86 Commits

Author SHA1 Message Date
58bbff8e69 chore: clean all vulture 80% confidence dead code
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-21 19:34:32 +05:00
Renovate Bot
6457084d56 chore(deps): update ghcr.io/renovatebot/renovate:latest docker digest to e09f710
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2025-12-21 10:19:52 +00:00
Renovate Bot
3c83a90721 fix(deps): lock file maintenance python dependencies
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2025-12-21 04:54:36 +00:00
Renovate Bot
c76b80586a chore(deps): update archlinux:base-devel docker digest to 9414f5b
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2025-12-21 00:00:43 +00:00
b30ade6e1e fix(tests): fix ruff and pyright
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-20 15:42:18 +05:00
7a5b467490 feat(autoinstalls): added detail page
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-19 16:28:50 +05:00
6f82068864 chore: bump to 0.1.9
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-08 11:47:25 +05:00
d4672ecb0e chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-08 11:47:19 +05:00
Renovate Bot
087ac8eda2 chore(deps): update https://gitea.com/actions/setup-node digest to 395ad32
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2025-12-07 10:48:27 +00:00
Renovate Bot
0a9acaf5da chore(deps): update https://gitea.com/actions/checkout digest to 8e8c483
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2025-12-07 10:48:16 +00:00
d0fad6a3c9 fix: added correct parent to GameCard
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-07 15:46:27 +05:00
468887110c fix(qt): prevent RuntimeError from accessing deleted Qt C++ objects
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-07 12:45:37 +05:00
32e4950a00 Revert "chore: bump ver to 0.1.9"
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This reverts commit 29d25cec01.
2025-12-06 14:26:04 +05:00
b16074fa5c fix: Add protection against accessing deleted Qt objects in async callbacks
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-06 14:22:41 +05:00
1bd7c23419 fix(settings): Remove surrounding quotes from the value if present
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-04 11:53:54 +05:00
f4275dd465 fix(get_portproton_start_command): Check if flatpak command exists before trying to run it
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 18:44:47 +05:00
c8b91c4687 fix(settings): update keyboard navigation
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 18:40:27 +05:00
4aaeb2e809 fix: dont start game by Enter
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 18:23:49 +05:00
b6ea9350fa fix: fix gamecard refrefresh regression after 0889aa8
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-02 17:52:19 +05:00
29d25cec01 chore: bump ver to 0.1.9
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Build AppImage, Arch and Fedora Packages / Build AppImage (push) Successful in 2m50s
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Build AppImage, Arch and Fedora Packages / Build Fedora RPM (41) (push) Successful in 59s
Build AppImage, Arch and Fedora Packages / Build Fedora RPM (42) (push) Successful in 1m1s
Build AppImage, Arch and Fedora Packages / Build Fedora RPM (43) (push) Successful in 54s
Build AppImage, Arch and Fedora Packages / Build Fedora RPM (rawhide) (push) Successful in 58s
Build AppImage, Arch and Fedora Packages / Create and Publish Release (push) Successful in 35s
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 20:29:45 +05:00
a634de5462 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 20:27:12 +05:00
1ba1781994 feat(settings): added preloader because flatpak is too slow
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 17:06:20 +05:00
0aae292f61 fix(settings): fix work on Flatpak
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 16:59:43 +05:00
3ef433af0c fix: Only handle menu button if our main window is currently active
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-12-01 12:08:55 +05:00
Gitea Actions
9fe33e02d8 chore: update steam apps list 2025-12-01T00:01:44Z 2025-12-01 00:01:44 +00:00
2ac91a759d chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-30 13:20:33 +05:00
2c82bff204 fix(main_window): remove redundant loading status and improve loading flow
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-30 13:14:38 +05:00
0889aa883e fix: refresh button refresh custom data too now
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-30 12:59:32 +05:00
7780dcfc4d chore(changelog): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-29 23:12:31 +05:00
9ef39ae2b6 fix: save cover images from URL to custom_data folder
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-29 23:08:54 +05:00
86fb2b2d7c chore: added refresh hint
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-29 11:33:07 +05:00
9d469f0a12 add horizontal scroll styles for exe settings
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2025-11-28 13:54:25 +00:00
665a4df322 perf(search): implement full async + indexed search system with major performance gains
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-28 13:48:17 +05:00
3abaccb1e0 fix(startup): prevent main thread hangs and optimize resource loading
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- run start_sh initialization via QTimer.singleShot with timeout
- add timeout protection to load_theme_fonts()
- load Steam/EGS/PortProton games in parallel instead of sequential
- delay game loading until UI is fully initialized
- fix callback chaining to avoid blocking operations
- add proper timeout + error handling for all Steam/EGS network requests
- add timeouts for flatpak subprocess calls
- improve file I/O error handling to avoid UI freeze
- optimize theme font loading:
  - delay font loading via QTimer.singleShot
  - load fonts in batches of 10
  - reduce font load timeout to 3s
  - remove fonts only when switching themes

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-28 12:00:00 +05:00
77b025f580 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-27 16:03:43 +05:00
Renovate Bot
42e2025e54 fix(deps): lock file maintenance python dependencies
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2025-11-27 10:58:16 +00:00
Renovate Bot
8f84bbce31 chore(deps): update https://gitea.com/actions/setup-python digest to 83679a8
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2025-11-27 10:55:42 +00:00
3026e7da4e fix: fix code work with pyside 6.10
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-27 15:54:08 +05:00
3522764c3e fix(detail-page): prevent crash on exit by adding robust widget/animation safety checks
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 21:43:18 +05:00
fd456e5330 chore(changelog): update
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 18:02:48 +05:00
99a963d60c chore: drop all pyright ignore
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 17:34:24 +05:00
0b36e73bce chore(build): fix build on arch
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 16:59:04 +05:00
4baa2e8684 chore(themes): delete unused fonts
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 16:57:56 +05:00
4344bbca70 feat: added combination for Update Grid
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-26 14:54:15 +05:00
0a8a290d2d chore: ignore pyright
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 20:49:58 +05:00
92652e8faa fix(mouse_emulations): ignore triggers
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 20:32:44 +05:00
4f2afaed24 fix: use kernel for detect_gamepad_axes
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 14:39:52 +05:00
1751e01e47 feat: added setfocus to gamedetail page
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-25 10:22:27 +05:00
0f74a47aed chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:49:29 +05:00
666ec654a0 fix(ui): prevent text truncation in show_gamepad_tooltip
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:34:57 +05:00
0c25cc9fd2 chore(settings): rework tabble
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:23:56 +05:00
5de83dbf49 fix(settings): drop .ppdb from show-ppdb
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 23:03:31 +05:00
1821faadf6 styles for virtual keyboard
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2025-11-24 16:47:41 +00:00
17f0a6b0ea fix(ui): prevent segfault by validating widget existence in async callbacks
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-24 16:27:02 +05:00
e9c75b998f chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-23 15:43:59 +05:00
bbfbc00c11 fix(settings): fix virtual keyboard
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-23 15:28:30 +05:00
b7804fdd01 fix(ui): unify handling of QMessageBox and QMenu in controller
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- Added _handle_common_ui_elements() for QMessageBox, QMenu, etc.
- Fixed A/B behavior for single- and multi-button QMessageBox dialogs
- Improved D-pad navigation and focused-button selection
- Removed duplicated logic in specialized handlers

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-23 15:13:21 +05:00
Renovate Bot
043da2cf5d chore(deps): update https://gitea.com/actions/checkout action to v6
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2025-11-23 00:01:25 +00:00
2fa10e7db3 feat(settings): added tooltip to desc
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 23:34:11 +05:00
b1b9706272 chore(input_manager): clean dialogs code
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 22:36:37 +05:00
9c11d33c0a chore(setting): add human readeble value to PW_VULKAN_USE
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 19:52:36 +05:00
173e1cb88e fix(settings): fix PW_WINE_USE_LIST
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 11:53:24 +05:00
30606c7ec1 Revert "fix: eliminate blocking calls causing startup freezes and UI hangs"
This reverts commit b2a1046f9d.
2025-11-22 11:21:25 +05:00
873e8b050e chore(settings): added disable style to comboboxes
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 00:28:15 +05:00
59dad21945 chore(settings): adjust virtual keyboard button width (40 → 50)
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 00:16:14 +05:00
b0c4e943ae feat(settings): added blocked style to advanced tab
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-22 00:05:46 +05:00
19e01bba17 Fix: normalize disabled value for PW_AMD_VULKAN_USE
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-21 23:43:36 +05:00
836e6cdd36 feat(settings): added initial gamepad navigation
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-21 00:08:02 +05:00
b2a1046f9d fix: eliminate blocking calls causing startup freezes and UI hangs
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-20 10:55:35 +05:00
80a2c06b5a feat: added refresh button
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 17:07:58 +05:00
f0a4ace735 perf: add config and icon caching to reduce I/O and improve UI responsiveness
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 16:57:40 +05:00
7dfaee6831 feat(settings): added proton, 3d_api and prefixes settings
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 13:35:35 +05:00
5481cd80d7 chore: added null pixmaps check
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 12:25:01 +05:00
a016cfa810 chore: convert list to set for optimize
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 12:13:42 +05:00
8fc097ccaf chore: remove broken styles
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-16 12:03:18 +05:00
ad3eeb6e06 chore(localization): update
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-15 21:39:05 +05:00
92631cd2c6 chore: separate settings list to new module
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-15 21:39:03 +05:00
4477679f2d chore: replace emulataion buttons to xbox + start
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-15 21:38:07 +05:00
Renovate Bot
b6644eeee5 fix(deps): update dependency pillow to v12 2025-11-15 21:38:07 +05:00
Renovate Bot
2e921226c4 chore(deps): update https://gitea.com/actions/setup-python action to v6 2025-11-15 21:38:06 +05:00
Renovate Bot
4fc1ea73d3 chore(deps): update https://gitea.com/actions/setup-node action to v6 2025-11-15 21:38:06 +05:00
Renovate Bot
3c15cbe495 chore(deps): update archlinux:base-devel docker digest to 943bdad 2025-11-15 21:38:06 +05:00
fed6aafed5 feat: trigger emulation by Xbox + B
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-11-15 21:38:06 +05:00
2e8be13437 WINETRICKS_TABBLE_STYLE more fixes
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2025-11-15 16:22:59 +07:00
ea272c29b6 WINETRICKS_TABBLE_STYLE reworked
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2025-11-13 15:43:13 +07:00
17262f6c9f Play Button & Settings Button in row 2025-11-07 12:17:36 +07:00
59 changed files with 18756 additions and 2755 deletions

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@@ -12,7 +12,7 @@ jobs:
name: Build AppImage name: Build AppImage
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Install required dependencies - name: Install required dependencies
run: | run: |
@@ -73,7 +73,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo - name: Checkout repo
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Copy fedora.spec - name: Copy fedora.spec
run: | run: |
@@ -94,7 +94,7 @@ jobs:
name: Build Arch Package name: Build Arch Package
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
container: container:
image: archlinux:base-devel@sha256:943bdad9e9d0d23503f24797b44ce2cc1531bf101e18b3e7fb8c8776190dc45e image: archlinux:base-devel@sha256:9414f5b766a34ebd769608b9ec80e1b4bfd7ea5e86dd49cae06ae308ad6c4221
volumes: volumes:
- /usr:/usr-host - /usr:/usr-host
- /opt:/opt-host - /opt:/opt-host
@@ -103,7 +103,7 @@ jobs:
steps: steps:
- name: Prepare container - name: Prepare container
run: | run: |
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc yes | pacman -Scc
@@ -134,7 +134,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git" su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Upload Arch package - name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4 uses: https://gitea.com/actions/gitea-upload-artifact@v4

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@@ -8,7 +8,7 @@ on:
env: env:
# Common version, will be used for tagging the release # Common version, will be used for tagging the release
VERSION: 0.1.8 VERSION: 0.1.9
PKGDEST: "/tmp/portprotonqt" PKGDEST: "/tmp/portprotonqt"
PACKAGE: "portprotonqt" PACKAGE: "portprotonqt"
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }} GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
@@ -64,7 +64,7 @@ jobs:
steps: steps:
- name: Prepare container - name: Prepare container
run: | run: |
pacman -Sy --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm pacman -Syuu --noconfirm --disable-download-timeout --needed git wget gnupg nodejs npm
sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf sed -i 's/#MAKEFLAGS="-j2"/MAKEFLAGS="-j$(nproc) -l$(nproc)"/g' /etc/makepkg.conf
sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf sed -i 's/OPTIONS=(.*)/OPTIONS=(strip docs !libtool !staticlibs emptydirs zipman purge lto)/g' /etc/makepkg.conf
yes | pacman -Scc yes | pacman -Scc

View File

@@ -16,10 +16,10 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Python - name: Set up Python
uses: https://gitea.com/actions/setup-python@e797f83bcb11b83ae66e0230d6156d7c80228e7c # v6 uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6
with: with:
python-version-file: "pyproject.toml" python-version-file: "pyproject.toml"

View File

@@ -18,7 +18,7 @@ jobs:
fedora: ${{ steps.check.outputs.fedora }} fedora: ${{ steps.check.outputs.fedora }}
arch: ${{ steps.check.outputs.arch }} arch: ${{ steps.check.outputs.arch }}
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
with: with:
fetch-depth: 0 fetch-depth: 0
@@ -63,7 +63,7 @@ jobs:
needs: changes needs: changes
if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch' if: needs.changes.outputs.appimage == 'true' || github.event_name == 'workflow_dispatch'
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Install required dependencies - name: Install required dependencies
run: | run: |
@@ -115,7 +115,7 @@ jobs:
echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros echo '%_topdir /home/rpmbuild' > /home/rpmbuild/.rpmmacros
- name: Checkout repo - name: Checkout repo
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Copy fedora-git.spec - name: Copy fedora-git.spec
run: | run: |
@@ -138,7 +138,7 @@ jobs:
needs: changes needs: changes
if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch' if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
container: container:
image: archlinux:base-devel@sha256:943bdad9e9d0d23503f24797b44ce2cc1531bf101e18b3e7fb8c8776190dc45e image: archlinux:base-devel@sha256:9414f5b766a34ebd769608b9ec80e1b4bfd7ea5e86dd49cae06ae308ad6c4221
volumes: volumes:
- /usr:/usr-host - /usr:/usr-host
- /opt:/opt-host - /opt:/opt-host
@@ -178,7 +178,7 @@ jobs:
su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git" su user -c "yes '' | makepkg --noconfirm -s -p PKGBUILD-git"
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Upload Arch package - name: Upload Arch package
uses: https://gitea.com/actions/gitea-upload-artifact@v4 uses: https://gitea.com/actions/gitea-upload-artifact@v4

View File

@@ -20,10 +20,10 @@ jobs:
name: Check code name: Check code
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Node.js - name: Set up Node.js
uses: https://gitea.com/actions/setup-node@2028fbc5c25fe9cf00d9f06a71cc4710d4507903 # v6 uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6
with: with:
node-version: 20 node-version: 20

View File

@@ -11,10 +11,10 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Python - name: Set up Python
uses: https://gitea.com/actions/setup-python@e797f83bcb11b83ae66e0230d6156d7c80228e7c # v6 uses: https://gitea.com/actions/setup-python@83679a892e2d95755f2dac6acb0bfd1e9ac5d548 # v6
with: with:
python-version-file: "pyproject.toml" python-version-file: "pyproject.toml"

View File

@@ -8,12 +8,12 @@ on:
jobs: jobs:
renovate: renovate:
runs-on: ubuntu-latest runs-on: ubuntu-latest
container: ghcr.io/renovatebot/renovate:latest@sha256:17c8966ef38fc361e108a550ffe2dcedf73e846f9975a974aea3d48c66b107a6 container: ghcr.io/renovatebot/renovate:latest@sha256:e09f71019881fff15f397560d979736c6c6fd712f790fdb0a75697a324ee965a
steps: steps:
- uses: https://gitea.com/actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v5 - uses: https://gitea.com/actions/checkout@8e8c483db84b4bee98b60c0593521ed34d9990e8 # v6
- name: Set up Node.js - name: Set up Node.js
uses: https://gitea.com/actions/setup-node@2028fbc5c25fe9cf00d9f06a71cc4710d4507903 # v6 uses: https://gitea.com/actions/setup-node@395ad3262231945c25e8478fd5baf05154b1d79f # v6
with: with:
node-version: 20 node-version: 20

View File

@@ -3,6 +3,38 @@
Все заметные изменения в этом проекте фиксируются в этом файле. Все заметные изменения в этом проекте фиксируются в этом файле.
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/). Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
## [0.1.9] - 2025-12-08
### Added
- Добавлены основные и расширенные настройки для `.exe`-файлов
- Добавлена кнопка обновления сетки без необходимости перезапуска PortProtonQt (F5 на клавиатуре, GUIDE + Select на геймпаде)
- Добавлена эмуляция мыши по GUIDE (Xbox или PS) + Start для установки приложений или взаимодействия с инструментами Wine не адаптированные под геймпад (работает только если PortProtonQt вне фокуса)
- При сворачивании приложения в трей оно теперь корректно восстанавливается, вместо запуска нового экземпляра
- Добавлена поддержка SteamGridDB в качестве дополнительного источника обложек
- При добавлении карточки в избранное она автоматически становится первой без необходимости перезапуска
### Changed
- Изменено оформление виртуальной клавиатуры для лучшего соответствия общей теме
- Ускорено чтение конфигов за счёт уменьшения количества обращений к файловой системе.
- Из стандартной темы удалены неиспользуемые шрифты
- Улучшена совместимость с Qt 6.10
- Ускорен запуск программы
- В диалог редактирования ярылыка добавлен placeholder с уточнением того что в качевстве обложки можно использовать и ссылку, а не только файл
- Ссылку на обложку в диалоге редактирования ярлыка теперь можно указывать без протокола вроде http или https
### Fixed
- Добавлено больше проверок на None для избежания вылетов
- Улучшена работа с потоками для избежания вылетов
- Исправлен запуск PortProton из Flatpak: теперь используется `flatpak run`, а не `start.sh`
- Исправлено применение обложки по ссылке например со steamgriddb.com/
- Исправлено множественное открытие окон в X11
### Contributors
- @Vector_null
- @Dervart
---
## [0.1.8] - 2025-10-18 ## [0.1.8] - 2025-10-18
### Added ### Added

View File

@@ -37,7 +37,7 @@ AppDir:
id: ru.linux_gaming.PortProtonQt id: ru.linux_gaming.PortProtonQt
name: PortProtonQt name: PortProtonQt
icon: ru.linux_gaming.PortProtonQt icon: ru.linux_gaming.PortProtonQt
version: 0.1.8 version: 0.1.9
exec: usr/bin/python3 exec: usr/bin/python3
exec_args: "-m portprotonqt.app $@" exec_args: "-m portprotonqt.app $@"
apt: apt:

View File

@@ -1,12 +1,12 @@
pkgname=portprotonqt pkgname=portprotonqt
pkgver=0.1.8 pkgver=0.1.9
pkgrel=1 pkgrel=1
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store" pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
arch=('any') arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt" url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0') license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson' depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar') 'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'python-rapidfuzz' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
makedepends=('python-'{'build','installer','setuptools','wheel'}) makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver") source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt#tag=v$pkgver")
sha256sums=('SKIP') sha256sums=('SKIP')

