31 Commits

Author SHA1 Message Date
0294c90c54 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-19 17:54:40 +05:00
17dfef2d27 chore(tray): drop
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-19 17:52:09 +05:00
Renovate Bot
f0690f8811 fix(deps): lock file maintenance python dependencies
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 22:33:43 +05:00
ac20447ba3 chore(renovate): skip broken packages
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 22:19:25 +05:00
ba143c15a8 chore(renovate): added uv to container
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 22:02:04 +05:00
13068f3959 chore(renovate): fix work with uv
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 22:02:04 +05:00
Alex Smith
c8360d08ca fix(downloader): Clear cache entry for non-existent file 2025-08-14 21:42:18 +05:00
b070ff1fca fix(animations): fix all Qpainter conflicts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-14 13:14:28 +05:00
b5a2f41bdf chore(pre-commit): update all hooks
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-13 13:11:33 +05:00
9a37f31841 chore(renovate): use config from remote repo
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-13 12:55:51 +05:00
aeed0112cd chore(renovate): use latest container allways
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-13 12:52:13 +05:00
027ae68d4d chore(renovate): added pre-commit
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-13 12:50:39 +05:00
37d41fef8d feat: use cef on EGS too
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renovate / renovate (push) Successful in 57s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 13:02:39 +05:00
e37422fc95 chore(todo): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:45:41 +05:00
d7951e8587 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:44:22 +05:00
556533785a chore(build): added python-websocket-client to dependency
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:39:41 +05:00
a13aca4d84 fix: websocket-client dependency
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:36:59 +05:00
35736e1723 chore: replace json to orjson
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-10 12:35:12 +05:00
Alex Smith
24a7c2e657 feat(steam): using steam cef when deleting a shortcut 2025-08-10 12:25:19 +05:00
Alex Smith
279f7ec36b feat(steam): added support steam cef 2025-08-10 12:25:05 +05:00
41f6943998 chore(changelog): update
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renovate / renovate (push) Successful in 40s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 15:15:16 +05:00
3bf10dc4cd chore(documentation): fix anchors
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 15:13:52 +05:00
33b96d3185 chore(documentation): mention goBackDetailPage animation in theme guide
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 15:05:39 +05:00
3573b8e373 chore: temporary drop standart-light theme
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 14:23:35 +05:00
582ddd2218 feat: added animation to goBackDetailPage
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 14:22:22 +05:00
2753e53a4d refactor: move animations to separate module
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Code check / Check code (push) Successful in 1m50s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-07 10:29:13 +05:00
46973f35e1 chore: drop none from animation
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Code check / Check code (push) Successful in 1m45s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-04 09:57:56 +05:00
8e34c92385 chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:36:12 +05:00
d50b63bca7 fix(steam_api): re-download json lists if it is broken
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:33:00 +05:00
6966253e9b fix(add_game_dialog): check exe path before add game
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:14:02 +05:00
13f3af7a42 fix(hltb): return None if all time zero
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-08-03 20:03:15 +05:00
54 changed files with 1308 additions and 1477 deletions

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@@ -8,11 +8,24 @@ on:
jobs:
renovate:
runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:41.1.4
container: ghcr.io/renovatebot/renovate:latest
steps:
- uses: https://gitea.com/actions/checkout@v4
- run: renovate
- name: Install uv
uses: https://github.com/astral-sh/setup-uv@v6
with:
enable-cache: true
- name: Download external renovate config
run: |
mkdir -p /tmp/renovate-config
curl -fsSL "https://git.linux-gaming.ru/Linux-Gaming/renovate-config/raw/branch/main/config.js" \
-o /tmp/renovate-config/config.js
- name: Run Renovate
run: renovate
env:
RENOVATE_CONFIG_FILE: "/workspace/Boria138/PortProtonQt/config.js"
RENOVATE_CONFIG_FILE: "/tmp/renovate-config/config.js"
LOG_LEVEL: "debug"
RENOVATE_TOKEN: ${{ secrets.RENOVATE_TOKEN }}

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@@ -3,7 +3,7 @@
exclude: '(data/|documentation/|portprotonqt/locales/|portprotonqt/custom_data/|dev-scripts/|\.venv/|venv/|.*\.svg$)'
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
rev: v6.0.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
@@ -11,15 +11,14 @@ repos:
- id: check-yaml
- repo: https://github.com/astral-sh/uv-pre-commit
rev: 0.6.14
rev: 0.8.9
hooks:
- id: uv-lock
- repo: https://github.com/astral-sh/ruff-pre-commit
rev: v0.11.5
rev: v0.12.8
hooks:
- id: ruff
args: [--fix]
- id: ruff-check
- repo: local
hooks:

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@@ -7,18 +7,26 @@
### Added
- Больше типов анимаций при открытии карточки игры (за подробностями в документацию)
- Анимация при выходе из карточки игры (за подробностями в документацию)
### Changed
- Уменьшена длительность анимации открытия карточки с 800 до 350мс
- Контекстное меню при открытие теперь сразу фокусируется на первом элементе
- Анимации теперь можно настраивать через темы (за подробностями в документацию)
- Общие json (steam_apps и anticheat_games) теперь перекачиваются если сломаны
- Временно удалена светлая тема
- Добавление и удаление игр из Steam теперь не требует перезагрузки Steam
- Обновлены все зависимости (затрагивает только AppImage)
- Удалён отдельный трей так как у PortProton есть свой трей
### Fixed
- legendary list теперь не вызывается если вход в EGS не был произведён
- Скриншоты тем теперь не теряют в качестве при масштабе отличном от 100%
- Данные от HLTB теперь не отображаются в карточке если нет данных о времени прохождения
- Диалог добавления игры теперь не добавляет игру если exe не существует
### Contributors
- @Alex Smith
---

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@@ -41,7 +41,7 @@
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
- [X] Добавить на карточку бейдж, указывающий, что игра из Steam
- [X] Добавить поддержку версий Steam для Flatpak и Snap
- [ ] Реализовать добавление игры как сторонней в Steam без перезапуска
- [X] Реализовать добавление игры как сторонней в Steam без перезапуска
- [X] Отображать данные о самом последнем пользователе Steam, а не первом попавшемся
- [X] Исправить склонения в детальном выводе времени, например, не «3 часов назад», а «3 часа назад»
- [X] Добавить перевод через gettext [Документация](documentation/localization_guide)

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@@ -6,7 +6,7 @@ arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP')

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@@ -6,7 +6,7 @@ arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4')
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client')
makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
sha256sums=('SKIP')

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@@ -33,6 +33,7 @@ Requires: python3-babel
Requires: python3-evdev
Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-websocket-client
Requires: python3-orjson
Requires: python3-psutil
Requires: python3-pyside6

View File

@@ -30,6 +30,7 @@ Requires: python3-babel
Requires: python3-evdev
Requires: python3-icoextract
Requires: python3-numpy
Requires: python3-websocket-client
Requires: python3-orjson
Requires: python3-psutil
Requires: python3-pyside6

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@@ -1,8 +0,0 @@
module.exports = {
"endpoint": "https://git.linux-gaming.ru/api/v1",
"gitAuthor": "Renovate Bot <noreply@linux-gaming.ru>",
"platform": "gitea",
"onboardingConfigFileName": "renovate.json",
"autodiscover": true,
"optimizeForDisabled": true,
};

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@@ -3,10 +3,11 @@
---
## 📋 Contents
- [Overview](#overview)
- [Adding a New Translation](#adding-a-new-translation)
- [Updating Existing Translations](#updating-existing-translations)
- [Compiling Translations](#compiling-translations)
- [Overview](#-overview)
- [Adding a New Translation](#-adding-a-new-translation)
- [Updating Existing Translations](#-updating-existing-translations)
- [Compiling Translations](#-compiling-translations)
- [Spell Check](#-spell-check)
---

View File

@@ -3,10 +3,11 @@
---
## 📋 Содержание
- [Обзор](#обзор)
- [Добавление нового перевода](#добавление-нового-перевода)
- [Обновление существующих переводов](#обновление-существующих-переводов)
- [Компиляция переводов](#компиляция-переводов)
- [Обзор](#-обзор)
- [Добавление нового перевода](#-добавление-нового-перевода)
- [Обновление существующих переводов](#-обновление-существующих-переводов)
- [Компиляция переводов](#-компиляция-переводов)
- [Проверка орфографии](#-проверка-орфографии)
---

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@@ -3,15 +3,10 @@
---
## 📋 Contents
- [Overview](#overview)
- [How It Works](#how-it-works)
- [Data Priorities](#data-priorities)
- [File Structure](#file-structure)
- [For Users](#for-users)
- [Creating User Overrides](#creating-user-overrides)
- [Example](#example)
- [For Developers](#for-developers)
- [Adding Built-In Overrides](#adding-built-in-overrides)
- [Overview](#-overview)
- [How It Works](#-how-it-works)
- [For Users](#-for-users)
- [For Developers](#-for-developers)
---

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@@ -3,15 +3,10 @@
---
## 📋 Содержание
- [Обзор](#обзор)
- [Как это работает](#как-это-работает)
- [Приоритеты данных](#приоритеты-данных)
- [Структура файлов](#структура-файлов)
- [Для пользователей](#для-пользователей)
- [Создание пользовательских переопределений](#создание-пользовательских-переопределений)
- [Пример](#пример)
- [Для разработчиков](#для-разработчиков)
- [Добавление встроенных переопределений](#добавление-встроенных-переопределений)
- [Обзор](#-обзор)
- [Как это работает](#-как-это-работает)
- [Для пользователей](#-для-пользователей)
- [Для разработчиков](#-для-разработчиков)
---

View File

@@ -52,42 +52,103 @@ The `GAME_CARD_ANIMATION` dictionary controls all animation parameters for game
```python
GAME_CARD_ANIMATION = {
# Animation type when transitioning to a detailed page
# Available values: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce", "none"
# Type of animation when entering and exiting the detail page
# Possible values: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce"
"detail_page_animation_type": "fade",
# Border width settings (in pixels)
# Border width of the card in idle state (no hover or focus).
# Affects the thickness of the border when the card is not highlighted.
# Value in pixels.
"default_border_width": 2,
# Border width on hover.
# Increases the border thickness when the cursor is over the card.
# Value in pixels.
"hover_border_width": 8,
# Border width on focus (e.g., selected via keyboard).
# Increases the border thickness when the card is focused.
# Value in pixels.
"focus_border_width": 12,
# Minimum border width during pulsing animation.
# Sets the minimum border thickness during the "breathing" animation.
# Value in pixels.
"pulse_min_border_width": 8,
# Maximum border width during pulsing animation.
# Sets the maximum border thickness during pulsing.
# Value in pixels.
"pulse_max_border_width": 10,
# Animation duration (in milliseconds)
# Duration of the border thickness animation (e.g., on hover or focus).
# Affects the speed of transition between different border widths.
# Value in milliseconds.
"thickness_anim_duration": 300,
# Duration of one pulsing animation cycle.
# Defines how fast the border "pulses" between min and max values.
# Value in milliseconds.
"pulse_anim_duration": 800,
# Duration of the gradient rotation animation.
# Affects how fast the gradient border rotates around the card.
# Value in milliseconds.
"gradient_anim_duration": 3000,
# Gradient animation angles (in degrees)
# Starting angle of the gradient (in degrees).
# Defines the initial rotation point of the gradient when the animation starts.
"gradient_start_angle": 360,
# Ending angle of the gradient (in degrees).
# Defines the end rotation point of the gradient.
# A value of 0 means a full 360-degree rotation.
"gradient_end_angle": 0,
# Smoothing curves for smooth animations
# Easing curve type for border expansion animation (on hover/focus).
# Affects the "feel" of the animation (e.g., smooth acceleration or deceleration).
# Possible values: strings corresponding to QEasingCurve.Type (e.g., "OutBack", "InOutQuad").
"thickness_easing_curve": "OutBack",
# Easing curve type for border contraction animation (on mouse leave/focus loss).
# Affects the "feel" of returning to the original border width.
"thickness_easing_curve_out": "InBack",
# Gradient colors for animated stroke
# Gradient colors for the animated border.
# A list of dictionaries where each defines a position (0.01.0) and color in hex format.
# Affects the appearance of the border on hover or focus.
"gradient_colors": [
{"position": 0, "color": "#00fff5"},
{"position": 0.33, "color": "#FF5733"},
{"position": 0.66, "color": "#9B59B6"},
{"position": 1, "color": "#00fff5"}
{"position": 0, "color": "#00fff5"}, # Start color (cyan)
{"position": 0.33, "color": "#FF5733"}, # 33% color (orange)
{"position": 0.66, "color": "#9B59B6"}, # 66% color (purple)
{"position": 1, "color": "#00fff5"} # End color (back to cyan)
],
# Duration of transitions to the detailed page
# Duration of the fade animation when entering the detail page
"detail_page_fade_duration": 350,
# Duration of the slide animation when entering the detail page
"detail_page_slide_duration": 500,
"detail_page_zoom_duration": 400
# Duration of the bounce animation when entering the detail page
"detail_page_bounce_duration": 400,
# Duration of the fade animation when exiting the detail page
"detail_page_fade_duration_exit": 350,
# Duration of the slide animation when exiting the detail page
"detail_page_slide_duration_exit": 500,
# Duration of the bounce animation when exiting the detail page
"detail_page_bounce_duration_exit": 400,
# Easing curve type for animation when entering the detail page
# Applies to slide and bounce animations
"detail_page_easing_curve": "OutCubic",
# Easing curve type for animation when exiting the detail page
# Applies to slide and bounce animations
"detail_page_easing_curve_exit": "InCubic"
}
```

