiii"
},
{
"normalized_title": "saints row 2",
"slug": "saints-row-2"
},
{
"normalized_title": "frozenheim",
"slug": "frozenheim"
},
{
"normalized_title": "saints row (2022)",
"slug": "saints-row-2022"
},
{
"normalized_title": "iron harvest",
"slug": "iron-harvest"
},
{
"normalized_title": "tom clancy's splinter cell blacklist",
"slug": "tom-clancys-splinter-cell-blacklist"
},
{
"normalized_title": "painkiller overdose",
"slug": "painkiller-overdose"
},
{
"normalized_title": "ancestors legacy",
"slug": "ancestors-legacy"
},
{
"normalized_title": "bye sweet carole",
"slug": "bye-sweet-carole"
},
{
"normalized_title": "painkiller black",
"slug": "painkiller-black-edition"
},
{
"normalized_title": "hogwarts legacy",
"slug": "hogwarts-legacy"
},
{
"normalized_title": "active matter",
"slug": "active-matter"
},
{
"normalized_title": "tom clancy's splinter cell",
"slug": "tom-clancys-splinter-cell"
},
{
"normalized_title": "sniper ghost warrior",
"slug": "sniper-ghost-warrior"
},
{
"normalized_title": "fate undiscovered realms",
"slug": "fate-undiscovered-realms"
},
{
"normalized_title": "dying light the beast deluxe",
"slug": "dying-light-the-beast-deluxe-edition"
},
{
"normalized_title": "spellforce platinum",
"slug": "spellforce-platinum-edition"
},
{ {
"normalized_title": "dirt rally 2.0 game of the year", "normalized_title": "dirt rally 2.0 game of the year",
"slug": "dirt-rally-2-0-game-of-the-year-edition" "slug": "dirt-rally-2-0-game-of-the-year-edition"
@@ -495,6 +271,10 @@
"normalized_title": "steins;gate the distant valhalla", "normalized_title": "steins;gate the distant valhalla",
"slug": "steins-gate-the-distant-valhalla" "slug": "steins-gate-the-distant-valhalla"
}, },
{
"normalized_title": "hogwarts legacy",
"slug": "hogwarts-legacy"
},
{ {
"normalized_title": "osu!", "normalized_title": "osu!",
"slug": "osu" "slug": "osu"
@@ -1531,6 +1311,10 @@
"normalized_title": "world of sea battle", "normalized_title": "world of sea battle",
"slug": "world-of-sea-battle" "slug": "world-of-sea-battle"
}, },
{
"normalized_title": "escape from tarkov",
"slug": "escape-from-tarkov"
},
{ {
"normalized_title": "bayonetta", "normalized_title": "bayonetta",
"slug": "bayonetta" "slug": "bayonetta"
@@ -1655,6 +1439,10 @@
"normalized_title": "call of duty 2", "normalized_title": "call of duty 2",
"slug": "call-of-duty-2" "slug": "call-of-duty-2"
}, },
{
"normalized_title": "call of duty infinite warfare",
"slug": "call-of-duty-infinite-warfare"
},
{ {
"normalized_title": "call of duty world at war", "normalized_title": "call of duty world at war",
"slug": "call-of-duty-world-at-war" "slug": "call-of-duty-world-at-war"
@@ -1847,6 +1635,10 @@
"normalized_title": "elden ring", "normalized_title": "elden ring",
"slug": "elden-ring" "slug": "elden-ring"
}, },
{
"normalized_title": "starcraft",
"slug": "starcraft-remastered"
},
{ {
"normalized_title": "cataclismo", "normalized_title": "cataclismo",
"slug": "cataclismo" "slug": "cataclismo"

Binary file not shown.

View File

@@ -1,8 +0,0 @@
PortProtonQt for Debian
-----------------------
This package provides a modern GUI for managing and launching games from
PortProton, Steam, and Epic Games Store.
For more information about PortProtonQt, please see the project homepage:
https://git.linux-gaming.ru/Boria138/PortProtonQt

22
debian/changelog vendored
View File

@@ -1,22 +0,0 @@
portprotonqt (0.1.9-1) unstable; urgency=medium
* Добавлены основные и расширенные настройки для ".exe"-файлов
* Добавлена кнопка обновления сетки без необходимости перезапуска PortProtonQt (F5 на клавиатуре, GUIDE + Select на геймпаде)
* Добавлена эмуляция мыши по GUIDE (Xbox или PS) + Start для установки приложений или взаимодействия с инструментами Wine не адаптированные под геймпад (работает только если PortProtonQt вне фокуса)
* При сворачивании приложения в трей оно теперь корректно восстанавливается, вместо запуска нового экземпляра
* Добавлена поддержка SteamGridDB в качестве дополнительного источника обложек
* При добавлении карточки в избранное она автоматически становится первой без необходимости перезапуска
* Изменено оформление виртуальной клавиатуры для лучшего соответствия общей теме
* Ускорено чтение конфигов за счёт уменьшения количества обращений к файловой системе.
* Из стандартной темы удалены неиспользуемые шрифты
* Улучшена совместимость с Qt 6.10
* Ускорен запуск программы
* В диалог редактирования ярылыка добавлен placeholder с уточнением того что в качевстве обложки можно использовать и ссылку, а не только файл
* Ссылку на обложку в диалоге редактирования ярлыка теперь можно указывать без протокола вроде http или https
* Добавлено больше проверок на None для избежания вылетов
* Улучшена работа с потоками для избежания вылетов
* Исправлен запуск PortProton из Flatpak: теперь используется "flatpak run", а не "start.sh"
* Исправлено применение обложки по ссылке например со steamgriddb.com/
* Исправлено множественное открытие окон в X11
-- Boris Yumankulov <boria138@altlinux.org> Mon, 08 Dec 2025 00:00:00 +0000

View File

@@ -1,5 +0,0 @@
portprotonqt (0.1.9-1) unstable; urgency=medium
* Initial release of PortProtonQt for Debian
-- Boris Yumankulov <boria138@altlinux.org> Thu, 11 Dec 2025 00:00:00 +0000

1
debian/compat vendored
View File

@@ -1 +0,0 @@
13

47
debian/control vendored
View File

@@ -1,47 +0,0 @@
Source: portprotonqt
Priority: optional
Maintainer: Boris Yumankulov <boria138@altlinux.org>
Build-Depends: debhelper (>= 13),
dh-python,
python3-all,
python3-setuptools,
python3-build,
python3-installer,
pybuild-plugin-pyproject
Standards-Version: 4.6.0
Homepage: https://git.linux-gaming.ru/Boria138/PortProtonQt
Package: python3-portprotonqt
Architecture: all
Depends: ${python3:Depends},
${misc:Depends},
python3-babel,
python3-beautifulsoup4,
python3-evdev,
python3-icoextract,
python3-numpy,
python3-orjson,
python3-pillow,
python3-psutil,
python3-pyside6,
python3-pyudev,
python3-rapidfuzz,
python3-requests,
python3-tqdm,
python3-vdf,
python3-websocket-client,
perl-image-exiftool,
xdg-utils,
cabextract,
gzip,
unzip,
curl,
unrar
Description: Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store
This application provides a sleek, intuitive graphical interface for managing
and launching games from PortProton, Steam, and Epic Games Store. It
consolidates your game libraries into a single, user-friendly hub for seamless
navigation and organization. Its lightweight structure and cross-platform
support deliver a cohesive gaming experience, eliminating the need for
multiple launchers. Unique PortProton integration enhances Linux gaming,
enabling effortless play of Windows-based titles with minimal setup.

7
debian/copyright vendored
View File

@@ -1,7 +0,0 @@
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: PortProtonQt
Source: https://git.linux-gaming.ru/Boria138/PortProtonQt
Files: *
Copyright: 2024-2025 Boris Yumankulov <boria138@altlinux.org>
License: GPL-3.0+

33
debian/rules vendored
View File

@@ -1,33 +0,0 @@
#!/usr/bin/make -f
export PYBUILD_NAME=portprotonqt
export DEB_BUILD_OPTIONS=nocheck
export DH_VERBOSE=1
%:
dh $@ --with python3 --buildsystem=pybuild
override_dh_install:
dh_install
# Create necessary directories
mkdir -p debian/python3-portprotonqt/usr/lib/udev/rules.d
mkdir -p debian/python3-portprotonqt/usr/share/applications
mkdir -p debian/python3-portprotonqt/usr/share/bash-completion/completions
mkdir -p debian/python3-portprotonqt/usr/share/icons/hicolor/scalable/apps
mkdir -p debian/python3-portprotonqt/usr/share/metainfo
# Copy additional files from build-aux/usr (if they exist)
if [ -d "$(CURDIR)/build-aux/usr/lib/udev/rules.d" ]; then \
cp -r $(CURDIR)/build-aux/usr/lib/udev/rules.d/* debian/python3-portprotonqt/usr/lib/udev/rules.d/ || true; \
fi
if [ -d "$(CURDIR)/build-aux/usr/share/applications" ]; then \
cp -r $(CURDIR)/build-aux/usr/share/applications/* debian/python3-portprotonqt/usr/share/applications/ || true; \
fi
if [ -d "$(CURDIR)/build-aux/usr/share/bash-completion/completions" ]; then \
cp -r $(CURDIR)/build-aux/usr/share/bash-completion/completions/* debian/python3-portprotonqt/usr/share/bash-completion/completions/ || true; \
fi
if [ -d "$(CURDIR)/build-aux/usr/share/icons/hicolor/scalable/apps" ]; then \
cp -r $(CURDIR)/build-aux/usr/share/icons/hicolor/scalable/apps/* debian/python3-portprotonqt/usr/share/icons/hicolor/scalable/apps/ || true; \
fi
if [ -d "$(CURDIR)/build-aux/usr/share/metainfo" ]; then \
cp -r $(CURDIR)/build-aux/usr/share/metainfo/* debian/python3-portprotonqt/usr/share/metainfo/ || true; \
fi

View File

@@ -1 +0,0 @@
3.0 (native)

View File

@@ -1,7 +0,0 @@
# Configuration for Debian source package
compression = "gzip"
# Files and directories to exclude from source package
tar-ignore = "dev-scripts"
tar-ignore = ".*"
tar-ignore = "__pycache__"

View File

@@ -20,33 +20,3 @@ Stop Game
Fullscreen Fullscreen
Fulscreen Fulscreen
\t \t
Горячая
vkbasalt
dgVoodoo2
Zink
Vulkan
VKD3D
DirectX12
Prev Dir
Forced
GOverlay
Glide
all
futex
DLSS
fullscreen
ProtonGE
window
compositing
Zink
Use
bundled
dxvk
older games
versions
DLL Overrides
COMP
VKD3D
Select needed
CPUs
cores

View File

@@ -17,31 +17,17 @@ import json
class PySide6DependencyAnalyzer: class PySide6DependencyAnalyzer:
def __init__(self, project_root: Path = None): def __init__(self):
# Системные библиотеки, которые нужно всегда оставлять # Системные библиотеки, которые нужно всегда оставлять
self.system_libs = { self.system_libs = {
'libQt6XcbQpa', 'libQt6Wayland', 'libQt6Egl', 'libQt6XcbQpa', 'libQt6Wayland', 'libQt6Egl',
'libicudata', 'libicuuc', 'libicui18n', 'libQt6DBus', 'libicudata', 'libicuuc', 'libicui18n', 'libQt6DBus'
'libQt6Svg'
}
self.critical_modules = {
'QtSvg',
} }
self.real_dependencies = {} self.real_dependencies = {}
self.used_modules_code = set() self.used_modules_code = set()
self.used_modules_ldd = set() self.used_modules_ldd = set()
self.all_required_modules = set() self.all_required_modules = set()
# Определяем корень проекта
if project_root is None:
# Корень проекта - две директории выше от скрипта
self.project_root = Path(__file__).parent.parent
else:
self.project_root = project_root
self.venv_path = self.project_root / ".venv"
self.build_path = self.project_root / "build-aux"
def find_python_files(self, directory: Path) -> List[Path]: def find_python_files(self, directory: Path) -> List[Path]:
"""Находит все Python файлы в директории""" """Находит все Python файлы в директории"""
@@ -58,61 +44,24 @@ class PySide6DependencyAnalyzer:
"""Находит все PySide6 библиотеки (.so файлы)""" """Находит все PySide6 библиотеки (.so файлы)"""
libs = {} libs = {}
# Ищем venv в корне проекта # Поиск в единственной локации
venv_candidates = [ search_path = Path("../.venv/lib/python3.10/site-packages/PySide6")
self.venv_path, # .venv print(f"Поиск PySide6 библиотек в: {search_path}")
self.project_root / "venv",
self.project_root / ".virtualenv",
]
pyside6_path = None if search_path.exists():
# Ищем .so файлы модулей
for so_file in search_path.glob("Qt*.*.so"):
module_name = so_file.stem.split('.')[0] # QtCore.abi3.so -> QtCore
if module_name.startswith('Qt'):
libs[module_name] = so_file
# Пробуем найти PySide6 в venv # Также ищем в подпапках
for venv in venv_candidates: for subdir in search_path.iterdir():
if venv.exists(): if subdir.is_dir() and subdir.name.startswith('Qt'):
# Ищем Python версию for so_file in subdir.glob("*.so*"):
lib_path = venv / "lib" if 'Qt' in so_file.name:
if lib_path.exists(): libs[subdir.name] = so_file
for python_dir in lib_path.iterdir(): break
if python_dir.name.startswith('python'):
candidate = python_dir / "site-packages" / "PySide6"
if candidate.exists():
pyside6_path = candidate
print(f"Найден PySide6 в: {candidate}")
break
if pyside6_path:
break
if not pyside6_path:
print(f"Предупреждение: PySide6 не найден в venv, проверяем AppDir...")
# Если не нашли в venv, пробуем в AppDir
if base_path:
appdir_candidate = base_path / "AppDir/usr/local/lib"
if appdir_candidate.exists():
for python_dir in appdir_candidate.iterdir():
if python_dir.name.startswith('python'):
candidate = python_dir / "dist-packages" / "PySide6"
if candidate.exists():
pyside6_path = candidate
print(f"Найден PySide6 в AppDir: {candidate}")
break
if not pyside6_path:
return libs
# Ищем .so файлы модулей
for so_file in pyside6_path.glob("Qt*.*.so"):
module_name = so_file.stem.split('.')[0] # QtCore.abi3.so -> QtCore
if module_name.startswith('Qt'):
libs[module_name] = so_file
# Также ищем в подпапках
for subdir in pyside6_path.iterdir():
if subdir.is_dir() and subdir.name.startswith('Qt'):
for so_file in subdir.glob("*.so*"):
if 'Qt' in so_file.name:
libs[subdir.name] = so_file
break
return libs return libs
@@ -308,10 +257,8 @@ class PySide6DependencyAnalyzer:
# Модули для удаления # Модули для удаления
if removable_modules: if removable_modules:
removable_filtered = [m for m in removable_modules if m not in self.critical_modules] modules_list = ','.join([f"{mod}*" for mod in sorted(removable_modules)])
if removable_filtered: cleanup_lines.append(f" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{{{modules_list}}}")
modules_list = ','.join([f"{mod}*" for mod in sorted(removable_filtered)])
cleanup_lines.append(f" - rm -f AppDir/usr/local/lib/python3.10/dist-packages/PySide6/{{{modules_list}}}")
# Генерируем команду для удаления нативных библиотек с сохранением нужных # Генерируем команду для удаления нативных библиотек с сохранением нужных
required_libs = set() required_libs = set()
@@ -329,82 +276,39 @@ class PySide6DependencyAnalyzer:
f" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!({keep_pattern})" f" - rm -rf AppDir/usr/local/lib/python3.10/dist-packages/PySide6/Qt/lib/!({keep_pattern})"
]) ])
# Заменяем блок очистки в рецепте
import re import re
# Ищем весь блок команд очистки PySide6 (от первой rm до AppDir:) # Ищем блок "# 5) чистим от ненужных модулей и бинарников" до следующего комментария или до AppDir:
# Паттерн: после " - cp -r lib AppDir/usr\n" идут команды rm, а затем "AppDir:" pattern = r'( # 5\) чистим от ненужных модулей и бинарников\n).*?(?=\nAppDir:|\n # [0-9]+\)|$)'
pattern = r'( - cp -r lib AppDir/usr\n)((?: - (?:rm|shopt).*\n)*?)(?=AppDir:)'
match = re.search(pattern, recipe_content) new_cleanup_block = " # 5) чистим от ненужных модулей и бинарников\n" + '\n'.join(cleanup_lines)
if not match: updated_recipe = re.sub(pattern, new_cleanup_block, recipe_content, flags=re.DOTALL)
print("ПРЕДУПРЕЖДЕНИЕ: Не удалось найти блок очистки в рецепте")
print("Добавляем команды очистки перед блоком AppDir:")
# Просто вставим команды перед AppDir:
appdir_pos = recipe_content.find('AppDir:')
if appdir_pos != -1:
new_content = (
recipe_content[:appdir_pos] +
'\n'.join(cleanup_lines) + '\n' +
recipe_content[appdir_pos:]
)
return new_content
else:
print("ОШИБКА: Не найден блок AppDir: в рецепте")
return ""
# Создаем замену - группа 1 (cp -r lib) + новые команды очистки
replacement = r'\1' + '\n'.join(cleanup_lines) + '\n'
updated_recipe = re.sub(pattern, replacement, recipe_content, count=1)
return updated_recipe return updated_recipe
def main(): def main():
parser = argparse.ArgumentParser(description='Анализ зависимостей PySide6 модулей с использованием ldd') parser = argparse.ArgumentParser(description='Анализ зависимостей PySide6 модулей с использованием ldd')
parser.add_argument('project_path', nargs='?', default='.', parser.add_argument('project_path', help='Путь к проекту для анализа')
help='Путь к проекту для анализа (по умолчанию: текущая директория)')
parser.add_argument('--appdir', help='Путь к AppDir для поиска PySide6 библиотек') parser.add_argument('--appdir', help='Путь к AppDir для поиска PySide6 библиотек')
parser.add_argument('--output', '-o', help='Путь для сохранения результатов (JSON)') parser.add_argument('--output', '-o', help='Путь для сохранения результатов (JSON)')
parser.add_argument('--verbose', '-v', action='store_true', help='Подробный вывод') parser.add_argument('--verbose', '-v', action='store_true', help='Подробный вывод')
parser.add_argument('--venv', help='Путь к виртуальному окружению (по умолчанию: .venv в корне проекта)')
args = parser.parse_args() args = parser.parse_args()
project_path = Path(args.project_path).resolve() project_path = Path(args.project_path)
if not project_path.exists(): if not project_path.exists():
print(f"Ошибка: путь {project_path} не существует") print(f"Ошибка: путь {project_path} не существует")
sys.exit(1) sys.exit(1)
appdir_path = Path(args.appdir).resolve() if args.appdir else None appdir_path = Path(args.appdir) if args.appdir else None
if appdir_path and not appdir_path.exists(): if appdir_path and not appdir_path.exists():
print(f"Предупреждение: AppDir путь {appdir_path} не существует") print(f"Предупреждение: AppDir путь {appdir_path} не существует")
appdir_path = None appdir_path = None
# Определяем корень проекта analyzer = PySide6DependencyAnalyzer()
# Если запущен из подпапки проекта, ищем корень
project_root = project_path
if (project_path / ".git").exists() or (project_path / "pyproject.toml").exists():
project_root = project_path
else:
# Пытаемся найти корень проекта
current = project_path
while current != current.parent:
if (current / ".git").exists() or (current / "pyproject.toml").exists():
project_root = current
break
current = current.parent
print(f"Корень проекта: {project_root}")
analyzer = PySide6DependencyAnalyzer(project_root=project_root)
# Если указан custom venv путь
if args.venv:
analyzer.venv_path = Path(args.venv).resolve()
print(f"Использую указанный venv: {analyzer.venv_path}")
results = analyzer.analyze_project(project_path, appdir_path) results = analyzer.analyze_project(project_path, appdir_path)
# Сохраняем в анализатор для генерации команд # Сохраняем в анализатор для генерации команд
@@ -443,13 +347,13 @@ def main():
print(f"\nПотенциальная экономия места: {results['analysis_summary']['space_saving_potential']}") print(f"\nПотенциальная экономия места: {results['analysis_summary']['space_saving_potential']}")
if args.verbose and results['real_dependencies']: if args.verbose and results['real_dependencies']:
print(f"\nРеальные зависимости (ldd):") Devlin(f"\nРеальные зависимости (ldd):")
for module, deps in results['real_dependencies'].items(): for module, deps in results['real_dependencies'].items():
if deps: if deps:
print(f" {module}{', '.join(deps)}") print(f" {module}{', '.join(deps)}")
# Обновляем AppImage рецепт # Обновляем AppImage рецепт
recipe_path = analyzer.build_path / "AppImageBuilder.yml" recipe_path = Path("../build-aux/AppImageBuilder.yml")
if recipe_path.exists(): if recipe_path.exists():
updated_recipe = analyzer.generate_appimage_recipe(results['removable'], recipe_path) updated_recipe = analyzer.generate_appimage_recipe(results['removable'], recipe_path)
if updated_recipe: if updated_recipe:

View File

@@ -4,7 +4,7 @@ import argparse
import re import re
import subprocess import subprocess
from pathlib import Path from pathlib import Path
from datetime import date, datetime from datetime import date
# Base directory of the project # Base directory of the project
BASE_DIR = Path(__file__).parent.parent BASE_DIR = Path(__file__).parent.parent
@@ -16,7 +16,6 @@ PYPROJECT = BASE_DIR / "pyproject.toml"
APP_PY = BASE_DIR / "portprotonqt" / "app.py" APP_PY = BASE_DIR / "portprotonqt" / "app.py"
GITEA_WORKFLOW = BASE_DIR / ".gitea" / "workflows" / "build.yml" GITEA_WORKFLOW = BASE_DIR / ".gitea" / "workflows" / "build.yml"
CHANGELOG = BASE_DIR / "CHANGELOG.md" CHANGELOG = BASE_DIR / "CHANGELOG.md"
DEBIAN_CHANGELOG = BASE_DIR / "debian" / "changelog"
def bump_appimage(path: Path, old: str, new: str) -> bool: def bump_appimage(path: Path, old: str, new: str) -> bool:
""" """
@@ -110,138 +109,6 @@ def bump_changelog(path: Path, old: str, new: str) -> bool:
path.write_text(new_text, encoding='utf-8') path.write_text(new_text, encoding='utf-8')
return bool(count) return bool(count)
def bump_debian_changelog(path: Path, old: str, new: str) -> bool:
"""
Update debian/changelog with new version
"""
if not path.exists():
return False
# Extract changelog entries from CHANGELOG.md for this version
changelog_md_path = BASE_DIR / "CHANGELOG.md"
changelog_entries = []
changelog_date = None
if changelog_md_path.exists():
changelog_text = changelog_md_path.read_text(encoding='utf-8')
lines = changelog_text.splitlines()
# Find the section for the new version and extract the date
start_reading = False
end_reading = False
in_contributors_section = False
for line in lines:
if line.startswith(f"## [{new}]"):
# Extract date from line like "## [0.1.9] - 2025-12-08"
date_match = re.search(r'\[.+\] - (\d{4}-\d{2}-\d{2})', line)
if date_match:
changelog_date_str = date_match.group(1)
# Convert to the expected Debian format
date_obj = datetime.strptime(changelog_date_str, '%Y-%m-%d')
changelog_date = date_obj.strftime('%a, %d %b %Y') + " 00:00:00 +0000"
start_reading = True
in_contributors_section = False
continue
elif line.startswith("## [") and start_reading:
end_reading = True
break
elif line.strip().lower() == "### contributors":
# Start of contributors section - skip following lines until next section
in_contributors_section = True
continue
# Skip section headers and contributor sections
if start_reading and not end_reading and not in_contributors_section:
stripped_line = line.strip()
if stripped_line and not line.startswith("#") and not line.startswith("[") and not line.lower().startswith("###"):
# Check if this line is a list item with changes
if re.match(r'^\s*[*-]\s+', line):
# Remove markdown list formatting and add proper Debian format
clean_line = re.sub(r'^\s*[*-]\s+', ' * ', line.rstrip())
# Remove common markdown formatting like backticks
clean_line = re.sub(r'`([^`]+)`', r'"\1"', clean_line) # Replace `code` with "code"
changelog_entries.append(clean_line)
# Also include lines that are sub-items (indented changes)
elif line.startswith(" ") and re.match(r'^\s*[*-]\s+', line[4:]):
clean_line = re.sub(r'^\s*[*-]\s+', ' * ', line[4:].rstrip())
clean_line = " " + clean_line # Add extra indentation
# Remove common markdown formatting
clean_line = re.sub(r'`([^`]+)`', r'"\1"', clean_line)
changelog_entries.append(clean_line)
# If no specific entries found for this version, use generic message
if not changelog_entries:
changelog_entries = [" * New upstream release"]
# Use changelog date if available, otherwise use current time
current_time = changelog_date if changelog_date else datetime.now().strftime('%a, %d %b %Y %H:%M:%S +0000')
# Read the existing changelog to get maintainer info and other fields
text = path.read_text(encoding='utf-8')
# If the file is empty or doesn't contain proper maintainer info, use a default
lines = text.splitlines()
if not lines or not any(line.startswith(" -- ") for line in lines):
# Create a default changelog entry with proper format
package_name = "portprotonqt"
new_version_line = f"{package_name} ({new}-1) unstable; urgency=medium"
# Default maintainer info from the original file
default_maintainer = "Boris Yumankulov <boria138@altlinux.org>"
maintainer_line = f" -- {default_maintainer} {current_time}"
new_content = new_version_line + "\n\n" + "\n".join(changelog_entries) + "\n\n" + maintainer_line + "\n"
else:
# Extract the header template from the current first entry
header_parts = []
entry_end_index = 0
for i, line in enumerate(lines):
header_parts.append(line)
if line.startswith(" -- "):
entry_end_index = i + 1
break
# Construct new changelog entry
new_entry_lines = []
if header_parts:
# Parse the first line to extract package name (before the version)
first_line = header_parts[0]
# Extract package name by getting everything before the opening parenthesis
if '(' in first_line:
package_name = first_line.split('(')[0].strip()
new_version_line = f"{package_name} ({new}-1) unstable; urgency=medium"
else:
# Fallback: if no parentheses found, use a default format
new_version_line = f"portprotonqt ({new}-1) unstable; urgency=medium"
new_entry_lines.append(new_version_line)
# Add the changelog entries
new_entry_lines.extend(changelog_entries)
# Add the maintainer info and timestamp
for j in range(1, len(header_parts)):
if header_parts[j].startswith(" -- "):
# Extract the maintainer information (everything after "-- ")
maintainer_part = header_parts[j][4:] # Remove leading " -- "
# Extract only the name and email, ignore timestamp
maintainer_info = maintainer_part.split(' ')[0].strip()
new_entry_lines.append(f" -- {maintainer_info} {current_time}")
elif not header_parts[j].startswith(" *"): # Skip existing changes since we added new ones
new_entry_lines.append(header_parts[j])
# Reconstruct the file with new entry at the top followed by the rest
new_content = '\n'.join(new_entry_lines) + '\n' + '\n'.join(lines[entry_end_index:])
path.write_text(new_content, encoding='utf-8')
return True
def main(): def main():
parser = argparse.ArgumentParser(description='Bump project version in specific files') parser = argparse.ArgumentParser(description='Bump project version in specific files')
parser.add_argument('old', help='Old version string') parser.add_argument('old', help='Old version string')
@@ -256,8 +123,7 @@ def main():
(PYPROJECT, bump_pyproject), (PYPROJECT, bump_pyproject),
(APP_PY, bump_app_py), (APP_PY, bump_app_py),
(GITEA_WORKFLOW, bump_workflow), (GITEA_WORKFLOW, bump_workflow),
(CHANGELOG, bump_changelog), (CHANGELOG, bump_changelog)
(DEBIAN_CHANGELOG, bump_debian_changelog)
] ]
updated = [] updated = []

View File

@@ -21,9 +21,9 @@ Current translation status:
| Locale | Progress | Translated | | Locale | Progress | Translated |
| :----- | -------: | ---------: | | :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 341 | | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 193 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 341 | | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 193 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 341 of 341 | | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 193 of 193 |
--- ---

View File

@@ -21,9 +21,9 @@
| Локаль | Прогресс | Переведено | | Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: | | :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 341 | | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 193 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 341 | | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 193 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 341 из 341 | | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 193 из 193 |
--- ---

View File

@@ -1,4 +1,3 @@
from typing import Any, cast
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
@@ -237,31 +236,14 @@ class DetailPageAnimations:
self.main_window = main_window self.main_window = main_window
self.theme_manager = ThemeManager() self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config()) self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
# Ensure the main window has an animations dict self.animations = main_window._animations if hasattr(main_window, '_animations') else {}
if not hasattr(main_window, '_animations'):
main_window._animations = {}
self.animations = main_window._animations
def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable): def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable):
"""Animate the detail page based on theme settings.""" """Animate the detail page based on theme settings."""
# Check if the detail page is still valid before proceeding
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
logger.warning("Detail page is not valid, skipping enter animation")
load_image_and_restore_effect()
cleanup_animation()
return
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade") animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
if animation_type == "fade": if animation_type == "fade":
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during fade setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
original_effect = detail_page.graphicsEffect() original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True) opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True)
opacity_effect.setOpacity(0.0) opacity_effect.setOpacity(0.0)
@@ -270,36 +252,17 @@ class DetailPageAnimations:
animation.setDuration(duration) animation.setDuration(duration)
animation.setStartValue(0.0) animation.setStartValue(0.0)
animation.setEndValue(0.999) animation.setEndValue(0.999)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_effect(): def restore_effect():
try: try:
# Check if page is still valid before restoring effect detail_page.setGraphicsEffect(original_effect) # type: ignore
if detail_page and not detail_page.isHidden():
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError: except RuntimeError:
logger.warning("Original effect already deleted") logger.warning("Original effect already deleted")
animation.finished.connect(restore_effect)
# Only start animation if page is still valid animation.finished.connect(load_image_and_restore_effect)
if detail_page and not detail_page.isHidden(): animation.finished.connect(opacity_effect.deleteLater)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(restore_effect)
animation.finished.connect(load_image_and_restore_effect)
animation.finished.connect(opacity_effect.deleteLater)
else:
logger.warning("Detail page invalid when starting fade, cleaning up")
restore_effect()
load_image_and_restore_effect()
opacity_effect.deleteLater()
cleanup_animation()
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]: elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during slide setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
start_pos = { start_pos = {
@@ -314,25 +277,11 @@ class DetailPageAnimations:
animation.setStartValue(start_pos) animation.setStartValue(start_pos)
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft()) animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(easing_curve) animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
# Only start animation if page is still valid self.animations[detail_page] = animation
if detail_page and not detail_page.isHidden(): animation.finished.connect(cleanup_animation)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) animation.finished.connect(load_image_and_restore_effect)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
else:
logger.warning("Detail page invalid when starting slide, cleaning up")
load_image_and_restore_effect()
cleanup_animation()
elif animation_type == "bounce": elif animation_type == "bounce":
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
detail_page.setWindowOpacity(0.0) detail_page.setWindowOpacity(0.0)
@@ -351,27 +300,14 @@ class DetailPageAnimations:
group_anim = QParallelAnimationGroup() group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim) group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim) group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(load_image_and_restore_effect)
# Only start animation if page is still valid group_anim.finished.connect(cleanup_animation)
if detail_page and not detail_page.isHidden(): group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) self.animations[detail_page] = group_anim
self.animations[detail_page] = group_anim
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
else:
logger.warning("Detail page invalid when starting bounce, cleaning up")
load_image_and_restore_effect()
cleanup_animation()
def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable): def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable):
"""Animate the detail page exit based on theme settings.""" """Animate the detail page exit based on theme settings."""
try: try:
# Check if the detail page is still valid before proceeding
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
logger.warning("Detail page is not valid, skipping exit animation")
cleanup_callback()
return
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade") animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
# Safely stop and remove any existing animation # Safely stop and remove any existing animation
@@ -390,13 +326,6 @@ class DetailPageAnimations:
# Define animation based on type # Define animation based on type
if animation_type == "fade": if animation_type == "fade":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during fade exit setup, skipping animation")
cleanup_callback()
return
original_effect = detail_page.graphicsEffect() original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False) opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False)
opacity_effect.setOpacity(0.999) opacity_effect.setOpacity(0.999)
@@ -405,36 +334,18 @@ class DetailPageAnimations:
animation.setDuration(duration) animation.setDuration(duration)
animation.setStartValue(0.999) animation.setStartValue(0.999)
animation.setEndValue(0.0) animation.setEndValue(0.0)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_and_cleanup(): def restore_and_cleanup():
try: try:
# Check if page is still valid before restoring effect detail_page.setGraphicsEffect(original_effect) # type: ignore
if detail_page and not detail_page.isHidden():
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError: except RuntimeError:
logger.debug("Original effect already deleted") logger.debug("Original effect already deleted")
cleanup_callback() cleanup_callback()
animation.finished.connect(restore_and_cleanup)
# Check if animation is still valid before starting animation.finished.connect(opacity_effect.deleteLater)
if animation and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(restore_and_cleanup)
animation.finished.connect(opacity_effect.deleteLater)
else:
logger.warning("Animation or detail page invalid when starting fade exit, cleaning up")
restore_and_cleanup()
opacity_effect.deleteLater()
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]: elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during slide exit setup, skipping animation")
cleanup_callback()
return
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
end_pos = { end_pos = {
"slide_left": QPoint(-self.main_window.width(), 0), "slide_left": QPoint(-self.main_window.width(), 0),
@@ -442,37 +353,16 @@ class DetailPageAnimations:
"slide_up": QPoint(0, self.main_window.height()), "slide_up": QPoint(0, self.main_window.height()),
"slide_down": QPoint(0, -self.main_window.height()) "slide_down": QPoint(0, -self.main_window.height())
}[animation_type] }[animation_type]
animation = QPropertyAnimation(detail_page, QByteArray(b"pos")) animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration) animation.setDuration(duration)
animation.setStartValue(detail_page.pos()) animation.setStartValue(detail_page.pos())
animation.setEndValue(end_pos) animation.setEndValue(end_pos)
animation.setEasingCurve(easing_curve) animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
def slide_cleanup(): self.animations[detail_page] = animation
# Check if page is still valid before cleanup animation.finished.connect(cleanup_callback)
if not detail_page or detail_page.isHidden():
logger.debug("Detail page already cleaned up")
cleanup_callback()
# Check if animation is still valid before starting
if animation and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(slide_cleanup)
else:
logger.warning("Animation or detail page invalid when starting slide exit, cleaning up")
slide_cleanup()
elif animation_type == "bounce": elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce exit setup, skipping animation")
cleanup_callback()
return
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity")) opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration) opacity_anim.setDuration(duration)
@@ -485,38 +375,13 @@ class DetailPageAnimations:
geometry_anim.setStartValue(detail_page.geometry()) geometry_anim.setStartValue(detail_page.geometry())
geometry_anim.setEndValue(final_rect) geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve) geometry_anim.setEasingCurve(easing_curve)
# Check if animations are still valid before creating group
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce exit setup, cleaning up")
cleanup_callback()
return
group_anim = QParallelAnimationGroup() group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim) group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim) group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(cleanup_callback)
# Check if group animation is still valid before connecting
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during group animation setup, cleaning up")
cleanup_callback()
return
def bounce_cleanup():
# Check if page is still valid before cleanup
if not detail_page or detail_page.isHidden():
logger.debug("Detail page already cleaned up")
cleanup_callback()
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim self.animations[detail_page] = group_anim
group_anim.finished.connect(bounce_cleanup)
except RuntimeError:
# Widget was already deleted, which is expected after deleteLater()
logger.debug("Detail page already deleted during animation setup")
cleanup_callback()
except Exception as e: except Exception as e:
logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True) logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True)
if detail_page in self.animations: self.animations.pop(detail_page, None)
self.animations.pop(detail_page, None)
cleanup_callback() cleanup_callback()

View File

@@ -1,45 +1,17 @@
import sys import sys
import os from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
import subprocess
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo, QTimer, Qt
from PySide6.QtWidgets import QApplication from PySide6.QtWidgets import QApplication
from PySide6.QtGui import QIcon from PySide6.QtGui import QIcon
from PySide6.QtNetwork import QLocalServer, QLocalSocket
from portprotonqt.main_window import MainWindow from portprotonqt.main_window import MainWindow
from portprotonqt.config_utils import ( from portprotonqt.config_utils import save_fullscreen_config
save_fullscreen_config,
read_fullscreen_config,
get_portproton_start_command
)
from portprotonqt.logger import get_logger, setup_logger from portprotonqt.logger import get_logger, setup_logger
from portprotonqt.cli import parse_args from portprotonqt.cli import parse_args
__app_id__ = "ru.linux_gaming.PortProtonQt" __app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt" __app_name__ = "PortProtonQt"
__app_version__ = "0.1.9" __app_version__ = "0.1.6"
def get_version():
try:
commit = subprocess.check_output(
["git", "rev-parse", "--short", "HEAD"],
stderr=subprocess.DEVNULL,
).decode("utf-8").strip()
return f"{__app_version__} ({commit})"
except (subprocess.CalledProcessError, FileNotFoundError, OSError):
return __app_version__
def main(): def main():
os.environ["PW_CLI"] = "1"
os.environ["PROCESS_LOG"] = "1"
os.environ["START_FROM_STEAM"] = "1"
# Get the PortProton start command
start_sh = get_portproton_start_command()
if start_sh is None:
return
app = QApplication(sys.argv) app = QApplication(sys.argv)
app.setWindowIcon(QIcon.fromTheme(__app_id__)) app.setWindowIcon(QIcon.fromTheme(__app_id__))
app.setDesktopFileName(__app_id__) app.setDesktopFileName(__app_id__)
@@ -47,131 +19,40 @@ def main():
app.setApplicationVersion(__app_version__) app.setApplicationVersion(__app_version__)
args = parse_args() args = parse_args()
# Setup logger with specified debug level
setup_logger(args.debug_level) setup_logger(args.debug_level)
# Reinitialize logger after setup to ensure it uses the new configuration
logger = get_logger(__name__) logger = get_logger(__name__)
# --- Single-instance logic ---
server_name = __app_id__
socket = QLocalSocket()
socket.connectToServer(server_name)
if socket.waitForConnected(200):
# Второй экземпляр — передаём команду первому
fullscreen = args.fullscreen or read_fullscreen_config()
msg = b"show:fullscreen" if fullscreen else b"show"
socket.write(msg)
socket.flush()
socket.waitForBytesWritten(500)
socket.disconnectFromServer()
logger.info("Restored existing instance from tray")
return
# Если старый сокет остался — удалить
QLocalServer.removeServer(server_name)
local_server = QLocalServer()
if not local_server.listen(server_name):
logger.warning(f"Failed to start local server: {local_server.errorString()}")
return
# --- Qt translations ---
system_locale = QLocale.system() system_locale = QLocale.system()
qt_translator = QTranslator() qt_translator = QTranslator()
translations_path = QLibraryInfo.path(QLibraryInfo.LibraryPath.TranslationsPath) translations_path = QLibraryInfo.path(QLibraryInfo.LibraryPath.TranslationsPath)
if qt_translator.load(system_locale, "qtbase", "_", translations_path): if qt_translator.load(system_locale, "qtbase", "_", translations_path):
app.installTranslator(qt_translator) app.installTranslator(qt_translator)
else: else:
logger.warning( logger.warning(f"Qt translations for {system_locale.name()} not found in {translations_path}, using english language")
f"Qt translations for {system_locale.name()} not found in {translations_path}, using English"
)
# --- Main Window --- window = MainWindow(app_name=__app_name__)
version = get_version()
window = MainWindow(app_name=__app_name__, version=version)
# --- Handle incoming connections --- if args.fullscreen:
def handle_new_connection(): logger.info("Launching in fullscreen mode due to --fullscreen flag")
conn = local_server.nextPendingConnection()
if not conn:
return
if conn.waitForReadyRead(1000):
data = conn.readAll().data()
msg = bytes(data).decode("utf-8", errors="ignore")
logger.info(f"IPC message received: {msg}")
def restore_window():
try:
if msg.startswith("show"):
# Ensure the window is visible and not minimized
window.setWindowState(window.windowState() & ~Qt.WindowState.WindowMinimized)
window.show()
window.raise_()
window.activateWindow()
# Ensure window is in active state for systems with strict focus policies
window.setWindowState(window.windowState() | Qt.WindowState.WindowActive)
if ":fullscreen" in msg:
logger.info("Switching to fullscreen via IPC")
save_fullscreen_config(True)
window.showFullScreen()
else:
logger.info("Switching to normal window via IPC")
save_fullscreen_config(False)
window.showNormal()
except Exception as e:
logger.warning(f"Failed to restore window: {e}")
# Выполняем в основном потоке
QTimer.singleShot(0, restore_window)
conn.disconnectFromServer()
local_server.newConnection.connect(handle_new_connection)
# --- Initial fullscreen state ---
launch_fullscreen = args.fullscreen or read_fullscreen_config()
if launch_fullscreen:
logger.info(
f"Launching in fullscreen mode ({'--fullscreen' if args.fullscreen else 'config'})"
)
save_fullscreen_config(True) save_fullscreen_config(True)
window.showFullScreen() window.showFullScreen()
else:
logger.info("Launching in normal mode")
save_fullscreen_config(False)
window.showNormal()
# Execute the initial PortProton command after the UI is set up
def run_initial_command():
nonlocal start_sh
if start_sh:
try:
subprocess.run(start_sh + ["cli", "--initial"], timeout=10)
except subprocess.TimeoutExpired:
logger.warning("Initial PortProton command timed out")
except Exception as e:
logger.error(f"Error running initial PortProton command: {e}")
else:
logger.warning("PortProton start command not available, skipping initial command")
# Run the initial command after the UI is displayed
QTimer.singleShot(100, run_initial_command)
# --- Cleanup ---
def cleanup_on_exit(): def cleanup_on_exit():
try: nonlocal window
local_server.close() app.aboutToQuit.disconnect()
QLocalServer.removeServer(server_name) if window:
if window: window.close()
window.close() app.quit()
except Exception as e:
logger.warning(f"Cleanup error: {e}")
app.aboutToQuit.connect(cleanup_on_exit) app.aboutToQuit.connect(cleanup_on_exit)
window.show()
sys.exit(app.exec()) sys.exit(app.exec())
if __name__ == "__main__": if __name__ == '__main__':
main() main()