View File

@@ -6,7 +6,7 @@ arch=('any')
url="https://git.linux-gaming.ru/Boria138/PortProtonQt" url="https://git.linux-gaming.ru/Boria138/PortProtonQt"
license=('GPL-3.0') license=('GPL-3.0')
depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson' depends=('python-numpy' 'python-requests' 'python-babel' 'python-evdev' 'python-pyudev' 'python-orjson'
'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar') 'python-psutil' 'python-tqdm' 'python-vdf' 'pyside6' 'icoextract' 'python-pillow' 'python-rapidfuzz' 'perl-image-exiftool' 'xdg-utils' 'python-beautifulsoup4' 'python-websocket-client' 'cabextract' 'unzip' 'curl' 'unrar')
makedepends=('python-'{'build','installer','setuptools','wheel'}) makedepends=('python-'{'build','installer','setuptools','wheel'})
source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git") source=("git+https://git.linux-gaming.ru/Boria138/PortProtonQt.git")
sha256sums=('SKIP') sha256sums=('SKIP')

View File

@@ -44,9 +44,10 @@ Requires: python3-tqdm
Requires: python3-vdf Requires: python3-vdf
Requires: python3-pefile Requires: python3-pefile
Requires: python3-pillow Requires: python3-pillow
Requires: python3-beautifulsoup4
Requires: python3-rapidfuzz
Requires: perl-Image-ExifTool Requires: perl-Image-ExifTool
Requires: xdg-utils Requires: xdg-utils
Requires: python3-beautifulsoup4
Requires: cabextract Requires: cabextract
Requires: gzip Requires: gzip
Requires: unzip Requires: unzip

View File

@@ -1,5 +1,5 @@
%global pypi_name portprotonqt %global pypi_name portprotonqt
%global pypi_version 0.1.8 %global pypi_version 0.1.9
%global oname PortProtonQt %global oname PortProtonQt
%global _python_no_extras_requires 1 %global _python_no_extras_requires 1
@@ -41,9 +41,10 @@ Requires: python3-tqdm
Requires: python3-vdf Requires: python3-vdf
Requires: python3-pefile Requires: python3-pefile
Requires: python3-pillow Requires: python3-pillow
Requires: python3-beautifulsoup4
Requires: python3-rapidfuzz
Requires: perl-Image-ExifTool Requires: perl-Image-ExifTool
Requires: xdg-utils Requires: xdg-utils
Requires: python3-beautifulsoup4
Requires: cabextract Requires: cabextract
Requires: gzip Requires: gzip
Requires: unzip Requires: unzip

View File

@@ -1373,7 +1373,7 @@
}, },
{ {
"normalized_name": "arena breakout infinite", "normalized_name": "arena breakout infinite",
"status": "Broken" "status": "Denied"
}, },
{ {
"normalized_name": "pixel gun 3d pc", "normalized_name": "pixel gun 3d pc",
@@ -4316,7 +4316,7 @@
"status": "Broken" "status": "Broken"
}, },
{ {
"normalized_name": "solo leveling arise", "normalized_name": "solo leveling arise overdrive",
"status": "Running" "status": "Running"
}, },
{ {
@@ -4527,10 +4527,6 @@
"normalized_name": "project wraith", "normalized_name": "project wraith",
"status": "Broken" "status": "Broken"
}, },
{
"normalized_name": "solo leveling arise",
"status": "Broken"
},
{ {
"normalized_name": "freedom wars", "normalized_name": "freedom wars",
"status": "Running" "status": "Running"
@@ -4542,5 +4538,9 @@
{ {
"normalized_name": "no more room in hell 2", "normalized_name": "no more room in hell 2",
"status": "Running" "status": "Running"
},
{
"normalized_name": "call of duty black ops 7",
"status": "Denied"
} }
] ]

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@@ -1,4 +1,128 @@
[ [
{
"normalized_title": "metal gear solid v the phantom pain",
"slug": "metal-gear-solid-v-the-phantom-pain"
},
{
"normalized_title": "battlefield bad company 2",
"slug": "battlefield-bad-company-2"
},
{
"normalized_title": "call of duty black ops",
"slug": "call-of-duty-black-ops"
},
{
"normalized_title": "call of duty modern warfare 2 (2009)",
"slug": "call-of-duty-modern-warfare-2-2009"
},
{
"normalized_title": "call of duty black ops cold war",
"slug": "call-of-duty-black-ops-cold-war"
},
{
"normalized_title": "call of duty infinite warfare",
"slug": "call-of-duty-infinite-warfare"
},
{
"normalized_title": "lost planet 2",
"slug": "lost-planet-2"
},
{
"normalized_title": "lost planet extreme condition colonies",
"slug": "lost-planet-extreme-condition-colonies-edition"
},
{
"normalized_title": "starcraft",
"slug": "starcraft-remastered"
},
{
"normalized_title": "the entropy centre",
"slug": "the-entropy-centre"
},
{
"normalized_title": "metal gear solid v ground zeroes",
"slug": "metal-gear-solid-v-ground-zeroes"
},
{
"normalized_title": "escape from tarkov",
"slug": "escape-from-tarkov"
},
{
"normalized_title": "command & conquer generals",
"slug": "command-conquer-generals"
},
{
"normalized_title": "command & conquer generals zero hour",
"slug": "command-conquer-generals-zero-hour"
},
{
"normalized_title": "absolum",
"slug": "absolum"
},
{
"normalized_title": "tom clancy's splinter cell chaos theory",
"slug": "tom-clancys-splinter-cell-chaos-theory"
},
{
"normalized_title": "winter burrow",
"slug": "winter-burrow"
},
{
"normalized_title": "forager",
"slug": "forager"
},
{
"normalized_title": "wall world",
"slug": "wall-world"
},
{
"normalized_title": "grand theft auto iv the",
"slug": "grand-theft-auto-iv-the-complete-edition"
},
{
"normalized_title": "voidtrain",
"slug": "voidtrain"
},
{
"normalized_title": "jdm japanese drift master",
"slug": "jdm-japanese-drift-master"
},
{
"normalized_title": "lego harry potter collection",
"slug": "lego-harry-potter-collection"
},
{
"normalized_title": "life is strange season",
"slug": "life-is-strange-complete-season"
},
{
"normalized_title": "земский собор [демо]",
"slug": "zemskij-sobor-demo"
},
{
"normalized_title": "syberia",
"slug": "syberia-remastered"
},
{
"normalized_title": "europa universalis v",
"slug": "europa-universalis-v"
},
{
"normalized_title": "no i'm not a human",
"slug": "no-im-not-a-human"
},
{
"normalized_title": "dispatch digital deluxe",
"slug": "dispatch-digital-deluxe-edition"
},
{
"normalized_title": "cossacks 3 digital deluxe",
"slug": "cossacks-3-digital-deluxe"
},
{
"normalized_title": "battlefield 2",
"slug": "battlefield-2"
},
{ {
"normalized_title": "split/second", "normalized_title": "split/second",
"slug": "split-second" "slug": "split-second"
@@ -11,10 +135,6 @@
"normalized_title": "foundation", "normalized_title": "foundation",
"slug": "foundation" "slug": "foundation"
}, },
{
"normalized_title": "земский собор [демо]",
"slug": "zemskij-sobor-demo"
},
{ {
"normalized_title": "crusader kings 3", "normalized_title": "crusader kings 3",
"slug": "crusader-kings-3" "slug": "crusader-kings-3"
@@ -1411,10 +1531,6 @@
"normalized_title": "world of sea battle", "normalized_title": "world of sea battle",
"slug": "world-of-sea-battle" "slug": "world-of-sea-battle"
}, },
{
"normalized_title": "escape from tarkov",
"slug": "escape-from-tarkov"
},
{ {
"normalized_title": "bayonetta", "normalized_title": "bayonetta",
"slug": "bayonetta" "slug": "bayonetta"
@@ -1539,10 +1655,6 @@
"normalized_title": "call of duty 2", "normalized_title": "call of duty 2",
"slug": "call-of-duty-2" "slug": "call-of-duty-2"
}, },
{
"normalized_title": "call of duty infinite warfare",
"slug": "call-of-duty-infinite-warfare"
},
{ {
"normalized_title": "call of duty world at war", "normalized_title": "call of duty world at war",
"slug": "call-of-duty-world-at-war" "slug": "call-of-duty-world-at-war"
@@ -1735,10 +1847,6 @@
"normalized_title": "elden ring", "normalized_title": "elden ring",
"slug": "elden-ring" "slug": "elden-ring"
}, },
{
"normalized_title": "starcraft",
"slug": "starcraft-remastered"
},
{ {
"normalized_title": "cataclismo", "normalized_title": "cataclismo",
"slug": "cataclismo" "slug": "cataclismo"

Binary file not shown.

View File

@@ -20,3 +20,33 @@ Stop Game
Fullscreen Fullscreen
Fulscreen Fulscreen
\t \t
Горячая
vkbasalt
dgVoodoo2
Zink
Vulkan
VKD3D
DirectX12
Prev Dir
Forced
GOverlay
Glide
all
futex
DLSS
fullscreen
ProtonGE
window
compositing
Zink
Use
bundled
dxvk
older games
versions
DLL Overrides
COMP
VKD3D
Select needed
CPUs
cores

View File

@@ -21,9 +21,9 @@ Current translation status:
| Locale | Progress | Translated | | Locale | Progress | Translated |
| :----- | -------: | ---------: | | :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 249 | | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 341 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 249 | | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 341 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 249 of 249 | | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 341 of 341 |
--- ---

View File

@@ -21,9 +21,9 @@
| Локаль | Прогресс | Переведено | | Локаль | Прогресс | Переведено |
| :----- | -------: | ---------: | | :----- | -------: | ---------: |
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 249 | | [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 341 |
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 249 | | [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 341 |
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 249 из 249 | | [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 341 из 341 |
--- ---

View File

@@ -1,3 +1,4 @@
from typing import Any, cast
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
@@ -236,14 +237,31 @@ class DetailPageAnimations:
self.main_window = main_window self.main_window = main_window
self.theme_manager = ThemeManager() self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config()) self.theme = theme if theme is not None else self.theme_manager.apply_theme(read_theme_from_config())
self.animations = main_window._animations if hasattr(main_window, '_animations') else {} # Ensure the main window has an animations dict
if not hasattr(main_window, '_animations'):
main_window._animations = {}
self.animations = main_window._animations
def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable): def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable):
"""Animate the detail page based on theme settings.""" """Animate the detail page based on theme settings."""
# Check if the detail page is still valid before proceeding
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
logger.warning("Detail page is not valid, skipping enter animation")
load_image_and_restore_effect()
cleanup_animation()
return
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade") animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
if animation_type == "fade": if animation_type == "fade":
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during fade setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
original_effect = detail_page.graphicsEffect() original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True) opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True)
opacity_effect.setOpacity(0.0) opacity_effect.setOpacity(0.0)
@@ -252,17 +270,36 @@ class DetailPageAnimations:
animation.setDuration(duration) animation.setDuration(duration)
animation.setStartValue(0.0) animation.setStartValue(0.0)
animation.setEndValue(0.999) animation.setEndValue(0.999)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_effect(): def restore_effect():
try: try:
detail_page.setGraphicsEffect(original_effect) # type: ignore # Check if page is still valid before restoring effect
if detail_page and not detail_page.isHidden():
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError: except RuntimeError:
logger.warning("Original effect already deleted") logger.warning("Original effect already deleted")
animation.finished.connect(restore_effect)
animation.finished.connect(load_image_and_restore_effect) # Only start animation if page is still valid
animation.finished.connect(opacity_effect.deleteLater) if detail_page and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(restore_effect)
animation.finished.connect(load_image_and_restore_effect)
animation.finished.connect(opacity_effect.deleteLater)
else:
logger.warning("Detail page invalid when starting fade, cleaning up")
restore_effect()
load_image_and_restore_effect()
opacity_effect.deleteLater()
cleanup_animation()
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]: elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during slide setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
start_pos = { start_pos = {
@@ -277,11 +314,25 @@ class DetailPageAnimations:
animation.setStartValue(start_pos) animation.setStartValue(start_pos)
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft()) animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(easing_curve) animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation # Only start animation if page is still valid
animation.finished.connect(cleanup_animation) if detail_page and not detail_page.isHidden():
animation.finished.connect(load_image_and_restore_effect) animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
else:
logger.warning("Detail page invalid when starting slide, cleaning up")
load_image_and_restore_effect()
cleanup_animation()
elif animation_type == "bounce": elif animation_type == "bounce":
# Check again if page is still valid before starting animation
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce setup, skipping animation")
load_image_and_restore_effect()
cleanup_animation()
return
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400)
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")])
detail_page.setWindowOpacity(0.0) detail_page.setWindowOpacity(0.0)
@@ -300,14 +351,27 @@ class DetailPageAnimations:
group_anim = QParallelAnimationGroup() group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim) group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim) group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation) # Only start animation if page is still valid
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) if detail_page and not detail_page.isHidden():
self.animations[detail_page] = group_anim group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
else:
logger.warning("Detail page invalid when starting bounce, cleaning up")
load_image_and_restore_effect()
cleanup_animation()
def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable): def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable):
"""Animate the detail page exit based on theme settings.""" """Animate the detail page exit based on theme settings."""
try: try:
# Check if the detail page is still valid before proceeding
if not detail_page or detail_page.isHidden() or detail_page.parent() is None:
logger.warning("Detail page is not valid, skipping exit animation")
cleanup_callback()
return
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade") animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
# Safely stop and remove any existing animation # Safely stop and remove any existing animation
@@ -326,6 +390,13 @@ class DetailPageAnimations:
# Define animation based on type # Define animation based on type
if animation_type == "fade": if animation_type == "fade":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during fade exit setup, skipping animation")
cleanup_callback()
return
original_effect = detail_page.graphicsEffect() original_effect = detail_page.graphicsEffect()
opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False) opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False)
opacity_effect.setOpacity(0.999) opacity_effect.setOpacity(0.999)
@@ -334,18 +405,36 @@ class DetailPageAnimations:
animation.setDuration(duration) animation.setDuration(duration)
animation.setStartValue(0.999) animation.setStartValue(0.999)
animation.setEndValue(0.0) animation.setEndValue(0.0)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
def restore_and_cleanup(): def restore_and_cleanup():
try: try:
detail_page.setGraphicsEffect(original_effect) # type: ignore # Check if page is still valid before restoring effect
if detail_page and not detail_page.isHidden():
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError: except RuntimeError:
logger.debug("Original effect already deleted") logger.debug("Original effect already deleted")
cleanup_callback() cleanup_callback()
animation.finished.connect(restore_and_cleanup)
animation.finished.connect(opacity_effect.deleteLater) # Check if animation is still valid before starting
if animation and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(restore_and_cleanup)
animation.finished.connect(opacity_effect.deleteLater)
else:
logger.warning("Animation or detail page invalid when starting fade exit, cleaning up")
restore_and_cleanup()
opacity_effect.deleteLater()
elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]: elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]:
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during slide exit setup, skipping animation")
cleanup_callback()
return
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
end_pos = { end_pos = {
"slide_left": QPoint(-self.main_window.width(), 0), "slide_left": QPoint(-self.main_window.width(), 0),
@@ -353,16 +442,37 @@ class DetailPageAnimations:
"slide_up": QPoint(0, self.main_window.height()), "slide_up": QPoint(0, self.main_window.height()),
"slide_down": QPoint(0, -self.main_window.height()) "slide_down": QPoint(0, -self.main_window.height())
}[animation_type] }[animation_type]
animation = QPropertyAnimation(detail_page, QByteArray(b"pos")) animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration) animation.setDuration(duration)
animation.setStartValue(detail_page.pos()) animation.setStartValue(detail_page.pos())
animation.setEndValue(end_pos) animation.setEndValue(end_pos)
animation.setEasingCurve(easing_curve) animation.setEasingCurve(easing_curve)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation def slide_cleanup():
animation.finished.connect(cleanup_callback) # Check if page is still valid before cleanup
if not detail_page or detail_page.isHidden():
logger.debug("Detail page already cleaned up")
cleanup_callback()
# Check if animation is still valid before starting
if animation and not detail_page.isHidden():
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(slide_cleanup)
else:
logger.warning("Animation or detail page invalid when starting slide exit, cleaning up")
slide_cleanup()
elif animation_type == "bounce": elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400) duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400)
# Check if page is still valid before accessing properties
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce exit setup, skipping animation")
cleanup_callback()
return
easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")]) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")])
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity")) opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration) opacity_anim.setDuration(duration)
@@ -375,13 +485,38 @@ class DetailPageAnimations:
geometry_anim.setStartValue(detail_page.geometry()) geometry_anim.setStartValue(detail_page.geometry())
geometry_anim.setEndValue(final_rect) geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(easing_curve) geometry_anim.setEasingCurve(easing_curve)
# Check if animations are still valid before creating group
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during bounce exit setup, cleaning up")
cleanup_callback()
return
group_anim = QParallelAnimationGroup() group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim) group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim) group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(cleanup_callback)
# Check if group animation is still valid before connecting
if not detail_page or detail_page.isHidden():
logger.warning("Detail page became invalid during group animation setup, cleaning up")
cleanup_callback()
return
def bounce_cleanup():
# Check if page is still valid before cleanup
if not detail_page or detail_page.isHidden():
logger.debug("Detail page already cleaned up")
cleanup_callback()
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim self.animations[detail_page] = group_anim
group_anim.finished.connect(bounce_cleanup)
except RuntimeError:
# Widget was already deleted, which is expected after deleteLater()
logger.debug("Detail page already deleted during animation setup")
cleanup_callback()
except Exception as e: except Exception as e:
logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True) logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True)
self.animations.pop(detail_page, None) if detail_page in self.animations:
self.animations.pop(detail_page, None)
cleanup_callback() cleanup_callback()