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@@ -52,42 +52,103 @@ def custom_button_style(color1, color2):
```python
GAME_CARD_ANIMATION = {
# Тип анимации при переходе на детальную страницу
# Доступные значения: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce", "none"
# Тип анимации при входе и выходе на детальную страницу
# Возможные значения: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce"
"detail_page_animation_type": "fade",
# Настройки ширины обводки (в пикселях)
# Ширина обводки карточки в состоянии покоя (без наведения или фокуса).
# Влияет на толщину рамки вокруг карточки, когда она не выделена.
# Значение в пикселях.
"default_border_width": 2,
# Ширина обводки при наведении курсора.
# Увеличивает толщину рамки, когда курсор находится над карточкой.
# Значение в пикселях.
"hover_border_width": 8,
# Ширина обводки при фокусе (например, при выборе с клавиатуры).
# Увеличивает толщину рамки, когда карточка в фокусе.
# Значение в пикселях.
"focus_border_width": 12,
# Минимальная ширина обводки во время пульсирующей анимации.
# Определяет минимальную толщину рамки при пульсации (анимация "дыхания").
# Значение в пикселях.
"pulse_min_border_width": 8,
# Максимальная ширина обводки во время пульсирующей анимации.
# Определяет максимальную толщину рамки при пульсации.
# Значение в пикселях.
"pulse_max_border_width": 10,
# Длительности анимаций (в миллисекундах)
# Длительность анимации изменения толщины обводки (например, при наведении или фокусе).
# Влияет на скорость перехода от одной ширины обводки к другой.
# Значение в миллисекундах.
"thickness_anim_duration": 300,
# Длительность одного цикла пульсирующей анимации.
# Определяет, как быстро рамка "пульсирует" между min и max значениями.
# Значение в миллисекундах.
"pulse_anim_duration": 800,
# Длительность анимации вращения градиента.
# Влияет на скорость, с которой градиентная обводка вращается вокруг карточки.
# Значение в миллисекундах.
"gradient_anim_duration": 3000,
# Углы анимации градиента (в градусах)
# Начальный угол градиента (в градусах).
# Определяет начальную точку вращения градиента при старте анимации.
"gradient_start_angle": 360,
# Конечный угол градиента (в градусах).
# Определяет конечную точку вращения градиента.
# Значение 0 означает полный поворот на 360 градусов.
"gradient_end_angle": 0,
# Кривые сглаживания для плавных анимаций
# Тип кривой сглаживания для анимации увеличения обводки (при наведении/фокусе).
# Влияет на "чувство" анимации (например, плавное ускорение или замедление).
# Возможные значения: строки, соответствующие QEasingCurve.Type (например, "OutBack", "InOutQuad").
"thickness_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения обводки (при уходе курсора/потере фокуса).
# Влияет на "чувство" возврата к исходной ширине обводки.
"thickness_easing_curve_out": "InBack",
# Цвета градиента для анимированной обводки
# Цвета градиента для анимированной обводки.
# Список словарей, где каждый словарь задает позицию (0.01.0) и цвет в формате hex.
# Влияет на внешний вид обводки при наведении или фокусе.
"gradient_colors": [
{"position": 0, "color": "#00fff5"},
{"position": 0.33, "color": "#FF5733"},
{"position": 0.66, "color": "#9B59B6"},
{"position": 1, "color": "#00fff5"}
{"position": 0, "color": "#00fff5"}, # Начальный цвет (циан)
{"position": 0.33, "color": "#FF5733"}, # Цвет на 33% (оранжевый)
{"position": 0.66, "color": "#9B59B6"}, # Цвет на 66% (пурпурный)
{"position": 1, "color": "#00fff5"} # Конечный цвет (возвращение к циану)
],
# Длительности переходов на детальную страницу
# Длительность анимации fade при входе на детальную страницу
"detail_page_fade_duration": 350,
# Длительность анимации slide при входе на детальную страницу
"detail_page_slide_duration": 500,
"detail_page_zoom_duration": 400
# Длительность анимации bounce при входе на детальную страницу
"detail_page_bounce_duration": 400,
# Длительность анимации fade при выходе из детальной страницы
"detail_page_fade_duration_exit": 350,
# Длительность анимации slide при выходе из детальной страницы
"detail_page_slide_duration_exit": 500,
# Длительность анимации bounce при выходе из детальной страницы
"detail_page_bounce_duration_exit": 400,
# Тип кривой сглаживания для анимации при входе на детальную страницу
# Применяется к slide и bounce анимациям
"detail_page_easing_curve": "OutCubic",
# Тип кривой сглаживания для анимации при выходе из детальной страницы
# Применяется к slide и bounce анимациям
"detail_page_easing_curve_exit": "InCubic"
}
```

328
portprotonqt/animations.py Normal file
View File

@@ -0,0 +1,328 @@
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
from collections.abc import Callable
import portprotonqt.themes.standart.styles as default_styles
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
class SafeOpacityEffect(QGraphicsOpacityEffect):
def __init__(self, parent=None, disable_at_full=True):
super().__init__(parent)
self.disable_at_full = disable_at_full
def setOpacity(self, opacity: float):
opacity = max(0.0, min(1.0, opacity))
super().setOpacity(opacity)
if opacity < 1.0:
self.setEnabled(True)
elif self.disable_at_full:
self.setEnabled(False)
class GameCardAnimations:
def __init__(self, game_card, theme=None):
self.game_card = game_card
self.theme = theme if theme is not None else default_styles
self.thickness_anim: QPropertyAnimation | None = None
self.gradient_anim: QPropertyAnimation | None = None
self.pulse_anim: QPropertyAnimation | None = None
self._isPulseAnimationConnected = False
def setup_animations(self):
"""Initialize animation properties."""
self.thickness_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
def start_pulse_animation(self):
"""Start pulse animation for border width when hovered or focused."""
if not (self.game_card._hovered or self.game_card._focused):
return
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.start()
def handle_enter_event(self):
"""Handle mouse enter event animations."""
self.game_card._hovered = True
self.game_card.hoverChanged.emit(self.game_card.name, True)
self.game_card.setFocus(Qt.FocusReason.MouseFocusReason)
if not self.thickness_anim:
self.setup_animations()
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
self.thickness_anim.finished.connect(self.start_pulse_animation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
def handle_leave_event(self):
"""Handle mouse leave event animations."""
self.game_card._hovered = False
self.game_card.hoverChanged.emit(self.game_card.name, False)
if not self.game_card._focused:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
def handle_focus_in_event(self):
"""Handle focus in event animations."""
if not self.game_card._hovered:
self.game_card._focused = True
self.game_card.focusChanged.emit(self.game_card.name, True)
if not self.thickness_anim:
self.setup_animations()
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
self.thickness_anim.finished.connect(self.start_pulse_animation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
def handle_focus_out_event(self):
"""Handle focus out event animations."""
self.game_card._focused = False
self.game_card.focusChanged.emit(self.game_card.name, False)
if not self.game_card._hovered:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
def paint_border(self, painter: QPainter):
if not painter.isActive():
logger.warning("Painter is not active; skipping border paint")
return
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
pen = QPen()
pen.setWidth(self.game_card._borderWidth)
if self.game_card._hovered or self.game_card._focused:
center = self.game_card.rect().center()
gradient = QConicalGradient(center, self.game_card._gradientAngle)
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
else:
pen.setColor(QColor(0, 0, 0, 0))
painter.setPen(pen)
radius = 18
bw = round(self.game_card._borderWidth / 2)
rect = self.game_card.rect().adjusted(bw, bw, -bw, -bw)
if rect.isEmpty():
return # Avoid drawing invalid rect
painter.drawRoundedRect(rect, radius, radius)
class DetailPageAnimations:
def __init__(self, main_window, theme=None):
self.main_window = main_window
self.theme = theme if theme is not None else default_styles
self.animations = main_window._animations if hasattr(main_window, '_animations') else {}
def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable):
"""Animate the detail page based on theme settings."""
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
if animation_type == "fade":
original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True)
opacity_effect.setOpacity(0.0)
detail_page.setGraphicsEffect(opacity_effect)
animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity"))
animation.setDuration(duration)
animation.setStartValue(0.0)
animation.setEndValue(0.999)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_effect():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
except RuntimeError:
logger.debug("Original effect already deleted")
animation.finished.connect(restore_effect)
animation.finished.connect(load_image_and_restore_effect)
animation.finished.connect(opacity_effect.deleteLater)
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
start_pos = {
"slide_left": QPoint(self.main_window.width(), 0),
"slide_right": QPoint(-self.main_window.width(), 0),
"slide_up": QPoint(0, self.main_window.height()),
"slide_down": QPoint(0, -self.main_window.height())
}[animation_type]
detail_page.move(start_pos)
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(start_pos)
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
detail_page.setWindowOpacity(0.0)
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
opacity_anim.setStartValue(0.0)
opacity_anim.setEndValue(1.0)
initial_rect = QRect(detail_page.x() + detail_page.width() // 4, detail_page.y() + detail_page.height() // 4,
detail_page.width() // 2, detail_page.height() // 2)
final_rect = detail_page.geometry()
geometry_anim = QPropertyAnimation(detail_page, QByteArray(b"geometry"))
geometry_anim.setDuration(duration)
geometry_anim.setStartValue(initial_rect)
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve)
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable):
"""Animate the detail page exit based on theme settings."""
try:
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
# Safely stop and remove any existing animation
if detail_page in self.animations:
try:
animation = self.animations[detail_page]
if isinstance(animation, QAbstractAnimation) and animation.state() == QAbstractAnimation.State.Running:
animation.stop()
except RuntimeError:
logger.debug("Animation already deleted for page")
except Exception as e:
logger.error(f"Error stopping existing animation: {e}", exc_info=True)
finally:
self.animations.pop(detail_page, None)
# Define animation based on type
if animation_type == "fade":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350)
original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False)
opacity_effect.setOpacity(0.999)
detail_page.setGraphicsEffect(opacity_effect)
animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity"))
animation.setDuration(duration)
animation.setStartValue(0.999)
animation.setEndValue(0.0)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_and_cleanup():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
except RuntimeError:
logger.debug("Original effect already deleted")
cleanup_callback()
animation.finished.connect(restore_and_cleanup)
animation.finished.connect(opacity_effect.deleteLater) # Clean up effect
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
end_pos = {
"slide_left": QPoint(-self.main_window.width(), 0), # Exit to left (opposite of entry)
"slide_right": QPoint(self.main_window.width(), 0), # Exit to right
"slide_up": QPoint(0, self.main_window.height()), # Exit downward
"slide_down": QPoint(0, -self.main_window.height()) # Exit upward
}[animation_type]
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detail_page.pos())
animation.setEndValue(end_pos)
animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_callback)
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
opacity_anim.setStartValue(1.0)
opacity_anim.setEndValue(0.0)
final_rect = QRect(detail_page.x() + detail_page.width() // 4, detail_page.y() + detail_page.height() // 4,
detail_page.width() // 2, detail_page.height() // 2)
geometry_anim = QPropertyAnimation(detail_page, QByteArray(b"geometry"))
geometry_anim.setDuration(duration)
geometry_anim.setStartValue(detail_page.geometry())
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve)
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(cleanup_callback)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
except Exception as e:
logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True)
self.animations.pop(detail_page, None)
cleanup_callback() # Fallback to cleanup if animation setup fails