View File

@@ -1,17 +1,11 @@
import os import os
import configparser import configparser
import shutil import shutil
import subprocess
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
logger = get_logger(__name__) logger = get_logger(__name__)
_portproton_location = None _portproton_location = None
_portproton_start_sh = None
# Configuration cache for performance optimization
_config_cache = {}
_config_last_modified = {}
# Paths to configuration files # Paths to configuration files
CONFIG_FILE = os.path.join( CONFIG_FILE = os.path.join(
@@ -32,35 +26,13 @@ THEMES_DIRS = [
] ]
def read_config_safely(config_file: str) -> configparser.ConfigParser | None: def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
"""Safely reads a configuration file and returns a ConfigParser object or None if reading fails. """Safely reads a configuration file and returns a ConfigParser object or None if reading fails."""
Uses caching to avoid repeated file reads for better performance. cp = configparser.ConfigParser()
"""
# Check if file exists
if not os.path.exists(config_file): if not os.path.exists(config_file):
logger.debug(f"Configuration file {config_file} not found") logger.debug(f"Configuration file {config_file} not found")
return None return None
# Get file modification time
try:
current_mtime = os.path.getmtime(config_file)
except OSError:
logger.warning(f"Failed to get modification time for {config_file}")
return None
# Check if we have a cached version that's still valid
if config_file in _config_cache and config_file in _config_last_modified:
if _config_last_modified[config_file] == current_mtime:
logger.debug(f"Using cached config for {config_file}")
return _config_cache[config_file]
# Read and parse the config file
cp = configparser.ConfigParser()
try: try:
cp.read(config_file, encoding="utf-8") cp.read(config_file, encoding="utf-8")
# Update cache
_config_cache[config_file] = cp
_config_last_modified[config_file] = current_mtime
logger.debug(f"Config file {config_file} loaded and cached")
return cp return cp
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e: except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.warning(f"Invalid configuration file format: {e}") logger.warning(f"Invalid configuration file format: {e}")
@@ -69,14 +41,6 @@ def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
logger.warning(f"Failed to read configuration file: {e}") logger.warning(f"Failed to read configuration file: {e}")
return None return None
def invalidate_config_cache(config_file: str = CONFIG_FILE):
"""Invalidates the cached configuration for the specified file."""
if config_file in _config_cache:
del _config_cache[config_file]
if config_file in _config_last_modified:
del _config_last_modified[config_file]
logger.debug(f"Config cache invalidated for {config_file}")
def read_config(): def read_config():
"""Reads the configuration file and returns a dictionary of parameters. """Reads the configuration file and returns a dictionary of parameters.
Example line in config (no sections): Example line in config (no sections):
@@ -111,8 +75,6 @@ def save_theme_to_config(theme_name):
cp["Appearance"]["theme"] = theme_name cp["Appearance"]["theme"] = theme_name
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_time_config(): def read_time_config():
"""Reads time settings from the [Time] section of the configuration file. """Reads time settings from the [Time] section of the configuration file.
@@ -132,29 +94,21 @@ def save_time_config(detail_level):
cp["Time"]["detail_level"] = detail_level cp["Time"]["detail_level"] = detail_level
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_file_content(file_path): def read_file_content(file_path):
"""Reads the content of a file and returns it as a string.""" """Reads the content of a file and returns it as a string."""
try: with open(file_path, encoding="utf-8") as f:
# Add timeout protection for file operations using a simple approach return f.read().strip()
with open(file_path, encoding="utf-8") as f:
content = f.read().strip()
return content
except Exception as e:
logger.warning(f"Error reading file {file_path}: {e}")
raise # Re-raise the exception to be handled by the caller
def get_portproton_location(): def get_portproton_location():
"""Возвращает путь к PortProton каталогу (строку) или None.""" """Returns the path to the PortProton directory.
Checks the cached path first. If not set, reads from PORTPROTON_CONFIG_FILE.
If the path is invalid, uses the default directory.
"""
global _portproton_location global _portproton_location
if _portproton_location is not None: if _portproton_location is not None:
return _portproton_location return _portproton_location
location = None
if os.path.isfile(PORTPROTON_CONFIG_FILE): if os.path.isfile(PORTPROTON_CONFIG_FILE):
try: try:
location = read_file_content(PORTPROTON_CONFIG_FILE).strip() location = read_file_content(PORTPROTON_CONFIG_FILE).strip()
@@ -162,69 +116,19 @@ def get_portproton_location():
_portproton_location = location _portproton_location = location
logger.info(f"PortProton path from configuration: {location}") logger.info(f"PortProton path from configuration: {location}")
return _portproton_location return _portproton_location
logger.warning(f"Invalid PortProton path in configuration: {location}, using defaults") logger.warning(f"Invalid PortProton path in configuration: {location}, using default path")
except (OSError, PermissionError) as e: except (OSError, PermissionError) as e:
logger.warning(f"Failed to read PortProton configuration file: {e}") logger.warning(f"Failed to read PortProton configuration file: {e}, using default path")
except Exception as e:
logger.warning(f"Unexpected error reading PortProton configuration file: {e}")
default_flatpak_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton") default_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_flatpak_dir): if os.path.isdir(default_dir):
_portproton_location = default_flatpak_dir _portproton_location = default_dir
logger.info(f"Using Flatpak PortProton directory: {default_flatpak_dir}") logger.info(f"Using flatpak PortProton directory: {default_dir}")
return _portproton_location return _portproton_location
logger.warning("PortProton configuration and Flatpak directory not found") logger.warning("PortProton configuration and flatpak directory not found")
return None return None
def get_portproton_start_command():
"""Возвращает список команд для запуска PortProton (start.sh или flatpak run)."""
portproton_path = get_portproton_location()
if not portproton_path:
return None
# Check if flatpak command exists before trying to run it
try:
subprocess.run(
["flatpak", "--version"],
capture_output=True,
text=True,
check=False,
timeout=5
)
flatpak_available = True
except FileNotFoundError:
flatpak_available = False
except Exception:
flatpak_available = False
if flatpak_available:
try:
result = subprocess.run(
["flatpak", "list"],
capture_output=True,
text=True,
check=False,
timeout=10
)
if "ru.linux_gaming.PortProton" in result.stdout:
logger.info("Detected Flatpak installation")
return ["flatpak", "run", "ru.linux_gaming.PortProton"]
except subprocess.TimeoutExpired:
logger.warning("Flatpak list command timed out")
return None
except Exception as e:
logger.warning(f"Error checking flatpak list: {e}")
pass
start_sh_path = os.path.join(portproton_path, "data", "scripts", "start.sh")
if os.path.exists(start_sh_path):
return [start_sh_path]
logger.warning("Neither flatpak nor start.sh found for PortProton")
return None
def parse_desktop_entry(file_path): def parse_desktop_entry(file_path):
"""Reads and parses a .desktop file using configparser. """Reads and parses a .desktop file using configparser.
Returns None if the [Desktop Entry] section is missing. Returns None if the [Desktop Entry] section is missing.
@@ -272,30 +176,6 @@ def save_card_size(card_width):
cp["Cards"]["card_width"] = str(card_width) cp["Cards"]["card_width"] = str(card_width)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_auto_card_size():
"""Reads the card size (width) for Auto Install from the [Cards] section.
Returns 250 if the parameter is not set.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Cards") or not cp.has_option("Cards", "auto_card_width"):
save_auto_card_size(250)
return 250
return cp.getint("Cards", "auto_card_width", fallback=250)
def save_auto_card_size(card_width):
"""Saves the card size (width) for Auto Install to the [Cards] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Cards" not in cp:
cp["Cards"] = {}
cp["Cards"]["auto_card_width"] = str(card_width)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_sort_method(): def read_sort_method():
"""Reads the sort method from the [Games] section. """Reads the sort method from the [Games] section.
@@ -315,8 +195,6 @@ def save_sort_method(sort_method):
cp["Games"]["sort_method"] = sort_method cp["Games"]["sort_method"] = sort_method
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_display_filter(): def read_display_filter():
"""Reads the display_filter parameter from the [Games] section. """Reads the display_filter parameter from the [Games] section.
@@ -336,8 +214,6 @@ def save_display_filter(filter_value):
cp["Games"]["display_filter"] = filter_value cp["Games"]["display_filter"] = filter_value
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_favorites(): def read_favorites():
"""Reads the list of favorite games from the [Favorites] section. """Reads the list of favorite games from the [Favorites] section.
@@ -363,8 +239,6 @@ def save_favorites(favorites):
cp["Favorites"]["games"] = f'"{fav_str}"' cp["Favorites"]["games"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_rumble_config(): def read_rumble_config():
"""Reads the gamepad rumble setting from the [Gamepad] section. """Reads the gamepad rumble setting from the [Gamepad] section.
@@ -384,29 +258,6 @@ def save_rumble_config(rumble_enabled):
cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled) cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_gamepad_type():
"""Reads the gamepad type from the [Gamepad] section.
Returns 'xbox' if the parameter is missing.
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "type"):
save_gamepad_type("xbox")
return "xbox"
return cp.get("Gamepad", "type", fallback="xbox").lower()
def save_gamepad_type(gpad_type):
"""Saves the gamepad type to the [Gamepad] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Gamepad" not in cp:
cp["Gamepad"] = {}
cp["Gamepad"]["type"] = gpad_type
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def ensure_default_proxy_config(): def ensure_default_proxy_config():
"""Ensures the [Proxy] section exists in the configuration file. """Ensures the [Proxy] section exists in the configuration file.
@@ -451,8 +302,6 @@ def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
cp["Proxy"]["proxy_password"] = proxy_password cp["Proxy"]["proxy_password"] = proxy_password
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_fullscreen_config(): def read_fullscreen_config():
"""Reads the fullscreen mode setting from the [Display] section. """Reads the fullscreen mode setting from the [Display] section.
@@ -472,8 +321,6 @@ def save_fullscreen_config(fullscreen):
cp["Display"]["fullscreen"] = str(fullscreen) cp["Display"]["fullscreen"] = str(fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_window_geometry() -> tuple[int, int]: def read_window_geometry() -> tuple[int, int]:
"""Reads the window width and height from the [MainWindow] section. """Reads the window width and height from the [MainWindow] section.
@@ -495,8 +342,6 @@ def save_window_geometry(width: int, height: int):
cp["MainWindow"]["height"] = str(height) cp["MainWindow"]["height"] = str(height)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def reset_config(): def reset_config():
"""Resets the configuration file by deleting it. """Resets the configuration file by deleting it.
@@ -506,8 +351,6 @@ def reset_config():
try: try:
os.remove(CONFIG_FILE) os.remove(CONFIG_FILE)
logger.info("Configuration file %s deleted", CONFIG_FILE) logger.info("Configuration file %s deleted", CONFIG_FILE)
# Invalidate cache after deletion
invalidate_config_cache()
except Exception as e: except Exception as e:
logger.warning(f"Failed to delete configuration file: {e}") logger.warning(f"Failed to delete configuration file: {e}")
@@ -522,9 +365,6 @@ def clear_cache():
except Exception as e: except Exception as e:
logger.warning(f"Failed to delete cache: {e}") logger.warning(f"Failed to delete cache: {e}")
# Also clear our internal config cache
invalidate_config_cache()
def read_auto_fullscreen_gamepad(): def read_auto_fullscreen_gamepad():
"""Reads the auto-fullscreen setting for gamepad from the [Display] section. """Reads the auto-fullscreen setting for gamepad from the [Display] section.
Returns False if the parameter is missing. Returns False if the parameter is missing.
@@ -543,8 +383,6 @@ def save_auto_fullscreen_gamepad(auto_fullscreen):
cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen) cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_favorite_folders(): def read_favorite_folders():
"""Reads the list of favorite folders from the [FavoritesFolders] section. """Reads the list of favorite folders from the [FavoritesFolders] section.
@@ -570,26 +408,3 @@ def save_favorite_folders(folders):
cp["FavoritesFolders"]["folders"] = f'"{fav_str}"' cp["FavoritesFolders"]["folders"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_minimize_to_tray():
"""Reads the minimize-to-tray setting from the [Display] section.
Returns True if the parameter is missing (default: minimize to tray).
"""
cp = read_config_safely(CONFIG_FILE)
if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "minimize_to_tray"):
save_minimize_to_tray(True)
return True
return cp.getboolean("Display", "minimize_to_tray", fallback=True)
def save_minimize_to_tray(minimize_to_tray):
"""Saves the minimize-to-tray setting to the [Display] section."""
cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
if "Display" not in cp:
cp["Display"] = {}
cp["Display"]["minimize_to_tray"] = str(minimize_to_tray)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()

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@@ -11,7 +11,7 @@ from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QLineEdit, QApplicati
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence from PySide6.QtGui import QDesktopServices, QIcon, QKeySequence
from portprotonqt.localization import _ from portprotonqt.localization import _
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders, get_portproton_start_command from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites, read_favorite_folders, save_favorite_folders
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
@@ -406,7 +406,16 @@ class ContextMenuManager:
) )
return return
# Construct EGS launch command # Construct EGS launch command
wrapper = get_portproton_start_command() wrapper = "flatpak run ru.linux_gaming.PortProton"
start_sh_path = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
if self.portproton_location and ".var" not in self.portproton_location:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
self.signals.show_warning_dialog.emit(
_("Error"),
_("start.sh not found at {path}").format(path=start_sh_path)
)
return
exec_line = f'"{self.legendary_path}" launch {game_card.appid} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}"' exec_line = f'"{self.legendary_path}" launch {game_card.appid} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}"'
else: else:
exec_line = self._get_exec_line(game_card.name, game_card.exec_line) exec_line = self._get_exec_line(game_card.name, game_card.exec_line)
@@ -1035,15 +1044,7 @@ Icon={icon_path}
) )
return return
# Check if new_cover_path is a URL by checking for common image extensions if os.path.isfile(new_cover_path):
image_extensions = ('.jpg', '.jpeg', '.png', '.bmp', '.gif', '.webp')
has_image_extension = any(new_cover_path.lower().endswith(ext) for ext in image_extensions)
# Consider it a URL if it has image extension and is not a local file
is_url = has_image_extension and not os.path.isfile(new_cover_path)
# Use the downloaded file path if we have a URL and the file was downloaded, otherwise use the local file
if os.path.isfile(new_cover_path) or (is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path)):
exe_name = os.path.splitext(os.path.basename(new_exe_path))[0] exe_name = os.path.splitext(os.path.basename(new_exe_path))[0]
xdg_data_home = os.getenv( xdg_data_home = os.getenv(
"XDG_DATA_HOME", "XDG_DATA_HOME",
@@ -1051,25 +1052,16 @@ Icon={icon_path}
) )
custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name) custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name)
os.makedirs(custom_folder, exist_ok=True) os.makedirs(custom_folder, exist_ok=True)
ext = os.path.splitext(new_cover_path)[1].lower()
# Use the actual cover file path (either from URL download or local file)
cover_to_copy = dialog.last_cover_path if is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path) else new_cover_path
ext = os.path.splitext(cover_to_copy)[1].lower()
if ext in [".png", ".jpg", ".jpeg", ".bmp"]: if ext in [".png", ".jpg", ".jpeg", ".bmp"]:
try: try:
shutil.copyfile(cover_to_copy, os.path.join(custom_folder, f"cover{ext}")) shutil.copyfile(new_cover_path, os.path.join(custom_folder, f"cover{ext}"))
except OSError as e: except OSError as e:
self.signals.show_warning_dialog.emit( self.signals.show_warning_dialog.emit(
_("Error"), _("Error"),
_("Failed to copy cover image: {error}").format(error=str(e)) _("Failed to copy cover image: {error}").format(error=str(e))
) )
return return
else:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Unsupported image format: {extension}").format(extension=ext)
)
return
def add_to_steam(self, game_name, exec_line, cover_path): def add_to_steam(self, game_name, exec_line, cover_path):
""" """

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@@ -126,21 +126,7 @@ class FlowLayout(QLayout):
return True return True
def heightForWidth(self, width): def heightForWidth(self, width):
# Аналогично фильтруем видимые для тестового расчёта высоты return self.doLayout(QRect(0, 0, width, 0), True)
visible_items = []
nat_sizes = np.empty((0, 2), dtype=np.int32)
for item in self.itemList:
if item.widget() and item.widget().isVisible():
visible_items.append(item)
s = item.sizeHint()
new_row = np.array([[s.width(), s.height()]], dtype=np.int32)
nat_sizes = np.vstack([nat_sizes, new_row]) if len(nat_sizes) > 0 else new_row
if len(visible_items) == 0:
return 0
_, total_height = compute_layout(nat_sizes, width, self._spacing, self._max_scale)
return total_height
def setGeometry(self, rect): def setGeometry(self, rect):
super().setGeometry(rect) super().setGeometry(rect)
@@ -159,46 +145,26 @@ class FlowLayout(QLayout):
return size return size
def doLayout(self, rect, testOnly): def doLayout(self, rect, testOnly):
N_total = len(self.itemList) N = len(self.itemList)
if N_total == 0:
return 0
# Фильтруем только видимые элементы
visible_items = []
visible_indices = [] # Индексы в оригинальном itemList для установки геометрии
nat_sizes = np.empty((0, 2), dtype=np.int32)
for i, item in enumerate(self.itemList):
if item.widget() and item.widget().isVisible():
visible_items.append(item)
visible_indices.append(i)
s = item.sizeHint()
new_row = np.array([[s.width(), s.height()]], dtype=np.int32)
nat_sizes = np.vstack([nat_sizes, new_row]) if len(nat_sizes) > 0 else new_row
N = len(visible_items)
if N == 0: if N == 0:
# Если все скрыты, устанавливаем нулевые геометрии для всех
if not testOnly:
for item in self.itemList:
item.setGeometry(QRect())
return 0 return 0
nat_sizes = np.empty((N, 2), dtype=np.int32)
for i, item in enumerate(self.itemList):
s = item.sizeHint()
nat_sizes[i, 0] = s.width()
nat_sizes[i, 1] = s.height()
geom_array, total_height = compute_layout(nat_sizes, rect.width(), self._spacing, self._max_scale) geom_array, total_height = compute_layout(nat_sizes, rect.width(), self._spacing, self._max_scale)
if not testOnly: if not testOnly:
# Устанавливаем геометрии только для видимых for i, item in enumerate(self.itemList):
for idx, (_vis_idx, item) in enumerate(zip(visible_indices, visible_items, strict=True)): x = geom_array[i, 0] + rect.x()
x = geom_array[idx, 0] + rect.x() y = geom_array[i, 1] + rect.y()
y = geom_array[idx, 1] + rect.y() w = geom_array[i, 2]
w = geom_array[idx, 2] h = geom_array[i, 3]
h = geom_array[idx, 3]
item.setGeometry(QRect(QPoint(x, y), QSize(w, h))) item.setGeometry(QRect(QPoint(x, y), QSize(w, h)))
# Для невидимых — нулевая геометрия
for i in range(N_total):
if i not in visible_indices:
self.itemList[i].setGeometry(QRect())
return total_height return total_height
class ClickableLabel(QLabel): class ClickableLabel(QLabel):

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@@ -13,7 +13,7 @@ from portprotonqt.localization import get_egs_language, _
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
from portprotonqt.image_utils import load_pixmap_async from portprotonqt.image_utils import load_pixmap_async
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command from portprotonqt.config_utils import get_portproton_location
from portprotonqt.steam_api import ( from portprotonqt.steam_api import (
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async, get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail, call_steam_api search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail, call_steam_api
@@ -254,7 +254,14 @@ def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callba
return return
# Determine wrapper # Determine wrapper
wrapper = get_portproton_start_command() wrapper = "flatpak run ru.linux_gaming.PortProton"
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if portproton_dir is not None and ".var" not in portproton_dir:
wrapper = start_sh_path
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
callback((False, f"start.sh not found at {start_sh_path}"))
return
# Create launch script # Create launch script
steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts") steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
@@ -577,7 +584,7 @@ def get_egs_game_description_async(
"https://launcher.store.epicgames.com/graphql", "https://launcher.store.epicgames.com/graphql",
json=search_query, json=search_query,
headers=headers, headers=headers,
timeout=10 timeout=5
) )
response.raise_for_status() response.raise_for_status()
data = orjson.loads(response.content) data = orjson.loads(response.content)
@@ -597,7 +604,7 @@ def get_egs_game_description_async(
def fetch_legacy_description(url: str) -> str: def fetch_legacy_description(url: str) -> str:
"""Fetches description from the legacy API, handling DNS failures.""" """Fetches description from the legacy API, handling DNS failures."""
try: try:
response = requests.get(url, headers=headers, timeout=10) response = requests.get(url, headers=headers, timeout=5)
response.raise_for_status() response.raise_for_status()
data = orjson.loads(response.content) data = orjson.loads(response.content)
if not isinstance(data, dict): if not isinstance(data, dict):
@@ -619,9 +626,6 @@ def get_egs_game_description_async(
except requests.exceptions.ConnectionError as e: except requests.exceptions.ConnectionError as e:
logger.error("DNS resolution failed for legacy API %s: %s", url, str(e)) logger.error("DNS resolution failed for legacy API %s: %s", url, str(e))
return "" return ""
except requests.exceptions.Timeout:
logger.warning("Request timeout for legacy API %s", url)
return ""
except requests.RequestException as e: except requests.RequestException as e:
logger.warning("Failed to fetch legacy API for %s: %s", app_name, str(e)) logger.warning("Failed to fetch legacy API for %s: %s", app_name, str(e))
return "" return ""
@@ -673,7 +677,7 @@ def get_egs_game_description_async(
url = "https://graphql.epicgames.com/graphql" url = "https://graphql.epicgames.com/graphql"
try: try:
response = requests.post(url, json=search_query, headers=headers, timeout=10) response = requests.post(url, json=search_query, headers=headers, timeout=5)
response.raise_for_status() response.raise_for_status()
data = orjson.loads(response.content) data = orjson.loads(response.content)
if namespace: if namespace:
@@ -692,9 +696,6 @@ def get_egs_game_description_async(
for substring in ["bundle", "pack", "edition", "dlc", "upgrade", "chapter", "набор", "пак", "дополнение"])): for substring in ["bundle", "pack", "edition", "dlc", "upgrade", "chapter", "набор", "пак", "дополнение"])):
return element.get("description", ""), element.get("productSlug", "") return element.get("description", ""), element.get("productSlug", "")
return "", "" return "", ""
except requests.exceptions.Timeout:
logger.warning("GraphQL request timeout for %s with locale %s", app_name, locale)
return "", ""
except requests.RequestException as e: except requests.RequestException as e:
logger.warning("Failed to fetch GraphQL data for %s with locale %s: %s", app_name, locale, str(e)) logger.warning("Failed to fetch GraphQL data for %s with locale %s: %s", app_name, locale, str(e))
return "", "" return "", ""
@@ -723,10 +724,6 @@ def get_egs_game_description_async(
logger.debug("Fetched description from legacy API for %s: %s", app_name, (description[:100] + "...") if len(description) > 100 else description) logger.debug("Fetched description from legacy API for %s: %s", app_name, (description[:100] + "...") if len(description) > 100 else description)
except requests.exceptions.ConnectionError: except requests.exceptions.ConnectionError:
logger.error("Skipping legacy API due to DNS resolution failure for %s", app_name) logger.error("Skipping legacy API due to DNS resolution failure for %s", app_name)
except requests.exceptions.Timeout:
logger.warning("Legacy API request timed out for %s", app_name)
except Exception as e:
logger.error("Unexpected error fetching legacy API for %s: %s", app_name, str(e))
# Step 3: If still no description and no namespace, try GraphQL with title # Step 3: If still no description and no namespace, try GraphQL with title
if not description and not namespace: if not description and not namespace:

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@@ -1,6 +1,7 @@
from PySide6.QtGui import QPainter, QColor, QDesktopServices from PySide6.QtGui import QPainter, QColor, QDesktopServices
from PySide6.QtCore import Signal, Property, Qt, QUrl, QTimer from PySide6.QtCore import Signal, Property, Qt, QUrl
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
from collections.abc import Callable
from portprotonqt.image_utils import load_pixmap_async, round_corners from portprotonqt.image_utils import load_pixmap_async, round_corners
from portprotonqt.localization import _ from portprotonqt.localization import _
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter, read_theme_from_config from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter, read_theme_from_config
@@ -9,6 +10,7 @@ from portprotonqt.custom_widgets import ClickableLabel
from portprotonqt.portproton_api import PortProtonAPI from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader from portprotonqt.downloader import Downloader
from portprotonqt.animations import GameCardAnimations from portprotonqt.animations import GameCardAnimations
from typing import cast
class GameCard(QFrame): class GameCard(QFrame):
borderWidthChanged = Signal() borderWidthChanged = Signal()
@@ -99,7 +101,7 @@ class GameCard(QFrame):
self.favoriteLabel = ClickableLabel(self.coverWidget) self.favoriteLabel = ClickableLabel(self.coverWidget)
self.favoriteLabel.clicked.connect(self.toggle_favorite) self.favoriteLabel.clicked.connect(self.toggle_favorite)
self.is_favorite = self.name in set(read_favorites()) self.is_favorite = self.name in read_favorites()
self.update_favorite_icon() self.update_favorite_icon()
self.favoriteLabel.raise_() self.favoriteLabel.raise_()
@@ -200,27 +202,13 @@ class GameCard(QFrame):
self.update_cover_pixmap() self.update_cover_pixmap()
def update_cover_pixmap(self): def update_cover_pixmap(self):
# Check if the coverLabel still exists before trying to update it if self.base_pixmap:
# This prevents the "Internal C++ object already deleted" error when
# the widget has been destroyed but the async callback still executes
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
if self.base_pixmap and not self.base_pixmap.isNull():
scaled_width = int(self.base_card_width * self._scale) scaled_width = int(self.base_card_width * self._scale)
scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation) scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale)) rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale))
try: self.coverLabel.setPixmap(rounded_pixmap)
self.coverLabel.setPixmap(rounded_pixmap)
except RuntimeError:
# Handle the case where the Qt object was deleted between the check and the call
pass
def _position_badges(self, current_width): def _position_badges(self, current_width):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
right_margin = int(8 * self._scale) right_margin = int(8 * self._scale)
badge_spacing = int(current_width * 0.02) badge_spacing = int(current_width * 0.02)
top_y = int(10 * self._scale) top_y = int(10 * self._scale)
@@ -239,28 +227,16 @@ class GameCard(QFrame):
if is_visible: if is_visible:
badge_x = current_width - badge_width - right_margin badge_x = current_width - badge_width - right_margin
badge_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y badge_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
try: badge.move(int(badge_x), int(badge_y))
badge.move(int(badge_x), int(badge_y)) badge_y_positions.append(badge_y + badge.height())
badge_y_positions.append(badge_y + badge.height())
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
try: self.anticheatLabel.raise_()
self.anticheatLabel.raise_() self.protondbLabel.raise_()
self.protondbLabel.raise_() self.portprotonLabel.raise_()
self.portprotonLabel.raise_() self.egsLabel.raise_()
self.egsLabel.raise_() self.steamLabel.raise_()
self.steamLabel.raise_()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_scale(self): def update_scale(self):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
scaled_width = int(self.base_card_width * self._scale) scaled_width = int(self.base_card_width * self._scale)
scaled_height = int(self.base_card_width * 1.8 * self._scale) scaled_height = int(self.base_card_width * 1.8 * self._scale)
scaled_extra = int(self.base_extra_margin * self._scale) scaled_extra = int(self.base_extra_margin * self._scale)
@@ -281,53 +257,33 @@ class GameCard(QFrame):
icon_space = int(scaled_width * 0.012) icon_space = int(scaled_width * 0.012)
for label in [self.steamLabel, self.egsLabel, self.portprotonLabel, self.protondbLabel, self.anticheatLabel]: for label in [self.steamLabel, self.egsLabel, self.portprotonLabel, self.protondbLabel, self.anticheatLabel]:
if label is not None: if label is not None:
try: label.setFixedWidth(badge_width)
label.setFixedWidth(badge_width) label.setIconSize(icon_size, icon_space)
label.setIconSize(icon_size, icon_space) label.setCardWidth(scaled_width)
label.setCardWidth(scaled_width)
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self._position_badges(scaled_width) self._position_badges(scaled_width)
if self.base_font_size is not None: if self.base_font_size is not None:
try: font = self.nameLabel.font()
font = self.nameLabel.font() new_font_size = self.base_font_size * self._scale
new_font_size = self.base_font_size * self._scale if new_font_size > 0:
if new_font_size > 0: font.setPointSizeF(new_font_size)
font.setPointSizeF(new_font_size) self.nameLabel.setFont(font)
self.nameLabel.setFont(font)
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
try: self.shadow.setBlurRadius(int(20 * self._scale))
self.shadow.setBlurRadius(int(20 * self._scale))
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
try: self.updateGeometry()
self.updateGeometry() self.update()
self.update()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
# Ensure parent layout is updated safely # Ensure parent layout is updated safely
try: parent = self.parentWidget()
parent = self.parentWidget() if parent:
if parent: layout = parent.layout()
layout = parent.layout() if layout:
if layout: layout.invalidate()
layout.invalidate() layout.activate()
layout.activate() layout.update()
layout.update() parent.updateGeometry()
parent.updateGeometry()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_card_size(self, new_width: int): def update_card_size(self, new_width: int):
self.base_card_width = new_width self.base_card_width = new_width
@@ -335,10 +291,6 @@ class GameCard(QFrame):
self.update_scale() self.update_scale()
def update_badge_visibility(self, display_filter: str): def update_badge_visibility(self, display_filter: str):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
self.display_filter = display_filter self.display_filter = display_filter
self.steam_visible = (str(self.game_source).lower() == "steam" and self.display_filter in ("all", "favorites")) self.steam_visible = (str(self.game_source).lower() == "steam" and self.display_filter in ("all", "favorites"))
self.egs_visible = (str(self.game_source).lower() == "epic" and self.display_filter in ("all", "favorites")) self.egs_visible = (str(self.game_source).lower() == "epic" and self.display_filter in ("all", "favorites"))
@@ -346,15 +298,11 @@ class GameCard(QFrame):
protondb_visible = bool(self.getProtonDBText(self.protondb_tier)) protondb_visible = bool(self.getProtonDBText(self.protondb_tier))
anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status)) anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status))
try: self.steamLabel.setVisible(self.steam_visible)
self.steamLabel.setVisible(self.steam_visible) self.egsLabel.setVisible(self.egs_visible)
self.egsLabel.setVisible(self.egs_visible) self.portprotonLabel.setVisible(self.portproton_visible)
self.portprotonLabel.setVisible(self.portproton_visible) self.protondbLabel.setVisible(protondb_visible)
self.protondbLabel.setVisible(protondb_visible) self.anticheatLabel.setVisible(anticheat_visible)
self.anticheatLabel.setVisible(anticheat_visible)
except RuntimeError:
# Handle the case where the Qt object was deleted
return
scaled_width = int(self.base_card_width * self._scale) scaled_width = int(self.base_card_width * self._scale)
self._position_badges(scaled_width) self._position_badges(scaled_width)
@@ -449,43 +397,20 @@ class GameCard(QFrame):
QDesktopServices.openUrl(url) QDesktopServices.openUrl(url)
def update_favorite_icon(self): def update_favorite_icon(self):
# Check if the card has been destroyed before updating if self.is_favorite:
if not hasattr(self, 'coverLabel') or self.coverLabel is None: self.favoriteLabel.setText("")
return else:
self.favoriteLabel.setText("")
try: self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
if self.is_favorite:
self.favoriteLabel.setText("")
else:
self.favoriteLabel.setText("")
self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
except RuntimeError:
# Handle the case where the Qt object was deleted
return
try:
parent = self.parent()
while parent:
if hasattr(parent, 'game_library_manager'):
# Access using getattr with default to avoid Ruff B009 warning
manager = getattr(parent, 'game_library_manager', None)
if manager is not None:
QTimer.singleShot(0, manager.update_game_grid)
break
parent = parent.parent()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def toggle_favorite(self): def toggle_favorite(self):
favorites = read_favorites() favorites = read_favorites()
favorites_set = set(favorites)
if self.is_favorite: if self.is_favorite:
if self.name in favorites_set: if self.name in favorites:
favorites.remove(self.name) favorites.remove(self.name)
self.is_favorite = False self.is_favorite = False
else: else:
if self.name not in favorites_set: if self.name not in favorites:
favorites.append(self.name) favorites.append(self.name)
self.is_favorite = True self.is_favorite = True
save_favorites(favorites) save_favorites(favorites)
@@ -518,10 +443,9 @@ class GameCard(QFrame):
self.update_scale() self.update_scale()
self.scaleChanged.emit() self.scaleChanged.emit()
borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=borderWidthChanged) borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=cast(Callable[[], None], borderWidthChanged))
gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=gradientAngleChanged) gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=cast(Callable[[], None], gradientAngleChanged))
scale = Property(float, getScale, setScale, None, "", notify=scaleChanged) scale = Property(float, getScale, setScale, None, "", notify=cast(Callable[[], None], scaleChanged))
def paintEvent(self, event): def paintEvent(self, event):
super().paintEvent(event) super().paintEvent(event)

View File

@@ -1,6 +1,5 @@
from typing import Protocol from typing import Protocol
from portprotonqt.game_card import GameCard from portprotonqt.game_card import GameCard
from portprotonqt.search_utils import SearchOptimizer, ThreadedSearch
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller
from PySide6.QtCore import Qt, QTimer from PySide6.QtCore import Qt, QTimer
from portprotonqt.custom_widgets import FlowLayout from portprotonqt.custom_widgets import FlowLayout
@@ -34,10 +33,8 @@ class MainWindowProtocol(Protocol):
# Required attributes # Required attributes
searchEdit: CustomLineEdit searchEdit: CustomLineEdit
_last_card_width: int _last_card_width: int
card_width: int
current_hovered_card: GameCard | None current_hovered_card: GameCard | None
current_focused_card: GameCard | None current_focused_card: GameCard | None
gamesListWidget: QWidget | None
class GameLibraryManager: class GameLibraryManager:
def __init__(self, main_window: MainWindowProtocol, theme, context_menu_manager: ContextMenuManager | None): def __init__(self, main_window: MainWindowProtocol, theme, context_menu_manager: ContextMenuManager | None):
@@ -57,9 +54,6 @@ class GameLibraryManager:
self.pending_deletions = deque() self.pending_deletions = deque()
self.is_filtering = False self.is_filtering = False
self.dirty = False self.dirty = False
# Initialize search optimizer
self.search_optimizer = SearchOptimizer()
self.search_thread: ThreadedSearch | None = None
def create_games_library_widget(self): def create_games_library_widget(self):
"""Creates the games library widget with search, grid, and slider.""" """Creates the games library widget with search, grid, and slider."""
@@ -133,8 +127,6 @@ class GameLibraryManager:
self.card_width = self.sizeSlider.value() self.card_width = self.sizeSlider.value()
self.sizeSlider.setToolTip(f"{self.card_width} px") self.sizeSlider.setToolTip(f"{self.card_width} px")
save_card_size(self.card_width) save_card_size(self.card_width)
self.main_window.card_width = self.card_width
self.main_window._last_card_width = self.card_width
for card in self.game_card_cache.values(): for card in self.game_card_cache.values():
card.update_card_size(self.card_width) card.update_card_size(self.card_width)
self.update_game_grid() self.update_game_grid()
@@ -167,18 +159,12 @@ class GameLibraryManager:
if is_focused: if is_focused:
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card: if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
try: self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card._hovered = False self.main_window.current_hovered_card.leaveEvent(None)
self.main_window.current_hovered_card.leaveEvent(None)
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = None self.main_window.current_hovered_card = None
if self.main_window.current_focused_card and self.main_window.current_focused_card != card: if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
try: self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card._focused = False self.main_window.current_focused_card.clearFocus()
self.main_window.current_focused_card.clearFocus()
except RuntimeError:
pass # Card already deleted
self.main_window.current_focused_card = card self.main_window.current_focused_card = card
else: else:
if self.main_window.current_focused_card == card: if self.main_window.current_focused_card == card:
@@ -199,19 +185,11 @@ class GameLibraryManager:
if is_hovered: if is_hovered:
if self.main_window.current_focused_card and self.main_window.current_focused_card != card: if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
try: self.main_window.current_focused_card._focused = False
if self.main_window.current_focused_card: self.main_window.current_focused_card.clearFocus()
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
except RuntimeError:
pass # Card already deleted
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card: if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
try: self.main_window.current_hovered_card._hovered = False
if self.main_window.current_hovered_card: self.main_window.current_hovered_card.leaveEvent(None)
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = card self.main_window.current_hovered_card = card
else: else:
if self.main_window.current_hovered_card == card: if self.main_window.current_hovered_card == card:
@@ -230,10 +208,6 @@ class GameLibraryManager:
if games_list is not None: if games_list is not None:
self.filtered_games = games_list self.filtered_games = games_list
self.dirty = True # Full rebuild only for non-filter self.dirty = True # Full rebuild only for non-filter
else:
# When filtering, we want to update with the current filtered_games
# which has already been set by _perform_search
pass
self.is_filtering = is_filter self.is_filtering = is_filter
self._pending_update = True self._pending_update = True
@@ -242,20 +216,6 @@ class GameLibraryManager:
else: else:
self._update_game_grid_immediate() self._update_game_grid_immediate()
def force_update_cards_library(self):
if self.gamesListWidget and self.gamesListLayout:
# Use singleShot to ensure UI updates happen after all other operations complete
# This prevents potential freezing in PySide 6.10.1
QTimer.singleShot(0, self._perform_force_update)
def _perform_force_update(self):
"""Perform the actual force update on the layout."""
if self.gamesListLayout:
self.gamesListLayout.invalidate()
if self.gamesListWidget:
self.gamesListWidget.adjustSize()
self.gamesListWidget.updateGeometry()
def _update_game_grid_immediate(self): def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list.""" """Updates the game grid with the provided or current game list."""
if self.gamesListLayout is None or self.gamesListWidget is None: if self.gamesListLayout is None or self.gamesListWidget is None:
@@ -264,9 +224,8 @@ class GameLibraryManager:
search_text = self.main_window.searchEdit.text().strip().lower() search_text = self.main_window.searchEdit.text().strip().lower()
if self.is_filtering: if self.is_filtering:
# Filter mode: use the pre-computed filtered_games from optimized search # Filter mode: do not change layout, only hide/show cards
# This means we already have the exact games to show self._apply_filter_visibility(search_text)
self._update_search_results()
else: else:
# Full update: sorting, removal/addition, reorganization # Full update: sorting, removal/addition, reorganization
games_list = self.filtered_games if self.filtered_games else self.games games_list = self.filtered_games if self.filtered_games else self.games
@@ -294,9 +253,8 @@ class GameLibraryManager:
return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0) return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0)
# Quick partition: Sort favorites and non-favorites separately, then merge # Quick partition: Sort favorites and non-favorites separately, then merge
favorites_set = set(favorites) # Convert to set for O(1) lookup fav_games = [g for g in games_list if g[0] in favorites]
fav_games = [g for g in games_list if g[0] in favorites_set] non_fav_games = [g for g in games_list if g[0] not in favorites]
non_fav_games = [g for g in games_list if g[0] not in favorites_set]
sorted_fav = sorted(fav_games, key=partition_sort_key) sorted_fav = sorted(fav_games, key=partition_sort_key)
sorted_non_fav = sorted(non_fav_games, key=partition_sort_key) sorted_non_fav = sorted(non_fav_games, key=partition_sort_key)
sorted_games = sorted_fav + sorted_non_fav sorted_games = sorted_fav + sorted_non_fav
@@ -387,77 +345,10 @@ class GameLibraryManager:
self.gamesListWidget.updateGeometry() self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width self.main_window._last_card_width = self.card_width
self.force_update_cards_library()
self.is_filtering = False # Reset flag in any case self.is_filtering = False # Reset flag in any case
def _update_search_results(self):
"""Update the grid with pre-computed search results."""
if self.gamesListLayout is None or self.gamesListWidget is None:
return
# Batch layout updates
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(False) # Disable layout during batch
try:
# Create set of keys for current filtered games for fast lookup
filtered_keys = {(game[0], game[4]) for game in self.filtered_games} # (name, exec_line)
# Process existing cards: show cards that are in filtered results, hide others
cards_to_hide = []
for card_key, card in self.game_card_cache.items():
if card_key in filtered_keys:
# Card should be visible
if not card.isVisible():
card.setVisible(True)
else:
# Card should be hidden
if card.isVisible():
card.setVisible(False)
cards_to_hide.append(card_key)
# Now add any missing cards that are in filtered results but not in cache
cards_to_add = []
for game_data in self.filtered_games:
game_name = game_data[0]
exec_line = game_data[4]
game_key = (game_name, exec_line)
if game_key not in self.game_card_cache:
if self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
card.setVisible(True) # New cards should be visible
cards_to_add.append((game_key, card))
# Add new cards to layout
for _game_key, card in cards_to_add:
self.gamesListLayout.addWidget(card)
# Remove cards that are no longer needed (if any)
# Note: we're not removing them completely as they might be needed later
# Instead, we just hide them and they'll be reused if needed
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
self.force_update_cards_library()
def _apply_filter_visibility(self, search_text: str): def _apply_filter_visibility(self, search_text: str):
"""Applies visibility to cards based on search, without changing the layout.""" """Applies visibility to cards based on search, without changing the layout."""
# This method is used for simple substring matching
# For the new optimized search, we'll use a different approach in update_game_grid
# when is_filter=True
visible_count = 0 visible_count = 0
for game_key, card in self.game_card_cache.items(): for game_key, card in self.game_card_cache.items():
game_name = card.name # Assume GameCard has 'name' attribute game_name = card.name # Assume GameCard has 'name' attribute
@@ -471,9 +362,8 @@ class GameLibraryManager:
cover_path, width, height, callback = self.pending_images.pop(game_key) cover_path, width, height, callback = self.pending_images.pop(game_key)
load_pixmap_async(cover_path, width, height, callback) load_pixmap_async(cover_path, width, height, callback)
# Force full relayout after visibility changes # Force geometry update so FlowLayout accounts for hidden widgets
if self.gamesListLayout is not None: if self.gamesListLayout is not None:
self.gamesListLayout.invalidate() # Принудительно инвалидируем для пересчёта
self.gamesListLayout.update() self.gamesListLayout.update()
if self.gamesListWidget is not None: if self.gamesListWidget is not None:
self.gamesListWidget.updateGeometry() self.gamesListWidget.updateGeometry()
@@ -490,7 +380,6 @@ class GameLibraryManager:
select_callback=self.main_window.openGameDetailPage, select_callback=self.main_window.openGameDetailPage,
theme=self.theme, theme=self.theme,
card_width=self.card_width, card_width=self.card_width,
parent=self.gamesListWidget,
context_menu_manager=self.context_menu_manager context_menu_manager=self.context_menu_manager
) )
@@ -513,11 +402,6 @@ class GameLibraryManager:
def _flush_deletions(self): def _flush_deletions(self):
"""Delete pending widgets off the main update cycle.""" """Delete pending widgets off the main update cycle."""
for card in list(self.pending_deletions): for card in list(self.pending_deletions):
# Clear any references to this card if it's currently focused/hovered
if self.main_window.current_focused_card == card:
self.main_window.current_focused_card = None
if self.main_window.current_hovered_card == card:
self.main_window.current_hovered_card = None
card.deleteLater() card.deleteLater()
self.pending_deletions.remove(card) self.pending_deletions.remove(card)
@@ -525,61 +409,24 @@ class GameLibraryManager:
"""Clears all widgets from the layout.""" """Clears all widgets from the layout."""
if layout is None: if layout is None:
return return
# Remove all widgets from the layout and clean up caches
while layout.count(): while layout.count():
child = layout.takeAt(0) child = layout.takeAt(0)
if child.widget(): if child.widget():
widget = child.widget() widget = child.widget()
# Clean up cache if widget exists in it
for key, card in list(self.game_card_cache.items()): for key, card in list(self.game_card_cache.items()):
if card == widget: if card == widget:
del self.game_card_cache[key] del self.game_card_cache[key]
if key in self.pending_images: if key in self.pending_images:
del self.pending_images[key] del self.pending_images[key]
break
# Always schedule widget for deletion regardless of cache state
widget.deleteLater() widget.deleteLater()
# Also clear the cache completely if needed (in case layout wasn't in sync)
self.game_card_cache.clear()
self.pending_images.clear()
def set_games(self, games: list[tuple]): def set_games(self, games: list[tuple]):
"""Sets the games list and updates the filtered games.""" """Sets the games list and updates the filtered games."""
self.games = games self.games = games
self.filtered_games = self.games self.filtered_games = self.games
# Build search indices for fast searching
self._build_search_indices(games)
self.dirty = True # Full resort needed self.dirty = True # Full resort needed
self.update_game_grid() self.update_game_grid()
def _build_search_indices(self, games: list[tuple]):
"""Build search indices for fast searching."""
# Prepare items for indexing: (search_key, game_data)
# We'll index by game name (index 0) and potentially other fields
items = []
for game in games:
# game is a tuple: (name, description, cover, appid, exec_line, controller_support,
# last_launch, formatted_playtime, protondb_tier, anticheat_status,
# last_played_timestamp, playtime_seconds, game_source)
name = str(game[0]).lower() if game[0] else ""
description = str(game[1]).lower() if game[1] else ""
# Create multiple search entries for better matching
items.append((name, game)) # Exact name
# Add other searchable fields if needed
if description:
items.append((description, game))
# Also add individual words from the name for partial matching
for word in name.split():
if len(word) > 2: # Only index words longer than 2 characters
items.append((word, game))
self.search_optimizer.build_indices(items)
def add_game_incremental(self, game_data: tuple): def add_game_incremental(self, game_data: tuple):
"""Add a single game without full reload.""" """Add a single game without full reload."""
self.games.append(game_data) self.games.append(game_data)
@@ -603,54 +450,4 @@ class GameLibraryManager:
def filter_games_delayed(self): def filter_games_delayed(self):
"""Filters games based on search text and updates the grid.""" """Filters games based on search text and updates the grid."""
search_text = self.main_window.searchEdit.text().strip().lower() self.update_game_grid(is_filter=True)
if not search_text:
# If search is empty, show all games
self.filtered_games = self.games
self.update_game_grid(is_filter=True)
else:
# Use the optimized search
self._perform_search(search_text)
def _perform_search(self, search_text: str):
"""Perform the actual search using optimized search algorithms."""
if not search_text:
self.filtered_games = self.games
self.update_game_grid(is_filter=True)
return
# Use exact search first
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
# If exact match found, show only that game
self.filtered_games = [exact_result]
self.update_game_grid(is_filter=True)
return
# Try prefix search
prefix_results = self.search_optimizer.prefix_search(search_text)
if prefix_results:
# Get the actual game data from the prefix matches
filtered_games = []
for _match_text, game_data in prefix_results:
if game_data not in filtered_games: # Avoid duplicates
filtered_games.append(game_data)
self.filtered_games = filtered_games
self.update_game_grid(is_filter=True)
return
# Finally, try fuzzy search
fuzzy_results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=60.0)
if fuzzy_results:
# Get the actual game data from the fuzzy matches
filtered_games = []
for _match_text, game_data, _score in fuzzy_results:
if game_data not in filtered_games: # Avoid duplicates
filtered_games.append(game_data)
self.filtered_games = filtered_games
self.update_game_grid(is_filter=True)
else:
# If no results found, show empty list
self.filtered_games = []
self.update_game_grid(is_filter=True)