View File

@@ -17,7 +17,7 @@ from portprotonqt.cli import parse_args
__app_id__ = "ru.linux_gaming.PortProtonQt" __app_id__ = "ru.linux_gaming.PortProtonQt"
__app_name__ = "PortProtonQt" __app_name__ = "PortProtonQt"
__app_version__ = "0.1.8" __app_version__ = "0.1.9"
def get_version(): def get_version():
try: try:
@@ -34,13 +34,12 @@ def main():
os.environ["PROCESS_LOG"] = "1" os.environ["PROCESS_LOG"] = "1"
os.environ["START_FROM_STEAM"] = "1" os.environ["START_FROM_STEAM"] = "1"
# Get the PortProton start command
start_sh = get_portproton_start_command() start_sh = get_portproton_start_command()
if start_sh is None: if start_sh is None:
return return
subprocess.run(start_sh + ["cli", "--initial"])
app = QApplication(sys.argv) app = QApplication(sys.argv)
app.setWindowIcon(QIcon.fromTheme(__app_id__)) app.setWindowIcon(QIcon.fromTheme(__app_id__))
app.setDesktopFileName(__app_id__) app.setDesktopFileName(__app_id__)
@@ -104,15 +103,14 @@ def main():
def restore_window(): def restore_window():
try: try:
if msg.startswith("show"): if msg.startswith("show"):
if hasattr(window, "restore_from_tray"): # Ensure the window is visible and not minimized
window.restore_from_tray() # type: ignore[attr-defined] window.setWindowState(window.windowState() & ~Qt.WindowState.WindowMinimized)
else: window.show()
window.showNormal() window.raise_()
window.raise_() window.activateWindow()
window.activateWindow()
window.setWindowState( # Ensure window is in active state for systems with strict focus policies
window.windowState() & ~Qt.WindowState.WindowMinimized | Qt.WindowState.WindowActive window.setWindowState(window.windowState() | Qt.WindowState.WindowActive)
)
if ":fullscreen" in msg: if ":fullscreen" in msg:
logger.info("Switching to fullscreen via IPC") logger.info("Switching to fullscreen via IPC")
@@ -145,6 +143,22 @@ def main():
save_fullscreen_config(False) save_fullscreen_config(False)
window.showNormal() window.showNormal()
# Execute the initial PortProton command after the UI is set up
def run_initial_command():
nonlocal start_sh
if start_sh:
try:
subprocess.run(start_sh + ["cli", "--initial"], timeout=10)
except subprocess.TimeoutExpired:
logger.warning("Initial PortProton command timed out")
except Exception as e:
logger.error(f"Error running initial PortProton command: {e}")
else:
logger.warning("PortProton start command not available, skipping initial command")
# Run the initial command after the UI is displayed
QTimer.singleShot(100, run_initial_command)
# --- Cleanup --- # --- Cleanup ---
def cleanup_on_exit(): def cleanup_on_exit():
try: try:

View File

@@ -9,6 +9,10 @@ logger = get_logger(__name__)
_portproton_location = None _portproton_location = None
_portproton_start_sh = None _portproton_start_sh = None
# Configuration cache for performance optimization
_config_cache = {}
_config_last_modified = {}
# Paths to configuration files # Paths to configuration files
CONFIG_FILE = os.path.join( CONFIG_FILE = os.path.join(
os.getenv("XDG_CONFIG_HOME", os.path.join(os.path.expanduser("~"), ".config")), os.getenv("XDG_CONFIG_HOME", os.path.join(os.path.expanduser("~"), ".config")),
@@ -28,13 +32,35 @@ THEMES_DIRS = [
] ]
def read_config_safely(config_file: str) -> configparser.ConfigParser | None: def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
"""Safely reads a configuration file and returns a ConfigParser object or None if reading fails.""" """Safely reads a configuration file and returns a ConfigParser object or None if reading fails.
cp = configparser.ConfigParser() Uses caching to avoid repeated file reads for better performance.
"""
# Check if file exists
if not os.path.exists(config_file): if not os.path.exists(config_file):
logger.debug(f"Configuration file {config_file} not found") logger.debug(f"Configuration file {config_file} not found")
return None return None
# Get file modification time
try:
current_mtime = os.path.getmtime(config_file)
except OSError:
logger.warning(f"Failed to get modification time for {config_file}")
return None
# Check if we have a cached version that's still valid
if config_file in _config_cache and config_file in _config_last_modified:
if _config_last_modified[config_file] == current_mtime:
logger.debug(f"Using cached config for {config_file}")
return _config_cache[config_file]
# Read and parse the config file
cp = configparser.ConfigParser()
try: try:
cp.read(config_file, encoding="utf-8") cp.read(config_file, encoding="utf-8")
# Update cache
_config_cache[config_file] = cp
_config_last_modified[config_file] = current_mtime
logger.debug(f"Config file {config_file} loaded and cached")
return cp return cp
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e: except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.warning(f"Invalid configuration file format: {e}") logger.warning(f"Invalid configuration file format: {e}")
@@ -43,22 +69,14 @@ def read_config_safely(config_file: str) -> configparser.ConfigParser | None:
logger.warning(f"Failed to read configuration file: {e}") logger.warning(f"Failed to read configuration file: {e}")
return None return None
def read_config(): def invalidate_config_cache(config_file: str = CONFIG_FILE):
"""Reads the configuration file and returns a dictionary of parameters. """Invalidates the cached configuration for the specified file."""
Example line in config (no sections): if config_file in _config_cache:
detail_level = detailed del _config_cache[config_file]
""" if config_file in _config_last_modified:
config_dict = {} del _config_last_modified[config_file]
if os.path.exists(CONFIG_FILE): logger.debug(f"Config cache invalidated for {config_file}")
with open(CONFIG_FILE, encoding="utf-8") as f:
for line in f:
line = line.strip()
if not line or line.startswith("#"):
continue
key, sep, value = line.partition("=")
if sep:
config_dict[key.strip()] = value.strip()
return config_dict
def read_theme_from_config(): def read_theme_from_config():
"""Reads the theme from the [Appearance] section of the configuration file. """Reads the theme from the [Appearance] section of the configuration file.
@@ -77,6 +95,8 @@ def save_theme_to_config(theme_name):
cp["Appearance"]["theme"] = theme_name cp["Appearance"]["theme"] = theme_name
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_time_config(): def read_time_config():
"""Reads time settings from the [Time] section of the configuration file. """Reads time settings from the [Time] section of the configuration file.
@@ -96,11 +116,19 @@ def save_time_config(detail_level):
cp["Time"]["detail_level"] = detail_level cp["Time"]["detail_level"] = detail_level
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_file_content(file_path): def read_file_content(file_path):
"""Reads the content of a file and returns it as a string.""" """Reads the content of a file and returns it as a string."""
with open(file_path, encoding="utf-8") as f: try:
return f.read().strip() # Add timeout protection for file operations using a simple approach
with open(file_path, encoding="utf-8") as f:
content = f.read().strip()
return content
except Exception as e:
logger.warning(f"Error reading file {file_path}: {e}")
raise # Re-raise the exception to be handled by the caller
def get_portproton_location(): def get_portproton_location():
"""Возвращает путь к PortProton каталогу (строку) или None.""" """Возвращает путь к PortProton каталогу (строку) или None."""
@@ -121,6 +149,8 @@ def get_portproton_location():
logger.warning(f"Invalid PortProton path in configuration: {location}, using defaults") logger.warning(f"Invalid PortProton path in configuration: {location}, using defaults")
except (OSError, PermissionError) as e: except (OSError, PermissionError) as e:
logger.warning(f"Failed to read PortProton configuration file: {e}") logger.warning(f"Failed to read PortProton configuration file: {e}")
except Exception as e:
logger.warning(f"Unexpected error reading PortProton configuration file: {e}")
default_flatpak_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton") default_flatpak_dir = os.path.join(os.path.expanduser("~"), ".var", "app", "ru.linux_gaming.PortProton")
if os.path.isdir(default_flatpak_dir): if os.path.isdir(default_flatpak_dir):
@@ -137,18 +167,39 @@ def get_portproton_start_command():
if not portproton_path: if not portproton_path:
return None return None
# Check if flatpak command exists before trying to run it
try: try:
result = subprocess.run( subprocess.run(
["flatpak", "list"], ["flatpak", "--version"],
capture_output=True, capture_output=True,
text=True, text=True,
check=False check=False,
timeout=5
) )
if "ru.linux_gaming.PortProton" in result.stdout: flatpak_available = True
logger.info("Detected Flatpak installation") except FileNotFoundError:
return ["flatpak", "run", "ru.linux_gaming.PortProton"] flatpak_available = False
except Exception: except Exception:
pass flatpak_available = False
if flatpak_available:
try:
result = subprocess.run(
["flatpak", "list"],
capture_output=True,
text=True,
check=False,
timeout=10
)
if "ru.linux_gaming.PortProton" in result.stdout:
logger.info("Detected Flatpak installation")
return ["flatpak", "run", "ru.linux_gaming.PortProton"]
except subprocess.TimeoutExpired:
logger.warning("Flatpak list command timed out")
return None
except Exception as e:
logger.warning(f"Error checking flatpak list: {e}")
pass
start_sh_path = os.path.join(portproton_path, "data", "scripts", "start.sh") start_sh_path = os.path.join(portproton_path, "data", "scripts", "start.sh")
if os.path.exists(start_sh_path): if os.path.exists(start_sh_path):
@@ -205,6 +256,8 @@ def save_card_size(card_width):
cp["Cards"]["card_width"] = str(card_width) cp["Cards"]["card_width"] = str(card_width)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_auto_card_size(): def read_auto_card_size():
"""Reads the card size (width) for Auto Install from the [Cards] section. """Reads the card size (width) for Auto Install from the [Cards] section.
@@ -224,6 +277,8 @@ def save_auto_card_size(card_width):
cp["Cards"]["auto_card_width"] = str(card_width) cp["Cards"]["auto_card_width"] = str(card_width)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_sort_method(): def read_sort_method():
@@ -244,6 +299,8 @@ def save_sort_method(sort_method):
cp["Games"]["sort_method"] = sort_method cp["Games"]["sort_method"] = sort_method
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_display_filter(): def read_display_filter():
"""Reads the display_filter parameter from the [Games] section. """Reads the display_filter parameter from the [Games] section.
@@ -263,6 +320,8 @@ def save_display_filter(filter_value):
cp["Games"]["display_filter"] = filter_value cp["Games"]["display_filter"] = filter_value
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_favorites(): def read_favorites():
"""Reads the list of favorite games from the [Favorites] section. """Reads the list of favorite games from the [Favorites] section.
@@ -288,6 +347,8 @@ def save_favorites(favorites):
cp["Favorites"]["games"] = f'"{fav_str}"' cp["Favorites"]["games"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_rumble_config(): def read_rumble_config():
"""Reads the gamepad rumble setting from the [Gamepad] section. """Reads the gamepad rumble setting from the [Gamepad] section.
@@ -307,6 +368,8 @@ def save_rumble_config(rumble_enabled):
cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled) cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_gamepad_type(): def read_gamepad_type():
"""Reads the gamepad type from the [Gamepad] section. """Reads the gamepad type from the [Gamepad] section.
@@ -326,6 +389,8 @@ def save_gamepad_type(gpad_type):
cp["Gamepad"]["type"] = gpad_type cp["Gamepad"]["type"] = gpad_type
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def ensure_default_proxy_config(): def ensure_default_proxy_config():
"""Ensures the [Proxy] section exists in the configuration file. """Ensures the [Proxy] section exists in the configuration file.
@@ -370,6 +435,8 @@ def save_proxy_config(proxy_url="", proxy_user="", proxy_password=""):
cp["Proxy"]["proxy_password"] = proxy_password cp["Proxy"]["proxy_password"] = proxy_password
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_fullscreen_config(): def read_fullscreen_config():
"""Reads the fullscreen mode setting from the [Display] section. """Reads the fullscreen mode setting from the [Display] section.
@@ -389,6 +456,8 @@ def save_fullscreen_config(fullscreen):
cp["Display"]["fullscreen"] = str(fullscreen) cp["Display"]["fullscreen"] = str(fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_window_geometry() -> tuple[int, int]: def read_window_geometry() -> tuple[int, int]:
"""Reads the window width and height from the [MainWindow] section. """Reads the window width and height from the [MainWindow] section.
@@ -410,6 +479,8 @@ def save_window_geometry(width: int, height: int):
cp["MainWindow"]["height"] = str(height) cp["MainWindow"]["height"] = str(height)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def reset_config(): def reset_config():
"""Resets the configuration file by deleting it. """Resets the configuration file by deleting it.
@@ -419,6 +490,8 @@ def reset_config():
try: try:
os.remove(CONFIG_FILE) os.remove(CONFIG_FILE)
logger.info("Configuration file %s deleted", CONFIG_FILE) logger.info("Configuration file %s deleted", CONFIG_FILE)
# Invalidate cache after deletion
invalidate_config_cache()
except Exception as e: except Exception as e:
logger.warning(f"Failed to delete configuration file: {e}") logger.warning(f"Failed to delete configuration file: {e}")
@@ -433,6 +506,9 @@ def clear_cache():
except Exception as e: except Exception as e:
logger.warning(f"Failed to delete cache: {e}") logger.warning(f"Failed to delete cache: {e}")
# Also clear our internal config cache
invalidate_config_cache()
def read_auto_fullscreen_gamepad(): def read_auto_fullscreen_gamepad():
"""Reads the auto-fullscreen setting for gamepad from the [Display] section. """Reads the auto-fullscreen setting for gamepad from the [Display] section.
Returns False if the parameter is missing. Returns False if the parameter is missing.
@@ -451,6 +527,8 @@ def save_auto_fullscreen_gamepad(auto_fullscreen):
cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen) cp["Display"]["auto_fullscreen_gamepad"] = str(auto_fullscreen)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_favorite_folders(): def read_favorite_folders():
"""Reads the list of favorite folders from the [FavoritesFolders] section. """Reads the list of favorite folders from the [FavoritesFolders] section.
@@ -476,6 +554,8 @@ def save_favorite_folders(folders):
cp["FavoritesFolders"]["folders"] = f'"{fav_str}"' cp["FavoritesFolders"]["folders"] = f'"{fav_str}"'
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()
def read_minimize_to_tray(): def read_minimize_to_tray():
"""Reads the minimize-to-tray setting from the [Display] section. """Reads the minimize-to-tray setting from the [Display] section.
@@ -495,3 +575,5 @@ def save_minimize_to_tray(minimize_to_tray):
cp["Display"]["minimize_to_tray"] = str(minimize_to_tray) cp["Display"]["minimize_to_tray"] = str(minimize_to_tray)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
# Invalidate cache after saving
invalidate_config_cache()

View File

@@ -29,7 +29,7 @@ class ContextMenuSignals(QObject):
class ContextMenuManager: class ContextMenuManager:
"""Manages context menu actions for game management in PortProtonQt.""" """Manages context menu actions for game management in PortProtonQt."""
def __init__(self, parent, portproton_location, theme, load_games_callback, game_library_manager): def __init__(self, parent, portproton_location, theme, game_library_manager):
""" """
Initialize the ContextMenuManager. Initialize the ContextMenuManager.
@@ -44,7 +44,6 @@ class ContextMenuManager:
self.portproton_location = portproton_location self.portproton_location = portproton_location
self.theme = theme self.theme = theme
self.theme_manager = ThemeManager() self.theme_manager = ThemeManager()
self.load_games = load_games_callback
self.game_library_manager = game_library_manager self.game_library_manager = game_library_manager
self.update_game_grid = game_library_manager.update_game_grid self.update_game_grid = game_library_manager.update_game_grid
self.legendary_path = os.path.join( self.legendary_path = os.path.join(
@@ -1035,7 +1034,15 @@ Icon={icon_path}
) )
return return
if os.path.isfile(new_cover_path): # Check if new_cover_path is a URL by checking for common image extensions
image_extensions = ('.jpg', '.jpeg', '.png', '.bmp', '.gif', '.webp')
has_image_extension = any(new_cover_path.lower().endswith(ext) for ext in image_extensions)
# Consider it a URL if it has image extension and is not a local file
is_url = has_image_extension and not os.path.isfile(new_cover_path)
# Use the downloaded file path if we have a URL and the file was downloaded, otherwise use the local file
if os.path.isfile(new_cover_path) or (is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path)):
exe_name = os.path.splitext(os.path.basename(new_exe_path))[0] exe_name = os.path.splitext(os.path.basename(new_exe_path))[0]
xdg_data_home = os.getenv( xdg_data_home = os.getenv(
"XDG_DATA_HOME", "XDG_DATA_HOME",
@@ -1043,16 +1050,25 @@ Icon={icon_path}
) )
custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name) custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name)
os.makedirs(custom_folder, exist_ok=True) os.makedirs(custom_folder, exist_ok=True)
ext = os.path.splitext(new_cover_path)[1].lower()
# Use the actual cover file path (either from URL download or local file)
cover_to_copy = dialog.last_cover_path if is_url and dialog.last_cover_path and os.path.isfile(dialog.last_cover_path) else new_cover_path
ext = os.path.splitext(cover_to_copy)[1].lower()
if ext in [".png", ".jpg", ".jpeg", ".bmp"]: if ext in [".png", ".jpg", ".jpeg", ".bmp"]:
try: try:
shutil.copyfile(new_cover_path, os.path.join(custom_folder, f"cover{ext}")) shutil.copyfile(cover_to_copy, os.path.join(custom_folder, f"cover{ext}"))
except OSError as e: except OSError as e:
self.signals.show_warning_dialog.emit( self.signals.show_warning_dialog.emit(
_("Error"), _("Error"),
_("Failed to copy cover image: {error}").format(error=str(e)) _("Failed to copy cover image: {error}").format(error=str(e))
) )
return return
else:
self.signals.show_warning_dialog.emit(
_("Error"),
_("Unsupported image format: {extension}").format(extension=ext)
)
return
def add_to_steam(self, game_name, exec_line, cover_path): def add_to_steam(self, game_name, exec_line, cover_path):
""" """