View File

@@ -3,8 +3,7 @@ from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
from PySide6.QtWidgets import QApplication
from PySide6.QtGui import QIcon
from portprotonqt.main_window import MainWindow
from portprotonqt.tray import SystemTray
from portprotonqt.config_utils import read_theme_from_config, save_fullscreen_config
from portprotonqt.config_utils import save_fullscreen_config
from portprotonqt.logger import get_logger
from portprotonqt.cli import parse_args
@@ -38,35 +37,13 @@ def main():
save_fullscreen_config(True)
window.showFullScreen()
current_theme_name = read_theme_from_config()
tray = SystemTray(app, current_theme_name)
tray.show_action.triggered.connect(window.show)
tray.hide_action.triggered.connect(window.hide)
def recreate_tray():
nonlocal tray
if tray:
logger.debug("Recreating system tray")
tray.cleanup()
tray = None
current_theme = read_theme_from_config()
tray = SystemTray(app, current_theme)
# Ensure window is not None before connecting signals
if window:
tray.show_action.triggered.connect(window.show)
tray.hide_action.triggered.connect(window.hide)
def cleanup_on_exit():
nonlocal tray, window
nonlocal window
app.aboutToQuit.disconnect()
if tray:
tray.cleanup()
tray = None
if window:
window.close()
app.quit()
window.settings_saved.connect(recreate_tray)
app.aboutToQuit.connect(cleanup_on_exit)
window.show()

View File

@@ -677,7 +677,10 @@ class AddGameDialog(QDialog):
exe_path = self.exeEdit.text().strip()
name = self.nameEdit.text().strip()
if not exe_path or not name:
if not exe_path or not os.path.isfile(exe_path):
return None, None
if not name:
return None, None
portproton_path = get_portproton_location()

View File

@@ -144,14 +144,21 @@ class Downloader(QObject):
logger.warning(f"Предыдущая ошибка загрузки для {url}, пропускаем")
return None
if url in self._cache:
return self._cache[url]
cached_path = self._cache[url]
if os.path.exists(cached_path):
if os.path.abspath(cached_path) == os.path.abspath(local_path):
return cached_path
else:
del self._cache[url]
url_lock = self._get_url_lock(url)
with url_lock:
with self._global_lock:
if url in self._last_error:
return None
if url in self._cache:
return self._cache[url]
cached_path = self._cache[url]
if os.path.exists(cached_path) and os.path.abspath(cached_path) == os.path.abspath(local_path):
return cached_path
result = download_with_cache(url, local_path, timeout, self)
with self._global_lock:
if result:

View File

@@ -16,13 +16,14 @@ from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_la
from portprotonqt.config_utils import get_portproton_location
from portprotonqt.steam_api import (
get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail
search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail, call_steam_api
)
import vdf
import shutil
import zlib
from portprotonqt.downloader import Downloader
from PySide6.QtGui import QPixmap
import base64
logger = get_logger(__name__)
downloader = Downloader()
@@ -66,7 +67,8 @@ def get_cache_dir() -> Path:
def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callable[[tuple[bool, str]], None]) -> None:
"""
Removes an EGS game from Steam by modifying shortcuts.vdf and deleting the launch script.
Removes an EGS game from Steam using CEF API or by modifying shortcuts.vdf and deleting the launch script.
Also deletes associated cover files in the Steam grid directory.
Calls the callback with (success, message).
Args:
@@ -74,6 +76,7 @@ def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callabl
portproton_dir: Path to the PortProton directory.
callback: Callback function to handle the result (success, message).
"""
if not portproton_dir:
logger.error("PortProton directory not found")
callback((False, "PortProton directory not found"))
@@ -101,51 +104,89 @@ def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callabl
unsigned_id = convert_steam_id(user_id)
user_dir = os.path.join(userdata_dir, str(unsigned_id))
steam_shortcuts_path = os.path.join(user_dir, "config", "shortcuts.vdf")
backup_path = f"{steam_shortcuts_path}.backup"
grid_dir = os.path.join(user_dir, "config", "grid")
if not os.path.exists(steam_shortcuts_path):
logger.error("Steam shortcuts file not found")
callback((False, "Steam shortcuts file not found"))
return
# Find appid for the shortcut
try:
with open(steam_shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
shortcuts = shortcuts_data.get("shortcuts", {})
appid = None
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
appid = convert_steam_id(int(entry.get("appid")))
logger.info(f"Found matching shortcut for '{game_name}' with AppID {appid}")
break
if not appid:
logger.info(f"Game '{game_name}' not found in Steam shortcuts")
callback((False, f"Game '{game_name}' not found in Steam"))
return
except Exception as e:
logger.error(f"Failed to load shortcuts.vdf: {e}")
callback((False, f"Failed to load shortcuts.vdf: {e}"))
return
# Try CEF API first
logger.info(f"Attempting to remove EGS game '{game_name}' via Steam CEF API with AppID {appid}")
api_response = call_steam_api("removeShortcut", appid)
if api_response is not None: # API responded, even if empty
logger.info(f"Shortcut for AppID {appid} successfully removed via CEF API")
# Delete cover files
cover_files = [
os.path.join(grid_dir, f"{appid}.jpg"),
os.path.join(grid_dir, f"{appid}p.jpg"),
os.path.join(grid_dir, f"{appid}_hero.jpg"),
os.path.join(grid_dir, f"{appid}_logo.png")
]
for cover_file in cover_files:
if os.path.exists(cover_file):
try:
os.remove(cover_file)
logger.info(f"Deleted cover file: {cover_file}")
except Exception as e:
logger.error(f"Failed to delete cover file {cover_file}: {e}")
# Delete launch script
if os.path.exists(script_path):
try:
os.remove(script_path)
logger.info(f"Removed EGS script: {script_path}")
except OSError as e:
logger.warning(f"Failed to remove EGS script '{script_path}': {str(e)}")
callback((True, f"Game '{game_name}' was removed from Steam. Please restart Steam for changes to take effect."))
return
# Fallback to VDF modification
logger.warning("CEF API failed for EGS game removal; falling back to VDF modification")
backup_path = f"{steam_shortcuts_path}.backup"
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info("Created backup of shortcuts.vdf at %s", backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
return
try:
with open(steam_shortcuts_path, 'rb') as f:
shortcuts_data = vdf.binary_load(f)
except Exception as e:
logger.error(f"Failed to load shortcuts.vdf: {e}")
callback((False, f"Failed to load shortcuts.vdf: {e}"))
return
shortcuts = shortcuts_data.get("shortcuts", {})
modified = False
new_shortcuts = {}
index = 0
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
modified = True
logger.info("Removing EGS game '%s' from Steam shortcuts", game_name)
logger.info(f"Removing EGS game '{game_name}' from Steam shortcuts")
continue
new_shortcuts[str(index)] = entry
index += 1
if not modified:
logger.error("Game '%s' not found in Steam shortcuts", game_name)
callback((False, f"Game '{game_name}' not found in Steam shortcuts"))
return
try:
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": new_shortcuts}, f)
logger.info("Updated shortcuts.vdf, removed '%s'", game_name)
logger.info(f"Updated shortcuts.vdf, removed '{game_name}'")
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
@@ -157,10 +198,26 @@ def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callabl
callback((False, f"Failed to update shortcuts.vdf: {e}"))
return
# Delete cover files
cover_files = [
os.path.join(grid_dir, f"{appid}.jpg"),
os.path.join(grid_dir, f"{appid}p.jpg"),
os.path.join(grid_dir, f"{appid}_hero.jpg"),
os.path.join(grid_dir, f"{appid}_logo.png")
]
for cover_file in cover_files:
if os.path.exists(cover_file):
try:
os.remove(cover_file)
logger.info(f"Deleted cover file: {cover_file}")
except Exception as e:
logger.error(f"Failed to delete cover file {cover_file}: {e}")
# Delete launch script
if os.path.exists(script_path):
try:
os.remove(script_path)
logger.info("Removed EGS script: %s", script_path)
logger.info(f"Removed EGS script: {script_path}")
except OSError as e:
logger.warning(f"Failed to remove EGS script '{script_path}': {str(e)}")
@@ -168,11 +225,17 @@ def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callabl
def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callback: Callable[[tuple[bool, str]], None]) -> None:
"""
Asynchronously adds an EGS game to Steam via shortcuts.vdf with PortProton tag.
Asynchronously adds an EGS game to Steam via CEF API or shortcuts.vdf with PortProton tag.
Creates a launch script using legendary CLI with --no-wine and PortProton wrapper.
Wrapper is flatpak run if portproton_location is None or contains .var, otherwise start.sh.
Downloads Steam Grid covers if the game exists in Steam, and generates a thumbnail.
Calls the callback with (success, message).
Args:
app_name: The Legendary app_name (unique identifier for the game).
game_title: The display name of the game.
legendary_path: Path to the Legendary CLI executable.
callback: Callback function to handle the result (success, message).
"""
if not app_name or not app_name.strip() or not game_title or not game_title.strip():
logger.error("Invalid app_name or game_title: empty or whitespace")
@@ -267,6 +330,26 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
grid_dir = user_dir / "config" / "grid"
os.makedirs(grid_dir, exist_ok=True)
# Try CEF API first
logger.info(f"Attempting to add EGS game '{game_title}' via Steam CEF API")
api_response = call_steam_api(
"createShortcut",
game_title,
script_path,
str(Path(script_path).parent),
icon_path,
""
)
appid = None
was_api_used = False
if api_response and isinstance(api_response, dict) and 'id' in api_response:
appid = api_response['id']
was_api_used = True
logger.info(f"EGS game '{game_title}' successfully added via CEF API. AppID: {appid}")
else:
logger.warning("CEF API failed for EGS game addition; falling back to VDF modification")
# Backup shortcuts.vdf
backup_path = f"{steam_shortcuts_path}.backup"
if os.path.exists(steam_shortcuts_path):
@@ -287,27 +370,7 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
else:
aidvdf = appid
steam_appid = None
downloaded_count = 0
total_covers = 4
download_lock = threading.Lock()
def on_cover_download(cover_file: str, cover_type: str):
nonlocal downloaded_count
try:
if cover_file and os.path.exists(cover_file):
logger.info(f"Downloaded cover {cover_type} to {cover_file}")
else:
logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
except Exception as e:
logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
finalize_shortcut()
def finalize_shortcut():
tags_dict = {'0': 'PortProton'}
# Create shortcut entry
shortcut = {
"appid": aidvdf,
"AppName": game_title,
@@ -322,7 +385,7 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
"Devkit": 0,
"DevkitGameID": "",
"LastPlayTime": 0,
"tags": tags_dict
"tags": {'0': 'PortProton'}
}
logger.info(f"Shortcut entry for EGS game: {shortcut}")
@@ -353,6 +416,7 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": shortcuts}, f)
logger.info(f"EGS game '{game_title}' added to Steam via VDF")
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
@@ -364,7 +428,41 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
callback((False, f"Failed to update shortcuts.vdf: {e}"))
return
logger.info(f"EGS game '{game_title}' added to Steam")
if not appid:
callback((False, "Failed to create shortcut via any method"))
return
steam_appid = None
downloaded_count = 0
total_covers = 4
download_lock = threading.Lock()
def on_cover_download(cover_file: str | None, cover_type: str, index: int):
nonlocal downloaded_count
try:
if cover_file is None or not os.path.exists(cover_file):
logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
callback((True, f"Game '{game_title}' added to Steam with covers"))
return
logger.info(f"Downloaded cover {cover_type} to {cover_file}")
if was_api_used:
try:
with open(cover_file, 'rb') as f:
img_b64 = base64.b64encode(f.read()).decode('utf-8')
logger.info(f"Applying cover type '{cover_type}' via API for AppID {appid}")
ext = Path(cover_type).suffix.lstrip('.')
call_steam_api("setGrid", appid, index, ext, img_b64)
except Exception as e:
logger.error(f"Error applying cover '{cover_type}' via API: {e}")
except Exception as e:
logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
callback((True, f"Game '{game_title}' added to Steam with covers"))
def on_steam_apps(steam_data: tuple[list, dict]):
@@ -375,24 +473,24 @@ export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
if not steam_appid:
logger.info(f"No Steam appid found for EGS game {game_title}, skipping cover download")
finalize_shortcut()
callback((True, f"Game '{game_title}' added to Steam"))
return
cover_types = [
(".jpg", "header.jpg"),
("p.jpg", "library_600x900_2x.jpg"),
("_hero.jpg", "library_hero.jpg"),
("_logo.png", "logo.png")
(".jpg", "header.jpg", 0),
("p.jpg", "library_600x900_2x.jpg", 1),
("_hero.jpg", "library_hero.jpg", 2),
("_logo.png", "logo.png", 3)
]
for suffix, cover_type in cover_types:
for suffix, cover_type, index in cover_types:
cover_file = os.path.join(grid_dir, f"{appid}{suffix}")
cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{cover_type}"
downloader.download_async(
cover_url,
cover_file,
timeout=5,
callback=lambda result, cfile=cover_file, ctype=cover_type: on_cover_download(cfile, ctype)
callback=lambda result, ctype=cover_type, idx=index: on_cover_download(result, ctype, idx)
)
get_steam_apps_and_index_async(on_steam_apps)