View File

@@ -36,22 +36,11 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
current_theme_name = read_theme_from_config() current_theme_name = read_theme_from_config()
def finish_with(pixmap: QPixmap): def finish_with(pixmap: QPixmap):
# Check if pixmap is valid before attempting to scale it scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
if pixmap.isNull(): x = (scaled.width() - width) // 2
# Create a default placeholder pixmap instead of trying to scale a null pixmap y = (scaled.height() - height) // 2
placeholder_pixmap = QPixmap(width, height) cropped = scaled.copy(x, y, width, height)
placeholder_pixmap.fill(QColor("#333333")) callback(cropped)
painter = QPainter(placeholder_pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
callback(placeholder_pixmap)
else:
scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
x = (scaled.width() - width) // 2
y = (scaled.height() - height) // 2
cropped = scaled.copy(x, y, width, height)
callback(cropped)
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")) xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images") image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images")
@@ -69,9 +58,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
local_path = os.path.join(image_folder, f"{appid}.jpg") local_path = os.path.join(image_folder, f"{appid}.jpg")
if os.path.exists(local_path): if os.path.exists(local_path):
pixmap = QPixmap(local_path) pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -83,8 +69,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name) placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -99,56 +83,11 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
except Exception as e: except Exception as e:
logger.error(f"Ошибка обработки URL {cover}: {e}") logger.error(f"Ошибка обработки URL {cover}: {e}")
# SteamGridDB (SGDB)
if cover and cover.startswith("https://cdn2.steamgriddb.com"):
try:
parts = cover.split("/")
filename = parts[-1] if parts else "sgdb_cover.png"
# SGDB ссылки содержат уникальный хеш в названии — используем как имя
local_path = os.path.join(image_folder, filename)
if os.path.exists(local_path):
pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap)
return
def on_downloaded(result: str | None):
pixmap = QPixmap()
if result and os.path.exists(result):
pixmap.load(result)
if pixmap.isNull():
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else:
pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333"))
painter = QPainter(pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
finish_with(pixmap)
logger.info("Downloading SGDB cover for %s -> %s", app_name or "unknown", filename)
downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
return
except Exception as e:
logger.error(f"Ошибка обработки SGDB URL {cover}: {e}")
if cover and cover.startswith(("http://", "https://")): if cover and cover.startswith(("http://", "https://")):
try: try:
local_path = os.path.join(image_folder, f"{app_name}.jpg") local_path = os.path.join(image_folder, f"{app_name}.jpg")
if os.path.exists(local_path): if os.path.exists(local_path):
pixmap = QPixmap(local_path) pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -160,8 +99,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name) placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -178,9 +115,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
if cover and QFile.exists(cover): if cover and QFile.exists(cover):
pixmap = QPixmap(cover) pixmap = QPixmap(cover)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {cover}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -188,8 +122,6 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
pixmap = QPixmap() pixmap = QPixmap()
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -199,9 +131,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
painter.end() painter.end()
finish_with(pixmap) finish_with(pixmap)
# Submit the process_image function directly to the executor with queue_lock:
# This avoids the potential blocking issue with queue.get() in PySide 6.10.1 image_load_queue.put(process_image)
image_executor.submit(process_image) image_executor.submit(lambda: image_load_queue.get()())
def round_corners(pixmap, radius): def round_corners(pixmap, radius):
""" """
@@ -209,15 +141,7 @@ def round_corners(pixmap, radius):
""" """
if pixmap.isNull(): if pixmap.isNull():
return pixmap return pixmap
# Check if radius is valid to prevent issues
if radius <= 0:
return pixmap
size = pixmap.size() size = pixmap.size()
if size.width() <= 0 or size.height() <= 0:
return pixmap
rounded = QPixmap(size) rounded = QPixmap(size)
rounded.fill(QColor(0, 0, 0, 0)) rounded.fill(QColor(0, 0, 0, 0))
painter = QPainter(rounded) painter = QPainter(rounded)
@@ -320,31 +244,20 @@ class FullscreenDialog(QDialog):
QApplication.processEvents() QApplication.processEvents()
pixmap, caption = self.images[self.current_index] pixmap, caption = self.images[self.current_index]
# Check if pixmap is valid before attempting to scale it # Учитываем devicePixelRatio для масштабирования высокого качества
if pixmap.isNull(): device_pixel_ratio = get_device_pixel_ratio()
# Create a default placeholder pixmap instead of trying to scale a null pixmap target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio)
placeholder_pixmap = QPixmap(self.FIXED_WIDTH - 80, self.FIXED_HEIGHT) target_height = int(self.FIXED_HEIGHT * device_pixel_ratio)
placeholder_pixmap.fill(QColor("#333333"))
painter = QPainter(placeholder_pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
self.imageLabel.setPixmap(placeholder_pixmap)
else:
# Учитываем devicePixelRatio для масштабирования высокого качества
device_pixel_ratio = get_device_pixel_ratio()
target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio)
target_height = int(self.FIXED_HEIGHT * device_pixel_ratio)
# Масштабируем изображение из оригинального pixmap # Масштабируем изображение из оригинального pixmap
scaled_pixmap = pixmap.scaled( scaled_pixmap = pixmap.scaled(
target_width, target_width,
target_height, target_height,
Qt.AspectRatioMode.KeepAspectRatio, Qt.AspectRatioMode.KeepAspectRatio,
Qt.TransformationMode.SmoothTransformation Qt.TransformationMode.SmoothTransformation
) )
scaled_pixmap.setDevicePixelRatio(device_pixel_ratio) scaled_pixmap.setDevicePixelRatio(device_pixel_ratio)
self.imageLabel.setPixmap(scaled_pixmap) self.imageLabel.setPixmap(scaled_pixmap)
self.captionLabel.setText(caption) self.captionLabel.setText(caption)
self.setWindowTitle(caption) self.setWindowTitle(caption)

File diff suppressed because it is too large Load Diff

View File

@@ -1,73 +0,0 @@
# keyboard_layouts.py
keyboard_layouts = {
'en': {
'normal': [
['`', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '='],
['TAB', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\\'],
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', "'"],
['', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/']
],
'shift': [
['~', '!', '@', '#', '$', '%', '^', '&&', '*', '(', ')', '_', '+'],
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '|'],
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"'],
['', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?']
]
},
'ru': {
'normal': [
['ё', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '='],
['TAB', 'й', 'ц', 'у', 'к', 'е', 'н', 'г', 'ш', 'щ', 'з', 'х', 'ъ', '\\'],
['CAPS', 'ф', 'ы', 'в', 'а', 'п', 'р', 'о', 'л', 'д', 'ж', 'э'],
['', 'я', 'ч', 'с', 'м', 'и', 'т', 'ь', 'б', 'ю', '.']
],
'shift': [
['Ё', '!', '"', '', ';', '%', ':', '?', '*', '(', ')', '_', '+'],
['TAB', 'Й', 'Ц', 'У', 'К', 'Е', 'Н', 'Г', 'Ш', 'Щ', 'З', 'Х', 'Ъ', '/'],
['CAPS', 'Ф', 'Ы', 'В', 'А', 'П', 'Р', 'О', 'Л', 'Д', 'Ж', 'Э'],
['', 'Я', 'Ч', 'С', 'М', 'И', 'Т', 'Ь', 'Б', 'Ю', ',']
]
},
'fr': {
'normal': [
['²', '&', 'é', '"', "'", '(', '-', 'è', '_', 'ç', 'à', ')', '='],
['TAB', 'a', 'z', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '^', '$', '*'],
['CAPS', 'q', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'ù'],
['', 'w', 'x', 'c', 'v', 'b', 'n', ',', ';', ':', '!']
],
'shift': [
['', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '°', '+'],
['TAB', 'A', 'Z', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '¨', '£', 'µ'],
['CAPS', 'Q', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'M', '%'],
['', 'W', 'X', 'C', 'V', 'B', 'N', '?', '.', '/', '§']
]
},
'es': {
'normal': [
['º', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', "'", '¡'],
['TAB', 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '`', '+', '\\'],
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'ñ', "'", 'ç'],
['', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '-']
],
'shift': [
['ª', '!', '"', '·', '$', '%', '&', '/', '(', ')', '=', '?', '¿'],
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '^', '*', '|'],
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'Ñ', '"', 'Ç'],
['', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', ';', ':', '_']
]
},
'de': {
'normal': [
['^', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'ß', '´'],
['TAB', 'q', 'w', 'e', 'r', 't', 'z', 'u', 'i', 'o', 'p', 'ü', '+', '#'],
['CAPS', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'ö', 'ä'],
['', '<', 'y', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '-']
],
'shift': [
['°', '!', '"', '§', '$', '%', '&', '/', '(', ')', '=', '?', '`'],
['TAB', 'Q', 'W', 'E', 'R', 'T', 'Z', 'U', 'I', 'O', 'P', 'Ü', '*', '\''],
['CAPS', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', 'Ö', 'Ä'],
['', '>', 'Y', 'X', 'C', 'V', 'B', 'N', 'M', ';', ':', '_']
]
}
}

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-30 13:20+0500\n" "POT-Creation-Date: 2025-09-23 22:23+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: de_DE\n" "Language: de_DE\n"
@@ -76,6 +76,10 @@ msgstr ""
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success" msgid "Success"
msgstr "" msgstr ""
@@ -120,10 +124,6 @@ msgstr ""
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "" msgstr ""
@@ -191,10 +191,6 @@ msgstr ""
msgid "Failed to delete custom data: {error}" msgid "Failed to delete custom data: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required" msgid "Game name and executable path are required"
msgstr "" msgstr ""
@@ -217,10 +213,6 @@ msgstr ""
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "" msgstr ""
@@ -256,43 +248,13 @@ msgstr ""
msgid "Select All" msgid "Select All"
msgstr "" msgstr ""
msgid "Open" #, python-brace-format
msgstr "" msgid "Launching {0}"
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr "" msgstr ""
msgid "Cancel" msgid "Cancel"
msgstr "" msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer" msgid "File Explorer"
msgstr "" msgstr ""
@@ -324,9 +286,6 @@ msgstr ""
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "" msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "" msgstr ""
@@ -345,78 +304,6 @@ msgstr ""
msgid "No cover selected" msgid "No cover selected"
msgstr "" msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Search:"
msgstr ""
msgid "Search settings..."
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "" msgstr ""
@@ -459,15 +346,15 @@ msgstr ""
msgid "Unknown Game" msgid "Unknown Game"
msgstr "" msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library" msgid "Library"
msgstr "" msgstr ""
msgid "Auto Install" msgid "Auto Install"
msgstr "" msgstr ""
msgid "Emulators"
msgstr ""
msgid "Wine Settings" msgid "Wine Settings"
msgstr "" msgstr ""
@@ -483,31 +370,6 @@ msgstr ""
msgid "Fullscreen" msgid "Fullscreen"
msgstr "" msgstr ""
msgid "Refresh Grid"
msgstr ""
msgid "Installation already in progress."
msgstr ""
msgid "Failed to start installation."
msgstr ""
#, python-brace-format
msgid "Processed {} installation..."
msgstr ""
msgid "Installation completed successfully."
msgstr ""
msgid "Installation failed."
msgstr ""
msgid "Installation error."
msgstr ""
msgid "Game library refreshed"
msgstr ""
msgid "Loading Steam games..." msgid "Loading Steam games..."
msgstr "" msgstr ""
@@ -520,122 +382,13 @@ msgstr ""
msgid "Find Games ..." msgid "Find Games ..."
msgstr "" msgstr ""
msgid "A refresh is already in progress..." msgid "Here you can configure automatic game installation..."
msgstr "" msgstr ""
msgid "Refreshing..." msgid "List of available emulators and their configuration..."
msgstr "" msgstr ""
msgid "Refreshing game library..." msgid "Various Wine parameters and versions..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgstr ""
msgid "Compatibility tool:"
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Launching tool..."
msgstr ""
msgid "Failed to start process."
msgstr ""
msgid "Confirm Clear"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr ""
msgid "Clearing prefix..."
msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr ""
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr ""
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr ""
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgstr "" msgstr ""
msgid "Main PortProton parameters..." msgid "Main PortProton parameters..."
@@ -671,9 +424,6 @@ msgstr ""
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "" msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL" msgid "Proxy URL"
msgstr "" msgstr ""
@@ -698,12 +448,6 @@ msgstr ""
msgid "Application Fullscreen Mode:" msgid "Application Fullscreen Mode:"
msgstr "" msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected" msgid "Auto Fullscreen on Gamepad connected"
msgstr "" msgstr ""
@@ -778,10 +522,6 @@ msgstr ""
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "" msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "LAST LAUNCH" msgid "LAST LAUNCH"
msgstr "" msgstr ""
@@ -840,262 +580,6 @@ msgstr ""
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "" msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Wine Version"
msgstr ""
msgid "Select the Wine or Proton version to use for this executable."
msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Newest"
msgstr ""
msgid "Stable"
msgstr ""
msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot" msgid "Reboot"
msgstr "" msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-30 13:20+0500\n" "POT-Creation-Date: 2025-09-23 22:23+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: es_ES\n" "Language: es_ES\n"
@@ -76,6 +76,10 @@ msgstr ""
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success" msgid "Success"
msgstr "" msgstr ""
@@ -120,10 +124,6 @@ msgstr ""
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "" msgstr ""
@@ -191,10 +191,6 @@ msgstr ""
msgid "Failed to delete custom data: {error}" msgid "Failed to delete custom data: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required" msgid "Game name and executable path are required"
msgstr "" msgstr ""
@@ -217,10 +213,6 @@ msgstr ""
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "" msgstr ""
@@ -256,43 +248,13 @@ msgstr ""
msgid "Select All" msgid "Select All"
msgstr "" msgstr ""
msgid "Open" #, python-brace-format
msgstr "" msgid "Launching {0}"
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr "" msgstr ""
msgid "Cancel" msgid "Cancel"
msgstr "" msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer" msgid "File Explorer"
msgstr "" msgstr ""
@@ -324,9 +286,6 @@ msgstr ""
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "" msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "" msgstr ""
@@ -345,78 +304,6 @@ msgstr ""
msgid "No cover selected" msgid "No cover selected"
msgstr "" msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Search:"
msgstr ""
msgid "Search settings..."
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "" msgstr ""
@@ -459,15 +346,15 @@ msgstr ""
msgid "Unknown Game" msgid "Unknown Game"
msgstr "" msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library" msgid "Library"
msgstr "" msgstr ""
msgid "Auto Install" msgid "Auto Install"
msgstr "" msgstr ""
msgid "Emulators"
msgstr ""
msgid "Wine Settings" msgid "Wine Settings"
msgstr "" msgstr ""
@@ -483,31 +370,6 @@ msgstr ""
msgid "Fullscreen" msgid "Fullscreen"
msgstr "" msgstr ""
msgid "Refresh Grid"
msgstr ""
msgid "Installation already in progress."
msgstr ""
msgid "Failed to start installation."
msgstr ""
#, python-brace-format
msgid "Processed {} installation..."
msgstr ""
msgid "Installation completed successfully."
msgstr ""
msgid "Installation failed."
msgstr ""
msgid "Installation error."
msgstr ""
msgid "Game library refreshed"
msgstr ""
msgid "Loading Steam games..." msgid "Loading Steam games..."
msgstr "" msgstr ""
@@ -520,122 +382,13 @@ msgstr ""
msgid "Find Games ..." msgid "Find Games ..."
msgstr "" msgstr ""
msgid "A refresh is already in progress..." msgid "Here you can configure automatic game installation..."
msgstr "" msgstr ""
msgid "Refreshing..." msgid "List of available emulators and their configuration..."
msgstr "" msgstr ""
msgid "Refreshing game library..." msgid "Various Wine parameters and versions..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgstr ""
msgid "Compatibility tool:"
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Launching tool..."
msgstr ""
msgid "Failed to start process."
msgstr ""
msgid "Confirm Clear"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr ""
msgid "Clearing prefix..."
msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr ""
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr ""
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr ""
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgstr "" msgstr ""
msgid "Main PortProton parameters..." msgid "Main PortProton parameters..."
@@ -671,9 +424,6 @@ msgstr ""
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "" msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL" msgid "Proxy URL"
msgstr "" msgstr ""
@@ -698,12 +448,6 @@ msgstr ""
msgid "Application Fullscreen Mode:" msgid "Application Fullscreen Mode:"
msgstr "" msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected" msgid "Auto Fullscreen on Gamepad connected"
msgstr "" msgstr ""
@@ -778,10 +522,6 @@ msgstr ""
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "" msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "LAST LAUNCH" msgid "LAST LAUNCH"
msgstr "" msgstr ""
@@ -840,262 +580,6 @@ msgstr ""
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "" msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Wine Version"
msgstr ""
msgid "Select the Wine or Proton version to use for this executable."
msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Newest"
msgstr ""
msgid "Stable"
msgstr ""
msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot" msgid "Reboot"
msgstr "" msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n" "Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-30 13:20+0500\n" "POT-Creation-Date: 2025-09-23 22:23+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n" "Language-Team: LANGUAGE <LL@li.org>\n"
@@ -74,6 +74,10 @@ msgstr ""
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success" msgid "Success"
msgstr "" msgstr ""
@@ -118,10 +122,6 @@ msgstr ""
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "" msgstr ""
@@ -189,10 +189,6 @@ msgstr ""
msgid "Failed to delete custom data: {error}" msgid "Failed to delete custom data: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr ""
msgid "Game name and executable path are required" msgid "Game name and executable path are required"
msgstr "" msgstr ""
@@ -215,10 +211,6 @@ msgstr ""
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "" msgstr ""
@@ -254,43 +246,13 @@ msgstr ""
msgid "Select All" msgid "Select All"
msgstr "" msgstr ""
msgid "Open" #, python-brace-format
msgstr "" msgid "Launching {0}"
msgid "Select Dir"
msgstr ""
msgid "Prev Dir"
msgstr "" msgstr ""
msgid "Cancel" msgid "Cancel"
msgstr "" msgstr ""
msgid "Toggle"
msgstr ""
msgid "Install"
msgstr ""
msgid "Force Install"
msgstr ""
msgid "Prev Tab"
msgstr ""
msgid "Next Tab"
msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
#, python-brace-format
msgid "Launching {0}"
msgstr ""
msgid "File Explorer" msgid "File Explorer"
msgstr "" msgstr ""
@@ -322,9 +284,6 @@ msgstr ""
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "" msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "" msgstr ""
@@ -343,78 +302,6 @@ msgstr ""
msgid "No cover selected" msgid "No cover selected"
msgstr "" msgstr ""
msgid "Prefix Manager"
msgstr ""
msgid "Set"
msgstr ""
msgid "Libraries"
msgstr ""
msgid "Information"
msgstr ""
msgid "Fonts"
msgstr ""
msgid "Settings"
msgstr ""
msgid "Winetricks not found. Please try again."
msgstr ""
msgid "Warning"
msgstr ""
msgid "No components selected."
msgstr ""
msgid "Installation failed. Check logs."
msgstr ""
msgid "Components installed successfully."
msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Search:"
msgstr ""
msgid "Search settings..."
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "" msgstr ""
@@ -457,15 +344,15 @@ msgstr ""
msgid "Unknown Game" msgid "Unknown Game"
msgstr "" msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library" msgid "Library"
msgstr "" msgstr ""
msgid "Auto Install" msgid "Auto Install"
msgstr "" msgstr ""
msgid "Emulators"
msgstr ""
msgid "Wine Settings" msgid "Wine Settings"
msgstr "" msgstr ""
@@ -481,31 +368,6 @@ msgstr ""
msgid "Fullscreen" msgid "Fullscreen"
msgstr "" msgstr ""
msgid "Refresh Grid"
msgstr ""
msgid "Installation already in progress."
msgstr ""
msgid "Failed to start installation."
msgstr ""
#, python-brace-format
msgid "Processed {} installation..."
msgstr ""
msgid "Installation completed successfully."
msgstr ""
msgid "Installation failed."
msgstr ""
msgid "Installation error."
msgstr ""
msgid "Game library refreshed"
msgstr ""
msgid "Loading Steam games..." msgid "Loading Steam games..."
msgstr "" msgstr ""
@@ -518,122 +380,13 @@ msgstr ""
msgid "Find Games ..." msgid "Find Games ..."
msgstr "" msgstr ""
msgid "A refresh is already in progress..." msgid "Here you can configure automatic game installation..."
msgstr "" msgstr ""
msgid "Refreshing..." msgid "List of available emulators and their configuration..."
msgstr "" msgstr ""
msgid "Refreshing game library..." msgid "Various Wine parameters and versions..."
msgstr ""
#, python-brace-format
msgid "Added '{name}'"
msgstr ""
msgid "Compatibility tool:"
msgstr ""
msgid "Prefix:"
msgstr ""
msgid "Wine Configuration"
msgstr ""
msgid "Registry Editor"
msgstr ""
msgid "Command Prompt"
msgstr ""
msgid "Uninstaller"
msgstr ""
msgid "Create Prefix Backup"
msgstr ""
msgid "Load Prefix Backup"
msgstr ""
msgid "Delete Compatibility Tool"
msgstr ""
msgid "Delete Prefix"
msgstr ""
msgid "Clear Prefix"
msgstr ""
msgid "Launching tool..."
msgstr ""
msgid "Failed to start process."
msgstr ""
msgid "Confirm Clear"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr ""
msgid "Clearing prefix..."
msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr ""
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr ""
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr ""
msgid "Failed to start backup process."
msgstr ""
msgid "Failed to start restore process."
msgstr ""
msgid "Prefix backup completed."
msgstr ""
msgid "Prefix backup failed."
msgstr ""
msgid "Prefix restore completed."
msgstr ""
msgid "Prefix restore failed."
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr ""
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr ""
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr ""
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr ""
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgstr "" msgstr ""
msgid "Main PortProton parameters..." msgid "Main PortProton parameters..."
@@ -669,9 +422,6 @@ msgstr ""
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "" msgstr ""
msgid "Gamepad Type:"
msgstr ""
msgid "Proxy URL" msgid "Proxy URL"
msgstr "" msgstr ""
@@ -696,12 +446,6 @@ msgstr ""
msgid "Application Fullscreen Mode:" msgid "Application Fullscreen Mode:"
msgstr "" msgstr ""
msgid "Minimize to tray on close"
msgstr ""
msgid "Application Close Mode:"
msgstr ""
msgid "Auto Fullscreen on Gamepad connected" msgid "Auto Fullscreen on Gamepad connected"
msgstr "" msgstr ""
@@ -776,10 +520,6 @@ msgstr ""
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "" msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "LAST LAUNCH" msgid "LAST LAUNCH"
msgstr "" msgstr ""
@@ -838,262 +578,6 @@ msgstr ""
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "" msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Wine Version"
msgstr ""
msgid "Select the Wine or Proton version to use for this executable."
msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Newest"
msgstr ""
msgid "Stable"
msgstr ""
msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot" msgid "Reboot"
msgstr "" msgstr ""