View File

@@ -0,0 +1,878 @@
import os
import shlex
from PySide6.QtWidgets import (QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QLabel, QHBoxLayout, QWidget)
from PySide6.QtCore import Qt, QUrl, QTimer, QAbstractAnimation
from PySide6.QtGui import QColor, QDesktopServices
from portprotonqt.image_utils import load_pixmap_async, round_corners
from portprotonqt.custom_widgets import ClickableLabel, AutoSizeButton
from portprotonqt.game_card import GameCard
from portprotonqt.howlongtobeat_api import HowLongToBeat
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter
from portprotonqt.localization import _
from portprotonqt.logger import get_logger
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader
from portprotonqt.animations import DetailPageAnimations
logger = get_logger(__name__)
class DetailPageManager:
"""Manages detail pages for games."""
def __init__(self, main_window):
self.main_window = main_window
self._detail_page_active = False
self._current_detail_page = None
self._exit_animation_in_progress = False
self._animations = {}
self.portproton_api = PortProtonAPI(Downloader(max_workers=4))
def openGameDetailPage(self, name, description, cover_path=None, appid="", exec_line="", controller_support="",
last_launch="", formatted_playtime="", protondb_tier="", game_source="", anticheat_status=""):
"""Open detailed game information page showing all game stats, playtime and settings."""
detailPage = QWidget()
imageLabel = QLabel()
imageLabel.setFixedSize(300, 450)
self._detail_page_active = True
self._current_detail_page = detailPage
# Store the source tab index (Library is typically index 0)
self._return_to_tab_index = 0 # Library tab
# Function to load image and restore effect
def load_image_and_restore_effect():
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping image load")
return
try:
detailPage.setWindowOpacity(1.0)
except RuntimeError:
logger.warning("Detail page is None, hidden, or no longer valid, skipping opacity set")
return
if cover_path:
def on_pixmap_ready(pixmap):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping pixmap update")
return
try:
rounded = round_corners(pixmap, 10)
imageLabel.setPixmap(rounded)
logger.debug("Pixmap set for imageLabel")
def on_palette_ready(palette):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping palette update")
return
try:
dark_palette = [self.main_window.darkenColor(color, factor=200) for color in palette]
stops = ",\n".join(
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
)
detailPage.setStyleSheet(self.main_window.theme.detail_page_style(stops))
detailPage.update()
logger.debug("Stylesheet updated with palette")
except RuntimeError:
logger.warning("Detail page already deleted, skipping palette stylesheet update")
self.main_window.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
except RuntimeError:
logger.warning("Detail page already deleted, skipping pixmap update")
load_pixmap_async(cover_path, 300, 450, on_pixmap_ready)
else:
try:
detailPage.setStyleSheet(self.main_window.theme.DETAIL_PAGE_NO_COVER_STYLE)
detailPage.update()
except RuntimeError:
logger.warning("Detail page already deleted, skipping no-cover stylesheet update")
def cleanup_animation():
if detailPage in self._animations:
del self._animations[detailPage]
mainLayout = QVBoxLayout(detailPage)
mainLayout.setContentsMargins(30, 30, 30, 30)
mainLayout.setSpacing(20)
backButton = AutoSizeButton(_("Back"), icon=self.main_window.theme_manager.get_icon("back"))
backButton.setFixedWidth(100)
backButton.setStyleSheet(self.main_window.theme.ADDGAME_BACK_BUTTON_STYLE)
backButton.clicked.connect(lambda: self.goBackDetailPage(detailPage))
mainLayout.addWidget(backButton, alignment=Qt.AlignmentFlag.AlignLeft)
contentFrame = QFrame()
contentFrame.setStyleSheet(self.main_window.theme.DETAIL_CONTENT_FRAME_STYLE)
contentFrameLayout = QHBoxLayout(contentFrame)
contentFrameLayout.setContentsMargins(20, 20, 20, 20)
contentFrameLayout.setSpacing(40)
mainLayout.addWidget(contentFrame)
# Cover (at left)
coverFrame = QFrame()
coverFrame.setFixedSize(300, 450)
coverFrame.setStyleSheet(self.main_window.theme.COVER_FRAME_STYLE)
shadow = QGraphicsDropShadowEffect(coverFrame)
shadow.setBlurRadius(20)
shadow.setColor(QColor(0, 0, 0, 200))
shadow.setOffset(0, 0)
coverFrame.setGraphicsEffect(shadow)
coverLayout = QVBoxLayout(coverFrame)
coverLayout.setContentsMargins(0, 0, 0, 0)
coverLayout.addWidget(imageLabel)
# Favorite icon
favoriteLabelCover = ClickableLabel(coverFrame)
favoriteLabelCover.setFixedSize(*self.main_window.theme.favoriteLabelSize)
favoriteLabelCover.setStyleSheet(self.main_window.theme.FAVORITE_LABEL_STYLE)
favorites = read_favorites()
if name in favorites:
favoriteLabelCover.setText("")
else:
favoriteLabelCover.setText("")
favoriteLabelCover.clicked.connect(lambda: self.toggleFavoriteInDetailPage(name, favoriteLabelCover))
favoriteLabelCover.move(8, 8)
favoriteLabelCover.raise_()
# Add badges (ProtonDB, Steam, PortProton, WeAntiCheatYet)
display_filter = read_display_filter()
steam_visible = (str(game_source).lower() == "steam" and display_filter in ("all", "favorites"))
egs_visible = (str(game_source).lower() == "epic" and display_filter in ("all", "favorites"))
portproton_visible = (str(game_source).lower() == "portproton" and display_filter in ("all", "favorites"))
right_margin = 8
badge_spacing = 5
top_y = 10
badge_y_positions = []
badge_width = int(300 * 2/3)
# ProtonDB badge
protondb_text = GameCard.getProtonDBText(protondb_tier)
if protondb_text:
icon_filename = GameCard.getProtonDBIconFilename(protondb_tier)
icon = self.main_window.theme_manager.get_icon(icon_filename, self.main_window.current_theme_name)
protondbLabel = ClickableLabel(
protondb_text,
icon=icon,
parent=coverFrame,
icon_size=16,
icon_space=3,
)
protondbLabel.setStyleSheet(self.main_window.theme.get_protondb_badge_style(protondb_tier))
protondbLabel.setFixedWidth(badge_width)
protondbLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://www.protondb.com/app/{appid}")))
protondb_visible = True
else:
protondbLabel = ClickableLabel("", parent=coverFrame, icon_size=16, icon_space=3)
protondbLabel.setFixedWidth(badge_width)
protondbLabel.setVisible(False)
protondb_visible = False
# Steam badge
steam_icon = self.main_window.theme_manager.get_icon("steam")
steamLabel = ClickableLabel(
"Steam",
icon=steam_icon,
parent=coverFrame,
icon_size=16,
icon_space=5,
)
steamLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
steamLabel.setFixedWidth(badge_width)
steamLabel.setVisible(steam_visible)
steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
# Epic Games Store badge
egs_icon = self.main_window.theme_manager.get_icon("epic_games")
egsLabel = ClickableLabel(
"Epic Games",
icon=egs_icon,
parent=coverFrame,
icon_size=16,
icon_space=5,
change_cursor=False
)
egsLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
egsLabel.setFixedWidth(badge_width)
egsLabel.setVisible(egs_visible)
# PortProton badge
portproton_icon = self.main_window.theme_manager.get_icon("portproton")
portprotonLabel = ClickableLabel(
"PortProton",
icon=portproton_icon,
parent=coverFrame,
icon_size=16,
icon_space=5,
)
portprotonLabel.setStyleSheet(self.main_window.theme.STEAM_BADGE_STYLE)
portprotonLabel.setFixedWidth(badge_width)
portprotonLabel.setVisible(portproton_visible)
portprotonLabel.clicked.connect(lambda: self.open_portproton_forum_topic(name))
# WeAntiCheatYet badge
anticheat_text = GameCard.getAntiCheatText(anticheat_status)
if anticheat_text:
icon_filename = GameCard.getAntiCheatIconFilename(anticheat_status)
icon = self.main_window.theme_manager.get_icon(icon_filename, self.main_window.current_theme_name)
anticheatLabel = ClickableLabel(
anticheat_text,
icon=icon,
parent=coverFrame,
icon_size=16,
icon_space=3,
)
anticheatLabel.setStyleSheet(self.main_window.theme.get_anticheat_badge_style(anticheat_status))
anticheatLabel.setFixedWidth(badge_width)
anticheatLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://areweanticheatyet.com/game/{name.lower().replace(' ', '-')}")))
anticheat_visible = True
else:
anticheatLabel = ClickableLabel("", parent=coverFrame, icon_size=16, icon_space=3)
anticheatLabel.setFixedWidth(badge_width)
anticheatLabel.setVisible(False)
anticheat_visible = False
# Position badges
if steam_visible:
steam_x = 300 - badge_width - right_margin
steamLabel.move(steam_x, top_y)
badge_y_positions.append(top_y + steamLabel.height())
if egs_visible:
egs_x = 300 - badge_width - right_margin
egs_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
egsLabel.move(egs_x, egs_y)
badge_y_positions.append(egs_y + egsLabel.height())
if portproton_visible:
portproton_x = 300 - badge_width - right_margin
portproton_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
portprotonLabel.move(portproton_x, portproton_y)
badge_y_positions.append(portproton_y + portprotonLabel.height())
if protondb_visible:
protondb_x = 300 - badge_width - right_margin
protondb_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
protondbLabel.move(protondb_x, protondb_y)
badge_y_positions.append(protondb_y + protondbLabel.height())
if anticheat_visible:
anticheat_x = 300 - badge_width - right_margin
anticheat_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
anticheatLabel.move(anticheat_x, anticheat_y)
anticheatLabel.raise_()
protondbLabel.raise_()
portprotonLabel.raise_()
egsLabel.raise_()
steamLabel.raise_()
contentFrameLayout.addWidget(coverFrame)
# Game details (at right)
detailsWidget = QWidget()
detailsWidget.setStyleSheet(self.main_window.theme.DETAILS_WIDGET_STYLE)
detailsLayout = QVBoxLayout(detailsWidget)
detailsLayout.setContentsMargins(20, 20, 20, 20)
detailsLayout.setSpacing(15)
titleLabel = QLabel(name)
titleLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_TITLE_STYLE)
detailsLayout.addWidget(titleLabel)
line = QFrame()
line.setFrameShape(QFrame.Shape.HLine)
line.setStyleSheet(self.main_window.theme.DETAIL_PAGE_LINE_STYLE)
detailsLayout.addWidget(line)
descLabel = QLabel(description)
descLabel.setWordWrap(True)
descLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_DESC_STYLE)
detailsLayout.addWidget(descLabel)
# Initialize HowLongToBeat
hltb = HowLongToBeat(parent=self.main_window)
# Create layout for all game info
gameInfoLayout = QVBoxLayout()
gameInfoLayout.setSpacing(10)
# First row: Last Launch and Play Time
firstRowLayout = QHBoxLayout()
firstRowLayout.setSpacing(10)
# Last Launch
lastLaunchTitle = QLabel(_("LAST LAUNCH"))
lastLaunchTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
lastLaunchValue = QLabel(last_launch)
lastLaunchValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
firstRowLayout.addWidget(lastLaunchTitle)
firstRowLayout.addWidget(lastLaunchValue)
firstRowLayout.addSpacing(30)
# Play Time
playTimeTitle = QLabel(_("PLAY TIME"))
playTimeTitle.setStyleSheet(self.main_window.theme.PLAY_TIME_TITLE_STYLE)
playTimeValue = QLabel(formatted_playtime)
playTimeValue.setStyleSheet(self.main_window.theme.PLAY_TIME_VALUE_STYLE)
firstRowLayout.addWidget(playTimeTitle)
firstRowLayout.addWidget(playTimeValue)
gameInfoLayout.addLayout(firstRowLayout)
# Create placeholder for second row (HLTB data)
hltbLayout = QHBoxLayout()
hltbLayout.setSpacing(10)
# Completion time (Main Story, Main + Sides, Completionist)
def on_hltb_results(results):
if not hasattr(self, '_detail_page_active') or not self._detail_page_active:
return
if not self._current_detail_page or self._current_detail_page.isHidden() or not self._current_detail_page.parent():
return
# Additional check: make sure the detail page in the stacked widget is still our current detail page
if self.main_window.stackedWidget.currentWidget() != self._current_detail_page and self._current_detail_page not in [self.main_window.stackedWidget.widget(i) for i in range(self.main_window.stackedWidget.count())]:
return
if results:
game = results[0] # Take first result
main_story_time = hltb.format_game_time(game, "main_story")
main_extra_time = hltb.format_game_time(game, "main_extra")
completionist_time = hltb.format_game_time(game, "completionist")
# Clear layout before adding new elements
def clear_layout(layout):
while layout.count():
item = layout.takeAt(0)
widget = item.widget()
sublayout = item.layout()
if widget:
widget.deleteLater()
elif sublayout:
clear_layout(sublayout)
clear_layout(hltbLayout)
has_data = False
if main_story_time is not None:
try:
mainStoryTitle = QLabel(_("MAIN STORY"))
mainStoryTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
mainStoryValue = QLabel(main_story_time)
mainStoryValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
hltbLayout.addWidget(mainStoryTitle)
hltbLayout.addWidget(mainStoryValue)
hltbLayout.addSpacing(30)
has_data = True
except RuntimeError:
logger.warning("Detail page already deleted, skipping main story time update")
if main_extra_time is not None:
try:
mainExtraTitle = QLabel(_("MAIN + SIDES"))
mainExtraTitle.setStyleSheet(self.main_window.theme.PLAY_TIME_TITLE_STYLE)
mainExtraValue = QLabel(main_extra_time)
mainExtraValue.setStyleSheet(self.main_window.theme.PLAY_TIME_VALUE_STYLE)
hltbLayout.addWidget(mainExtraTitle)
hltbLayout.addWidget(mainExtraValue)
hltbLayout.addSpacing(30)
has_data = True
except RuntimeError:
logger.warning("Detail page already deleted, skipping main extra time update")
if completionist_time is not None:
try:
completionistTitle = QLabel(_("COMPLETIONIST"))
completionistTitle.setStyleSheet(self.main_window.theme.LAST_LAUNCH_TITLE_STYLE)
completionistValue = QLabel(completionist_time)
completionistValue.setStyleSheet(self.main_window.theme.LAST_LAUNCH_VALUE_STYLE)
hltbLayout.addWidget(completionistTitle)
hltbLayout.addWidget(completionistValue)
has_data = True
except RuntimeError:
logger.warning("Detail page already deleted, skipping completionist time update")
# If there's data, add the layout to the second row
if has_data:
gameInfoLayout.addLayout(hltbLayout)
# Connect searchCompleted signal to on_hltb_results
hltb.searchCompleted.connect(on_hltb_results)
# Start search in background thread
hltb.search_with_callback(name, case_sensitive=False)
# Add the game info layout
detailsLayout.addLayout(gameInfoLayout)
if controller_support:
cs = controller_support.lower()
translated_cs = ""
if cs == "full":
translated_cs = _("full")
elif cs == "partial":
translated_cs = _("partial")
elif cs == "none":
translated_cs = _("none")
gamepadSupportLabel = QLabel(_("Gamepad Support: {0}").format(translated_cs))
gamepadSupportLabel.setAlignment(Qt.AlignmentFlag.AlignCenter)
gamepadSupportLabel.setStyleSheet(self.main_window.theme.GAMEPAD_SUPPORT_VALUE_STYLE)
detailsLayout.addWidget(gamepadSupportLabel, alignment=Qt.AlignmentFlag.AlignCenter)
detailsLayout.addStretch(1)
# Determine current game ID from exec_line
entry_exec_split = shlex.split(exec_line)
if not entry_exec_split:
return
if entry_exec_split[0] == "env":
file_to_check = entry_exec_split[2] if len(entry_exec_split) >= 3 else None
elif entry_exec_split[0] == "flatpak":
file_to_check = entry_exec_split[3] if len(entry_exec_split) >= 4 else None
else:
file_to_check = entry_exec_split[0]
current_exe = os.path.basename(file_to_check) if file_to_check else None
buttons_layout = QHBoxLayout()
if self.main_window.target_exe is not None and current_exe == self.main_window.target_exe:
playButton = AutoSizeButton(_("Stop"), icon=self.main_window.theme_manager.get_icon("stop"))
else:
playButton = AutoSizeButton(_("Play"), icon=self.main_window.theme_manager.get_icon("play"))
playButton.setFixedSize(120, 40)
playButton.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
playButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
playButton.clicked.connect(lambda: self.main_window.toggleGame(exec_line, playButton))
buttons_layout.addWidget(playButton, alignment=Qt.AlignmentFlag.AlignLeft)
# Settings button
settings_icon = self.main_window.theme_manager.get_icon("settings")
settings_button = AutoSizeButton(_("Settings"), icon=settings_icon)
settings_button.setFixedSize(120, 40)
settings_button.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
settings_button.clicked.connect(lambda: self.main_window.open_exe_settings(file_to_check))
buttons_layout.addWidget(settings_button, alignment=Qt.AlignmentFlag.AlignLeft)
buttons_layout.addStretch()
detailsLayout.addLayout(buttons_layout)
contentFrameLayout.addWidget(detailsWidget)
mainLayout.addStretch()
self.main_window.stackedWidget.addWidget(detailPage)
self.main_window.stackedWidget.setCurrentWidget(detailPage)
self.main_window.currentDetailPage = detailPage
self.main_window.current_exec_line = exec_line
self.main_window.current_play_button = playButton
# Animation
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
# Update page reference
self.main_window.currentDetailPage = detailPage
original_load = load_image_and_restore_effect
def enhanced_load():
original_load()
QTimer.singleShot(50, try_set_focus)
def try_set_focus():
if not (playButton and not playButton.isHidden()):
return
# Ensure page is active
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.setFocus(Qt.FocusReason.OtherFocusReason)
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
playButton.update()
detailPage.raise_()
self.main_window.activateWindow()
if playButton.hasFocus():
logger.debug("Play button successfully received focus")
else:
logger.debug("Retrying focus...")
QTimer.singleShot(20, retry_focus)
def retry_focus():
if not (playButton and not playButton.isHidden() and not playButton.hasFocus()):
return
# Process events to ensure UI state is updated
self.main_window.processEvents()
self.main_window.activateWindow()
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.raise_()
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
playButton.update()
if not playButton.hasFocus():
logger.debug("Final retry...")
playButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
playButton.setFocus(Qt.FocusReason.OtherFocusReason)
self.main_window.processEvents()
if playButton.hasFocus():
logger.debug("Play button received focus after final retry")
else:
logger.debug("Play button still doesn't have focus")
detail_animations.animate_detail_page(
detailPage,
enhanced_load,
cleanup_animation
)
def openAutoInstallDetailPage(self, name, description, cover_path=None, exec_line="", game_source=""):
"""Open minimal detail page for auto-install games with name, description, cover, and install button."""
detailPage = QWidget()
imageLabel = QLabel()
imageLabel.setFixedSize(300, 450)
self._detail_page_active = True
self._current_detail_page = detailPage
# Store the source tab index (Auto Install is typically index 1)
self._return_to_tab_index = 1 # Auto Install tab
# Try to get the description from downloaded metadata for richer content
script_name = ""
if exec_line and exec_line.startswith("autoinstall:"):
script_name = exec_line[11:].lstrip(':').strip()
if script_name:
# Get localized description based on current UI language
# Import locale module to detect current locale
import locale
try:
current_locale = locale.getlocale()[0] or 'en'
except Exception:
current_locale = 'en'
lang_code = 'ru' if current_locale and 'ru' in current_locale.lower() else 'en'
metadata_description = self.portproton_api.get_autoinstall_description(script_name, lang_code)
if metadata_description:
description = metadata_description
# Function to load image and restore effect
def load_image_and_restore_effect():
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping image load")
return
try:
detailPage.setWindowOpacity(1.0)
except RuntimeError:
logger.warning("Detail page is None, hidden, or no longer valid, skipping opacity set")
return
if cover_path:
def on_pixmap_ready(pixmap):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping pixmap update")
return
try:
rounded = round_corners(pixmap, 10)
imageLabel.setPixmap(rounded)
logger.debug("Pixmap set for imageLabel")
def on_palette_ready(palette):
# Check if detail page still exists and is valid
if not detailPage or detailPage.isHidden() or detailPage.parent() is None:
logger.warning("Detail page is None, hidden, or no longer valid, skipping palette update")
return
try:
dark_palette = [self.main_window.darkenColor(color, factor=200) for color in palette]
stops = ",\n".join(
[f"stop:{i/(len(dark_palette)-1):.2f} {dark_palette[i].name()}" for i in range(len(dark_palette))]
)
detailPage.setStyleSheet(self.main_window.theme.detail_page_style(stops))
detailPage.update()
logger.debug("Stylesheet updated with palette")
except RuntimeError:
logger.warning("Detail page already deleted, skipping palette stylesheet update")
self.main_window.getColorPalette_async(cover_path, num_colors=5, callback=on_palette_ready)
except RuntimeError:
logger.warning("Detail page already deleted, skipping pixmap update")
load_pixmap_async(cover_path, 300, 450, on_pixmap_ready)
else:
try:
detailPage.setStyleSheet(self.main_window.theme.DETAIL_PAGE_NO_COVER_STYLE)
detailPage.update()
except RuntimeError:
logger.warning("Detail page already deleted, skipping no-cover stylesheet update")
def cleanup_animation():
if detailPage in self._animations:
del self._animations[detailPage]
mainLayout = QVBoxLayout(detailPage)
mainLayout.setContentsMargins(30, 30, 30, 30)
mainLayout.setSpacing(20)
backButton = AutoSizeButton(_("Back"), icon=self.main_window.theme_manager.get_icon("back"))
backButton.setFixedWidth(100)
backButton.setStyleSheet(self.main_window.theme.ADDGAME_BACK_BUTTON_STYLE)
backButton.clicked.connect(lambda: self.goBackDetailPage(detailPage))
mainLayout.addWidget(backButton, alignment=Qt.AlignmentFlag.AlignLeft)
contentFrame = QFrame()
contentFrame.setStyleSheet(self.main_window.theme.DETAIL_CONTENT_FRAME_STYLE)
contentFrameLayout = QHBoxLayout(contentFrame)
contentFrameLayout.setContentsMargins(20, 20, 20, 20)
contentFrameLayout.setSpacing(40)
mainLayout.addWidget(contentFrame)
# Cover (at left)
coverFrame = QFrame()
coverFrame.setFixedSize(300, 450)
coverFrame.setStyleSheet(self.main_window.theme.COVER_FRAME_STYLE)
shadow = QGraphicsDropShadowEffect(coverFrame)
shadow.setBlurRadius(20)
shadow.setColor(QColor(0, 0, 0, 200))
shadow.setOffset(0, 0)
coverFrame.setGraphicsEffect(shadow)
coverLayout = QVBoxLayout(coverFrame)
coverLayout.setContentsMargins(0, 0, 0, 0)
coverLayout.addWidget(imageLabel)
# No favorite icon for auto-install games
# No badges for auto-install detail page
contentFrameLayout.addWidget(coverFrame)
# Game details (at right) - minimal version without time info
detailsWidget = QWidget()
detailsWidget.setStyleSheet(self.main_window.theme.DETAILS_WIDGET_STYLE)
detailsLayout = QVBoxLayout(detailsWidget)
detailsLayout.setContentsMargins(20, 20, 20, 20)
detailsLayout.setSpacing(15)
titleLabel = QLabel(name)
titleLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_TITLE_STYLE)
detailsLayout.addWidget(titleLabel)
line = QFrame()
line.setFrameShape(QFrame.Shape.HLine)
line.setStyleSheet(self.main_window.theme.DETAIL_PAGE_LINE_STYLE)
detailsLayout.addWidget(line)
descLabel = QLabel(description)
descLabel.setWordWrap(True)
descLabel.setStyleSheet(self.main_window.theme.DETAIL_PAGE_DESC_STYLE)
detailsLayout.addWidget(descLabel)
# No HLTB data, playtime, or launch info for auto install
detailsLayout.addStretch(1)
buttons_layout = QHBoxLayout()
# The script_name was already extracted at the beginning of the function
# Determine if game is already installed based on whether .desktop files exist for the script
game_installed = self.is_autoinstall_game_installed(script_name, name) if script_name else False
install_button_text = _("Reinstall") if game_installed else _("Install")
# Use update icon for reinstall, save icon for initial install
install_button_icon = self.main_window.theme_manager.get_icon("update" if game_installed else "save")
installButton = AutoSizeButton(install_button_text, icon=install_button_icon)
installButton.setFixedSize(120, 40)
installButton.setStyleSheet(self.main_window.theme.PLAY_BUTTON_STYLE)
installButton.clicked.connect(lambda: self.main_window.launch_autoinstall(script_name))
buttons_layout.addWidget(installButton, alignment=Qt.AlignmentFlag.AlignLeft)
buttons_layout.addStretch()
detailsLayout.addLayout(buttons_layout)
contentFrameLayout.addWidget(detailsWidget)
mainLayout.addStretch()
self.main_window.stackedWidget.addWidget(detailPage)
self.main_window.stackedWidget.setCurrentWidget(detailPage)
self.main_window.currentDetailPage = detailPage
# Animation
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
# Update page reference
self.main_window.currentDetailPage = detailPage
original_load = load_image_and_restore_effect
def enhanced_load():
original_load()
QTimer.singleShot(50, try_set_focus)
def try_set_focus():
if not (installButton and not installButton.isHidden()):
return
# Ensure page is active
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.setFocus(Qt.FocusReason.OtherFocusReason)
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
installButton.update()
detailPage.raise_()
self.main_window.activateWindow()
if installButton.hasFocus():
logger.debug("Install button successfully received focus")
else:
logger.debug("Retrying focus...")
QTimer.singleShot(20, retry_focus)
def retry_focus():
if not (installButton and not installButton.isHidden() and not installButton.hasFocus()):
return
# Process events to ensure UI state is updated
self.main_window.processEvents()
self.main_window.activateWindow()
self.main_window.stackedWidget.setCurrentWidget(detailPage)
detailPage.raise_()
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
installButton.update()
if not installButton.hasFocus():
logger.debug("Final retry...")
installButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
installButton.setFocus(Qt.FocusReason.OtherFocusReason)
self.main_window.processEvents()
if installButton.hasFocus():
logger.debug("Install button received focus after final retry")
else:
logger.debug("Install button still doesn't have focus")
detail_animations.animate_detail_page(
detailPage,
enhanced_load,
cleanup_animation
)
def is_autoinstall_game_installed(self, script_name, game_name):
"""Check if an auto-install game is already installed by looking for .desktop files."""
if not self.main_window.portproton_location:
return False
# Look for .desktop files that might match this game/script
try:
desktop_files = os.listdir(self.main_window.portproton_location)
for file in desktop_files:
if file.endswith('.desktop'):
# Check if the desktop file contains references to the script or game name
try:
with open(os.path.join(self.main_window.portproton_location, file), encoding='utf-8') as f:
content = f.read()
if script_name.lower() in content.lower() or game_name.lower() in content.lower():
return True
except (OSError, UnicodeDecodeError):
continue
except (OSError, AttributeError):
pass
return False
def toggleFavoriteInDetailPage(self, game_name, label):
favorites = read_favorites()
if game_name in favorites:
favorites.remove(game_name)
label.setText("")
else:
favorites.append(game_name)
label.setText("")
save_favorites(favorites)
self.main_window.game_library_manager.update_game_grid()
def goBackDetailPage(self, page: QWidget | None) -> None:
if page is None or page != self.main_window.stackedWidget.currentWidget() or getattr(self, '_exit_animation_in_progress', False):
return
self._exit_animation_in_progress = True
self._detail_page_active = False
self._current_detail_page = None
def cleanup():
"""Helper function to clean up after animation."""
try:
# Stop and clean up any existing animations for this page
if hasattr(self, '_animations') and page in self._animations:
try:
animation = self._animations[page]
if isinstance(animation, QAbstractAnimation):
if animation.state() == QAbstractAnimation.State.Running:
animation.stop()
# Since animation is set to delete when stopped, we don't manually delete it
del self._animations[page]
except (KeyError, RuntimeError):
pass # Animation already deleted or not found
# Ensure page is still valid before trying to remove it
# Check if page is still in the stacked widget by iterating through all widgets
page_found = False
for i in range(self.main_window.stackedWidget.count()):
if self.main_window.stackedWidget.widget(i) is page:
page_found = True
break
if page_found:
# Remove the detail page widget
self.main_window.stackedWidget.removeWidget(page)
# Go back to the tab where the detail page was opened from
return_tab_index = getattr(self, '_return_to_tab_index', 0) # Default to library tab
self.main_window.stackedWidget.setCurrentIndex(return_tab_index)
# Ensure proper layout update after returning to the tab
# This is important when a refresh happened while detail page was open
if return_tab_index == 0: # Library tab
if hasattr(self.main_window, 'game_library_manager'):
QTimer.singleShot(10, lambda: self.main_window.game_library_manager.update_game_grid())
elif return_tab_index == 1: # Auto Install tab
# Force update of the auto install container layout
if hasattr(self.main_window, 'autoInstallContainer'):
QTimer.singleShot(10, lambda: self.main_window.autoInstallContainer.updateGeometry())
if hasattr(self.main_window, 'autoInstallContainerLayout'):
QTimer.singleShot(15, lambda: self.main_window.autoInstallContainerLayout.update())
else:
logger.debug("Page not found in stacked widget, may have been removed already")
# Clear references to avoid dangling references
if hasattr(self.main_window, 'currentDetailPage'):
self.main_window.currentDetailPage = None
if hasattr(self.main_window, 'current_exec_line'):
self.main_window.current_exec_line = None
if hasattr(self.main_window, 'current_play_button'):
self.main_window.current_play_button = None
self._exit_animation_in_progress = False
except RuntimeError:
# Widget was already deleted, which is expected after deleteLater()
logger.debug("Detail page already deleted during cleanup")
self._exit_animation_in_progress = False
except Exception as e:
logger.error(f"Unexpected error in cleanup: {e}", exc_info=True)
self._exit_animation_in_progress = False
# Start exit animation
try:
# Check if the page is still valid before starting animation
if page and not page.isHidden() and page.parent() is not None:
detail_animations = DetailPageAnimations(self.main_window, self.main_window.theme)
detail_animations.animate_detail_page_exit(page, cleanup)
else:
logger.warning("Detail page not valid, bypassing animation and cleaning up directly")
self._exit_animation_in_progress = False
cleanup()
except Exception as e:
logger.error(f"Error starting exit animation: {e}", exc_info=True)
self._exit_animation_in_progress = False
cleanup() # Fallback to cleanup if animation fails
def open_portproton_forum_topic(self, name):
result = self.portproton_api.get_forum_topic_slug(name)
base_url = "https://linux-gaming.ru/"
if result.startswith("search?q="):
url = QUrl(f"{base_url}{result}")
else:
url = QUrl(f"{base_url}t/{result}")
QDesktopServices.openUrl(url)