View File

@@ -1,5 +1,5 @@
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush, QDesktopServices
from PySide6.QtCore import QEasingCurve, Signal, Property, Qt, QPropertyAnimation, QByteArray, QUrl
from PySide6.QtGui import QPainter, QColor, QDesktopServices
from PySide6.QtCore import Signal, Property, Qt, QUrl
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
from collections.abc import Callable
import portprotonqt.themes.standart.styles as default_styles
@@ -11,9 +11,11 @@ from portprotonqt.config_utils import read_theme_from_config
from portprotonqt.custom_widgets import ClickableLabel
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader
from portprotonqt.animations import GameCardAnimations
import weakref
from typing import cast
class GameCard(QFrame):
borderWidthChanged = Signal()
gradientAngleChanged = Signal()
@@ -78,13 +80,8 @@ class GameCard(QFrame):
self._focused = False
# Анимации
self.thickness_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
self.gradient_anim = None
self.pulse_anim = None
# Флаг для отслеживания подключения слота startPulseAnimation
self._isPulseAnimationConnected = False
self.animations = GameCardAnimations(self, self.theme)
self.animations.setup_animations()
# Тень
shadow = QGraphicsDropShadowEffect(self)
@@ -191,7 +188,7 @@ class GameCard(QFrame):
self.egsLabel.setVisible(self.egs_visible)
# PortProton бейдж
portproton_icon = self.theme_manager.get_icon("ppqt-tray")
portproton_icon = self.theme_manager.get_icon("portproton")
self.portprotonLabel = ClickableLabel(
"PortProton",
icon=portproton_icon,
@@ -455,133 +452,22 @@ class GameCard(QFrame):
def paintEvent(self, event):
super().paintEvent(event)
painter = QPainter(self)
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
pen = QPen()
pen.setWidth(self._borderWidth)
if self._hovered or self._focused:
center = self.rect().center()
gradient = QConicalGradient(center, self._gradientAngle)
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
else:
pen.setColor(QColor(0, 0, 0, 0))
painter.setPen(pen)
radius = 18
bw = round(self._borderWidth / 2)
rect = self.rect().adjusted(bw, bw, -bw, -bw)
painter.drawRoundedRect(rect, radius, radius)
def startPulseAnimation(self):
if not (self._hovered or self._focused):
return
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.start()
self.animations.paint_border(QPainter(self))
def enterEvent(self, event):
self._hovered = True
self.hoverChanged.emit(self.name, True)
self.setFocus(Qt.FocusReason.MouseFocusReason)
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
self.animations.handle_enter_event()
super().enterEvent(event)
def leaveEvent(self, event):
self._hovered = False
self.hoverChanged.emit(self.name, False)
if not self._focused:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
self.animations.handle_leave_event()
super().leaveEvent(event)
def focusInEvent(self, event):
if not self._hovered:
self._focused = True
self.focusChanged.emit(self.name, True)
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
self.animations.handle_focus_in_event()
super().focusInEvent(event)
def focusOutEvent(self, event):
self._focused = False
self.focusChanged.emit(self.name, False)
if not self._hovered:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
self.animations.handle_focus_out_event()
super().focusOutEvent(event)
def mousePressEvent(self, event):

View File

@@ -219,9 +219,11 @@ class ResultParser:
("comp_plus", "main_extra"),
("comp_100", "completionist")
]
all_zero = all(game_data.get(json_field, 0) == 0 for json_field, _ in time_fields)
for json_field, attr_name in time_fields:
if json_field in game_data:
time_hours = round(game_data[json_field] / 3600, 2)
time_seconds = game_data[json_field]
time_hours = None if all_zero else round(time_seconds / 3600, 2)
setattr(game, attr_name, time_hours)
game.similarity = self._calculate_similarity(game)
return game

View File

@@ -10,6 +10,7 @@ import psutil
from portprotonqt.dialogs import AddGameDialog, FileExplorer
from portprotonqt.game_card import GameCard
from portprotonqt.animations import DetailPageAnimations
from portprotonqt.custom_widgets import FlowLayout, ClickableLabel, AutoSizeButton, NavLabel
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.input_manager import InputManager
@@ -35,8 +36,8 @@ from portprotonqt.howlongtobeat_api import HowLongToBeat
from portprotonqt.downloader import Downloader
from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox, QScrollArea, QSlider,
QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QGraphicsOpacityEffect, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy)
from PySide6.QtCore import Qt, QAbstractAnimation, QPropertyAnimation, QByteArray, QUrl, Signal, QTimer, Slot, QEasingCurve, QParallelAnimationGroup, QRect
QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy)
from PySide6.QtCore import Qt, QAbstractAnimation, QUrl, Signal, QTimer, Slot
from PySide6.QtGui import QIcon, QPixmap, QColor, QDesktopServices
from typing import cast
from collections.abc import Callable
@@ -47,7 +48,6 @@ logger = get_logger(__name__)
class MainWindow(QMainWindow):
"""Main window of PortProtonQt."""
settings_saved = Signal()
games_loaded = Signal(list)
update_progress = Signal(int) # Signal to update progress bar
update_status_message = Signal(str, int) # Signal to update status message
@@ -209,6 +209,7 @@ class MainWindow(QMainWindow):
self.restore_state()
self.input_manager = InputManager(self)
self.detail_animations = DetailPageAnimations(self, self.theme)
QTimer.singleShot(0, self.loadGames)
if read_fullscreen_config():
@@ -697,6 +698,15 @@ class MainWindow(QMainWindow):
def resizeEvent(self, event):
super().resizeEvent(event)
if hasattr(self, '_animations') and self._animations:
for widget, animation in list(self._animations.items()):
try:
if animation.state() == QAbstractAnimation.State.Running:
animation.stop()
widget.setWindowOpacity(1.0)
del self._animations[widget]
except RuntimeError:
del self._animations[widget]
if not hasattr(self, '_last_width'):
self._last_width = self.width()
if abs(self.width() - self._last_width) > 10:
@@ -1320,7 +1330,6 @@ class MainWindow(QMainWindow):
self.settingsDebounceTimer.start()
self.settings_saved.emit()
# Управление полноэкранным режимом
gamepad_connected = self.input_manager.find_gamepad() is not None
@@ -1520,23 +1529,44 @@ class MainWindow(QMainWindow):
self._detail_page_active = True
self._current_detail_page = detailPage
# Функция загрузки изображения и обновления стилей
def load_image_and_restore_effect():
if not detailPage or detailPage.isHidden():
logger.warning("Detail page is None or hidden, skipping image load")
return
detailPage.setWindowOpacity(1.0)
if cover_path:
def on_pixmap_ready(pixmap):
if not detailPage or detailPage.isHidden():
logger.warning("Detail page is None or hidden, skipping pixmap update")
return
rounded = round_corners(pixmap, 10)
imageLabel.setPixmap(rounded)
logger.debug("Pixmap set for imageLabel")
def on_palette_ready(palette):
if not detailPage or detailPage.isHidden():
logger.warning("Detail page is None or hidden, skipping palette update")
return
dark_palette = [self.darkenColor(color, factor=200) for color in palette]
stops = ",\n".join(
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
)
detailPage.setStyleSheet(self.theme.detail_page_style(stops))
detailPage.update()
logger.debug("Stylesheet updated with palette")
self.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
load_pixmap_async(cover_path, 300, 400, on_pixmap_ready)
else:
detailPage.setStyleSheet(self.theme.DETAIL_PAGE_NO_COVER_STYLE)
detailPage.update()
def cleanup_animation():
if detailPage in self._animations:
del self._animations[detailPage]
mainLayout = QVBoxLayout(detailPage)
mainLayout.setContentsMargins(30, 30, 30, 30)
@@ -1644,7 +1674,7 @@ class MainWindow(QMainWindow):
egsLabel.setVisible(egs_visible)
# PortProton badge
portproton_icon = self.theme_manager.get_icon("ppqt-tray")
portproton_icon = self.theme_manager.get_icon("portproton")
portprotonLabel = ClickableLabel(
"PortProton",
icon=portproton_icon,
@@ -1879,126 +1909,7 @@ class MainWindow(QMainWindow):
self.current_play_button = playButton
# Анимация
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
if animation_type == "fade":
opacity_effect = QGraphicsOpacityEffect(detailPage)
detailPage.setGraphicsEffect(opacity_effect)
animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity"))
animation.setDuration(duration)
animation.setStartValue(0)
animation.setEndValue(1)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
animation.finished.connect(lambda: None)
elif animation_type == "slide_left":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detailPage.move(self.width(), 0)
animation = QPropertyAnimation(detailPage, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detailPage.pos())
animation.setEndValue(self.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
elif animation_type == "slide_right":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detailPage.move(-self.width(), 0)
animation = QPropertyAnimation(detailPage, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detailPage.pos())
animation.setEndValue(self.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
elif animation_type == "slide_up":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detailPage.move(0, self.height())
animation = QPropertyAnimation(detailPage, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detailPage.pos())
animation.setEndValue(self.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
elif animation_type == "slide_down":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detailPage.move(0, -self.height())
animation = QPropertyAnimation(detailPage, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detailPage.pos())
animation.setEndValue(self.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_zoom_duration", 400)
detailPage.setWindowOpacity(0.0)
opacity_anim = QPropertyAnimation(detailPage, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
opacity_anim.setStartValue(0.0)
opacity_anim.setEndValue(1.0)
# Animate geometry
initial_rect = QRect(detailPage.x() + detailPage.width() // 4, detailPage.y() + detailPage.height() // 4,
detailPage.width() // 2, detailPage.height() // 2)
final_rect = detailPage.geometry()
geometry_anim = QPropertyAnimation(detailPage, QByteArray(b"geometry"))
geometry_anim.setDuration(duration)
geometry_anim.setStartValue(initial_rect)
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(QEasingCurve.Type.OutBack)
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
def load_image_and_restore_effect():
if not detailPage or detailPage.isHidden():
logger.warning("Detail page is None or hidden, skipping image load")
return
# No need to restore graphics effect, just ensure full opacity
detailPage.setWindowOpacity(1.0)
if cover_path:
def on_pixmap_ready(pixmap):
if not detailPage or detailPage.isHidden():
logger.warning("Detail page is None or hidden, skipping pixmap update")
return
rounded = round_corners(pixmap, 10)
imageLabel.setPixmap(rounded)
logger.debug("Pixmap set for imageLabel")
def on_palette_ready(palette):
if not detailPage or detailPage.isHidden():
logger.warning("Detail page is None or hidden, skipping palette update")
return
dark_palette = [self.darkenColor(color, factor=200) for color in palette]
stops = ",\n".join(
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
)
detailPage.setStyleSheet(self.theme.detail_page_style(stops))
logger.debug("Stylesheet updated with palette")
self.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
load_pixmap_async(cover_path, 300, 400, on_pixmap_ready)
# Clean up function
def cleanup_animation():
if detailPage in self._animations:
del self._animations[detailPage]
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = group_anim
elif animation_type == "none":
pass
self.detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
def toggleFavoriteInDetailPage(self, game_name, label):
favorites = read_favorites()
@@ -2054,16 +1965,42 @@ class MainWindow(QMainWindow):
parent = parent.parent()
def goBackDetailPage(self, page: QWidget | None) -> None:
if page is None or page != self.stackedWidget.currentWidget():
if page is None or page != self.stackedWidget.currentWidget() or getattr(self, '_exit_animation_in_progress', False):
return
self._exit_animation_in_progress = True
self._detail_page_active = False
self._current_detail_page = None
def cleanup():
"""Helper function to clean up after animation."""
try:
if page in self._animations:
animation = self._animations[page]
try:
if animation.state() == QAbstractAnimation.State.Running:
animation.stop()
except RuntimeError:
pass # Animation already deleted
finally:
del self._animations[page]
self.stackedWidget.setCurrentIndex(0)
self.stackedWidget.removeWidget(page)
page.deleteLater()
self.currentDetailPage = None
self.current_exec_line = None
self.current_play_button = None
self._exit_animation_in_progress = False
except Exception as e:
logger.error(f"Error in cleanup: {e}", exc_info=True)
self._exit_animation_in_progress = False
# Start exit animation
try:
self.detail_animations.animate_detail_page_exit(page, cleanup)
except Exception as e:
logger.error(f"Error starting exit animation: {e}", exc_info=True)
self._exit_animation_in_progress = False
cleanup() # Fallback to cleanup if animation fails
def is_target_exe_running(self):
"""Проверяет, запущен ли процесс с именем self.target_exe через psutil."""