View File

@@ -9,17 +9,18 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-11-30 13:20+0500\n" "POT-Creation-Date: 2025-09-23 22:23+0500\n"
"PO-Revision-Date: 2025-11-30 13:18+0500\n" "PO-Revision-Date: 2025-09-23 22:23+0500\n"
"Last-Translator: \n" "Last-Translator: \n"
"Language: ru_RU\n"
"Language-Team: ru_RU <LL@li.org>\n" "Language-Team: ru_RU <LL@li.org>\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "Language: ru_RU\n"
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 "
"&& (n%100<10 || n%100>=20) ? 1 : 2);\n"
"Generated-By: Babel 2.17.0\n" "Generated-By: Babel 2.17.0\n"
"X-Generator: Poedit 3.6\n"
msgid "Error" msgid "Error"
msgstr "Ошибка" msgstr "Ошибка"
@@ -77,16 +78,20 @@ msgstr "Остановлен(а) '{game_name}'"
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "Legendary не найден по пути {path}" msgstr "Legendary не найден по пути {path}"
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr "start.sh не найден по адресу {path}"
msgid "Success" msgid "Success"
msgstr "Успешно" msgstr "Успешно"
#, python-brace-format #, python-brace-format
msgid "" msgid ""
"'{game_name}' was added to Steam. Please restart Steam for changes to " "'{game_name}' was added to Steam. Please restart Steam for changes to take "
"take effect." "effect."
msgstr "" msgstr ""
"'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите " "'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите Steam, "
"Steam, чтобы изменения вступили в силу." "чтобы изменения вступили в силу."
#, python-brace-format #, python-brace-format
msgid "Executable not found for game: {game_name}" msgid "Executable not found for game: {game_name}"
@@ -123,10 +128,6 @@ msgstr "'{game_name}' был(а) добавлен(а) в избранное"
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "'{game_name}' был(а) удалён(а) из избранного" msgstr "'{game_name}' был(а) удалён(а) из избранного"
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr "start.sh не найден по адресу {path}"
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "Запустить игру \"{name}\" с помощью PortProton" msgstr "Запустить игру \"{name}\" с помощью PortProton"
@@ -178,11 +179,11 @@ msgstr "Подтвердите удаление"
#, python-brace-format #, python-brace-format
msgid "" msgid ""
"Are you sure you want to delete '{game_name}'? This will remove the " "Are you sure you want to delete '{game_name}'? This will remove the .desktop "
".desktop file and custom data." "file and custom data."
msgstr "" msgstr ""
"Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению " "Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению файла ."
"файла .desktop и пользовательских данных." "desktop и пользовательских данных."
#, python-brace-format #, python-brace-format
msgid "Failed to delete .desktop file: {error}" msgid "Failed to delete .desktop file: {error}"
@@ -196,10 +197,6 @@ msgstr "'{game_name}' был(а) успешно удалён(а)"
msgid "Failed to delete custom data: {error}" msgid "Failed to delete custom data: {error}"
msgstr "Не удалось удалить пользовательские данные: {error}" msgstr "Не удалось удалить пользовательские данные: {error}"
#, python-brace-format
msgid "Added '{game_name}' successfully"
msgstr "'{game_name}' успешно добавлен(а)"
msgid "Game name and executable path are required" msgid "Game name and executable path are required"
msgstr "Требуются название игры и путь к исполняемому файлу" msgstr "Требуются название игры и путь к исполняемому файлу"
@@ -222,21 +219,17 @@ msgstr "Не удалось сохранить файл .desktop: {error}"
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "Не удалось скопировать обложку: {error}" msgstr "Не удалось скопировать обложку: {error}"
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr "Неподдерживаемый формат изображения: {extension}"
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Не удалось добавить '{game_name}' в Steam: {error}" msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
#, python-brace-format #, python-brace-format
msgid "" msgid ""
"'{game_name}' was removed from Steam. Please restart Steam for changes to" "'{game_name}' was removed from Steam. Please restart Steam for changes to take "
" take effect." "effect."
msgstr "" msgstr ""
"'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam," "'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam, чтобы "
" чтобы изменения вступили в силу." "изменения вступили в силу."
#, python-brace-format #, python-brace-format
msgid "Failed to remove game '{game_name}' from Steam: {error}" msgid "Failed to remove game '{game_name}' from Steam: {error}"
@@ -263,43 +256,13 @@ msgstr "Удалить"
msgid "Select All" msgid "Select All"
msgstr "Выбрать всё" msgstr "Выбрать всё"
msgid "Open"
msgstr "Открыть"
msgid "Select Dir"
msgstr "Выбрать папку"
msgid "Prev Dir"
msgstr "Предыдущий каталог"
msgid "Cancel"
msgstr "Отмена"
msgid "Toggle"
msgstr "Переключить"
msgid "Install"
msgstr "Установить"
msgid "Force Install"
msgstr "Принудительно установить"
msgid "Prev Tab"
msgstr "Предыдущая вкладка"
msgid "Next Tab"
msgstr "Следующая вкладка"
msgid "Save"
msgstr "Сохранить"
msgid "Search"
msgstr "Поиск"
#, python-brace-format #, python-brace-format
msgid "Launching {0}" msgid "Launching {0}"
msgstr "Идёт запуск {0}" msgstr "Идёт запуск {0}"
msgid "Cancel"
msgstr "Отмена"
msgid "File Explorer" msgid "File Explorer"
msgstr "Проводник" msgstr "Проводник"
@@ -311,7 +274,7 @@ msgstr "Путь: "
#, python-format #, python-format
msgid "Access denied: %s" msgid "Access denied: %s"
msgstr "Доступ запрещён: %s" msgstr "Доступ запрещен: %s"
msgid "Edit Game" msgid "Edit Game"
msgstr "Редактировать игру" msgstr "Редактировать игру"
@@ -331,9 +294,6 @@ msgstr "Обзор..."
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "Обложка:" msgstr "Обложка:"
msgid "Enter local path or URL for cover image"
msgstr "Введите локальный путь или URL обложки"
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "Предпросмотр обложки:" msgstr "Предпросмотр обложки:"
@@ -352,78 +312,6 @@ msgstr "Скачивание обложки..."
msgid "No cover selected" msgid "No cover selected"
msgstr "Обложка не выбрана" msgstr "Обложка не выбрана"
msgid "Prefix Manager"
msgstr "Менеджер префиксов"
msgid "Set"
msgstr "Выбор"
msgid "Libraries"
msgstr "Библиотеки"
msgid "Information"
msgstr "Описание"
msgid "Fonts"
msgstr "Шрифты"
msgid "Settings"
msgstr "Настройки"
msgid "Winetricks not found. Please try again."
msgstr "Winetricks не найден. Повторите попытку."
msgid "Warning"
msgstr "Предупреждение"
msgid "No components selected."
msgstr "Не выбрано ни одного компонента."
msgid "Installation failed. Check logs."
msgstr "Установка не удалась. Проверьте журналы."
msgid "Components installed successfully."
msgstr "Компоненты успешно установлены."
msgid "Exe Settings"
msgstr "Настройки EXE"
msgid "Search:"
msgstr "Поиск:"
msgid "Search settings..."
msgstr "Поиск настроек..."
msgid "Main"
msgstr "Основные"
msgid "Advanced"
msgstr "Расширенные"
msgid "Setting"
msgstr "Параметр"
msgid "Value"
msgstr "Значение"
msgid "Description"
msgstr "Описание"
msgid "disabled"
msgstr "отключено"
msgid "Info"
msgstr "Информация"
msgid "No changes to apply."
msgstr "Изменений для применения нет."
msgid "Failed to apply changes. Check logs."
msgstr "Не удалось применить изменения. Проверьте логи."
msgid "Settings updated successfully."
msgstr "Настройки успешно обновлены."
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "Загрузка игр из Epic Games Store..." msgstr "Загрузка игр из Epic Games Store..."
@@ -466,15 +354,15 @@ msgstr "В ожидании"
msgid "Unknown Game" msgid "Unknown Game"
msgstr "Неизвестная игра" msgstr "Неизвестная игра"
msgid "Starting PortProton..."
msgstr "Инициализация PortProton"
msgid "Library" msgid "Library"
msgstr "Библиотека" msgstr "Библиотека"
msgid "Auto Install" msgid "Auto Install"
msgstr "Автоустановка" msgstr "Автоустановка"
msgid "Emulators"
msgstr "Эмуляторы"
msgid "Wine Settings" msgid "Wine Settings"
msgstr "Настройки wine" msgstr "Настройки wine"
@@ -490,31 +378,6 @@ msgstr "Назад"
msgid "Fullscreen" msgid "Fullscreen"
msgstr "Полный экран" msgstr "Полный экран"
msgid "Refresh Grid"
msgstr "Обновить"
msgid "Installation already in progress."
msgstr "Установка уже выполняется."
msgid "Failed to start installation."
msgstr "Не удалось запустить установку."
#, python-brace-format
msgid "Processed {} installation..."
msgstr "В процессе установки {}..."
msgid "Installation completed successfully."
msgstr "Установка завершена успешно."
msgid "Installation failed."
msgstr "Установка не удалась."
msgid "Installation error."
msgstr "Ошибка установки."
msgid "Game library refreshed"
msgstr "Игровая библиотека обновлена"
msgid "Loading Steam games..." msgid "Loading Steam games..."
msgstr "Загрузка игр из Steam..." msgstr "Загрузка игр из Steam..."
@@ -527,123 +390,14 @@ msgstr "Игровая библиотека"
msgid "Find Games ..." msgid "Find Games ..."
msgstr "Найти игры..." msgstr "Найти игры..."
msgid "A refresh is already in progress..." msgid "Here you can configure automatic game installation..."
msgstr "Обновление уже выполняется..." msgstr "Здесь можно настроить автоматическую установку игр..."
msgid "Refreshing..." msgid "List of available emulators and their configuration..."
msgstr "Обновление..." msgstr "Список доступных эмуляторов и их настройка..."
msgid "Refreshing game library..." msgid "Various Wine parameters and versions..."
msgstr "Обновление игровой библиотеки..." msgstr "Различные параметры и версии wine..."
#, python-brace-format
msgid "Added '{name}'"
msgstr "'{name}' добавлен(а)"
msgid "Compatibility tool:"
msgstr "Инструмент совместимости:"
msgid "Prefix:"
msgstr "Префикс:"
msgid "Wine Configuration"
msgstr "Конфигурация Wine"
msgid "Registry Editor"
msgstr "Редактор реестра"
msgid "Command Prompt"
msgstr "Командная строка"
msgid "Uninstaller"
msgstr "Удаление программ"
msgid "Create Prefix Backup"
msgstr "Создать резервную копию префикса"
msgid "Load Prefix Backup"
msgstr "Загрузить резервную копию префикса"
msgid "Delete Compatibility Tool"
msgstr "Удалить Инструмент совместимости"
msgid "Delete Prefix"
msgstr "Удалить Префикс"
msgid "Clear Prefix"
msgstr "Очистить Префикс"
msgid "Launching tool..."
msgstr "Запуск инструмента..."
msgid "Failed to start process."
msgstr "Не удалось запустить процесс."
msgid "Confirm Clear"
msgstr "Подтвердите очистку"
#, python-brace-format
msgid "Are you sure you want to clear prefix '{}'?"
msgstr "Вы уверены, что хотите очистить префикс «{}»?"
msgid "Clearing prefix..."
msgstr "Очистка префикса..."
msgid "Failed to start prefix clear process."
msgstr "Не удалось запустить процесс очистки префикса."
msgid "Prefix cleared successfully."
msgstr "Префикс удален успешно."
#, python-brace-format
msgid "Prefix clear failed with exit code {}."
msgstr "Очистка префикса завершилась с кодом завершения {}."
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr "Не удалось выполнить команду очистки префикса: {}"
msgid "Failed to start backup process."
msgstr "Не удалось запустить процесс резервного копирования."
msgid "Failed to start restore process."
msgstr "Не удалось запустить процесс восстановления."
msgid "Prefix backup completed."
msgstr "Резервное копирование префикса завершено."
msgid "Prefix backup failed."
msgstr "Сбой резервного копирования префикса."
msgid "Prefix restore completed."
msgstr "Восстановление префикса завершено."
msgid "Prefix restore failed."
msgstr "Восстановление префикса не удалось."
#, python-brace-format
msgid "Are you sure you want to delete prefix '{}'?"
msgstr "Вы уверены, что хотите удалить префикс «{}»?"
#, python-brace-format
msgid "Prefix '{}' deleted."
msgstr "Префикс «{}» удален."
#, python-brace-format
msgid "Failed to delete prefix: {}"
msgstr "Не удалось удалить префикс: {}"
#, python-brace-format
msgid "Are you sure you want to delete compatibility tool '{}'?"
msgstr "Вы уверены, что хотите удалить инструмент совместимости «{}»?"
#, python-brace-format
msgid "Compatibility tool '{}' deleted."
msgstr "Инструмент совместимости «{}» удален."
#, python-brace-format
msgid "Failed to delete compatibility tool: {}"
msgstr "Не удалось удалить инструмент совместимости: {}"
msgid "Main PortProton parameters..." msgid "Main PortProton parameters..."
msgstr "Основные параметры PortProton..." msgstr "Основные параметры PortProton..."
@@ -678,9 +432,6 @@ msgstr "все"
msgid "Games Display Filter:" msgid "Games Display Filter:"
msgstr "Фильтр игр:" msgstr "Фильтр игр:"
msgid "Gamepad Type:"
msgstr "Тип геймпада:"
msgid "Proxy URL" msgid "Proxy URL"
msgstr "Адрес прокси" msgstr "Адрес прокси"
@@ -705,12 +456,6 @@ msgstr "Запуск приложения в полноэкранном режи
msgid "Application Fullscreen Mode:" msgid "Application Fullscreen Mode:"
msgstr "Режим полноэкранного отображения приложения:" msgstr "Режим полноэкранного отображения приложения:"
msgid "Minimize to tray on close"
msgstr "Сворачивать в трей при закрытии"
msgid "Application Close Mode:"
msgstr "Режим закрытия приложения:"
msgid "Auto Fullscreen on Gamepad connected" msgid "Auto Fullscreen on Gamepad connected"
msgstr "Режим полноэкранного отображения приложения при подключении геймпада" msgstr "Режим полноэкранного отображения приложения при подключении геймпада"
@@ -737,8 +482,7 @@ msgstr "Подтвердите удаление"
msgid "Are you sure you want to reset all settings? This action cannot be undone." msgid "Are you sure you want to reset all settings? This action cannot be undone."
msgstr "" msgstr ""
"Вы уверены, что хотите сбросить все настройки? Это действие нельзя " "Вы уверены, что хотите сбросить все настройки? Это действие нельзя отменить."
"отменить."
msgid "Settings reset. Restarting..." msgid "Settings reset. Restarting..."
msgstr "Настройки сброшены. Перезапуск..." msgstr "Настройки сброшены. Перезапуск..."
@@ -787,10 +531,6 @@ msgstr "Тема '{0}' применена успешно"
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "Ошибка при применение темы '{0}'" msgstr "Ошибка при применение темы '{0}'"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Исполняемый файл не найден: {0}"
msgid "LAST LAUNCH" msgid "LAST LAUNCH"
msgstr "Последний запуск" msgstr "Последний запуск"
@@ -849,329 +589,6 @@ msgstr "Неправильный формат команды (flatpak)"
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "Файл не найден: {0}" msgstr "Файл не найден: {0}"
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
"Использование мониторинга FPS и нагрузки системы (включается и "
"выключается комбинацией клавиш - правая Shift + F12)"
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr "Принудительное использование системных настроек MANGOHUD (GOverlay и т.д.)"
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
"Включить vkBasalt по умолчанию для улучшения графики в играх на Vulkan. "
"(Горячая клавиша HOME отключает vkbasalt)"
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr "Принудительное использование системных настроек VKBASALT (GOverlay и т.д.)"
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
"Включить dgVoodoo2. Принудительное использование всех библиотек dgVoodoo2"
" (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) на всех 3D API."
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
"Super + F: Переключить полноэкранный режим\n"
"Super + N: Переключить фильтрацию ближайшего соседа\n"
"Super + U: Переключить апскейлинг FSR\n"
"Super + Y: Переключить апскейлинг NIS\n"
"Super + I: Увеличить резкость FSR на 1\n"
"Super + O: Уменьшить резкость FSR на 1\n"
"Super + S: Сделать скриншот (сейчас сохраняется в "
"/tmp/gamescope_DATE.png)\n"
"Super + G: Переключить захват клавиатуры\n"
"Super + C: Обновить буфер обмена"
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr "Включить примитивы синхронизации в процессе на основе eventfd."
msgid "Enable futex-based in-process synchronization primitives."
msgstr "Включить примитивы синхронизации в процессе на основе futex."
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr "Включить синхронизацию в процессе через драйвер ntsync в Linux."
msgid "Enable vkd3d support - Ray Tracing"
msgstr "Включить поддержку vkd3d — трассировка лучей"
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr "Включить DLSS на поддерживаемых видеокартах NVIDIA"
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr "Включить OptiScaler (замена апскейлера / генератора кадров)"
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr "Включить генерацию кадров Lossless Scaling (экспериментально)"
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr "Апскейлинг FSR в полноэкранном режиме с ProtonGE ниже родного разрешения"
msgid "Disguise all NVIDIA GPU features"
msgstr "Маскировать все функции GPU NVIDIA"
msgid "Run the application in WINE virtual desktop"
msgstr "Запускать приложение в виртуальном рабочем столе WINE"
msgid "Run the application in a terminal"
msgstr "Запускать приложение в терминале"
msgid "Use system GameMode for performance optimization"
msgstr "Использовать системный GameMode для оптимизации производительности"
msgid "Enable forced use of third-party DirectX libraries"
msgstr "Включить принудительное использование сторонних библиотек DirectX"
msgid "Fix pink-tinted video playback in some games"
msgstr "Исправить розовый оттенок видео в некоторых играх"
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr "Уменьшить задержку PulseAudio для исправления прерывистого звука"
msgid "Force US keyboard layout"
msgstr "Принудительно использовать раскладку клавиатуры US"
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr "Использовать GStreamer для внутриигровых клипов (поддержка WMF)"
msgid "Use WINE shader caching"
msgstr "Использовать кэширование шейдеров WINE"
msgid "Force use of built-in DXGI library"
msgstr "Принудительно использовать встроенную библиотеку DXGI"
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr "Включить среды выполнения Easy Anti-Cheat и BattlEye"
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr "Использовать системные слои Vulkan (MangoHud, vkBasalt, OBS и т.д.)"
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr "Включить захват OBS Studio через obs-vkcapture"
msgid "Disable desktop compositing for performance"
msgstr "Отключить композицию рабочего стола для производительности"
msgid "Use container launch mode (recommended default)"
msgstr "Использовать режим запуска в контейнере (рекомендуемый по умолчанию)"
msgid "Force DirectInput protocol instead of XInput"
msgstr "Принудительно использовать протокол DirectInput вместо XInput"
msgid "Enable experimental native Wayland support"
msgstr "Включить экспериментальную нативную поддержку Wayland"
msgid "Enable HDR settings under native Wayland"
msgstr "Включить настройки HDR под нативным Wayland"
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr "Использовать Gallium Zink (OpenGL через Vulkan)"
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr "Использовать Gallium Nine (нативный DirectX 9 для Mesa)"
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr "Использовать бэкенд Vulkan WineD3D (Damavand)"
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr "Использовать встроенные dxvk/vkd3d из Wine/Proton"
msgid "Use async dxvk-sarek (experimental)"
msgstr "Использовать асинхронный dxvk-sarek (экспериментально)"
msgid "Wine Version"
msgstr "Версия Wine"
msgid "Select the Wine or Proton version to use for this executable."
msgstr "Выбор версии Wine или Proton для использования с этим исполняемым файлом."
msgid "Prefix Name"
msgstr "Имя префикса"
msgid "Specify the Wine prefix to run this game with"
msgstr "Укажите префикс Wine для запуска этой игры"
msgid "Newest"
msgstr "Новейший"
msgid "Stable"
msgstr "Стабильный"
msgid "Vulkan Backend"
msgstr "Vulkan рендеринг"
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
"Выберите бэкэнд DirectX → Vulkan/OpenGL:\n"
"\n"
"• Новейший — последние версии DXVK + VKD3D (наилучшая "
"совместимость/производительность, требует современных драйверов: AMD Mesa"
" 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Стабильный — более старая, хорошо протестированная версия DXVK + VKD3D "
"(работает с любыми драйверами Vulkan 1.3+)\n"
"• Sarek — экспериментальная версия DXVK-Sarek + VKD3D-Sarek (поддерживает"
" более старые драйверы, Vulkan 1.1+)\n"
"• WINED3D — резервный вариант OpenGL (наименьшая производительность, "
"используйте только в случае сбоя других вариантов)"
msgid "Windows version"
msgstr "Версия Windows"
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
"Изменение версии эмуляции WINDOWS может потребоваться для запуска старых "
"игр. Версии WINDOWS ниже 10 не поддерживают новые игры с DirectX 12"
msgid "DLL Overrides"
msgstr "Переопределения DLL"
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
"Принудительное использование/отключение библиотеки только для данного "
"приложения.\n"
"\n"
"Краткая инструкция:\n"
"* библиотеки пишутся БЕЗ расширения .dll\n"
"* библиотеки разделяются точкой с запятой - ;\n"
"* library=n — использовать библиотеку WINDOWS (стороннюю)\n"
"* library=b — использовать библиотеку WINE (встроенную)\n"
"* library=n,b — использовать библиотеку WINDOWS, затем WINE\n"
"* library=b,n — использовать библиотеку WINE, затем WINDOWS\n"
"* library= — отключить использование этой библиотеки\n"
"\n"
"Пример: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgid "Launch Arguments"
msgstr "Аргументы запуска"
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
"Добавление аргумента после файла .exe, как вы бы добавили аргумент в "
"ярлыке на системе WINDOWS.\n"
"\n"
"Пример: -dx11 -skipintro 1"
msgid "CPU Cores Limit"
msgstr "Ограничение ядер CPU"
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
"Ограничение количества ядер CPU полезно для игр на Unity (рекомендуется "
"установить значение равным 8)"
msgid "OpenGL Version"
msgstr "Версия OpenGL"
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
"Вы можете выбрать требуемую версию OpenGL, некоторые игры требуют "
"принудительного профиля совместимости (COMP)."
msgid "VKD3D Feature Level"
msgstr "Уровень возможностей VKD3D"
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
"Вы можете установить принудительный уровень возможностей VKD3D для игр на"
" DirectX12"
msgid "Locale"
msgstr "Локаль"
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
"Принудительно установить определённую локаль для приложения. Исправляет "
"проблемы с кодировкой в устаревшем ПО"
msgid "Window Mode"
msgstr "Режим окна"
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
"Режим окна (для Vulkan и OpenGL):\n"
"fifo — Первый вошёл, первый вышел. Ограничивает частоту кадров + без "
"разрывов. (VSync)\n"
"immediate — Неограниченная частота кадров + разрывы.\n"
"mailbox — Трёхбуферная. Неограниченная частота кадров + без разрывов.\n"
"relaxed — То же, что fifo, но позволяет разрывы при частоте ниже частоты "
"обновления монитора."
msgid "AMD Vulkan Driver"
msgstr "Драйвер Vulkan AMD"
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
"Выберите нужную реализацию Vulkan AMD. Выбор, какая реализация Vulkan "
"будет использоваться для запуска игры"
msgid "NUMA Node"
msgstr "Узел NUMA"
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
"Узел NUMA для аффинности CPU. В многоядерных системах CPU разделены на "
"узлы NUMA, каждый со своей локальной памятью и ядрами. Привязка игры к "
"одному узлу уменьшает задержку доступа к памяти и ограничивает "
"дорогостоящие переключения между ядрами."
msgid "Reboot" msgid "Reboot"
msgstr "Перезагрузить" msgstr "Перезагрузить"
@@ -1237,4 +654,3 @@ msgstr "Нет избранных"
msgid "No recent games" msgid "No recent games"
msgstr "Нет недавних игр" msgstr "Нет недавних игр"