View File

@@ -10,7 +10,7 @@ from PySide6.QtWidgets import (
from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase, QTimer, QThreadPool, QRunnable, Slot, QProcess, QProcessEnvironment from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase, QTimer, QThreadPool, QRunnable, Slot, QProcess, QProcessEnvironment
from icoextract import IconExtractor, IconExtractorError from icoextract import IconExtractor, IconExtractorError
from PIL import Image from PIL import Image
from portprotonqt.config_utils import get_portproton_location, read_favorite_folders, read_theme_from_config from portprotonqt.config_utils import get_portproton_location, get_portproton_start_command, read_favorite_folders, read_theme_from_config
from portprotonqt.localization import _ from portprotonqt.localization import _
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
from portprotonqt.theme_manager import ThemeManager from portprotonqt.theme_manager import ThemeManager
@@ -18,6 +18,7 @@ from portprotonqt.custom_widgets import AutoSizeButton
from portprotonqt.downloader import Downloader from portprotonqt.downloader import Downloader
from portprotonqt.virtual_keyboard import VirtualKeyboard from portprotonqt.virtual_keyboard import VirtualKeyboard
from portprotonqt.preloader import Preloader from portprotonqt.preloader import Preloader
from portprotonqt.settings_manager import get_toggle_settings, get_advanced_settings, ADVANCED_SETTING_KEYS
import psutil import psutil
if TYPE_CHECKING: if TYPE_CHECKING:
@@ -124,6 +125,15 @@ def create_dialog_hints_widget(theme, main_window, input_manager, context='defau
("prev_tab", _("Prev Tab")), # LB / L1 ("prev_tab", _("Prev Tab")), # LB / L1
("next_tab", _("Next Tab")), # RB / R1 ("next_tab", _("Next Tab")), # RB / R1
] ]
elif context == 'settings':
dialog_actions = [
("confirm", _("Toggle")), # A / Cross
("add_game", _("Save")), # X / Triangle
("prev_dir", _("Search")), # Y / Square
("back", _("Cancel")), # B / Circle
("prev_tab", _("Prev Tab")), # LB / L1
("next_tab", _("Next Tab")), # RB / R1
]
hints_labels = [] # Store for updates (returned for class storage) hints_labels = [] # Store for updates (returned for class storage)
@@ -843,7 +853,6 @@ class AddGameDialog(QDialog):
from portprotonqt.context_menu_manager import CustomLineEdit # Локальный импорт from portprotonqt.context_menu_manager import CustomLineEdit # Локальный импорт
self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config()) self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config())
self.edit_mode = edit_mode self.edit_mode = edit_mode
self.original_name = game_name
self.last_exe_path = exe_path # Store last selected exe path self.last_exe_path = exe_path # Store last selected exe path
self.last_cover_path = cover_path # Store last selected cover path self.last_cover_path = cover_path # Store last selected cover path
self.downloader = Downloader(max_workers=4) # Initialize Downloader self.downloader = Downloader(max_workers=4) # Initialize Downloader
@@ -896,6 +905,7 @@ class AddGameDialog(QDialog):
self.coverEdit = CustomLineEdit(self, theme=self.theme) self.coverEdit = CustomLineEdit(self, theme=self.theme)
self.coverEdit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE) self.coverEdit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
self.coverEdit.setPlaceholderText(_("Enter local path or URL for cover image"))
if cover_path: if cover_path:
self.coverEdit.setText(cover_path) self.coverEdit.setText(cover_path)
@@ -939,7 +949,12 @@ class AddGameDialog(QDialog):
# Подключение сигналов # Подключение сигналов
self.select_button.clicked.connect(self.accept) self.select_button.clicked.connect(self.accept)
self.cancel_button.clicked.connect(self.reject) self.cancel_button.clicked.connect(self.reject)
self.coverEdit.textChanged.connect(self.updatePreview) # Set up a timer for debounced cover preview updates
self.cover_preview_timer = QTimer(self)
self.cover_preview_timer.setSingleShot(True)
self.cover_preview_timer.timeout.connect(self.updatePreview)
self.coverEdit.textChanged.connect(self.onCoverTextChanged)
self.exeEdit.textChanged.connect(self.updatePreview) self.exeEdit.textChanged.connect(self.updatePreview)
# Установка одинаковой ширины для кнопок и полей ввода # Установка одинаковой ширины для кнопок и полей ввода
@@ -1073,33 +1088,51 @@ class AddGameDialog(QDialog):
def handleDownloadedCover(self, file_path): def handleDownloadedCover(self, file_path):
"""Handle the downloaded cover image and update the preview.""" """Handle the downloaded cover image and update the preview."""
if file_path and os.path.isfile(file_path): # Check if the dialog or widget has been destroyed before updating
self.last_cover_path = file_path if not hasattr(self, 'coverPreview') or self.coverPreview is None:
pixmap = QPixmap(file_path) return
if not pixmap.isNull():
self.coverPreview.setPixmap(pixmap.scaled(250, 250, Qt.AspectRatioMode.KeepAspectRatio)) try:
if file_path and os.path.isfile(file_path):
self.last_cover_path = file_path
pixmap = QPixmap(file_path)
if not pixmap.isNull():
self.coverPreview.setPixmap(pixmap.scaled(250, 250, Qt.AspectRatioMode.KeepAspectRatio))
else:
self.coverPreview.setText(_("Invalid image"))
else: else:
self.coverPreview.setText(_("Invalid image")) self.coverPreview.setText(_("Failed to download cover"))
else: logger.warning(f"Failed to download cover to {file_path}")
self.coverPreview.setText(_("Failed to download cover")) except RuntimeError:
logger.warning(f"Failed to download cover to {file_path}") # Handle the case where the Qt object was deleted
pass
def onCoverTextChanged(self):
"""Handle cover text changes with debounce."""
# Restart the timer to delay the preview update
self.cover_preview_timer.start(500) # 500ms delay
def updatePreview(self): def updatePreview(self):
"""Update the cover preview image.""" """Update the cover preview image."""
cover_path = self.coverEdit.text().strip() cover_path = self.coverEdit.text().strip()
exe_path = self.exeEdit.text().strip() exe_path = self.exeEdit.text().strip()
# Check if cover_path is a URL # Check if cover_path is a URL by checking for common image extensions
url_pattern = r'^https?://[^\s/$.?#].[^\s]*$' image_extensions = ('.jpg', '.jpeg', '.png', '.bmp', '.gif', '.webp')
if re.match(url_pattern, cover_path): has_image_extension = any(cover_path.lower().endswith(ext) for ext in image_extensions)
# Consider it a URL if it has image extension and is not a local file
if has_image_extension and not os.path.isfile(cover_path):
# Create a temporary file for the downloaded image # Create a temporary file for the downloaded image
fd, local_path = tempfile.mkstemp(suffix=".png") fd, local_path = tempfile.mkstemp(suffix=".png")
os.close(fd) os.close(fd)
os.unlink(local_path) os.unlink(local_path)
# Start asynchronous download # Start asynchronous download
# Add protocol if not present
download_url = cover_path if cover_path.startswith(('http://', 'https://')) else f'https://{cover_path}'
self.downloader.download_async( self.downloader.download_async(
url=cover_path, url=download_url,
local_path=local_path, local_path=local_path,
timeout=10, timeout=10,
callback=self.handleDownloadedCover callback=self.handleDownloadedCover
@@ -1325,7 +1358,9 @@ class WinetricksDialog(QDialog):
# DLLs tab # DLLs tab
self.dll_table = QTableWidget() self.dll_table = QTableWidget()
self.dll_table.setAlternatingRowColors(True)
self.dll_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus) self.dll_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
# self.dll_table.setSelectionMode(QAbstractItemView.SelectionMode.NoSelection)
self.dll_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows) self.dll_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows)
self.dll_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection) self.dll_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
self.dll_table.setColumnCount(3) self.dll_table.setColumnCount(3)
@@ -1356,7 +1391,9 @@ class WinetricksDialog(QDialog):
# Fonts tab # Fonts tab
self.fonts_table = QTableWidget() self.fonts_table = QTableWidget()
self.fonts_table.setAlternatingRowColors(True)
self.fonts_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus) self.fonts_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
# self.fonts_table.setSelectionMode(QAbstractItemView.SelectionMode.NoSelection)
self.fonts_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows) self.fonts_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows)
self.fonts_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection) self.fonts_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
self.fonts_table.setColumnCount(3) self.fonts_table.setColumnCount(3)
@@ -1387,7 +1424,9 @@ class WinetricksDialog(QDialog):
# Settings tab # Settings tab
self.settings_table = QTableWidget() self.settings_table = QTableWidget()
self.settings_table.setAlternatingRowColors(True)
self.settings_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus) self.settings_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
# self.settings_table.setSelectionMode(QAbstractItemView.SelectionMode.NoSelection)
self.settings_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows) self.settings_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows)
self.settings_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection) self.settings_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
self.settings_table.setColumnCount(3) self.settings_table.setColumnCount(3)
@@ -1685,8 +1724,20 @@ class ExeSettingsDialog(QDialog):
if self.portproton_path is None: if self.portproton_path is None:
logger.error("PortProton location not found") logger.error("PortProton location not found")
return return
base_path = os.path.join(self.portproton_path, "data") self.start_sh = get_portproton_start_command()
self.start_sh = [os.path.join(base_path, "scripts", "start.sh")] if self.start_sh is None:
logger.error("PortProton start command not found")
return
self.dist_options = []
self.prefix_options = []
if self.portproton_path:
dist_dir = os.path.join(self.portproton_path, "data", 'dist')
if os.path.exists(dist_dir):
self.dist_options = [f for f in os.listdir(dist_dir) if os.path.isdir(os.path.join(dist_dir, f))]
prefixes_dir = os.path.join(self.portproton_path, 'prefixes')
if os.path.exists(prefixes_dir):
self.prefix_options = [f for f in os.listdir(prefixes_dir) if os.path.isdir(os.path.join(prefixes_dir, f))]
self.current_settings = {} self.current_settings = {}
self.value_widgets = {} self.value_widgets = {}
@@ -1703,10 +1754,14 @@ class ExeSettingsDialog(QDialog):
self.setWindowTitle(_("Exe Settings")) self.setWindowTitle(_("Exe Settings"))
self.setModal(True) self.setModal(True)
self.resize(900, 600) self.resize(1100, 720)
self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE) self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
# Set focus policy to handle focus changes properly
self.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
# Load toggle settings from config module
self.toggle_settings = get_toggle_settings()
self.init_toggle_settings()
self.setup_ui() self.setup_ui()
# Find input_manager and main_window # Find input_manager and main_window
@@ -1721,68 +1776,59 @@ class ExeSettingsDialog(QDialog):
self.current_theme_name = read_theme_from_config() self.current_theme_name = read_theme_from_config()
# Enable settings dialog-specific mode
if self.input_manager:
self.input_manager.enable_settings_mode(self)
# Create hints widget using common function
self.hints_widget, self.hints_labels = create_dialog_hints_widget(self.theme, self.main_window, self.input_manager, context='settings')
self.main_layout.addWidget(self.hints_widget)
# Connect signals
if self.input_manager:
self.input_manager.button_event.connect(
lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
)
self.input_manager.dpad_moved.connect(
lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
)
update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
# Initialize virtual keyboard
self.init_virtual_keyboard()
# Load current settings (includes list-db) # Load current settings (includes list-db)
self.load_current_settings() self.load_current_settings()
def _get_process_args(self, subcommand_args): def _get_process_args(self, subcommand_args):
"""Get the full arguments for QProcess.start, handling flatpak separator.""" """Get the full arguments for QProcess.start, handling flatpak format."""
if self.start_sh[0] == "flatpak": if self.start_sh and self.start_sh[0] == "flatpak":
return self.start_sh[1:] + ["--"] + subcommand_args return self.start_sh + subcommand_args
else: else:
return self.start_sh + subcommand_args return self.start_sh + subcommand_args
def init_toggle_settings(self):
"""Initialize predefined toggle settings with descriptions."""
self.toggle_settings = {
'PW_MANGOHUD': _("Using FPS and system load monitoring (Turns on and off by the key combination - right Shift + F12)"),
'PW_MANGOHUD_USER_CONF': _("Forced use of MANGOHUD system settings (GOverlay, etc.)"),
'PW_VKBASALT': _("Enable vkBasalt by default to improve graphics in games running on Vulkan. (The HOME hotkey disables vkbasalt)"),
'PW_VKBASALT_USER_CONF': _("Forced use of VKBASALT system settings (GOverlay, etc.)"),
'PW_DGVOODOO2': _("Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) on all 3D API."),
'PW_GAMESCOPE': _("Super + F : Toggle fullscreen\nSuper + N : Toggle nearest neighbour filtering\nSuper + U : Toggle FSR upscaling\nSuper + Y : Toggle NIS upscaling\nSuper + I : Increase FSR sharpness by 1\nSuper + O : Decrease FSR sharpness by 1\nSuper + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\nSuper + G : Toggle keyboard grab\nSuper + C : Update clipboard"),
'PW_USE_ESYNC': _("Enable in-process synchronization primitives based on eventfd."),
'PW_USE_FSYNC': _("Enable futex-based in-process synchronization primitives."),
'PW_USE_NTSYNC': _("Enable in-process synchronization via the Linux ntsync driver."),
'PW_USE_RAY_TRACING': _("Enable vkd3d support - Ray Tracing"),
'PW_USE_NVAPI_AND_DLSS': _("Enable DLSS on supported NVIDIA graphics cards"),
'PW_USE_OPTISCALER': _("Enable OptiScaler (replacement upscaler / frame generator)"),
'PW_USE_LS_FRAME_GEN': _("Enable Lossless Scaling frame generation (experimental)"),
'PW_WINE_FULLSCREEN_FSR': _("FSR upscaling in fullscreen with ProtonGE below native resolution"),
'PW_HIDE_NVIDIA_GPU': _("Disguise all NVIDIA GPU features"),
'PW_VIRTUAL_DESKTOP': _("Run the application in WINE virtual desktop"),
'PW_USE_TERMINAL': _("Run the application in a terminal"),
'PW_GUI_DISABLED_CS': _("Disable startup mode and WINE version selector window"),
'PW_USE_GAMEMODE': _("Use system GameMode for performance optimization"),
'PW_USE_D3D_EXTRAS': _("Enable forced use of third-party DirectX libraries"),
'PW_FIX_VIDEO_IN_GAME': _("Fix pink-tinted video playback in some games"),
'PW_REDUCE_PULSE_LATENCY': _("Reduce PulseAudio latency to fix intermittent sound"),
'PW_USE_US_LAYOUT': _("Force US keyboard layout"),
'PW_USE_GSTREAMER': _("Use GStreamer for in-game clips (WMF support)"),
'PW_USE_SHADER_CACHE': _("Use WINE shader caching"),
'PW_USE_WINE_DXGI': _("Force use of built-in DXGI library"),
'PW_USE_EAC_AND_BE': _("Enable Easy Anti-Cheat and BattlEye runtimes"),
'PW_USE_SYSTEM_VK_LAYERS': _("Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"),
'PW_USE_OBS_VKCAPTURE': _("Enable OBS Studio capture via obs-vkcapture"),
'PW_DISABLE_COMPOSITING': _("Disable desktop compositing for performance"),
'PW_USE_RUNTIME': _("Use container launch mode (recommended default)"),
'PW_DINPUT_PROTOCOL': _("Force DirectInput protocol instead of XInput"),
'PW_USE_NATIVE_WAYLAND': _("Enable experimental native Wayland support"),
'PW_USE_DXVK_HDR': _("Enable HDR settings under native Wayland"),
'PW_USE_GALLIUM_ZINK': _("Use Gallium Zink (OpenGL via Vulkan)"),
'PW_USE_GALLIUM_NINE': _("Use Gallium Nine (native DirectX 9 for Mesa)"),
'PW_USE_WINED3D_VULKAN': _("Use WineD3D Vulkan backend (Damavand)"),
'PW_USE_SUPPLIED_DXVK_VKD3D': _("Use bundled dxvk/vkd3d from Wine/Proton"),
'PW_USE_SAREK_ASYNC': _("Use async dxvk-sarek (experimental)")
}
def setup_ui(self): def setup_ui(self):
"""Set up the user interface.""" """Set up the user interface."""
self.main_layout = QVBoxLayout(self) self.main_layout = QVBoxLayout(self)
self.main_layout.setContentsMargins(10, 10, 10, 10) self.main_layout.setContentsMargins(10, 10, 10, 10)
self.main_layout.setSpacing(10) self.main_layout.setSpacing(10)
# Search bar
search_layout = QHBoxLayout()
self.search_label = QLabel(_("Search:"))
self.search_label.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.search_edit = QLineEdit()
self.search_edit.setStyleSheet(self.theme.ADDGAME_INPUT_STYLE)
self.search_edit.setPlaceholderText(_("Search settings..."))
self.search_edit.textChanged.connect(self.filter_settings)
self.search_edit.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
search_layout.addWidget(self.search_label)
search_layout.addWidget(self.search_edit)
self.main_layout.addLayout(search_layout)
# Tab widget # Tab widget
self.tab_widget = QTabWidget() self.tab_widget = QTabWidget()
self.tab_widget.setStyleSheet(self.theme.WINETRICKS_TAB_STYLE)