View File

@@ -18,6 +18,10 @@ from collections.abc import Callable
import re
import shutil
import zlib
import websocket
import requests
import random
import base64
downloader = Downloader()
logger = get_logger(__name__)
@@ -291,7 +295,7 @@ def load_steam_apps_async(callback: Callable[[list], None]):
if os.path.exists(cache_tar):
os.remove(cache_tar)
logger.info("Archive %s deleted after extraction", cache_tar)
steam_apps = data.get("applist", {}).get("apps", []) if isinstance(data, dict) else data or []
steam_apps = data if isinstance(data, list) else []
logger.info("Loaded %d apps from archive", len(steam_apps))
callback(steam_apps)
except Exception as e:
@@ -303,12 +307,25 @@ def load_steam_apps_async(callback: Callable[[list], None]):
try:
with open(cache_json, "rb") as f:
data = orjson.loads(f.read())
steam_apps = data.get("applist", {}).get("apps", []) if isinstance(data, dict) else data or []
# Validate JSON structure
if not isinstance(data, list):
logger.error("Cached JSON %s has invalid format (not a list), re-downloading", cache_json)
raise ValueError("Invalid JSON structure")
# Validate each app entry
for app in data:
if not isinstance(app, dict) or "appid" not in app or "normalized_name" not in app:
logger.error("Cached JSON %s contains invalid app entry, re-downloading", cache_json)
raise ValueError("Invalid app entry structure")
steam_apps = data
logger.info("Loaded %d apps from cache", len(steam_apps))
callback(steam_apps)
except Exception as e:
logger.error("Error reading cached JSON: %s", e)
callback([])
logger.error("Error reading or validating cached JSON %s: %s", cache_json, e)
# Attempt to re-download if cache is invalid or corrupted
app_list_url = (
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/games_appid.tar.xz"
)
downloader.download_async(app_list_url, cache_tar, timeout=5, callback=process_tar)
else:
app_list_url = (
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/games_appid.tar.xz"
@@ -448,12 +465,25 @@ def load_weanticheatyet_data_async(callback: Callable[[list], None]):
try:
with open(cache_json, "rb") as f:
data = orjson.loads(f.read())
anti_cheat_data = data or []
# Validate JSON structure
if not isinstance(data, list):
logger.error("Cached JSON %s has invalid format (not a list), re-downloading", cache_json)
raise ValueError("Invalid JSON structure")
# Validate each anti-cheat entry
for entry in data:
if not isinstance(entry, dict) or "normalized_name" not in entry or "status" not in entry:
logger.error("Cached JSON %s contains invalid anti-cheat entry, re-downloading", cache_json)
raise ValueError("Invalid anti-cheat entry structure")
anti_cheat_data = data
logger.info("Loaded %d anti-cheat entries from cache", len(anti_cheat_data))
callback(anti_cheat_data)
except Exception as e:
logger.error("Error reading cached WeAntiCheatYet JSON: %s", e)
callback([])
logger.error("Error reading or validating cached WeAntiCheatYet JSON %s: %s", cache_json, e)
# Attempt to re-download if cache is invalid or corrupted
app_list_url = (
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/anticheat_games.tar.xz"
)
downloader.download_async(app_list_url, cache_tar, timeout=5, callback=process_tar)
else:
app_list_url = (
"https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/data/anticheat_games.tar.xz"
@@ -745,6 +775,126 @@ def get_steam_apps_and_index_async(callback: Callable[[tuple[list, dict]], None]
load_steam_apps_async(on_steam_apps)
def enable_steam_cef() -> tuple[bool, str]:
"""
Проверяет и при необходимости активирует режим удаленной отладки Steam CEF.
Создает файл .cef-enable-remote-debugging в директории Steam.
Steam необходимо перезапустить после первого создания этого файла.
Возвращает кортеж:
- (True, "already_enabled") если уже было активно.
- (True, "restart_needed") если было только что активировано и нужен перезапуск Steam.
- (False, "steam_not_found") если директория Steam не найдена.
"""
steam_home = get_steam_home()
if not steam_home:
return (False, "steam_not_found")
cef_flag_file = steam_home / ".cef-enable-remote-debugging"
logger.info(f"Проверка CEF флага: {cef_flag_file}")
if cef_flag_file.exists():
logger.info("CEF Remote Debugging уже активирован.")
return (True, "already_enabled")
else:
try:
os.makedirs(cef_flag_file.parent, exist_ok=True)
cef_flag_file.touch()
logger.info("CEF Remote Debugging активирован. Steam необходимо перезапустить.")
return (True, "restart_needed")
except Exception as e:
logger.error(f"Не удалось создать CEF флаг {cef_flag_file}: {e}")
return (False, str(e))
def call_steam_api(js_cmd: str, *args) -> dict | None:
"""
Выполняет JavaScript функцию в контексте Steam через CEF Remote Debugging.
Args:
js_cmd: Имя JS функции для вызова (напр. 'createShortcut').
*args: Аргументы для передачи в JS функцию.
Returns:
Словарь с результатом выполнения или None в случае ошибки.
"""
status, message = enable_steam_cef()
if not (status is True and message == "already_enabled"):
if message == "restart_needed":
logger.warning("Steam CEF API доступен, но требует перезапуска Steam для полной активации.")
elif message == "steam_not_found":
logger.error("Не удалось найти директорию Steam для проверки CEF API.")
else:
logger.error(f"Steam CEF API недоступен или не готов: {message}")
return None
steam_debug_url = "http://localhost:8080/json"
try:
response = requests.get(steam_debug_url, timeout=2)
response.raise_for_status()
contexts = response.json()
ws_url = next((ctx['webSocketDebuggerUrl'] for ctx in contexts if ctx['title'] == 'SharedJSContext'), None)
if not ws_url:
logger.warning("Не удалось найти SharedJSContext. Steam запущен с флагом -cef-enable-remote-debugging?")
return None
except Exception as e:
logger.warning(f"Не удалось подключиться к Steam CEF API по адресу {steam_debug_url}. Steam запущен? {e}")
return None
js_code = """
async function createShortcut(name, exe, dir, icon, args) {
const id = await SteamClient.Apps.AddShortcut(name, exe, dir, args);
console.log("Shortcut created with ID:", id);
await SteamClient.Apps.SetShortcutName(id, name);
if (icon)
await SteamClient.Apps.SetShortcutIcon(id, icon);
if (args)
await SteamClient.Apps.SetAppLaunchOptions(id, args);
return { id };
};
async function setGrid(id, i, ext, image) {
await SteamClient.Apps.SetCustomArtworkForApp(id, image, ext, i);
return true;
};
async function removeShortcut(id) {
await SteamClient.Apps.RemoveShortcut(+id);
return true;
};
"""
try:
ws = websocket.create_connection(ws_url, timeout=5)
js_args = ", ".join(orjson.dumps(arg).decode('utf-8') for arg in args)
expression = f"{js_code} {js_cmd}({js_args});"
payload = {
"id": random.randint(0, 32767),
"method": "Runtime.evaluate",
"params": {
"expression": expression,
"awaitPromise": True,
"returnByValue": True
}
}
ws.send(orjson.dumps(payload))
response_str = ws.recv()
ws.close()
response_data = orjson.loads(response_str)
if "error" in response_data:
logger.error(f"Ошибка выполнения JS в Steam: {response_data['error']['message']}")
return None
result = response_data.get('result', {}).get('result', {})
if result.get('type') == 'object' and result.get('subtype') == 'error':
logger.error(f"Ошибка выполнения JS в Steam: {result.get('description')}")
return None
return result.get('value')
except Exception as e:
logger.error(f"Ошибка при взаимодействии с WebSocket Steam: {e}")
return None
def add_to_steam(game_name: str, exec_line: str, cover_path: str) -> tuple[bool, str]:
"""
Add a non-Steam game to Steam via shortcuts.vdf with PortProton tag,
@@ -846,6 +996,25 @@ export START_FROM_STEAM=1
grid_dir = user_dir / "config" / "grid"
os.makedirs(grid_dir, exist_ok=True)
appid = None
was_api_used = False
logger.info("Попытка добавления ярлыка через Steam CEF API...")
api_response = call_steam_api(
"createShortcut",
game_name,
script_path,
str(Path(script_path).parent),
icon_path,
""
)
if api_response and isinstance(api_response, dict) and 'id' in api_response:
appid = api_response['id']
was_api_used = True
logger.info(f"Ярлык успешно добавлен через API. AppID: {appid}")
else:
logger.warning("Не удалось добавить ярлык через API. Используется запасной метод (запись в shortcuts.vdf).")
backup_path = f"{steam_shortcuts_path}.backup"
if os.path.exists(steam_shortcuts_path):
try:
@@ -863,28 +1032,6 @@ export START_FROM_STEAM=1
else:
aidvdf = appid
steam_appid = None
downloaded_count = 0
total_covers = 4 # количество обложек
download_lock = threading.Lock()
def on_cover_download(cover_file: str, cover_type: str):
nonlocal downloaded_count
try:
if cover_file and os.path.exists(cover_file):
logger.info(f"Downloaded cover {cover_type} to {cover_file}")
else:
logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
except Exception as e:
logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
with download_lock:
downloaded_count += 1
if downloaded_count == total_covers:
finalize_shortcut()
def finalize_shortcut():
tags_dict = {'0': 'PortProton'}
shortcut = {
"appid": aidvdf,
"AppName": game_name,
@@ -899,7 +1046,7 @@ export START_FROM_STEAM=1
"Devkit": 0,
"DevkitGameID": "",
"LastPlayTime": 0,
"tags": tags_dict
"tags": {'0': 'PortProton'}
}
logger.info(f"Shortcut entry to be written: {shortcut}")
@@ -929,6 +1076,7 @@ export START_FROM_STEAM=1
with open(steam_shortcuts_path, 'wb') as f:
vdf.binary_dump({"shortcuts": shortcuts}, f)
logger.info(f"Game '{game_name}' successfully added to Steam with covers")
except Exception as e:
logger.error(f"Failed to update shortcuts.vdf: {e}")
if os.path.exists(backup_path):
@@ -937,34 +1085,54 @@ export START_FROM_STEAM=1
logger.info("Restored shortcuts.vdf from backup due to update failure")
except Exception as restore_err:
logger.error(f"Failed to restore shortcuts.vdf from backup: {restore_err}")
return (False, f"Failed to update shortcuts.vdf: {e}")
appid = None
logger.info(f"Game '{game_name}' successfully added to Steam with covers")
return (True, f"Game '{game_name}' added to Steam with covers")
if not appid:
return (False, "Не удалось создать ярлык ни одним из способов.")
steam_appid = None
def on_game_info(game_info: dict):
nonlocal steam_appid
steam_appid = game_info.get("appid")
if not steam_appid or not isinstance(steam_appid, int):
logger.info("No valid Steam appid found, skipping cover download")
return finalize_shortcut()
return
logger.info(f"Найден Steam AppID {steam_appid} для загрузки обложек.")
# Обложки и имена, соответствующие bash-скрипту и твоим размерам
cover_types = [
(".jpg", "header.jpg"), # базовый, сохранится как AppId.jpg
("p.jpg", "library_600x900_2x.jpg"), # сохранится как AppIdp.jpg
("_hero.jpg", "library_hero.jpg"), # AppId_hero.jpg
("_logo.png", "logo.png") # AppId_logo.png
("p.jpg", "library_600x900_2x.jpg"),
("_hero.jpg", "library_hero.jpg"),
("_logo.png", "logo.png"),
(".jpg", "header.jpg")
]
for suffix, cover_type in cover_types:
def on_cover_download(result_path: str | None, steam_name: str, index: int):
try:
if result_path and os.path.exists(result_path):
logger.info(f"Downloaded cover {steam_name} to {result_path}")
if was_api_used:
try:
with open(result_path, 'rb') as f:
img_b64 = base64.b64encode(f.read()).decode('utf-8')
logger.info(f"Применение обложки типа '{steam_name}' через API для AppID {appid}")
ext = Path(steam_name).suffix.lstrip('.')
call_steam_api("setGrid", appid, index, ext, img_b64)
except Exception as e:
logger.error(f"Ошибка при применении обложки '{steam_name}' через API: {e}")
else:
logger.warning(f"Failed to download cover {steam_name} for appid {steam_appid}")
except Exception as e:
logger.error(f"Error processing cover {steam_name} for appid {steam_appid}: {e}")
for i, (suffix, steam_name) in enumerate(cover_types):
cover_file = os.path.join(grid_dir, f"{appid}{suffix}")
cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{cover_type}"
cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{steam_name}"
downloader.download_async(
cover_url,
cover_file,
timeout=5,
callback=lambda result, cfile=cover_file, ctype=cover_type: on_cover_download(cfile, ctype)
callback=lambda result, index=i, name=steam_name: on_cover_download(result, name, index)
)
get_steam_game_info_async(game_name, exec_line, on_game_info)
@@ -1017,19 +1185,7 @@ def remove_from_steam(game_name: str, exec_line: str) -> tuple[bool, str]:
logger.info(f"shortcuts.vdf not found at {steam_shortcuts_path}")
return (False, f"Game '{game_name}' not found in Steam")
# Generate appid for identifying cover files
unique_string = f"{script_path}{game_name}"
baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
appid = baseid | 0x80000000
# Create backup of shortcuts.vdf
backup_path = f"{steam_shortcuts_path}.backup"
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
return (False, f"Failed to create backup of shortcuts.vdf: {e}")
appid = None
# Load and modify shortcuts.vdf
try:
@@ -1043,23 +1199,37 @@ def remove_from_steam(game_name: str, exec_line: str) -> tuple[bool, str]:
return (False, f"Failed to load shortcuts.vdf: {load_err}")
shortcuts = shortcuts_data.get("shortcuts", {})
found = False
new_shortcuts = {}
index = 0
# Filter out the matching shortcut
for _key, entry in shortcuts.items():
if entry.get("AppName") == game_name and entry.get("Exe") == f'"{script_path}"':
found = True
appid = convert_steam_id(int(entry.get("appid")))
logger.info(f"Found matching shortcut for '{game_name}' to remove")
continue
new_shortcuts[str(index)] = entry
index += 1
if not found:
if not appid:
logger.info(f"Game '{game_name}' not found in Steam shortcuts")
return (False, f"Game '{game_name}' not found in Steam")
api_response = call_steam_api("removeShortcut", appid)
if api_response is not None: # API ответил, даже если ответ пустой
logger.info(f"Ярлык для AppID {appid} успешно удален через API.")
else:
logger.warning("Не удалось удалить ярлык через API. Используется запасной метод (редактирование shortcuts.vdf).")
# Create backup of shortcuts.vdf
backup_path = f"{steam_shortcuts_path}.backup"
try:
shutil.copy2(steam_shortcuts_path, backup_path)
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
except Exception as e:
logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
return (False, f"Failed to create backup of shortcuts.vdf: {e}")
# Save updated shortcuts.vdf
try:
with open(steam_shortcuts_path, 'wb') as f:

View File

@@ -1 +0,0 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="m3.3334 1c-1.2926 0-2.3333 1.0408-2.3333 2.3333v9.3333c0 1.2926 1.0408 2.3333 2.3333 2.3333h9.3333c1.2926 0 2.3333-1.0408 2.3333-2.3333v-9.3333c0-1.2926-1.0408-2.3333-2.3333-2.3333zm4.6667 2.4979c0.41261 0 0.75035 0.33774 0.75035 0.75035v3.0014h3.0014c0.41261 0 0.75035 0.33774 0.75035 0.75035s-0.33774 0.75035-0.75035 0.75035h-3.0014v3.0014c0 0.41261-0.33774 0.75035-0.75035 0.75035s-0.75035-0.33774-0.75035-0.75035v-3.0014h-3.0014c-0.41261 0-0.75035-0.33774-0.75035-0.75035s0.33774-0.75035 0.75035-0.75035h3.0014v-3.0014c0-0.41261 0.33774-0.75035 0.75035-0.75035z" fill="#fff" fill-rule="evenodd"/></svg>

Before

Width:  |  Height:  |  Size: 734 B

View File

@@ -1 +0,0 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="m12.13 2.2617-5.7389 5.7389 5.7389 5.7389-1.2604 1.2605-7-7 7-7z" fill="#fff"/></svg>

Before

Width:  |  Height:  |  Size: 213 B

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[Metainfo]
author = BlackSnaker
author_link =
description = Стандартная тема PortProtonQt (светлый вариант)
name = Light