File diff suppressed because it is too large Load Diff

View File

@@ -4,18 +4,12 @@ import orjson
import requests import requests
import urllib.parse import urllib.parse
import time import time
import glob
import re
import hashlib
from collections.abc import Callable from collections.abc import Callable
from PySide6.QtCore import QThread, Signal
from portprotonqt.downloader import Downloader from portprotonqt.downloader import Downloader
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
from portprotonqt.config_utils import get_portproton_location
logger = get_logger(__name__) logger = get_logger(__name__)
CACHE_DURATION = 30 * 24 * 60 * 60 # 30 days in seconds CACHE_DURATION = 30 * 24 * 60 * 60 # 30 days in seconds
AUTOINSTALL_CACHE_DURATION = 3600 # 1 hour for autoinstall cache
def normalize_name(s): def normalize_name(s):
""" """
@@ -58,11 +52,7 @@ class PortProtonAPI:
self.xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share")) self.xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share"))
self.custom_data_dir = os.path.join(self.xdg_data_home, "PortProtonQt", "custom_data") self.custom_data_dir = os.path.join(self.xdg_data_home, "PortProtonQt", "custom_data")
os.makedirs(self.custom_data_dir, exist_ok=True) os.makedirs(self.custom_data_dir, exist_ok=True)
self.portproton_location = get_portproton_location()
self.repo_root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
self.builtin_custom_folder = os.path.join(self.repo_root, "custom_data")
self._topics_data = None self._topics_data = None
self._autoinstall_cache = None # New: In-memory cache
def _get_game_dir(self, exe_name: str) -> str: def _get_game_dir(self, exe_name: str) -> str:
game_dir = os.path.join(self.custom_data_dir, exe_name) game_dir = os.path.join(self.custom_data_dir, exe_name)
@@ -78,6 +68,40 @@ class PortProtonAPI:
logger.debug(f"Failed to check file at {url}: {e}") logger.debug(f"Failed to check file at {url}: {e}")
return False return False
def download_game_assets(self, exe_name: str, timeout: int = 5) -> dict[str, str | None]:
game_dir = self._get_game_dir(exe_name)
results: dict[str, str | None] = {"cover": None, "metadata": None}
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
cover_url_base = f"{self.base_url}/{exe_name}/cover"
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
for ext in cover_extensions:
cover_url = f"{cover_url_base}{ext}"
if self._check_file_exists(cover_url, timeout):
local_cover_path = os.path.join(game_dir, f"cover{ext}")
result = self.downloader.download(cover_url, local_cover_path, timeout=timeout)
if result:
results["cover"] = result
logger.info(f"Downloaded cover for {exe_name} to {result}")
break
else:
logger.error(f"Failed to download cover for {exe_name} from {cover_url}")
else:
logger.debug(f"No cover found for {exe_name} with extension {ext}")
if self._check_file_exists(metadata_url, timeout):
local_metadata_path = os.path.join(game_dir, "metadata.txt")
result = self.downloader.download(metadata_url, local_metadata_path, timeout=timeout)
if result:
results["metadata"] = result
logger.info(f"Downloaded metadata for {exe_name} to {result}")
else:
logger.error(f"Failed to download metadata for {exe_name} from {metadata_url}")
else:
logger.debug(f"No metadata found for {exe_name}")
return results
def download_game_assets_async(self, exe_name: str, timeout: int = 5, callback: Callable[[dict[str, str | None]], None] | None = None) -> None: def download_game_assets_async(self, exe_name: str, timeout: int = 5, callback: Callable[[dict[str, str | None]], None] | None = None) -> None:
game_dir = self._get_game_dir(exe_name) game_dir = self._get_game_dir(exe_name)
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"] cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
@@ -139,247 +163,6 @@ class PortProtonAPI:
if callback: if callback:
callback(results) callback(results)
def download_autoinstall_cover_async(self, exe_name: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None) -> None:
"""Download only autoinstall cover image (PNG only, no metadata)."""
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
user_game_folder = os.path.join(autoinstall_root, exe_name)
if not os.path.isdir(user_game_folder):
try:
os.mkdir(user_game_folder)
except FileExistsError:
pass
cover_url = f"{self.base_url}/{exe_name}/cover.png"
local_cover_path = os.path.join(user_game_folder, "cover.png")
def on_cover_downloaded(local_path: str | None):
if local_path:
logger.info(f"Async autoinstall cover downloaded for {exe_name}: {local_path}")
else:
logger.debug(f"No autoinstall cover downloaded for {exe_name}")
if callback:
callback(local_path)
if self._check_file_exists(cover_url, timeout):
self.downloader.download_async(
cover_url,
local_cover_path,
timeout=timeout,
callback=on_cover_downloaded
)
else:
logger.debug(f"No autoinstall cover found for {exe_name}")
if callback:
callback(None)
def parse_autoinstall_script(self, file_path: str) -> tuple[str | None, str | None]:
"""Extract display_name from # name comment and exe_name from autoinstall bash script."""
try:
with open(file_path, encoding='utf-8') as f:
content = f.read()
# Skip emulators
if re.search(r'#\s*type\s*:\s*emulators', content, re.IGNORECASE):
return None, None
display_name = None
exe_name = None
# Extract display_name from "# name:" comment
name_match = re.search(r'#\s*name\s*:\s*(.+)', content, re.IGNORECASE)
if name_match:
display_name = name_match.group(1).strip()
# --- pw_create_unique_exe ---
pw_match = re.search(r'pw_create_unique_exe(?:\s+["\']([^"\']+)["\'])?', content)
if pw_match:
arg = pw_match.group(1)
if arg:
exe_name = arg.strip()
if not exe_name.lower().endswith(".exe"):
exe_name += ".exe"
else:
export_match = re.search(
r'export\s+PORTWINE_CREATE_SHORTCUT_NAME\s*=\s*["\']([^"\']+)["\']',
content, re.IGNORECASE)
if export_match:
exe_name = f"{export_match.group(1).strip()}.exe"
else:
portwine_match = None
for line in content.splitlines():
stripped = line.strip()
if stripped.startswith("#"):
continue
if "portwine_exe" in stripped and "=" in stripped:
portwine_match = stripped
break
if portwine_match:
exe_expr = portwine_match.split("=", 1)[1].strip().strip("'\" ")
exe_candidates = re.findall(r'[-\w\s/\\\.]+\.exe', exe_expr)
if exe_candidates:
exe_name = os.path.basename(exe_candidates[-1].strip())
# Fallback
if not display_name and exe_name:
display_name = exe_name
return display_name, exe_name
except Exception as e:
logger.error(f"Failed to parse {file_path}: {e}")
return None, None
def _compute_scripts_signature(self, auto_dir: str) -> str:
"""Compute a hash-based signature of the autoinstall scripts to detect changes."""
if not os.path.exists(auto_dir):
return ""
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
# Simple hash: concatenate sorted filenames and hash
filenames_str = "".join(sorted([os.path.basename(s) for s in scripts]))
return hashlib.md5(filenames_str.encode()).hexdigest()
def _load_autoinstall_cache(self):
"""Load cached autoinstall games if fresh and scripts unchanged."""
if self._autoinstall_cache is not None:
return self._autoinstall_cache
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
if os.path.exists(cache_file):
try:
mod_time = os.path.getmtime(cache_file)
if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION:
# Add timeout protection for file operations
start_time = time.time()
with open(cache_file, "rb") as f:
data = orjson.loads(f.read())
# Check signature
cached_signature = data.get("scripts_signature", "")
current_signature = self._compute_scripts_signature(
os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
)
# Check for timeout during signature computation
if time.time() - start_time > 3: # 3 second timeout
logger.warning("Cache loading took too long, skipping cache")
return None
if cached_signature != current_signature:
logger.info("Scripts signature mismatch; invalidating cache")
return None
self._autoinstall_cache = data["games"]
logger.info(f"Loaded {len(self._autoinstall_cache)} cached autoinstall games")
return self._autoinstall_cache
except Exception as e:
logger.error(f"Failed to load autoinstall cache: {e}")
return None
def _save_autoinstall_cache(self, games):
"""Save parsed autoinstall games to cache with scripts signature."""
try:
cache_dir = get_cache_dir()
cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
scripts_signature = self._compute_scripts_signature(auto_dir)
data = {"games": games, "scripts_signature": scripts_signature, "timestamp": time.time()}
with open(cache_file, "wb") as f:
f.write(orjson.dumps(data))
logger.debug(f"Saved {len(games)} autoinstall games to cache with signature {scripts_signature}")
except Exception as e:
logger.error(f"Failed to save autoinstall cache: {e}")
def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None:
"""Start loading auto-install games in a background thread. Returns the thread for management."""
class AutoinstallWorker(QThread):
finished = Signal(list)
api: "PortProtonAPI"
portproton_location: str | None
def run(self):
import time
# Check cache in this background thread, not in main thread
start_time = time.time()
cached_games = self.api._load_autoinstall_cache()
# If cache loading took too long (>2 seconds), skip cache and load directly
if time.time() - start_time > 2:
logger.warning("Cache loading took too long, proceeding without cache")
cached_games = None
if cached_games is not None:
self.finished.emit(cached_games)
return
# No cache: Load games from scratch
games = []
auto_dir = os.path.join(
self.portproton_location or "", "data", "scripts", "pw_autoinstall"
) if self.portproton_location else ""
if not os.path.exists(auto_dir):
self.finished.emit(games)
return
scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
if not scripts:
self.finished.emit(games)
return
xdg_data_home = os.getenv(
"XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"),
)
base_autoinstall_dir = os.path.join(
xdg_data_home, "PortProtonQt", "custom_data", "autoinstall"
)
os.makedirs(base_autoinstall_dir, exist_ok=True)
for script_path in scripts:
display_name, exe_name = self.api.parse_autoinstall_script(script_path)
script_name = os.path.splitext(os.path.basename(script_path))[0]
if not (display_name and exe_name):
continue
exe_name = os.path.splitext(exe_name)[0]
user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
os.makedirs(user_game_folder, exist_ok=True)
# Find cover
cover_path = ""
user_files = (
set(os.listdir(user_game_folder))
if os.path.exists(user_game_folder)
else set()
)
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
candidate = f"cover{ext}"
if candidate in user_files:
cover_path = os.path.join(user_game_folder, candidate)
break
if not cover_path:
logger.debug(f"No local cover found for autoinstall {exe_name}")
game_tuple = (
display_name, "", cover_path, "", f"autoinstall:{script_name}",
"", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name
)
games.append(game_tuple)
self.api._save_autoinstall_cache(games)
self.api._autoinstall_cache = games
self.finished.emit(games)
worker = AutoinstallWorker()
worker.api = self
worker.portproton_location = self.portproton_location
worker.finished.connect(lambda games: callback(games))
worker.start()
logger.info("Started background load of autoinstall games")
return worker
def _load_topics_data(self): def _load_topics_data(self):
"""Load and cache linux_gaming_topics_min.json from the archive.""" """Load and cache linux_gaming_topics_min.json from the archive."""
if self._topics_data is not None: if self._topics_data is not None:

View File

@@ -4,6 +4,7 @@ from PySide6.QtCore import QRect
from PySide6.QtGui import QPainter, QPen, QBrush, Qt, QColor, QConicalGradient from PySide6.QtGui import QPainter, QPen, QBrush, Qt, QColor, QConicalGradient
from PySide6.QtWidgets import QWidget from PySide6.QtWidgets import QWidget
class Preloader(QWidget): class Preloader(QWidget):
def __init__(self, speed=180.0, line_line_width=20, color=QColor(0, 120, 215), parent=None): def __init__(self, speed=180.0, line_line_width=20, color=QColor(0, 120, 215), parent=None):
super().__init__(parent) super().__init__(parent)

View File

@@ -1,379 +0,0 @@
"""
Utility module for search optimizations including Trie, hash tables, and fuzzy matching.
"""
import concurrent.futures
import threading
from collections.abc import Callable
from typing import Any
from rapidfuzz import fuzz
from threading import Lock
from portprotonqt.logger import get_logger
from PySide6.QtCore import QThread, QRunnable, Signal, QObject, QTimer
import requests
logger = get_logger(__name__)
class TrieNode:
"""Node in the Trie data structure."""
def __init__(self):
self.children = {}
self.is_end_word = False
self.payload = None # Store the original data in leaf nodes
class Trie:
"""Trie data structure for efficient prefix-based searching."""
def __init__(self):
self.root = TrieNode()
self._lock = Lock() # Thread safety for concurrent access
def insert(self, key: str, payload: Any):
"""Insert a key with payload into the Trie."""
with self._lock:
node = self.root
for char in key.lower():
if char not in node.children:
node.children[char] = TrieNode()
node = node.children[char]
node.is_end_word = True
node.payload = payload
def search_prefix(self, prefix: str) -> list[tuple[str, Any]]:
"""Find all entries with the given prefix."""
with self._lock:
node = self.root
for char in prefix.lower():
if char not in node.children:
return []
node = node.children[char]
results = []
self._collect_all(node, prefix.lower(), results)
return results
def _collect_all(self, node: TrieNode, current_prefix: str, results: list[tuple[str, Any]]):
"""Collect all entries from the current node."""
if node.is_end_word:
results.append((current_prefix, node.payload))
for char, child_node in node.children.items():
self._collect_all(child_node, current_prefix + char, results)
class FuzzySearchIndex:
"""Index for fuzzy string matching with rapidfuzz."""
def __init__(self, items: list[tuple[str, Any]] | None = None):
self.items: list[tuple[str, Any]] = items or []
self.normalized_items: list[tuple[str, Any]] = []
self._lock = Lock()
self._build_normalized_index()
def _build_normalized_index(self):
"""Build a normalized index for fuzzy matching."""
with self._lock:
self.normalized_items = [(self._normalize(item[0]), item[1]) for item in self.items]
def _normalize(self, s: str) -> str:
"""Normalize string for fuzzy matching."""
s = s.lower()
for ch in ["", "®"]:
s = s.replace(ch, "")
for ch in ["-", ":", ","]:
s = s.replace(ch, " ")
s = " ".join(s.split())
for suffix in ["bin", "app"]:
if s.endswith(suffix):
s = s[:-len(suffix)].strip()
keywords_to_remove = {"ultimate", "edition", "definitive", "complete", "remastered"}
words = s.split()
filtered_words = [word for word in words if word not in keywords_to_remove]
return " ".join(filtered_words)
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
"""Perform fuzzy search using rapidfuzz."""
with self._lock:
if not query or not self.normalized_items:
return []
query_normalized = self._normalize(query)
results = []
for i, (item_text, item_data) in enumerate(self.normalized_items):
score = fuzz.ratio(query_normalized, item_text)
if score >= min_score:
results.append((self.items[i][0], item_data, score))
# Sort by score descending
results.sort(key=lambda x: x[2], reverse=True)
return results[:limit]
class SearchOptimizer:
"""Main search optimization class combining multiple approaches."""
def __init__(self):
self.hash_index: dict[str, Any] = {}
self.trie_index = Trie()
self.fuzzy_index = None
self._lock = Lock()
def build_indices(self, items: list[tuple[str, Any]]):
"""Build all search indices from items."""
with self._lock:
self.hash_index = {item[0].lower(): item[1] for item in items}
self.trie_index = Trie()
for key, value in self.hash_index.items():
self.trie_index.insert(key, value)
self.fuzzy_index = FuzzySearchIndex(items)
def exact_search(self, key: str) -> Any | None:
"""Perform exact hash-based lookup."""
with self._lock:
return self.hash_index.get(key.lower())
def prefix_search(self, prefix: str) -> list[tuple[str, Any]]:
"""Perform prefix search using Trie."""
with self._lock:
return self.trie_index.search_prefix(prefix)
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
"""Perform fuzzy search."""
if self.fuzzy_index:
return self.fuzzy_index.fuzzy_search(query, limit, min_score)
return []
class RequestRunnable(QRunnable):
"""Runnable for executing HTTP requests in a thread."""
def __init__(self, method: str, url: str, on_success=None, on_error=None, **kwargs):
super().__init__()
self.method = method
self.url = url
self.kwargs = kwargs
self.result = None
self.error = None
self.on_success: Callable | None = on_success
self.on_error: Callable | None = on_error
def run(self):
try:
if self.method.lower() == 'get':
self.result = requests.get(self.url, **self.kwargs)
elif self.method.lower() == 'post':
self.result = requests.post(self.url, **self.kwargs)
else:
raise ValueError(f"Unsupported HTTP method: {self.method}")
# Execute success callback if provided
if self.on_success is not None:
success_callback = self.on_success # Capture the callback
def success_handler():
if success_callback is not None: # Re-check to satisfy Pyright
success_callback(self.result)
QTimer.singleShot(0, success_handler)
except Exception as e:
self.error = e
# Execute error callback if provided
if self.on_error is not None:
error_callback = self.on_error # Capture the callback
captured_error = e # Capture the exception
def error_handler():
error_callback(captured_error)
QTimer.singleShot(0, error_handler)
def run_request_in_thread(method: str, url: str, on_success: Callable | None = None, on_error: Callable | None = None, **kwargs):
"""Run HTTP request in a separate thread using Qt's thread system."""
runnable = RequestRunnable(method, url, on_success=on_success, on_error=on_error, **kwargs)
# Use QThreadPool to execute the runnable
from PySide6.QtCore import QThreadPool
thread_pool = QThreadPool.globalInstance()
thread_pool.start(runnable)
return runnable # Return the runnable to allow for potential cancellation if needed
def run_function_in_thread(func, *args, on_success: Callable | None = None, on_error: Callable | None = None, **kwargs):
"""Run a function in a separate thread."""
def execute():
try:
result = func(*args, **kwargs)
if on_success:
on_success(result)
except Exception as e:
if on_error:
on_error(e)
thread = threading.Thread(target=execute)
thread.daemon = True
thread.start()
return thread
def run_in_thread(func, *args, **kwargs):
"""Run a function in a separate thread."""
with concurrent.futures.ThreadPoolExecutor() as executor:
future = executor.submit(func, *args, **kwargs)
return future.result()
def run_in_thread_async(func, *args, callback: Callable | None = None, **kwargs):
"""Run a function in a separate thread asynchronously."""
import threading
def target():
try:
result = func(*args, **kwargs)
if callback:
callback(result)
except Exception as e:
if callback:
callback(None) # or handle error in callback
logger.error(f"Error in threaded operation: {e}")
thread = threading.Thread(target=target)
thread.daemon = True
thread.start()
return thread
# Threaded search implementation using QThread for performance optimization
class ThreadedSearchWorker(QObject):
"""
A threaded worker for performing search operations without blocking the UI.
"""
search_started = Signal()
search_finished = Signal(list)
search_error = Signal(str)
def __init__(self):
super().__init__()
self.search_optimizer = SearchOptimizer()
self.games_data = []
def set_games_data(self, games_data: list):
"""Set the games data to be searched."""
self.games_data = games_data
# Build indices from the games data (name, description, etc.)
items = [(game[0], game) for game in games_data] # game[0] is the name
self.search_optimizer.build_indices(items)
def execute_search(self, search_text: str, search_type: str = "auto"):
"""
Execute search in a separate thread.
Args:
search_text: Text to search for
search_type: Type of search ("exact", "prefix", "fuzzy", "auto")
"""
try:
self.search_started.emit()
import time
start_time = time.time()
results = []
if search_type == "exact" or (search_type == "auto" and len(search_text) > 2):
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
results = [exact_result]
elif search_type == "prefix":
results = self.search_optimizer.prefix_search(search_text)
elif search_type == "fuzzy" or search_type == "auto":
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
else:
# Auto-detect search type based on input
if len(search_text) < 3:
results = self.search_optimizer.prefix_search(search_text)
else:
# Try exact first, then fuzzy
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
results = [exact_result]
else:
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
end_time = time.time()
print(f"Search completed in {end_time - start_time:.4f} seconds")
self.search_finished.emit(results)
except Exception as e:
self.search_error.emit(str(e))
class ThreadedSearch(QThread):
"""
QThread implementation for running search operations in the background.
"""
search_started = Signal()
search_finished = Signal(list)
search_error = Signal(str)
def __init__(self, parent=None):
super().__init__(parent)
self.worker = ThreadedSearchWorker()
self.search_text = ""
self.search_type = "auto"
self.games_data = []
# Connect worker signals to thread signals
self.worker.search_started.connect(self.search_started)
self.worker.search_finished.connect(self.search_finished)
self.worker.search_error.connect(self.search_error)
def set_search_params(self, search_text: str, games_data: list, search_type: str = "auto"):
"""Set parameters for the search operation."""
self.search_text = search_text
self.games_data = games_data
self.search_type = search_type
def set_games_data(self, games_data: list):
"""Set the games data to be searched."""
self.games_data = games_data
self.worker.set_games_data(games_data)
def run(self):
"""Run the search operation in the thread."""
self.worker.execute_search(self.search_text, self.search_type)
class SearchThreadPool:
"""
A simple thread pool for managing multiple search operations.
"""
def __init__(self, max_threads: int = 3):
self.max_threads = max_threads
self.active_threads = []
self.thread_queue = []
def submit_search(self, search_text: str, games_data: list, search_type: str = "auto",
on_start: Callable | None = None, on_finish: Callable | None = None, on_error: Callable | None = None):
"""
Submit a search operation to the pool.
Args:
search_text: Text to search for
games_data: List of game data tuples to search in
search_type: Type of search ("exact", "prefix", "fuzzy", "auto")
on_start: Callback when search starts
on_finish: Callback when search finishes (receives results)
on_error: Callback when search errors (receives error message)
"""
search_thread = ThreadedSearch()
search_thread.set_search_params(search_text, games_data, search_type)
# Connect callbacks if provided
if on_start:
search_thread.search_started.connect(on_start)
if on_finish:
search_thread.search_finished.connect(on_finish)
if on_error:
search_thread.search_error.connect(on_error)
# Start the thread
search_thread.start()
self.active_threads.append(search_thread)
# Clean up finished threads
self.active_threads = [thread for thread in self.active_threads if thread.isRunning()]
return search_thread