self.main_tab = QWidget() self.main_tab = QWidget()
self.main_tab_layout = QVBoxLayout(self.main_tab) self.main_tab_layout = QVBoxLayout(self.main_tab)
self.advanced_tab = QWidget() self.advanced_tab = QWidget()
@@ -1790,12 +1836,14 @@ class ExeSettingsDialog(QDialog):
self.tab_widget.addTab(self.main_tab, _("Main")) self.tab_widget.addTab(self.main_tab, _("Main"))
self.tab_widget.addTab(self.advanced_tab, _("Advanced")) self.tab_widget.addTab(self.advanced_tab, _("Advanced"))
# Connect tab change to update description hint
self.tab_widget.currentChanged.connect(self.on_table_selection_changed)
# Таблица настроек # Main settings table with preloader
self.settings_table = QTableWidget() self.settings_table = QTableWidget()
self.settings_table.setAlternatingRowColors(True)
self.settings_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus) self.settings_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.settings_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows) self.settings_table.setSelectionMode(QAbstractItemView.SelectionMode.NoSelection)
self.settings_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
self.settings_table.setColumnCount(3) self.settings_table.setColumnCount(3)
self.settings_table.setHorizontalHeaderLabels([_("Setting"), _("Value"), _("Description")]) self.settings_table.setHorizontalHeaderLabels([_("Setting"), _("Value"), _("Description")])
self.settings_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents) self.settings_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents)
@@ -1806,13 +1854,36 @@ class ExeSettingsDialog(QDialog):
self.settings_table.verticalHeader().setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents) self.settings_table.verticalHeader().setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
self.settings_table.setTextElideMode(Qt.TextElideMode.ElideNone) self.settings_table.setTextElideMode(Qt.TextElideMode.ElideNone)
self.settings_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE) self.settings_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE)
self.main_tab_layout.addWidget(self.settings_table)
# Таблица Advanced # Create preloader for main settings table
self.settings_preloader = Preloader()
settings_preloader_container = QWidget()
settings_preloader_layout = QVBoxLayout(settings_preloader_container)
settings_preloader_layout.addStretch()
settings_preloader_hlayout = QHBoxLayout()
settings_preloader_hlayout.addStretch()
settings_preloader_hlayout.addWidget(self.settings_preloader)
settings_preloader_hlayout.addStretch()
settings_preloader_layout.addLayout(settings_preloader_hlayout)
settings_preloader_layout.addStretch()
settings_preloader_layout.setContentsMargins(0, 0, 0, 0)
settings_preloader_layout.setSpacing(0)
# Create stacked widget for main settings
self.settings_container = QStackedWidget()
self.settings_container.addWidget(settings_preloader_container) # Index 0: preloader
self.settings_container.addWidget(self.settings_table) # Index 1: table
self.main_tab_layout.addWidget(self.settings_container)
# Connect selection changed signal for the main table
self.settings_table.currentCellChanged.connect(self.on_table_selection_changed)
# Advanced settings table with preloader
self.advanced_table = QTableWidget() self.advanced_table = QTableWidget()
self.advanced_table.setAlternatingRowColors(True)
self.advanced_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus) self.advanced_table.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.advanced_table.setSelectionMode(QAbstractItemView.SelectionMode.NoSelection)
self.advanced_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows) self.advanced_table.setSelectionBehavior(QAbstractItemView.SelectionBehavior.SelectRows)
self.advanced_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection) # self.advanced_table.setSelectionMode(QAbstractItemView.SelectionMode.SingleSelection)
self.advanced_table.setColumnCount(3) self.advanced_table.setColumnCount(3)
self.advanced_table.setHorizontalHeaderLabels([_("Setting"), _("Value"), _("Description")]) self.advanced_table.setHorizontalHeaderLabels([_("Setting"), _("Value"), _("Description")])
self.advanced_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents) self.advanced_table.horizontalHeader().setSectionResizeMode(0, QHeaderView.ResizeMode.ResizeToContents)
@@ -1823,11 +1894,49 @@ class ExeSettingsDialog(QDialog):
self.advanced_table.verticalHeader().setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents) self.advanced_table.verticalHeader().setSectionResizeMode(QHeaderView.ResizeMode.ResizeToContents)
self.advanced_table.setTextElideMode(Qt.TextElideMode.ElideNone) self.advanced_table.setTextElideMode(Qt.TextElideMode.ElideNone)
self.advanced_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE) self.advanced_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE)
self.advanced_tab_layout.addWidget(self.advanced_table)
# Create preloader for advanced settings table
self.advanced_preloader = Preloader()
advanced_preloader_container = QWidget()
advanced_preloader_layout = QVBoxLayout(advanced_preloader_container)
advanced_preloader_layout.addStretch()
advanced_preloader_hlayout = QHBoxLayout()
advanced_preloader_hlayout.addStretch()
advanced_preloader_hlayout.addWidget(self.advanced_preloader)
advanced_preloader_hlayout.addStretch()
advanced_preloader_layout.addLayout(advanced_preloader_hlayout)
advanced_preloader_layout.addStretch()
advanced_preloader_layout.setContentsMargins(0, 0, 0, 0)
advanced_preloader_layout.setSpacing(0)
# Create stacked widget for advanced settings
self.advanced_container = QStackedWidget()
self.advanced_container.addWidget(advanced_preloader_container) # Index 0: preloader
self.advanced_container.addWidget(self.advanced_table) # Index 1: table
self.advanced_tab_layout.addWidget(self.advanced_container)
# Connect selection changed signal for the advanced table
self.advanced_table.currentCellChanged.connect(self.on_table_selection_changed)
self.main_layout.addWidget(self.tab_widget) self.main_layout.addWidget(self.tab_widget)
# Кнопки # Gamepad tooltip for showing descriptions
self.gamepad_tooltip = QLabel()
self.gamepad_tooltip.setWordWrap(True)
self.gamepad_tooltip.setStyleSheet("""
QLabel {
background-color: #2d2d2d;
border: 1px solid #555;
border-radius: 4px;
padding: 8px;
color: white;
font-size: 14px;
}
""")
self.gamepad_tooltip.setVisible(False)
self.gamepad_tooltip.setParent(self)
self.gamepad_tooltip.setWindowFlags(Qt.WindowType.ToolTip)
# Buttons
button_layout = QHBoxLayout() button_layout = QHBoxLayout()
self.apply_button = AutoSizeButton(_("Apply"), icon=ThemeManager().get_icon("apply")) self.apply_button = AutoSizeButton(_("Apply"), icon=ThemeManager().get_icon("apply"))
self.cancel_button = AutoSizeButton(_("Cancel"), icon=ThemeManager().get_icon("cancel")) self.cancel_button = AutoSizeButton(_("Cancel"), icon=ThemeManager().get_icon("cancel"))
@@ -1840,13 +1949,16 @@ class ExeSettingsDialog(QDialog):
self.apply_button.clicked.connect(self.apply_changes) self.apply_button.clicked.connect(self.apply_changes)
self.cancel_button.clicked.connect(self.reject) self.cancel_button.clicked.connect(self.reject)
def load_current_settings(self): def load_current_settings(self):
"""Load available toggles first, then current settings.""" """Load available toggles first, then current settings."""
# Show preloaders initially
self.settings_container.setCurrentIndex(0) # Show preloader for main settings
self.advanced_container.setCurrentIndex(0) # Show preloader for advanced settings
process = QProcess(self) process = QProcess(self)
process.finished.connect(self.on_list_db_finished) process.finished.connect(self.on_list_db_finished)
process.start(self.start_sh[0], ["cli", "--list-db"]) args = self._get_process_args(["cli", "--list-db"])
process.start(args[0], args[1:])
def on_list_db_finished(self, exit_code, exit_status): def on_list_db_finished(self, exit_code, exit_status):
"""Handle --list-db output and extract available keys and system info.""" """Handle --list-db output and extract available keys and system info."""
@@ -1868,6 +1980,9 @@ class ExeSettingsDialog(QDialog):
if re.match(r'^[A-Z_0-9]+=[^=]+$', line_stripped) and not line_stripped.startswith('PW_'): if re.match(r'^[A-Z_0-9]+=[^=]+$', line_stripped) and not line_stripped.startswith('PW_'):
# System info # System info
k, v = line_stripped.split('=', 1) k, v = line_stripped.split('=', 1)
# Remove surrounding quotes from the value if present
if v.startswith('"') and v.endswith('"') and len(v) >= 2:
v = v[1:-1]
if k.startswith('NUMA_NODE_'): if k.startswith('NUMA_NODE_'):
node_id = k[10:] node_id = k[10:]
self.numa_nodes[node_id] = v self.numa_nodes[node_id] = v
@@ -1887,13 +2002,14 @@ class ExeSettingsDialog(QDialog):
if len(parts) > 1 and 'blocked' in parts[1]: if len(parts) > 1 and 'blocked' in parts[1]:
self.blocked_keys.add(key) self.blocked_keys.add(key)
# Показываем только пересечение # Show only intersection
self.available_keys &= set(self.toggle_settings.keys()) self.available_keys &= set(self.toggle_settings.keys())
# Загружаем текущие настройки # Load current settings
process = QProcess(self) process = QProcess(self)
process.finished.connect(self.on_show_ppdb_finished) process.finished.connect(self.on_show_ppdb_finished)
process.start(self.start_sh[0], ["cli", "--show-ppdb", f"{self.exe_path}.ppdb"]) args = self._get_process_args(["cli", "--show-ppdb", f"{self.exe_path}"])
process.start(args[0], args[1:])
def on_show_ppdb_finished(self, exit_code, exit_status): def on_show_ppdb_finished(self, exit_code, exit_status):
"""Handle --show-ppdb output.""" """Handle --show-ppdb output."""
@@ -1902,11 +2018,7 @@ class ExeSettingsDialog(QDialog):
# Fallback to defaults if load fails # Fallback to defaults if load fails
for key in self.toggle_settings: for key in self.toggle_settings:
self.current_settings[key] = '0' self.current_settings[key] = '0'
for adv_key in ['PW_WINDOWS_VER', 'WINEDLLOVERRIDES', 'LAUNCH_PARAMETERS', for adv_key in ADVANCED_SETTING_KEYS:
'PW_WINE_CPU_TOPOLOGY', 'PW_MESA_GL_VERSION_OVERRIDE',
'PW_VKD3D_FEATURE_LEVEL', 'PW_LOCALE_SELECT',
'PW_MESA_VK_WSI_PRESENT_MODE', 'PW_AMD_VULKAN_USE',
'PW_CPU_NUMA_NODE_INDEX']:
self.current_settings[adv_key] = 'disabled' if 'TOPOLOGY' in adv_key or 'SELECT' in adv_key or 'MODE' in adv_key or 'LEVEL' in adv_key or 'GL_VERSION' in adv_key or 'NUMA' in adv_key else '' self.current_settings[adv_key] = 'disabled' if 'TOPOLOGY' in adv_key or 'SELECT' in adv_key or 'MODE' in adv_key or 'LEVEL' in adv_key or 'GL_VERSION' in adv_key or 'NUMA' in adv_key else ''
else: else:
output = bytes(process.readAllStandardOutput().data()).decode('utf-8', 'ignore').strip() output = bytes(process.readAllStandardOutput().data()).decode('utf-8', 'ignore').strip()
@@ -1914,14 +2026,12 @@ class ExeSettingsDialog(QDialog):
for line in output.split('\n'): for line in output.split('\n'):
line_stripped = line.strip() line_stripped = line.strip()
if '=' in line_stripped: if '=' in line_stripped:
# Parse all KEY=VALUE lines, not just specific prefixes, to catch more
try: try:
key, val = line_stripped.split('=', 1) key, val = line_stripped.split('=', 1)
if key in self.toggle_settings or key in ['PW_WINDOWS_VER', 'WINEDLLOVERRIDES', 'LAUNCH_PARAMETERS', if key in self.toggle_settings or key in ADVANCED_SETTING_KEYS:
'PW_WINE_CPU_TOPOLOGY', 'PW_MESA_GL_VERSION_OVERRIDE', # Remove surrounding quotes from the value if present
'PW_VKD3D_FEATURE_LEVEL', 'PW_LOCALE_SELECT', if val.startswith('"') and val.endswith('"') and len(val) >= 2:
'PW_MESA_VK_WSI_PRESENT_MODE', 'PW_AMD_VULKAN_USE', val = val[1:-1]
'PW_CPU_NUMA_NODE_INDEX', 'PW_TASKSET_SLR']:
self.current_settings[key] = val self.current_settings[key] = val
except ValueError: except ValueError:
continue continue
@@ -1930,6 +2040,11 @@ class ExeSettingsDialog(QDialog):
for key in self.blocked_keys: for key in self.blocked_keys:
self.current_settings[key] = '0' self.current_settings[key] = '0'
# Ensure the currently used Proton version is in dist_options even if not available locally
current_wine_version = self.current_settings.get('PW_WINE_USE')
if current_wine_version and current_wine_version not in self.dist_options:
self.dist_options.append(current_wine_version)
self.original_values = self.current_settings.copy() self.original_values = self.current_settings.copy()
for key in set(self.toggle_settings.keys()): for key in set(self.toggle_settings.keys()):
self.original_values.setdefault(key, '0') self.original_values.setdefault(key, '0')
@@ -1937,6 +2052,10 @@ class ExeSettingsDialog(QDialog):
self.populate_table() self.populate_table()
self.populate_advanced() self.populate_advanced()
# Show the loaded content and hide preloaders
self.settings_container.setCurrentIndex(1) # Show main settings table
self.advanced_container.setCurrentIndex(1) # Show advanced settings table
def populate_table(self): def populate_table(self):
"""Populate the table with settings that are available in both lists.""" """Populate the table with settings that are available in both lists."""
self.settings_table.setRowCount(0) self.settings_table.setRowCount(0)
@@ -1959,10 +2078,8 @@ class ExeSettingsDialog(QDialog):
current_val = self.current_settings.get(toggle, '0') current_val = self.current_settings.get(toggle, '0')
is_blocked = toggle in self.blocked_keys is_blocked = toggle in self.blocked_keys
checkbox = QTableWidgetItem() checkbox = QTableWidgetItem()
checkbox.setFlags(checkbox.flags() | Qt.ItemFlag.ItemIsUserCheckable)
check_state = Qt.CheckState.Checked if current_val == '1' and not is_blocked else Qt.CheckState.Unchecked check_state = Qt.CheckState.Checked if current_val == '1' and not is_blocked else Qt.CheckState.Unchecked
checkbox.setCheckState(check_state) checkbox.setCheckState(check_state)
checkbox.setTextAlignment(Qt.AlignmentFlag.AlignCenter)
if is_blocked: if is_blocked:
checkbox.setFlags(checkbox.flags() & ~Qt.ItemFlag.ItemIsUserCheckable) checkbox.setFlags(checkbox.flags() & ~Qt.ItemFlag.ItemIsUserCheckable)
checkbox.setBackground(QColor(240, 240, 240)) checkbox.setBackground(QColor(240, 240, 240))
@@ -1985,124 +2102,39 @@ class ExeSettingsDialog(QDialog):
self.settings_table.setCurrentCell(0, 0) self.settings_table.setCurrentCell(0, 0)
self.settings_table.setFocus(Qt.FocusReason.OtherFocusReason) self.settings_table.setFocus(Qt.FocusReason.OtherFocusReason)
# Initialize gamepad tooltip for the first row if gamepad is connected
if self.input_manager and self.input_manager.gamepad:
self.on_table_selection_changed()
def populate_advanced(self): def populate_advanced(self):
"""Populate the advanced tab with table format.""" """Populate the advanced tab with table format."""
self.advanced_table.setRowCount(0) self.advanced_table.setRowCount(0)
self.advanced_widgets.clear() self.advanced_widgets.clear()
self.original_display_values = {} self.original_display_values = {}
self.value_mapping = {} # Store value mappings for settings that need translation
self.advanced_table.verticalHeader().setVisible(False) self.advanced_table.verticalHeader().setVisible(False)
current = self.current_settings current = self.current_settings
disabled_text = _('disabled') disabled_text = _('disabled')
# Define advanced settings configuration # Get advanced settings from config module
advanced_settings = [] advanced_settings = get_advanced_settings(
disabled_text=disabled_text,
# 1. Windows version logical_core_options=self.logical_core_options,
advanced_settings.append({ locale_options=self.locale_options,
'key': 'PW_WINDOWS_VER', amd_vulkan_drivers=self.amd_vulkan_drivers,
'name': _("Windows version"), is_amd=self.is_amd,
'description': _("Changing the WINDOWS emulation version may be required to run older games. WINDOWS versions below 10 do not support new games with DirectX 12"), numa_nodes=self.numa_nodes,
'type': 'combo', dist_options=self.dist_options,
'options': ['11', '10', '7', 'XP'], prefix_options=self.prefix_options
'default': '10' )
})
# 2. Forced to use/disable libraries
advanced_settings.append({
'key': 'WINEDLLOVERRIDES',
'name': _("DLL Overrides"),
'description': _("Forced to use/disable the library only for the given application.\n\nA brief instruction:\n* libraries are written WITHOUT the .dll file extension\n* libraries are separated by semicolons - ;\n* library=n - use the WINDOWS (third-party) library\n* library=b - use WINE (built-in) library\n* library=n,b - use WINDOWS library and then WINE\n* library=b,n - use WINE library and then WINDOWS\n* library= - disable the use of this library\n\nExample: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"),
'type': 'text',
'default': ''
})
# 3. Launch arguments
advanced_settings.append({
'key': 'LAUNCH_PARAMETERS',
'name': _("Launch Arguments"),
'description': _("Adding an argument after the .exe file, just like you would add an argument in a shortcut on a WINDOWS system.\n\nExample: -dx11 -skipintro 1"),
'type': 'text',
'default': ''
})
# 4. CPU cores limit
advanced_settings.append({
'key': 'PW_WINE_CPU_TOPOLOGY',
'name': _("CPU Cores Limit"),
'description': _("Limiting the number of CPU cores is useful for Unity games (It is recommended to set the value equal to 8)"),
'type': 'combo',
'options': [disabled_text] + self.logical_core_options,