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from portprotonqt.theme_manager import ThemeManager
from portprotonqt.config_utils import read_theme_from_config
theme_manager = ThemeManager()
current_theme_name = read_theme_from_config()
# КОНСТАНТЫ
favoriteLabelSize = 48, 48
pixmapsScaledSize = 60, 60
GAME_CARD_ANIMATION = {
# Тип анимации fade при входе на детальную страницу
# Возможные значения: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce", "none"
"detail_page_animation_type": "fade",
# Ширина обводки карточки в состоянии покоя (без наведения или фокуса).
# Влияет на толщину рамки вокруг карточки, когда она не выделена.
# Значение в пикселях.
"default_border_width": 2,
# Ширина обводки при наведении курсора.
# Увеличивает толщину рамки, когда курсор находится над карточкой.
# Значение в пикселях.
"hover_border_width": 8,
# Ширина обводки при фокусе (например, при выборе с клавиатуры).
# Увеличивает толщину рамки, когда карточка в фокусе.
# Значение в пикселях.
"focus_border_width": 12,
# Минимальная ширина обводки во время пульсирующей анимации.
# Определяет минимальную толщину рамки при пульсации (анимация "дыхания").
# Значение в пикселях.
"pulse_min_border_width": 8,
# Максимальная ширина обводки во время пульсирующей анимации.
# Определяет максимальную толщину рамки при пульсации.
# Значение в пикселях.
"pulse_max_border_width": 10,
# Длительность анимации изменения толщины обводки (например, при наведении или фокусе).
# Влияет на скорость перехода от одной ширины обводки к другой.
# Значение в миллисекундах.
"thickness_anim_duration": 300,
# Длительность одного цикла пульсирующей анимации.
# Определяет, как быстро рамка "пульсирует" между min и max значениями.
# Значение в миллисекундах.
"pulse_anim_duration": 800,
# Длительность анимации вращения градиента.
# Влияет на скорость, с которой градиентная обводка вращается вокруг карточки.
# Значение в миллисекундах.
"gradient_anim_duration": 3000,
# Начальный угол градиента (в градусах).
# Определяет начальную точку вращения градиента при старте анимации.
"gradient_start_angle": 360,
# Конечный угол градиента (в градусах).
# Определяет конечную точку вращения градиента.
# Значение 0 означает полный поворот на 360 градусов.
"gradient_end_angle": 0,
# Тип кривой сглаживания для анимации увеличения обводки (при наведении/фокусе).
# Влияет на "чувство" анимации (например, плавное ускорение или замедление).
# Возможные значения: строки, соответствующие QEasingCurve.Type (например, "OutBack", "InOutQuad").
"thickness_easing_curve": "OutBack",
# Тип кривой сглаживания для анимации уменьшения обводки (при уходе курсора/потере фокуса).
# Влияет на "чувство" возврата к исходной ширине обводки.
"thickness_easing_curve_out": "InBack",
# Цвета градиента для анимированной обводки.
# Список словарей, где каждый словарь задает позицию (0.01.0) и цвет в формате hex.
# Влияет на внешний вид обводки при наведении или фокусе.
"gradient_colors": [
{"position": 0, "color": "#00fff5"}, # Начальный цвет (циан)
{"position": 0.33, "color": "#FF5733"}, # Цвет на 33% (оранжевый)
{"position": 0.66, "color": "#9B59B6"}, # Цвет на 66% (пурпурный)
{"position": 1, "color": "#00fff5"} # Конечный цвет (возвращение к циану)
],
# Длительность анимации fade при входе на детальную страницу
"detail_page_fade_duration": 350,
# Длительность анимации slide при входе на детальную страницу
"detail_page_slide_duration": 500,
# Длительность анимации zoom при входе на детальную страницу
"detail_page_zoom_duration": 400
}
# СТИЛЬ ШАПКИ ГЛАВНОГО ОКНА
MAIN_WINDOW_HEADER_STYLE = """
QFrame {
background: transparent;
border: 10px solid rgba(255, 255, 255, 0.10);
border-bottom: 0px solid rgba(255, 255, 255, 0.15);
border-top-left-radius: 30px;
border-top-right-radius: 30px;
border: none;
}
"""
# СТИЛЬ ЗАГОЛОВКА (ЛОГО) В ШАПКЕ
TITLE_LABEL_STYLE = """
QLabel {
font-family: 'RASKHAL';
font-size: 38px;
margin: 0 0 0 0;
color: #007AFF;
}
"""
# СТИЛЬ ОБЛАСТИ НАВИГАЦИИ (КНОПКИ ВКЛАДОК)
NAV_WIDGET_STYLE = """
QWidget {
background: #ffffff;
border-bottom: 0px solid rgba(0, 0, 0, 0.10);
}
"""
# СТИЛЬ КНОПОК ВКЛАДОК НАВИГАЦИИ
NAV_BUTTON_STYLE = """
NavLabel {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(242, 242, 242, 0.5),
stop:1 rgba(232, 232, 232, 0.5));
padding: 10px 10px;
margin: 10px 0 10px 10px;
color: #333333;
font-size: 16px;
font-family: 'Poppins';
text-transform: uppercase;
border: 1px solid rgba(179, 179, 179, 0.4);
border-radius: 15px;
}
NavLabel[checked = true] {
background: rgba(0,122,255,0.25);
color: #002244;
font-weight: bold;
border-radius: 15px;
}
NavLabel:hover {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(0,122,255,0.12),
stop:1 rgba(0,122,255,0.08));
color: #002244;
}
"""
# ГЛОБАЛЬНЫЙ СТИЛЬ ДЛЯ ОКНА (ФОН) И QLabel
MAIN_WINDOW_STYLE = """
QMainWindow {
background: none;
}
QLabel {
color: #333333;
}
"""
# СТИЛЬ ПОЛЯ ПОИСКА
SEARCH_EDIT_STYLE = """
QLineEdit {
background-color: rgba(30, 30, 30, 0.50);
border: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
padding: 7px 14px;
font-family: 'Poppins';
font-size: 16px;
color: #ffffff;
}
QLineEdit:focus {
border: 1px solid rgba(0,122,255,0.25);
}
"""
# ОТКЛЮЧАЕМ РАМКУ У QScrollArea
SCROLL_AREA_STYLE = """
QWidget {
background: transparent;
}
QScrollBar:vertical {
width: 10px;
border: 0px solid;
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}
QScrollBar::handle:vertical {
background: rgba(255, 255, 255, 0.7);
border: 0px solid;
border-radius: 5px;
}
QScrollBar::add-line:vertical {
border: 0px solid;
background: none;
}
QScrollBar::sub-line:vertical {
border: 0px solid;
background: none;
}
QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {
border: 0px solid;
width: 3px;
height: 3px;
background: none;
}
QScrollBar:horizontal {
height: 10px;
border: 0px solid;
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}
QScrollBar::handle:horizontal {
background: #bebebe;
border: 0px solid;
border-radius: 5px;
}
QScrollBar::add-line:horizontal {
border: 0px solid;
background: none;
}
QScrollBar::sub-line:horizontal {
border: 0px solid;
background: none;
}
QScrollBar::up-arrow:horizontal, QScrollBar::down-arrow:horizontal {
border: 0px solid;
width: 3px;
height: 3px;
background: none;
}
"""
# SLIDER_SIZE_STYLE
SLIDER_SIZE_STYLE= """
QWidget {
background: transparent;
height: 25px;
}
QSlider::groove:horizontal {
border: 0px solid;
border-radius: 3px;
height: 6px; /* the groove expands to the size of the slider by default. by giving it a height, it has a fixed size */
background: rgba(20, 20, 20, 0.30);
margin: 6px 0;
}
QSlider::handle:horizontal {
background: #bebebe;
border: 0px solid;
width: 18px;
height: 18px;
margin: -6px 0; /* handle is placed by default on the contents rect of the groove. Expand outside the groove */
border-radius: 9px;
}
"""
# СТИЛЬ ОБЛАСТИ ДЛЯ КАРТОЧЕК ИГР (QWidget)
LIST_WIDGET_STYLE = """
QWidget {
background: none;
border: 0px solid rgba(255, 255, 255, 0.10);
border-radius: 25px;
}
"""
# ЗАГОЛОВОК "БИБЛИОТЕКА" НА ВКЛАДКЕ
INSTALLED_TAB_TITLE_STYLE = "font-family: 'Poppins'; font-size: 24px; color: #232627;"
# СТИЛЬ КНОПОК "СОХРАНЕНИЯ, ПРИМЕНЕНИЯ И Т.Д."
ACTION_BUTTON_STYLE = """
QPushButton {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(242, 242, 242, 0.5),
stop:1 rgba(232, 232, 232, 0.5));
border: 1px solid rgba(179, 179, 179, 0.4);
border-radius: 10px;
color: #232627;
font-size: 16px;
font-family: 'Poppins';
padding: 8px 16px;
}
QPushButton:hover {
background: rgba(0,122,255,0.25);
}
QPushButton:pressed {
background: rgba(0,122,255,0.25);
}
"""
# ТЕКСТОВЫЕ СТИЛИ: ЗАГОЛОВКИ И ОСНОВНОЙ КОНТЕНТ
TAB_TITLE_STYLE = "font-family: 'Poppins'; font-size: 24px; color: #232627; background-color: none;"
CONTENT_STYLE = """
QLabel {
font-family: 'Poppins';
font-size: 16px;
color: #232627;
background-color: none;
border-bottom: 1px solid rgba(165, 165, 165, 0.7);
padding-bottom: 15px;
}
"""
# СТИЛЬ ОСНОВНЫХ СТРАНИЦ
# LIBRARY_WIDGET_STYLE
LIBRARY_WIDGET_STYLE= """
QWidget {
background: qlineargradient(spread:pad, x1:0.162, y1:0.0313409, x2:1, y2:1, stop:0 rgba(215, 235, 255, 255), stop:1 rgba(253, 252, 255, 255));
border-radius: 0px;
}
"""
# CONTAINER_STYLE
CONTAINER_STYLE= """
QWidget {
background-color: none;
}
"""
# OTHER_PAGES_WIDGET_STYLE
OTHER_PAGES_WIDGET_STYLE= """
QWidget {
background: qlineargradient(spread:pad, x1:0.162, y1:0.0313409, x2:1, y2:1, stop:0 rgba(215, 235, 255, 255), stop:1 rgba(253, 252, 255, 255));
border-radius: 0px;
}
"""
# CAROUSEL_WIDGET_STYLE
CAROUSEL_WIDGET_STYLE= """
QWidget {
background: qlineargradient(spread:pad, x1:0.099, y1:0.119, x2:0.917, y2:0.936149, stop:0 rgba(215, 235, 255, 255), stop:1 rgba(217, 193, 255, 255));
border-radius: 0px;
}
"""
# ФОН ДЛЯ ДЕТАЛЬНОЙ СТРАНИЦЫ, ЕСЛИ ОБЛОЖКА НЕ ЗАГРУЖЕНА
DETAIL_PAGE_NO_COVER_STYLE = "background: rgba(20,20,20,0.95); border-radius: 15px;"
# СТИЛЬ КНОПКИ "ДОБАВИТЬ ИГРУ" И "НАЗАД" НА ДЕТАЛЬНОЙ СТРАНИЦЕ И БИБЛИОТЕКИ
ADDGAME_BACK_BUTTON_STYLE = """
QPushButton {
background: rgba(20, 20, 20, 0.40);
border: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
color: #ffffff;
font-size: 16px;
font-family: 'Poppins';
padding: 4px 16px;
}
QPushButton:hover {
background: rgba(0,122,255,0.25);
}
QPushButton:pressed {
background: rgba(0,122,255,0.25);
}
"""
# ОСНОВНОЙ ФРЕЙМ ДЕТАЛЕЙ ИГРЫ
DETAIL_CONTENT_FRAME_STYLE = """
QFrame {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(20, 20, 20, 0.40),
stop:1 rgba(20, 20, 20, 0.35));
border: 0px solid rgba(255, 255, 255, 0.10);
border-radius: 15px;
}
"""
# ФРЕЙМ ПОД ОБЛОЖКОЙ
COVER_FRAME_STYLE = """
QFrame {
background: rgba(30, 30, 30, 0.80);
border-radius: 15px;
border: 0px solid rgba(255, 255, 255, 0.15);
}
"""
# СКРУГЛЕНИЕ LABEL ПОД ОБЛОЖКУ
COVER_LABEL_STYLE = "border-radius: 100px;"
# ВИДЖЕТ ДЕТАЛЕЙ (ТЕКСТ, ОПИСАНИЕ)
DETAILS_WIDGET_STYLE = "background: rgba(20,20,20,0.40); border-radius: 15px; padding: 10px;"
# НАЗВАНИЕ (ЗАГОЛОВОК) НА ДЕТАЛЬНОЙ СТРАНИЦЕ
DETAIL_PAGE_TITLE_STYLE = "font-family: 'Orbitron'; font-size: 32px; color: #007AFF;"
# ЛИНИЯ-РАЗДЕЛИТЕЛЬ
DETAIL_PAGE_LINE_STYLE = "color: rgba(255,255,255,0.12); margin: 10px 0;"
# ТЕКСТ ОПИСАНИЯ
DETAIL_PAGE_DESC_STYLE = "font-family: 'Poppins'; font-size: 16px; color: #ffffff; line-height: 1.5;"
# СТИЛЬ КНОПКИ "ИГРАТЬ"
PLAY_BUTTON_STYLE = """
QPushButton {
background: rgba(20, 20, 20, 0.40);
border: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
font-size: 18px;
color: #ffffff;
font-weight: bold;
font-family: 'Orbitron';
padding: 8px 16px;
min-width: 120px;
min-height: 40px;
}
QPushButton:hover {
background: rgba(0,122,255,0.25);
}
QPushButton:pressed {
background: rgba(0,122,255,0.25);
}
"""
# СТИЛЬ КНОПКИ "ОБЗОР..." В ДИАЛОГЕ "ДОБАВИТЬ ИГРУ"
DIALOG_BROWSE_BUTTON_STYLE = """
QPushButton {
background: rgba(20, 20, 20, 0.40);
border: 0px solid rgba(255, 255, 255, 0.20);
border-radius: 15px;
color: #ffffff;
font-size: 16px;
padding: 5px 10px;
}
QPushButton:hover {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(0,122,255,0.20),
stop:1 rgba(0,122,255,0.15));
}
QPushButton:pressed {
background: rgba(20, 20, 20, 0.60);
border: 0px solid rgba(255, 255, 255, 0.25);
}
"""
# СТИЛЬ КАРТОЧКИ ИГРЫ (GAMECARD)
GAME_CARD_WINDOW_STYLE = """
QFrame {
border-radius: 20px;
background: qlineargradient(x1:0, y1:0, x2:0, y2:1,
stop:0 rgba(255, 255, 255, 0.3),
stop:1 rgba(249, 249, 249, 0.3));
border: 0px solid rgba(255, 255, 255, 0.4);
}
"""
# НАЗВАНИЕ В КАРТОЧКЕ (QLabel)
GAME_CARD_NAME_LABEL_STYLE = """
QLabel {
color: #333333;
font-family: 'Orbitron';
font-size: 16px;
font-weight: bold;
background-color: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(242, 242, 242, 0.5),
stop:1 rgba(232, 232, 232, 0.5));
border-radius: 20px;
padding: 7px;
qproperty-wordWrap: true;
}
"""
# ДОПОЛНИТЕЛЬНЫЕ СТИЛИ ИНФОРМАЦИИ НА СТРАНИЦЕ ИГР
LAST_LAUNCH_TITLE_STYLE = "font-family: 'Poppins'; font-size: 11px; color: #bbbbbb; text-transform: uppercase; letter-spacing: 0.75px; margin-bottom: 2px;"
LAST_LAUNCH_VALUE_STYLE = "font-family: 'Poppins'; font-size: 13px; color: #ffffff; font-weight: 600; letter-spacing: 0.75px;"
PLAY_TIME_TITLE_STYLE = "font-family: 'Poppins'; font-size: 11px; color: #bbbbbb; text-transform: uppercase; letter-spacing: 0.75px; margin-bottom: 2px;"
PLAY_TIME_VALUE_STYLE = "font-family: 'Poppins'; font-size: 13px; color: #ffffff; font-weight: 600; letter-spacing: 0.75px;"
GAMEPAD_SUPPORT_VALUE_STYLE = """
font-family: 'Poppins'; font-size: 12px; color: #00ff00;
font-weight: bold; background: rgba(0, 0, 0, 0.3);
border-radius: 5px; padding: 4px 8px;
"""
# СТИЛИ ПОЛНОЭКРАНОГО ПРЕВЬЮ СКРИНШОТОВ ТЕМЫ
PREV_BUTTON_STYLE="background-color: rgba(0, 0, 0, 0.5); color: white; border: none;"
NEXT_BUTTON_STYLE="background-color: rgba(0, 0, 0, 0.5); color: white; border: none;"
CAPTION_LABEL_STYLE="color: white; font-size: 16px;"
# СТИЛИ БЕЙДЖА PROTONDB НА КАРТОЧКЕ
def get_protondb_badge_style(tier):
tier = tier.lower()
tier_colors = {
"platinum": {"background": "rgba(255,255,255,0.9)", "color": "black"},
"gold": {"background": "rgba(253,185,49,0.7)", "color": "black"},
"silver": {"background": "rgba(169,169,169,0.8)", "color": "black"},
"bronze": {"background": "rgba(205,133,63,0.7)", "color": "black"},
"borked": {"background": "rgba(255,0,0,0.7)", "color": "black"},
"pending": {"background": "rgba(160,82,45,0.7)", "color": "black"}
}
colors = tier_colors.get(tier, {"background": "rgba(0, 0, 0, 0.5)", "color": "white"})
return f"""
qproperty-alignment: AlignCenter;
background-color: {colors["background"]};
color: {colors["color"]};
border-radius: 5px;
font-family: 'Poppins';
font-weight: bold;
"""
def get_anticheat_badge_style(status):
status = status.lower()
status_colors = {
"supported": {"background": "rgba(102, 168, 15, 0.7)", "color": "black"},
"running": {"background": "rgba(25, 113, 194, 0.7)", "color": "black"},
"planned": {"background": "rgba(156, 54, 181, 0.7)", "color": "black"},
"broken": {"background": "rgba(232, 89, 12, 0.7)", "color": "black"},
"denied": {"background": "rgba(224, 49, 49, 0.7)", "color": "black"}
}
colors = status_colors.get(status, {"background": "rgba(0, 0, 0, 0.5)", "color": "white"})
return f"""
qproperty-alignment: AlignCenter;
background-color: {colors["background"]};
color: {colors["color"]};
border-radius: 5px;
font-family: 'Poppins';
font-weight: bold;
"""
# СТИЛИ БЕЙДЖА STEAM
STEAM_BADGE_STYLE= """
qproperty-alignment: AlignCenter;
background: rgba(0, 0, 0, 0.5);
color: white;
border-radius: 5px;
font-family: 'Poppins';
font-weight: bold;
"""
# Favorite Star
FAVORITE_LABEL_STYLE = "color: gold; font-size: 32px; background: transparent; border: none;"
# СТИЛИ ДЛЯ QMessageBox (ОКНА СООБЩЕНИЙ)
MESSAGE_BOX_STYLE = """
QMessageBox {
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(40, 40, 40, 0.95),
stop:1 rgba(25, 25, 25, 0.95));
border: 1px solid rgba(255, 255, 255, 0.15);
border-radius: 12px;
}
QMessageBox QLabel {
color: #ffffff;
font-family: 'Poppins';
font-size: 16px;
}
QMessageBox QPushButton {
background: rgba(30, 30, 30, 0.6);
border: 1px solid rgba(165, 165, 165, 0.7);
border-radius: 8px;
color: #ffffff;
font-family: 'Poppins';
padding: 8px 20px;
min-width: 80px;
}
QMessageBox QPushButton:hover {
background: #09bec8;
border-color: rgba(255, 255, 255, 0.3);
}
"""
# СТИЛИ ДЛЯ ВКЛАДКИ НАСТРОЕК PORTPROTON
# PARAMS_TITLE_STYLE
PARAMS_TITLE_STYLE = "color: #232627; font-family: 'Poppins'; font-size: 16px; padding: 10px; background: transparent;"
PROXY_INPUT_STYLE = """
QLineEdit {
background: rgba(20, 20, 20, 0.40);
border: 0px solid rgba(165, 165, 165, 0.7);
border-radius: 10px;
height: 34px;
padding-left: 12px;
color: #ffffff;
font-family: 'Poppins';
font-size: 16px;
}
QLineEdit:focus {
border: 1px solid rgba(0,122,255,0.25);
}
QMenu {
border: 1px solid rgba(255, 255, 255, 0.5);
padding: 5px 10px;
background: #c7c7c7;
}
QMenu::item {
padding: 0px 10px;
border: 10px solid transparent; /* reserve space for selection border */
}
QMenu::item:selected {
background: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
}
"""
SETTINGS_COMBO_STYLE = f"""
QComboBox {{
background: rgba(20, 20, 20, 0.40);
border: 1px solid rgba(255, 255, 255, 0.5);
border-radius: 10px;
height: 34px;
padding-left: 12px;
color: #ffffff;
font-family: 'Poppins';
font-size: 16px;
min-width: 120px;
combobox-popup: 0;
}}
QComboBox:on {{
background: rgba(20, 20, 20, 0.40);
border: 1px solid rgba(165, 165, 165, 0.7);
border-top-left-radius: 10px;
border-top-right-radius: 10px;
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
}}
QComboBox:hover {{
border: 1px solid rgba(165, 165, 165, 0.7);
}}
QComboBox::drop-down {{
subcontrol-origin: padding;
subcontrol-position: center right;
border-left: 1px solid rgba(255, 255, 255, 0.5);
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow {{
image: url({theme_manager.get_icon("down", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow:on {{
image: url({theme_manager.get_icon("up", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox QAbstractItemView {{
outline: none;
border: 1px solid rgba(165, 165, 165, 0.7);
border-top-style: none;
}}
QListView {{
background: #ffffff;
}}
QListView::item {{
padding: 7px 7px 7px 12px;
border-radius: 0px;
color: #232627;
}}
QListView::item:hover {{
background: rgba(0,122,255,0.25);
}}
QListView::item:selected {{
background: rgba(0,122,255,0.25);
}}
"""
class FileExplorerStyles:
WINDOW_STYLE = """
QDialog {
background-color: #2d2d2d;
color: #ffffff;
font-family: "Arial";
font-size: 14px;
}
"""
PATH_LABEL_STYLE = """
QLabel {
color: #3daee9;
font-size: 16px;
padding: 5px;
}
"""
LIST_STYLE = """
QListWidget {
font-size: 16px;
background-color: #353535;
color: #eee;
border: 1px solid #444;
border-radius: 4px;
}
QListWidget::item {
padding: 8px;
border-bottom: 1px solid #444;
}
QListWidget::item:selected {
background-color: #3daee9;
color: white;
border-radius: 2px;
}
"""
BUTTON_STYLE = """
QPushButton {
background-color: #3daee9;
color: white;
border: none;
padding: 8px 16px;
border-radius: 4px;
font-size: 14px;
}
QPushButton:hover {
background-color: #2c9fd8;
}
QPushButton:pressed {
background-color: #1a8fc7;
}
"""