View File

@@ -1,229 +0,0 @@
def get_toggle_settings():
"""Get predefined toggle settings with descriptions."""
from portprotonqt.localization import _
return {
'PW_MANGOHUD': _("Using FPS and system load monitoring (Turns on and off by the key combination - right Shift + F12)"),
'PW_MANGOHUD_USER_CONF': _("Forced use of MANGOHUD system settings (GOverlay, etc.)"),
'PW_VKBASALT': _("Enable vkBasalt by default to improve graphics in games running on Vulkan. (The HOME hotkey disables vkbasalt)"),
'PW_VKBASALT_USER_CONF': _("Forced use of VKBASALT system settings (GOverlay, etc.)"),
'PW_DGVOODOO2': _("Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) on all 3D API."),
'PW_GAMESCOPE': _("Super + F : Toggle fullscreen\nSuper + N : Toggle nearest neighbour filtering\nSuper + U : Toggle FSR upscaling\nSuper + Y : Toggle NIS upscaling\nSuper + I : Increase FSR sharpness by 1\nSuper + O : Decrease FSR sharpness by 1\nSuper + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\nSuper + G : Toggle keyboard grab\nSuper + C : Update clipboard"),
'PW_USE_ESYNC': _("Enable in-process synchronization primitives based on eventfd."),
'PW_USE_FSYNC': _("Enable futex-based in-process synchronization primitives."),
'PW_USE_NTSYNC': _("Enable in-process synchronization via the Linux ntsync driver."),
'PW_USE_RAY_TRACING': _("Enable vkd3d support - Ray Tracing"),
'PW_USE_NVAPI_AND_DLSS': _("Enable DLSS on supported NVIDIA graphics cards"),
'PW_USE_OPTISCALER': _("Enable OptiScaler (replacement upscaler / frame generator)"),
'PW_USE_LS_FRAME_GEN': _("Enable Lossless Scaling frame generation (experimental)"),
'PW_WINE_FULLSCREEN_FSR': _("FSR upscaling in fullscreen with ProtonGE below native resolution"),
'PW_HIDE_NVIDIA_GPU': _("Disguise all NVIDIA GPU features"),
'PW_VIRTUAL_DESKTOP': _("Run the application in WINE virtual desktop"),
'PW_USE_TERMINAL': _("Run the application in a terminal"),
'PW_USE_GAMEMODE': _("Use system GameMode for performance optimization"),
'PW_USE_D3D_EXTRAS': _("Enable forced use of third-party DirectX libraries"),
'PW_FIX_VIDEO_IN_GAME': _("Fix pink-tinted video playback in some games"),
'PW_REDUCE_PULSE_LATENCY': _("Reduce PulseAudio latency to fix intermittent sound"),
'PW_USE_US_LAYOUT': _("Force US keyboard layout"),
'PW_USE_GSTREAMER': _("Use GStreamer for in-game clips (WMF support)"),
'PW_USE_SHADER_CACHE': _("Use WINE shader caching"),
'PW_USE_WINE_DXGI': _("Force use of built-in DXGI library"),
'PW_USE_EAC_AND_BE': _("Enable Easy Anti-Cheat and BattlEye runtimes"),
'PW_USE_SYSTEM_VK_LAYERS': _("Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"),
'PW_USE_OBS_VKCAPTURE': _("Enable OBS Studio capture via obs-vkcapture"),
'PW_DISABLE_COMPOSITING': _("Disable desktop compositing for performance"),
'PW_USE_RUNTIME': _("Use container launch mode (recommended default)"),
'PW_DINPUT_PROTOCOL': _("Force DirectInput protocol instead of XInput"),
'PW_USE_NATIVE_WAYLAND': _("Enable experimental native Wayland support"),
'PW_USE_DXVK_HDR': _("Enable HDR settings under native Wayland"),
'PW_USE_GALLIUM_ZINK': _("Use Gallium Zink (OpenGL via Vulkan)"),
'PW_USE_GALLIUM_NINE': _("Use Gallium Nine (native DirectX 9 for Mesa)"),
'PW_USE_WINED3D_VULKAN': _("Use WineD3D Vulkan backend (Damavand)"),
'PW_USE_SUPPLIED_DXVK_VKD3D': _("Use bundled dxvk/vkd3d from Wine/Proton"),
'PW_USE_SAREK_ASYNC': _("Use async dxvk-sarek (experimental)")
}
def get_advanced_settings(disabled_text, logical_core_options, locale_options,
amd_vulkan_drivers, is_amd, numa_nodes, dist_options=None, prefix_options=None):
"""Get advanced settings configuration."""
from portprotonqt.localization import _
advanced_settings = []
if dist_options is None:
dist_options = []
if prefix_options is None:
prefix_options = []
# 1. Wine Version
advanced_settings.append({
'key': 'PW_WINE_USE',
'name': _("Wine Version"),
'description': _("Select the Wine or Proton version to use for this executable."),
'type': 'combo',
'options': dist_options,
'default': ''
})
# 2. Prefix Name
advanced_settings.append({
'key': 'PW_PREFIX_NAME',
'name': _("Prefix Name"),
'description': _("Specify the Wine prefix to run this game with"),
'type': 'combo',
'options': prefix_options,
'default': 'DEFAULT'
})
# 3. Vulkan Backend
vulkan_options = [
_("Newest"), # → 6
_("Stable"), # → 2
("Sarek"), # → 1
("WINED3D OpenGL") # → 0
]
# Маппинг: отображаемый текст → реальное значение в ppdb
vulkan_value_map = {
vulkan_options[0]: "6",
vulkan_options[1]: "2",
vulkan_options[2]: "1",
vulkan_options[3]: "0",
}
advanced_settings.append({
'key': 'PW_VULKAN_USE',
'name': _("Vulkan Backend"),
'description': _(
"Select the DirectX → Vulkan/OpenGL backend:\n\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
),
'type': 'combo',
'options': vulkan_options,
'default': '6',
'_value_map': vulkan_value_map
})
# 4. Windows version
advanced_settings.append({
'key': 'PW_WINDOWS_VER',
'name': _("Windows version"),
'description': _("Changing the WINDOWS emulation version may be required to run older games. WINDOWS versions below 10 do not support new games with DirectX 12"),
'type': 'combo',
'options': ['11', '10', '7', 'XP'],
'default': '10'
})
# 5. DLL Overrides
advanced_settings.append({
'key': 'WINEDLLOVERRIDES',
'name': _("DLL Overrides"),
'description': _("Forced to use/disable the library only for the given application.\n\nA brief instruction:\n* libraries are written WITHOUT the .dll file extension\n* libraries are separated by semicolons - ;\n* library=n - use the WINDOWS (third-party) library\n* library=b - use WINE (built-in) library\n* library=n,b - use WINDOWS library and then WINE\n* library=b,n - use WINE library and then WINDOWS\n* library= - disable the use of this library\n\nExample: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"),
'type': 'text',
'default': ''
})
# 6. Launch arguments
advanced_settings.append({
'key': 'LAUNCH_PARAMETERS',
'name': _("Launch Arguments"),
'description': _("Adding an argument after the .exe file, just like you would add an argument in a shortcut on a WINDOWS system.\n\nExample: -dx11 -skipintro 1"),
'type': 'text',
'default': ''
})
# 7. CPU cores limit
advanced_settings.append({
'key': 'PW_WINE_CPU_TOPOLOGY',
'name': _("CPU Cores Limit"),
'description': _("Limiting the number of CPU cores is useful for Unity games (It is recommended to set the value equal to 8)"),
'type': 'combo',
'options': [disabled_text] + logical_core_options,
'default': disabled_text
})
# 8. OpenGL version
advanced_settings.append({
'key': 'PW_MESA_GL_VERSION_OVERRIDE',
'name': _("OpenGL Version"),
'description': _("You can select the required OpenGL version, some games require a forced Compatibility Profile (COMP)."),
'type': 'combo',
'options': [disabled_text, '4.6COMPAT', '4.5COMPAT', '4.3COMPAT', '4.1COMPAT', '3.3COMPAT', '3.2COMPAT'],
'default': disabled_text
})
# 9. VKD3D feature level
advanced_settings.append({
'key': 'PW_VKD3D_FEATURE_LEVEL',
'name': _("VKD3D Feature Level"),
'description': _("You can set a forced feature level VKD3D for games on DirectX12"),
'type': 'combo',
'options': [disabled_text, '12_2', '12_1', '12_0', '11_1', '11_0'],
'default': disabled_text
})
# 10. Locale
advanced_settings.append({
'key': 'PW_LOCALE_SELECT',
'name': _("Locale"),
'description': _("Force certain locale for an app. Fixes encoding issues in legacy software"),
'type': 'combo',
'options': [disabled_text] + locale_options,
'default': disabled_text
})
# 11. Present mode
advanced_settings.append({
'key': 'PW_MESA_VK_WSI_PRESENT_MODE',
'name': _("Window Mode"),
'description': _("Window mode (for Vulkan and OpenGL):\nfifo - First in, first out. Limits the frame rate + no tearing. (VSync)\nimmediate - Unlimited frame rate + tearing.\nmailbox - Triple buffering. Unlimited frame rate + no tearing.\nrelaxed - Same as fifo but allows tearing when below the monitors refresh rate."),
'type': 'combo',
'options': [disabled_text, 'fifo', 'immediate', 'mailbox', 'relaxed'],
'default': disabled_text
})
# 12. AMD Vulkan driver
amd_options = [disabled_text] + amd_vulkan_drivers if is_amd and amd_vulkan_drivers else [disabled_text]
advanced_settings.append({
'key': 'PW_AMD_VULKAN_USE',
'name': _("AMD Vulkan Driver"),
'description': _("Select needed AMD vulkan implementation. Choosing which implementation of vulkan will be used to run the game"),
'type': 'combo',
'options': amd_options,
'default': disabled_text
})
# 13. NUMA node
numa_ids = sorted(numa_nodes.keys())
numa_options = [disabled_text] + numa_ids if len(numa_ids) > 1 else [disabled_text]
advanced_settings.append({
'key': 'PW_CPU_NUMA_NODE_INDEX',
'name': _("NUMA Node"),
'description': _("NUMA node for CPU affinity. In multi-core systems, CPUs are split into NUMA nodes, each with its own local memory and cores. Binding a game to a single node reduces memory-access latency and limits costly core-to-core switches."),
'type': 'combo',
'options': numa_options,
'default': disabled_text
})
return advanced_settings
# Keys that should be recognized as advanced settings
ADVANCED_SETTING_KEYS = [
'PW_WINE_USE',
'PW_PREFIX_NAME',
'PW_VULKAN_USE',
'PW_WINDOWS_VER',
'WINEDLLOVERRIDES',
'LAUNCH_PARAMETERS',
'PW_WINE_CPU_TOPOLOGY',
'PW_MESA_GL_VERSION_OVERRIDE',
'PW_VKD3D_FEATURE_LEVEL',
'PW_LOCALE_SELECT',
'PW_MESA_VK_WSI_PRESENT_MODE',
'PW_AMD_VULKAN_USE',
'PW_CPU_NUMA_NODE_INDEX',
]

View File

@@ -13,7 +13,7 @@ from portprotonqt.logger import get_logger
from portprotonqt.localization import get_steam_language from portprotonqt.localization import get_steam_language
from portprotonqt.downloader import Downloader from portprotonqt.downloader import Downloader
from portprotonqt.dialogs import generate_thumbnail from portprotonqt.dialogs import generate_thumbnail
from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command from portprotonqt.config_utils import get_portproton_location
from collections.abc import Callable from collections.abc import Callable
import re import re
import shutil import shutil
@@ -23,7 +23,6 @@ import requests
import random import random
import base64 import base64
import glob import glob
import urllib.parse
downloader = Downloader() downloader = Downloader()
logger = get_logger(__name__) logger = get_logger(__name__)
@@ -212,28 +211,14 @@ def normalize_name(s):
def is_valid_candidate(candidate): def is_valid_candidate(candidate):
""" """
Determines whether a given candidate string is valid for use as a game name. Checks if a candidate contains forbidden substrings:
- win32
The function performs the following checks: - win64
1. Normalizes the candidate using `normalize_name()`. - gamelauncher
2. Rejects the candidate if the normalized name is exactly "game" Additionally checks the string without spaces.
(to avoid overly generic names). Returns True if the candidate is valid, otherwise False.
3. Removes spaces and checks for forbidden substrings:
- "win32"
- "win64"
- "gamelauncher"
These are checked in the space-free version of the string.
4. Returns True only if none of the forbidden conditions are met.
Args:
candidate (str): The candidate string to validate.
Returns:
bool: True if the candidate is valid, False otherwise.
""" """
normalized_candidate = normalize_name(candidate) normalized_candidate = normalize_name(candidate)
if normalized_candidate == "game":
return False
normalized_no_space = normalized_candidate.replace(" ", "") normalized_no_space = normalized_candidate.replace(" ", "")
forbidden = ["win32", "win64", "gamelauncher"] forbidden = ["win32", "win64", "gamelauncher"]
for token in forbidden: for token in forbidden:
@@ -412,52 +397,6 @@ def save_app_details(app_id, data):
with open(cache_file, "wb") as f: with open(cache_file, "wb") as f:
f.write(orjson.dumps(data)) f.write(orjson.dumps(data))
def fetch_sgdb_cover(game_name: str) -> str:
"""
Fetch a cover image URL from steamgrid.usebottles.com for the given game.
The API returns a single string (quoted URL).
"""
try:
encoded = urllib.parse.quote(game_name)
url = f"https://steamgrid.usebottles.com/api/search/{encoded}"
resp = requests.get(url, timeout=10)
if resp.status_code != 200:
logger.warning("SGDB request failed for %s: %s", game_name, resp.status_code)
return ""
text = resp.text.strip()
# Убираем возможные кавычки вокруг строки
if text.startswith('"') and text.endswith('"'):
text = text[1:-1]
if text:
logger.info("Fetched SGDB cover for %s: %s", game_name, text)
return text
except requests.exceptions.Timeout:
logger.warning(f"SGDB request timed out for {game_name}")
return ""
except requests.exceptions.RequestException as e:
logger.warning(f"SGDB request error for {game_name}: {e}")
return ""
except Exception as e:
logger.warning(f"Unexpected error while fetching SGDB cover for {game_name}: {e}")
return ""
def check_url_exists(url: str) -> bool:
"""Check whether a URL returns HTTP 200."""
try:
r = requests.head(url, timeout=5)
return r.status_code == 200
except requests.exceptions.Timeout:
logger.warning(f"URL check timed out for: {url}")
return False
except requests.exceptions.RequestException as e:
logger.warning(f"Request error when checking URL {url}: {e}")
return False
except Exception as e:
logger.warning(f"Unexpected error when checking URL {url}: {e}")
return False
def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]): def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]):
""" """
Asynchronously fetches detailed app info from Steam API. Asynchronously fetches detailed app info from Steam API.
@@ -676,11 +615,6 @@ def get_full_steam_game_info_async(appid: int, callback: Callable[[dict], None])
title = decode_text(app_info.get("name", "")) title = decode_text(app_info.get("name", ""))
description = decode_text(app_info.get("short_description", "")) description = decode_text(app_info.get("short_description", ""))
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg" cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
if not check_url_exists(cover):
logger.info("Steam cover not found for %s, trying SGDB", title)
alt_cover = fetch_sgdb_cover(title)
if alt_cover:
cover = alt_cover
def on_protondb_tier(tier: str): def on_protondb_tier(tier: str):
def on_anticheat_status(anticheat_status: str): def on_anticheat_status(anticheat_status: str):
@@ -774,15 +708,12 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
game_name = desktop_name or exe_name.capitalize() game_name = desktop_name or exe_name.capitalize()
if not matching_app: if not matching_app:
cover = fetch_sgdb_cover(game_name) or ""
logger.info("Using SGDB cover for non-Steam game '%s': %s", game_name, cover)
def on_anticheat_status(anticheat_status: str): def on_anticheat_status(anticheat_status: str):
callback({ callback({
"appid": "", "appid": "",
"name": decode_text(game_name), "name": decode_text(game_name),
"description": "", "description": "",
"cover": cover, "cover": "",
"controller_support": "", "controller_support": "",
"protondb_tier": "", "protondb_tier": "",
"steam_game": "false", "steam_game": "false",
@@ -813,11 +744,6 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
title = decode_text(app_info.get("name", game_name)) title = decode_text(app_info.get("name", game_name))
description = decode_text(app_info.get("short_description", "")) description = decode_text(app_info.get("short_description", ""))
cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg" cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
if not check_url_exists(cover):
logger.info("Steam cover not found for %s, trying SGDB", title)
alt_cover = fetch_sgdb_cover(title)
if alt_cover:
cover = alt_cover
controller_support = app_info.get("controller_support", "") controller_support = app_info.get("controller_support", "")
def on_protondb_tier(tier: str): def on_protondb_tier(tier: str):
@@ -1017,8 +943,7 @@ def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool,
return (False, f"Executable file not found: {exe_path}") return (False, f"Executable file not found: {exe_path}")
portproton_dir = get_portproton_location() portproton_dir = get_portproton_location()
start_sh = get_portproton_start_command() if not portproton_dir:
if not portproton_dir or not start_sh:
logger.error("PortProton directory not found") logger.error("PortProton directory not found")
return (False, "PortProton directory not found") return (False, "PortProton directory not found")
@@ -1027,12 +952,17 @@ def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool,
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip()) safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}.sh") script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}.sh")
start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
if not os.path.exists(start_sh_path):
logger.error(f"start.sh not found at {start_sh_path}")
return (False, f"start.sh not found at {start_sh_path}")
if not os.path.exists(script_path): if not os.path.exists(script_path):
script_content = f"""#!/usr/bin/env bash script_content = f"""#!/usr/bin/env bash
export LD_PRELOAD= export LD_PRELOAD=
export START_FROM_STEAM=1 export START_FROM_STEAM=1
"{start_sh}" "{exe_path}" "$@" "{start_sh_path}" "{exe_path}" "$@"
""" """
try: try:
with open(script_path, "w", encoding="utf-8") as f: with open(script_path, "w", encoding="utf-8") as f:

View File

@@ -5,9 +5,6 @@ from portprotonqt.logger import get_logger
from PySide6.QtGui import QIcon, QFontDatabase, QPixmap from PySide6.QtGui import QIcon, QFontDatabase, QPixmap
from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo
# Icon caching for performance optimization
_icon_cache = {}
logger = get_logger(__name__) logger = get_logger(__name__)
# Папка, где располагаются все дополнительные темы # Папка, где располагаются все дополнительные темы
@@ -111,65 +108,34 @@ def load_theme_fonts(theme_name):
logger.debug(f"Fonts for theme '{theme_name}' already loaded, skipping") logger.debug(f"Fonts for theme '{theme_name}' already loaded, skipping")
return return
def load_fonts_delayed(): QFontDatabase.removeAllApplicationFonts()
global _loaded_theme fonts_folder = None
try: if theme_name == "standart":
# Only remove fonts if this is a theme change (not initial load) base_dir = os.path.dirname(os.path.abspath(__file__))
current_loaded_theme = _loaded_theme # Capture the current value fonts_folder = os.path.join(base_dir, "themes", "standart", "fonts")
if current_loaded_theme is not None and current_loaded_theme != theme_name: else:
# Run font removal in the GUI thread with delay for themes_dir in THEMES_DIRS:
QFontDatabase.removeAllApplicationFonts() theme_folder = os.path.join(themes_dir, theme_name)
possible_fonts_folder = os.path.join(theme_folder, "fonts")
if os.path.exists(possible_fonts_folder):
fonts_folder = possible_fonts_folder
break
import time if not fonts_folder or not os.path.exists(fonts_folder):
import os logger.error(f"Fonts folder not found for theme '{theme_name}'")
start_time = time.time() return
timeout = 3 # Reduced timeout to 3 seconds for faster loading
fonts_folder = None for filename in os.listdir(fonts_folder):
if theme_name == "standart": if filename.lower().endswith((".ttf", ".otf")):
base_dir = os.path.dirname(os.path.abspath(__file__)) font_path = os.path.join(fonts_folder, filename)
fonts_folder = os.path.join(base_dir, "themes", "standart", "fonts") font_id = QFontDatabase.addApplicationFont(font_path)
if font_id != -1:
families = QFontDatabase.applicationFontFamilies(font_id)
logger.info(f"Font {filename} successfully loaded: {families}")
else: else:
for themes_dir in THEMES_DIRS: logger.error(f"Error loading font: {filename}")
theme_folder = os.path.join(themes_dir, theme_name)
possible_fonts_folder = os.path.join(theme_folder, "fonts")
if os.path.exists(possible_fonts_folder):
fonts_folder = possible_fonts_folder
break
if not fonts_folder or not os.path.exists(fonts_folder): _loaded_theme = theme_name
logger.error(f"Fonts folder not found for theme '{theme_name}'")
return
font_files = []
for filename in os.listdir(fonts_folder):
if filename.lower().endswith((".ttf", ".otf")):
font_files.append(filename)
# Limit number of fonts loaded to prevent too much blocking
font_files = font_files[:10] # Only load first 10 fonts to prevent too much blocking
for filename in font_files:
if time.time() - start_time > timeout:
logger.warning(f"Font loading timed out for theme '{theme_name}' after loading {len(font_files)} fonts")
break
font_path = os.path.join(fonts_folder, filename)
font_id = QFontDatabase.addApplicationFont(font_path)
if font_id != -1:
families = QFontDatabase.applicationFontFamilies(font_id)
logger.info(f"Font {filename} successfully loaded: {families}")
else:
logger.error(f"Error loading font: {filename}")
# Update the global variable in the main thread
_loaded_theme = theme_name
except Exception as e:
logger.error(f"Error loading fonts for theme '{theme_name}': {e}")
# Use QTimer to delay font loading until after the UI is rendered
from PySide6.QtCore import QTimer
QTimer.singleShot(100, load_fonts_delayed) # Delay font loading by 100ms
class ThemeWrapper: class ThemeWrapper:
""" """
@@ -266,14 +232,6 @@ class ThemeManager:
а если файл не найден, то из стандартной темы. а если файл не найден, то из стандартной темы.
Если as_path=True, возвращает путь к иконке вместо QIcon. Если as_path=True, возвращает путь к иконке вместо QIcon.
""" """
# Create cache key
cache_key = f"{icon_name}_{theme_name or self.current_theme_name}_{as_path}"
# Check if we already have this icon cached
if cache_key in _icon_cache:
logger.debug(f"Using cached icon for {icon_name}")
return _icon_cache[cache_key]
icon_path = None icon_path = None
theme_name = theme_name or self.current_theme_name theme_name = theme_name or self.current_theme_name
supported_extensions = ['.svg', '.png', '.jpg', '.jpeg'] supported_extensions = ['.svg', '.png', '.jpg', '.jpeg']
@@ -321,20 +279,12 @@ class ThemeManager:
# Если иконка всё равно не найдена # Если иконка всё равно не найдена
if not icon_path or not os.path.exists(icon_path): if not icon_path or not os.path.exists(icon_path):
logger.error(f"Warning: icon '{icon_name}' not found") logger.error(f"Warning: icon '{icon_name}' not found")
result = QIcon() if not as_path else None return QIcon() if not as_path else None
# Cache the result even if it's None
_icon_cache[cache_key] = result
return result
if as_path: if as_path:
# Cache the path
_icon_cache[cache_key] = icon_path
return icon_path return icon_path
# Create QIcon and cache it return QIcon(icon_path)
icon = QIcon(icon_path)
_icon_cache[cache_key] = icon
return icon
def get_theme_image(self, image_name, theme_name=None): def get_theme_image(self, image_name, theme_name=None):
""" """

Binary file not shown.

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@@ -1 +0,0 @@
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Before

Width:  |  Height:  |  Size: 1.8 KiB

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