'default': disabled_text
})
# 5. OpenGL version
advanced_settings.append({
'key': 'PW_MESA_GL_VERSION_OVERRIDE',
'name': _("OpenGL Version"),
'description': _("You can select the required OpenGL version, some games require a forced Compatibility Profile (COMP)."),
'type': 'combo',
'options': [disabled_text, '4.6COMPAT', '4.5COMPAT', '4.3COMPAT', '4.1COMPAT', '3.3COMPAT', '3.2COMPAT'],
'default': disabled_text
})
# 6. VKD3D feature level
advanced_settings.append({
'key': 'PW_VKD3D_FEATURE_LEVEL',
'name': _("VKD3D Feature Level"),
'description': _("You can set a forced feature level VKD3D for games on DirectX12"),
'type': 'combo',
'options': [disabled_text, '12_2', '12_1', '12_0', '11_1', '11_0'],
'default': disabled_text
})
# 7. Locale
advanced_settings.append({
'key': 'PW_LOCALE_SELECT',
'name': _("Locale"),
'description': _("Force certain locale for an app. Fixes encoding issues in legacy software"),
'type': 'combo',
'options': [disabled_text] + self.locale_options,
'default': disabled_text
})
# 8. Present mode
advanced_settings.append({
'key': 'PW_MESA_VK_WSI_PRESENT_MODE',
'name': _("Window Mode"),
'description': _("Window mode (for Vulkan and OpenGL):\nfifo - First in, first out. Limits the frame rate + no tearing. (VSync)\nimmediate - Unlimited frame rate + tearing.\nmailbox - Triple buffering. Unlimited frame rate + no tearing.\nrelaxed - Same as fifo but allows tearing when below the monitors refresh rate."),
'type': 'combo',
'options': [disabled_text, 'fifo', 'immediate', 'mailbox', 'relaxed'],
'default': disabled_text
})
# 9. AMD Vulkan (always show, block if not applicable)
amd_options = [disabled_text] + self.amd_vulkan_drivers if self.is_amd and self.amd_vulkan_drivers else [disabled_text]
advanced_settings.append({
'key': 'PW_AMD_VULKAN_USE',
'name': _("AMD Vulkan Driver"),
'description': _("Select needed AMD vulkan implementation. Choosing which implementation of vulkan will be used to run the game"),
'type': 'combo',
'options': amd_options,
'default': disabled_text
})
# 10. NUMA node (always show if numa_nodes exist, block if <=1)
numa_ids = sorted(self.numa_nodes.keys())
numa_options = [disabled_text] + numa_ids if len(numa_ids) > 1 else [disabled_text]
advanced_settings.append({
'key': 'PW_CPU_NUMA_NODE_INDEX',
'name': _("NUMA Node"),
'description': _("NUMA node for CPU affinity. In multi-core systems, CPUs are split into NUMA nodes, each with its own local memory and cores. Binding a game to a single node reduces memory-access latency and limits costly core-to-core switches."),
'type': 'combo',
'options': numa_options,
'default': disabled_text
})
# Populate table # Populate table
for setting in advanced_settings: for setting in advanced_settings:
row = self.advanced_table.rowCount() row = self.advanced_table.rowCount()
self.advanced_table.insertRow(row) self.advanced_table.insertRow(row)
is_blocked = setting.get("type") == "combo" and len(setting.get("options", [])) == 1
# Name column # Name column
name_item = QTableWidgetItem(setting['name']) name_item = QTableWidgetItem(setting['name'])
@@ -2119,27 +2151,68 @@ class ExeSettingsDialog(QDialog):
if setting['key'] == 'PW_WINE_CPU_TOPOLOGY': if setting['key'] == 'PW_WINE_CPU_TOPOLOGY':
current_val = disabled_text if current_raw == 'disabled' else (current_raw.split(':')[0] if isinstance(current_raw, str) and ':' in current_raw else current_raw) current_val = disabled_text if current_raw == 'disabled' else (current_raw.split(':')[0] if isinstance(current_raw, str) and ':' in current_raw else current_raw)
elif setting['key'] == 'PW_AMD_VULKAN_USE': elif setting['key'] == 'PW_AMD_VULKAN_USE':
current_val = disabled_text if not current_raw or current_raw == '' else current_raw current_val = disabled_text if not current_raw or current_raw == '' or current_raw == 'disabled' else current_raw
elif setting['key'] == 'PW_WINE_USE':
current_val = current_raw
else: else:
current_val = disabled_text if current_raw == 'disabled' else current_raw current_val = disabled_text if current_raw == 'disabled' else current_raw
if current_val not in setting['options']: # For settings with value mapping, convert the raw value to display text
if '_value_map' in setting:
# Create reverse mapping for lookup
reverse_map = {v: k for k, v in setting['_value_map'].items()}
if current_raw in reverse_map:
# The value from DB maps to a display text, so show that text
current_val = reverse_map[current_raw]
if current_val and current_val not in setting['options']:
combo.addItem(current_val) combo.addItem(current_val)
combo.setCurrentText(current_val) combo.setCurrentText(current_val)
# Block if only disabled option if is_blocked:
if len(setting['options']) == 1:
combo.setEnabled(False) combo.setEnabled(False)
name_item.setForeground(QColor(128, 128, 128))
# Set focus policy for combo box
combo.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.advanced_table.setCellWidget(row, 1, combo) self.advanced_table.setCellWidget(row, 1, combo)
self.advanced_widgets[setting['key']] = combo self.advanced_widgets[setting['key']] = combo
self.original_display_values[setting['key']] = current_val
# For settings with value mapping, we need to store what was originally displayed to the user
# If the current_raw value maps to a display text, store the display text for comparison
if '_value_map' in setting:
reverse_map = {v: k for k, v in setting['_value_map'].items()}
if current_raw in reverse_map:
# The raw value from database maps to a display text, store that display text
# so comparison with user selection will work correctly
self.original_display_values[setting['key']] = reverse_map[current_raw]
else:
# No mapping found, store the current display value
self.original_display_values[setting['key']] = current_val
else:
# For regular settings, store the display value
self.original_display_values[setting['key']] = current_val
# Check if this setting has a value mapping and store it
if '_value_map' in setting:
# Create reverse mapping for original value lookup
reverse_map = {v: k for k, v in setting['_value_map'].items()}
self.value_mapping[setting['key']] = {
'forward': setting['_value_map'],
'reverse': reverse_map
}
elif setting['type'] == 'text': elif setting['type'] == 'text':
line_edit = QLineEdit() line_edit = QLineEdit()
current_val = current.get(setting['key'], setting['default']) current_val = current.get(setting['key'], setting['default'])
line_edit.setText(current_val) line_edit.setText(current_val)
if is_blocked:
line_edit.setEnabled(False)
line_edit.setStyleSheet("background-color: #f0f0f0;")
self.advanced_table.setCellWidget(row, 1, line_edit) self.advanced_table.setCellWidget(row, 1, line_edit)
self.advanced_widgets[setting['key']] = line_edit self.advanced_widgets[setting['key']] = line_edit
self.original_display_values[setting['key']] = current_val self.original_display_values[setting['key']] = current_val
@@ -2149,24 +2222,82 @@ class ExeSettingsDialog(QDialog):
desc_item.setFlags(Qt.ItemFlag.ItemIsSelectable | Qt.ItemFlag.ItemIsEnabled) desc_item.setFlags(Qt.ItemFlag.ItemIsSelectable | Qt.ItemFlag.ItemIsEnabled)
desc_item.setToolTip(setting['description']) desc_item.setToolTip(setting['description'])
desc_item.setTextAlignment(Qt.AlignmentFlag.AlignLeft | Qt.AlignmentFlag.AlignVCenter) desc_item.setTextAlignment(Qt.AlignmentFlag.AlignLeft | Qt.AlignmentFlag.AlignVCenter)
if is_blocked:
desc_item.setForeground(QColor(128, 128, 128))
self.advanced_table.setItem(row, 2, desc_item) self.advanced_table.setItem(row, 2, desc_item)
# Make sure QLineEdit and QComboBox look consistent # Initialize gamepad tooltip for the first row if gamepad is connected
self.advanced_table.setStyleSheet(""" if self.input_manager and self.input_manager.gamepad and self.advanced_table.rowCount() > 0:
QComboBox, QLineEdit { self.on_table_selection_changed()
padding: 3px 6px;
min-height: 26px; def init_virtual_keyboard(self):
} """Initialize virtual keyboard"""
QComboBox::drop-down { self.keyboard = VirtualKeyboard(self, theme=self.theme, button_width=50)
subcontrol-origin: padding; self.keyboard.hide()
subcontrol-position: top right; self.keyboard.current_input_widget = None
width: 18px;
} def show_virtual_keyboard(self, widget=None):
QTextEdit { """Show virtual keyboard for search or text input"""
border-radius: 4px; if not widget:
padding: 4px; # Default to search edit
} widget = self.search_edit
""")
if not widget or not widget.isVisible():
return
# Set the current input widget
self.keyboard.current_input_widget = widget
# Position the keyboard
keyboard_height = 220
self.keyboard.setFixedWidth(self.width())
self.keyboard.setFixedHeight(keyboard_height)
self.keyboard.move(0, self.height() - keyboard_height)
# Show and raise keyboard
self.keyboard.setParent(self)
self.keyboard.show()
self.keyboard.raise_()
# Focus on first button of keyboard
first_button = self.keyboard.findFirstFocusableButton()
if first_button:
# First hide the current focus to prevent conflicts
focused_widget = QApplication.focusWidget()
if focused_widget and focused_widget != self.keyboard:
focused_widget.clearFocus()
# Then focus the keyboard button
QTimer.singleShot(50, lambda: first_button.setFocus())
def filter_settings(self, text):
"""Filter settings based on search text."""
# Filter main settings table
search_text = text.lower()
for row in range(self.settings_table.rowCount()):
name_item = self.settings_table.item(row, 0) # Setting name
desc_item = self.settings_table.item(row, 2) # Description
should_show = False
if name_item and search_text in name_item.text().lower():
should_show = True
elif desc_item and search_text in desc_item.text().lower():
should_show = True
self.settings_table.setRowHidden(row, not should_show)
# Filter advanced settings table
for row in range(self.advanced_table.rowCount()):
name_item = self.advanced_table.item(row, 0) # Setting name
desc_item = self.advanced_table.item(row, 2) # Description
should_show = False
if name_item and search_text in name_item.text().lower():
should_show = True
elif desc_item and search_text in desc_item.text().lower():
should_show = True
self.advanced_table.setRowHidden(row, not should_show)
def apply_changes(self): def apply_changes(self):
"""Apply changes by collecting diffs from both main and advanced tabs.""" """Apply changes by collecting diffs from both main and advanced tabs."""
@@ -2196,24 +2327,46 @@ class ExeSettingsDialog(QDialog):
orig_val = self.original_display_values.get(key, '') orig_val = self.original_display_values.get(key, '')
if isinstance(widget, QComboBox): if isinstance(widget, QComboBox):
new_val = widget.currentText() new_val = widget.currentText()
# Special handling for settings that have value mapping
# Check if this key has a forward value mapping stored
if key in self.value_mapping and 'forward' in self.value_mapping[key]:
value_map = self.value_mapping[key]['forward']
# Compare the selected display text with the original display text
has_changed = (new_val != orig_val)
# If new_val (the display text selected by user) is in the forward mapping,
# convert it to the actual value for saving
if new_val in value_map:
new_val = value_map[new_val]
# else: new_val remains as the display text (for cases not in the mapping)
else:
# No value mapping, regular comparison
has_changed = (new_val != orig_val)
if new_val.lower() == _('disabled').lower(): if new_val.lower() == _('disabled').lower():
new_val = 'disabled' new_val = 'disabled'
if has_changed:
changes.append(f"{key}={new_val}")
elif isinstance(widget, QLineEdit): elif isinstance(widget, QLineEdit):
new_val = widget.text().strip() new_val = widget.text().strip()
if new_val != orig_val:
changes.append(f"{key}={new_val}")
else: else:
continue continue
if new_val != orig_val:
changes.append(f"{key}={new_val}")
if not changes: if not changes:
QMessageBox.information(self, _("Info"), _("No changes to apply.")) QMessageBox.information(self, _("Info"), _("No changes to apply."))
return return
process = QProcess(self) process = QProcess(self)
process.finished.connect(self.on_edit_db_finished) process.finished.connect(self.on_edit_db_finished)
args = ["cli", "--edit-db", self.exe_path] + changes process_args = ["cli", "--edit-db", self.exe_path] + changes
process.start(self.start_sh[0], args) args = self._get_process_args(process_args)
process.start(args[0], args[1:])
self.apply_button.setEnabled(False) self.apply_button.setEnabled(False)
def on_edit_db_finished(self, exit_code, exit_status): def on_edit_db_finished(self, exit_code, exit_status):
@@ -2228,8 +2381,118 @@ class ExeSettingsDialog(QDialog):
self.load_current_settings() self.load_current_settings()
QMessageBox.information(self, _("Success"), _("Settings updated successfully.")) QMessageBox.information(self, _("Success"), _("Settings updated successfully."))
def keyPressEvent(self, event):
"""Override key press event to handle combo box interaction properly."""
# If a combo box in the advanced table is active and has an open dropdown,
# we need to handle Escape key specially to prevent dialog closure
focused_widget = QApplication.focusWidget()
if (event.key() == Qt.Key.Key_Escape and
isinstance(focused_widget, QComboBox) and
focused_widget.view().isVisible()):
# If a combo box dropdown is open, just close the dropdown instead of the dialog
focused_widget.hidePopup()
self.advanced_table.setFocus()
return
super().keyPressEvent(event)
def closeEvent(self, event): def closeEvent(self, event):
# Hide virtual keyboard if visible
if hasattr(self, 'keyboard') and self.keyboard.isVisible():
self.keyboard.hide()
if self.input_manager:
self.input_manager.disable_settings_mode()
super().closeEvent(event) super().closeEvent(event)
def show_gamepad_tooltip(self, show=True, text=""):
"""Show or hide the gamepad tooltip with the provided text."""
if show and text:
# Set the text to the tooltip
self.gamepad_tooltip.setText(text)
# Temporarily set a large size to allow proper text wrapping measurement
self.gamepad_tooltip.setFixedSize(500, 300)
# Use font metrics to calculate the proper size with Qt's wrapping
font_metrics = self.gamepad_tooltip.fontMetrics()
max_width = 500 # Maximum width in pixels
# Calculate the required size using Qt's text wrapping functionality
# We'll allow Qt to do the wrapping and measure accordingly
# Using the boundingRect with TextWordWrap flag for accurate measurement
text_rect = font_metrics.boundingRect(
0, 0, max_width - 20, 1000, # Leave space for padding
Qt.TextFlag.TextWordWrap | Qt.TextFlag.TextExpandTabs,
text
)
# Calculate final dimensions with sufficient padding
required_width = min(max_width, text_rect.width() + 25) # Add padding
required_height = min(300, text_rect.height() + 25) # Add padding
# Position the tooltip near the currently focused cell
current_table = self.advanced_table if self.tab_widget.currentIndex() == 1 else self.settings_table
if current_table and current_table.currentRow() >= 0 and current_table.currentColumn() >= 0:
# Get the position of the current cell
row = current_table.currentRow()
col = current_table.currentColumn()
item_rect = current_table.visualRect(current_table.model().index(row, col))
# Convert to global coordinates
global_pos = current_table.mapToGlobal(item_rect.topRight())
# Position the tooltip near the cell
self.gamepad_tooltip.setFixedSize(required_width, required_height)
self.gamepad_tooltip.move(global_pos.x(), global_pos.y())
self.gamepad_tooltip.setVisible(True)
else:
self.gamepad_tooltip.setVisible(False)
else:
self.gamepad_tooltip.setVisible(False)
def get_current_description(self):
"""Get the description text for the currently selected row in the active table."""
# Determine which table is active
current_table = self.advanced_table if self.tab_widget.currentIndex() == 1 else self.settings_table
current_row = current_table.currentRow()
if current_row >= 0:
# Get the description from column 2
desc_item = current_table.item(current_row, 2)
if desc_item:
return desc_item.text()
return ""
def on_table_selection_changed(self):
"""Called when table selection changes to update the gamepad tooltip."""
# Only show the tooltip if we have a gamepad connected and we're in the description column
if self.input_manager and self.input_manager.gamepad:
current_table = self.advanced_table if self.tab_widget.currentIndex() == 1 else self.settings_table
current_column = current_table.currentColumn() if current_table else -1
# Only show tooltip when focused on the description column (column 2)
if current_column == 2:
description = self.get_current_description()
self.show_gamepad_tooltip(show=True, text=description)
else:
self.show_gamepad_tooltip(show=False)
else:
self.show_gamepad_tooltip(show=False)
def reject(self): def reject(self):
# Hide virtual keyboard if visible
if hasattr(self, 'keyboard') and self.keyboard.isVisible():
self.keyboard.hide()
# Hide gamepad tooltip
self.gamepad_tooltip.setVisible(False)
if self.input_manager:
self.input_manager.disable_settings_mode()
super().reject() super().reject()
def accept(self):
# Hide virtual keyboard if visible
if hasattr(self, 'keyboard') and self.keyboard.isVisible():
self.keyboard.hide()
# Hide gamepad tooltip
self.gamepad_tooltip.setVisible(False)
if self.input_manager:
self.input_manager.disable_settings_mode()
super().accept()