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@@ -27,8 +27,8 @@ color_g = "rgba(0, 0, 0, 0)"
color_h = "transparent"
GAME_CARD_ANIMATION = {
# Тип анимации fade при входе на детальную страницу
# Возможные значения: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce", "none"
# Тип анимации при входе и выходе на детальную страницу
# Возможные значения: "fade", "slide_left", "slide_right", "slide_up", "slide_down", "bounce"
"detail_page_animation_type": "fade",
# Ширина обводки карточки в состоянии покоя (без наведения или фокуса).
@@ -105,8 +105,25 @@ GAME_CARD_ANIMATION = {
# Длительность анимации slide при входе на детальную страницу
"detail_page_slide_duration": 500,
# Длительность анимации zoom при входе на детальную страницу
"detail_page_zoom_duration": 400
# Длительность анимации bounce при входе на детальную страницу
"detail_page_bounce_duration": 400,
# Длительность анимации fade при выходе из детальной страницы
"detail_page_fade_duration_exit": 350,
# Длительность анимации slide при выходе из детальной страницы
"detail_page_slide_duration_exit": 500,
# Длительность анимации bounce при выходе из детальной страницы
"detail_page_bounce_duration_exit": 400,
# Тип кривой сглаживания для анимации при входе на детальную страницу
# Применяется к slide и bounce анимациям
"detail_page_easing_curve": "OutCubic",
# Тип кривой сглаживания для анимации при выходе из детальной страницы
# Применяется к slide и bounce анимациям
"detail_page_easing_curve_exit": "InCubic"
}
CONTEXT_MENU_STYLE = f"""

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@@ -1,49 +0,0 @@
from PySide6.QtGui import QAction, QIcon
from PySide6.QtWidgets import QSystemTrayIcon, QMenu
from portprotonqt.theme_manager import ThemeManager
from typing import cast
import portprotonqt.themes.standart.styles as default_styles
from portprotonqt.config_utils import read_theme_from_config
class SystemTray:
def __init__(self, app, theme=None):
self.app = app
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else default_styles
self.current_theme_name = read_theme_from_config()
self.tray = QSystemTrayIcon()
self.tray.setIcon(cast(QIcon, self.theme_manager.get_icon("ppqt-tray", self.current_theme_name)))
self.tray.setToolTip("PortProtonQt")
self.tray.setVisible(True)
# Создаём меню
self.menu = QMenu()
self.hide_action = QAction("Скрыть окно")
self.menu.addAction(self.hide_action)
self.show_action = QAction("Показать окно")
self.menu.addAction(self.show_action)
self.quit_action = QAction("Выход")
self.quit_action.triggered.connect(app.quit)
self.menu.addAction(self.quit_action)
self.tray.setContextMenu(self.menu)
def hide_tray(self):
"""Скрыть иконку трея"""
if self.tray:
self.tray.setVisible(False)
if self.menu:
self.menu.deleteLater()
self.menu = None
def cleanup(self):
"""Очистка ресурсов трея"""
if self.tray:
self.tray.setVisible(False)
self.tray = None
if self.menu:
self.menu.deleteLater()
self.menu = None

View File

@@ -28,17 +28,18 @@ requires-python = ">=3.10"
dependencies = [
"babel>=2.17.0",
"beautifulsoup4>=4.13.4",
"evdev>=1.9.1",
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@@ -102,7 +103,7 @@ ignore = [
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dev = [
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View File

@@ -15,12 +15,23 @@
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337
uv.lock generated
View File

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