View File

@@ -126,8 +126,6 @@ class Downloader(QObject):
self._has_internet = True self._has_internet = True
return self._has_internet return self._has_internet
def reset_internet_check(self):
self._has_internet = None
def _get_url_lock(self, url): def _get_url_lock(self, url):
with self._global_lock: with self._global_lock:
@@ -247,9 +245,6 @@ class Downloader(QObject):
with self._global_lock: with self._global_lock:
self._cache.clear() self._cache.clear()
def is_cached(self, url):
with self._global_lock:
return url in self._cache
def get_latest_legendary_release(self): def get_latest_legendary_release(self):
"""Get the latest legendary release info from GitHub API.""" """Get the latest legendary release info from GitHub API."""

View File

@@ -555,49 +555,11 @@ def get_egs_game_description_async(
cleaned = re.sub(r'[^a-z0-9 ]', '', title.lower()).strip() cleaned = re.sub(r'[^a-z0-9 ]', '', title.lower()).strip()
return re.sub(r'\s+', '-', cleaned) return re.sub(r'\s+', '-', cleaned)
def get_product_slug(namespace: str) -> str:
"""Fetches the product slug using the namespace via GraphQL."""
search_query = {
"query": """
query {
Catalog {
catalogNs(namespace: $namespace) {
mappings(pageType: "productHome") {
pageSlug
pageType
}
}
}
}
""",
"variables": {"namespace": namespace}
}
try:
response = requests.post(
"https://launcher.store.epicgames.com/graphql",
json=search_query,
headers=headers,
timeout=5
)
response.raise_for_status()
data = orjson.loads(response.content)
mappings = data.get("data", {}).get("Catalog", {}).get("catalogNs", {}).get("mappings", [])
for mapping in mappings:
if mapping.get("pageType") == "productHome":
return mapping.get("pageSlug", "")
logger.warning("No productHome slug found for namespace %s", namespace)
return ""
except requests.RequestException as e:
logger.warning("Failed to fetch product slug for namespace %s: %s", namespace, str(e))
return ""
except orjson.JSONDecodeError:
logger.warning("Invalid JSON response for namespace %s", namespace)
return ""
def fetch_legacy_description(url: str) -> str: def fetch_legacy_description(url: str) -> str:
"""Fetches description from the legacy API, handling DNS failures.""" """Fetches description from the legacy API, handling DNS failures."""
try: try:
response = requests.get(url, headers=headers, timeout=5) response = requests.get(url, headers=headers, timeout=10)
response.raise_for_status() response.raise_for_status()
data = orjson.loads(response.content) data = orjson.loads(response.content)
if not isinstance(data, dict): if not isinstance(data, dict):
@@ -619,6 +581,9 @@ def get_egs_game_description_async(
except requests.exceptions.ConnectionError as e: except requests.exceptions.ConnectionError as e:
logger.error("DNS resolution failed for legacy API %s: %s", url, str(e)) logger.error("DNS resolution failed for legacy API %s: %s", url, str(e))
return "" return ""
except requests.exceptions.Timeout:
logger.warning("Request timeout for legacy API %s", url)
return ""
except requests.RequestException as e: except requests.RequestException as e:
logger.warning("Failed to fetch legacy API for %s: %s", app_name, str(e)) logger.warning("Failed to fetch legacy API for %s: %s", app_name, str(e))
return "" return ""
@@ -670,7 +635,7 @@ def get_egs_game_description_async(
url = "https://graphql.epicgames.com/graphql" url = "https://graphql.epicgames.com/graphql"
try: try:
response = requests.post(url, json=search_query, headers=headers, timeout=5) response = requests.post(url, json=search_query, headers=headers, timeout=10)
response.raise_for_status() response.raise_for_status()
data = orjson.loads(response.content) data = orjson.loads(response.content)
if namespace: if namespace:
@@ -689,6 +654,9 @@ def get_egs_game_description_async(
for substring in ["bundle", "pack", "edition", "dlc", "upgrade", "chapter", "набор", "пак", "дополнение"])): for substring in ["bundle", "pack", "edition", "dlc", "upgrade", "chapter", "набор", "пак", "дополнение"])):
return element.get("description", ""), element.get("productSlug", "") return element.get("description", ""), element.get("productSlug", "")
return "", "" return "", ""
except requests.exceptions.Timeout:
logger.warning("GraphQL request timeout for %s with locale %s", app_name, locale)
return "", ""
except requests.RequestException as e: except requests.RequestException as e:
logger.warning("Failed to fetch GraphQL data for %s with locale %s: %s", app_name, locale, str(e)) logger.warning("Failed to fetch GraphQL data for %s with locale %s: %s", app_name, locale, str(e))
return "", "" return "", ""
@@ -717,6 +685,10 @@ def get_egs_game_description_async(
logger.debug("Fetched description from legacy API for %s: %s", app_name, (description[:100] + "...") if len(description) > 100 else description) logger.debug("Fetched description from legacy API for %s: %s", app_name, (description[:100] + "...") if len(description) > 100 else description)
except requests.exceptions.ConnectionError: except requests.exceptions.ConnectionError:
logger.error("Skipping legacy API due to DNS resolution failure for %s", app_name) logger.error("Skipping legacy API due to DNS resolution failure for %s", app_name)
except requests.exceptions.Timeout:
logger.warning("Legacy API request timed out for %s", app_name)
except Exception as e:
logger.error("Unexpected error fetching legacy API for %s: %s", app_name, str(e))
# Step 3: If still no description and no namespace, try GraphQL with title # Step 3: If still no description and no namespace, try GraphQL with title
if not description and not namespace: if not description and not namespace:

View File

@@ -1,7 +1,6 @@
from PySide6.QtGui import QPainter, QColor, QDesktopServices from PySide6.QtGui import QPainter, QColor, QDesktopServices
from PySide6.QtCore import Signal, Property, Qt, QUrl, QTimer from PySide6.QtCore import Signal, Property, Qt, QUrl, QTimer
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
from collections.abc import Callable
from portprotonqt.image_utils import load_pixmap_async, round_corners from portprotonqt.image_utils import load_pixmap_async, round_corners
from portprotonqt.localization import _ from portprotonqt.localization import _
from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter, read_theme_from_config from portprotonqt.config_utils import read_favorites, save_favorites, read_display_filter, read_theme_from_config
@@ -10,8 +9,6 @@ from portprotonqt.custom_widgets import ClickableLabel
from portprotonqt.portproton_api import PortProtonAPI from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader from portprotonqt.downloader import Downloader
from portprotonqt.animations import GameCardAnimations from portprotonqt.animations import GameCardAnimations
from typing import cast
class GameCard(QFrame): class GameCard(QFrame):
borderWidthChanged = Signal() borderWidthChanged = Signal()
@@ -102,7 +99,7 @@ class GameCard(QFrame):
self.favoriteLabel = ClickableLabel(self.coverWidget) self.favoriteLabel = ClickableLabel(self.coverWidget)
self.favoriteLabel.clicked.connect(self.toggle_favorite) self.favoriteLabel.clicked.connect(self.toggle_favorite)
self.is_favorite = self.name in read_favorites() self.is_favorite = self.name in set(read_favorites())
self.update_favorite_icon() self.update_favorite_icon()
self.favoriteLabel.raise_() self.favoriteLabel.raise_()
@@ -203,13 +200,27 @@ class GameCard(QFrame):
self.update_cover_pixmap() self.update_cover_pixmap()
def update_cover_pixmap(self): def update_cover_pixmap(self):
if self.base_pixmap: # Check if the coverLabel still exists before trying to update it
# This prevents the "Internal C++ object already deleted" error when
# the widget has been destroyed but the async callback still executes
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
if self.base_pixmap and not self.base_pixmap.isNull():
scaled_width = int(self.base_card_width * self._scale) scaled_width = int(self.base_card_width * self._scale)
scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation) scaled_pixmap = self.base_pixmap.scaled(scaled_width, int(scaled_width * 1.5), Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale)) rounded_pixmap = round_corners(scaled_pixmap, int(15 * self._scale))
self.coverLabel.setPixmap(rounded_pixmap) try:
self.coverLabel.setPixmap(rounded_pixmap)
except RuntimeError:
# Handle the case where the Qt object was deleted between the check and the call
pass
def _position_badges(self, current_width): def _position_badges(self, current_width):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
right_margin = int(8 * self._scale) right_margin = int(8 * self._scale)
badge_spacing = int(current_width * 0.02) badge_spacing = int(current_width * 0.02)
top_y = int(10 * self._scale) top_y = int(10 * self._scale)
@@ -228,16 +239,28 @@ class GameCard(QFrame):
if is_visible: if is_visible:
badge_x = current_width - badge_width - right_margin badge_x = current_width - badge_width - right_margin
badge_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y badge_y = badge_y_positions[-1] + badge_spacing if badge_y_positions else top_y
badge.move(int(badge_x), int(badge_y)) try:
badge_y_positions.append(badge_y + badge.height()) badge.move(int(badge_x), int(badge_y))
badge_y_positions.append(badge_y + badge.height())
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self.anticheatLabel.raise_() try:
self.protondbLabel.raise_() self.anticheatLabel.raise_()
self.portprotonLabel.raise_() self.protondbLabel.raise_()
self.egsLabel.raise_() self.portprotonLabel.raise_()
self.steamLabel.raise_() self.egsLabel.raise_()
self.steamLabel.raise_()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_scale(self): def update_scale(self):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
scaled_width = int(self.base_card_width * self._scale) scaled_width = int(self.base_card_width * self._scale)
scaled_height = int(self.base_card_width * 1.8 * self._scale) scaled_height = int(self.base_card_width * 1.8 * self._scale)
scaled_extra = int(self.base_extra_margin * self._scale) scaled_extra = int(self.base_extra_margin * self._scale)
@@ -258,33 +281,53 @@ class GameCard(QFrame):
icon_space = int(scaled_width * 0.012) icon_space = int(scaled_width * 0.012)
for label in [self.steamLabel, self.egsLabel, self.portprotonLabel, self.protondbLabel, self.anticheatLabel]: for label in [self.steamLabel, self.egsLabel, self.portprotonLabel, self.protondbLabel, self.anticheatLabel]:
if label is not None: if label is not None:
label.setFixedWidth(badge_width) try:
label.setIconSize(icon_size, icon_space) label.setFixedWidth(badge_width)
label.setCardWidth(scaled_width) label.setIconSize(icon_size, icon_space)
label.setCardWidth(scaled_width)
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self._position_badges(scaled_width) self._position_badges(scaled_width)
if self.base_font_size is not None: if self.base_font_size is not None:
font = self.nameLabel.font() try:
new_font_size = self.base_font_size * self._scale font = self.nameLabel.font()
if new_font_size > 0: new_font_size = self.base_font_size * self._scale
font.setPointSizeF(new_font_size) if new_font_size > 0:
self.nameLabel.setFont(font) font.setPointSizeF(new_font_size)
self.nameLabel.setFont(font)
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self.shadow.setBlurRadius(int(20 * self._scale)) try:
self.shadow.setBlurRadius(int(20 * self._scale))
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
self.updateGeometry() try:
self.update() self.updateGeometry()
self.update()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
# Ensure parent layout is updated safely # Ensure parent layout is updated safely
parent = self.parentWidget() try:
if parent: parent = self.parentWidget()
layout = parent.layout() if parent:
if layout: layout = parent.layout()
layout.invalidate() if layout:
layout.activate() layout.invalidate()
layout.update() layout.activate()
parent.updateGeometry() layout.update()
parent.updateGeometry()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def update_card_size(self, new_width: int): def update_card_size(self, new_width: int):
self.base_card_width = new_width self.base_card_width = new_width
@@ -292,6 +335,10 @@ class GameCard(QFrame):
self.update_scale() self.update_scale()
def update_badge_visibility(self, display_filter: str): def update_badge_visibility(self, display_filter: str):
# Check if the card has been destroyed before updating
if not hasattr(self, 'coverLabel') or self.coverLabel is None:
return
self.display_filter = display_filter self.display_filter = display_filter
self.steam_visible = (str(self.game_source).lower() == "steam" and self.display_filter in ("all", "favorites")) self.steam_visible = (str(self.game_source).lower() == "steam" and self.display_filter in ("all", "favorites"))
self.egs_visible = (str(self.game_source).lower() == "epic" and self.display_filter in ("all", "favorites")) self.egs_visible = (str(self.game_source).lower() == "epic" and self.display_filter in ("all", "favorites"))
@@ -299,11 +346,15 @@ class GameCard(QFrame):
protondb_visible = bool(self.getProtonDBText(self.protondb_tier)) protondb_visible = bool(self.getProtonDBText(self.protondb_tier))
anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status)) anticheat_visible = bool(self.getAntiCheatText(self.anticheat_status))
self.steamLabel.setVisible(self.steam_visible) try:
self.egsLabel.setVisible(self.egs_visible) self.steamLabel.setVisible(self.steam_visible)
self.portprotonLabel.setVisible(self.portproton_visible) self.egsLabel.setVisible(self.egs_visible)
self.protondbLabel.setVisible(protondb_visible) self.portprotonLabel.setVisible(self.portproton_visible)
self.anticheatLabel.setVisible(anticheat_visible) self.protondbLabel.setVisible(protondb_visible)
self.anticheatLabel.setVisible(anticheat_visible)
except RuntimeError:
# Handle the case where the Qt object was deleted
return
scaled_width = int(self.base_card_width * self._scale) scaled_width = int(self.base_card_width * self._scale)
self._position_badges(scaled_width) self._position_badges(scaled_width)
@@ -398,27 +449,43 @@ class GameCard(QFrame):
QDesktopServices.openUrl(url) QDesktopServices.openUrl(url)
def update_favorite_icon(self): def update_favorite_icon(self):
if self.is_favorite: # Check if the card has been destroyed before updating
self.favoriteLabel.setText("") if not hasattr(self, 'coverLabel') or self.coverLabel is None:
else: return
self.favoriteLabel.setText("")
self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
parent = self.parent() try:
while parent: if self.is_favorite:
if hasattr(parent, 'game_library_manager'): self.favoriteLabel.setText("")
QTimer.singleShot(0, parent.game_library_manager.update_game_grid) # type: ignore[attr-defined] else:
break self.favoriteLabel.setText("")
parent = parent.parent() self.favoriteLabel.setStyleSheet(self.theme.FAVORITE_LABEL_STYLE)
except RuntimeError:
# Handle the case where the Qt object was deleted
return
try:
parent = self.parent()
while parent:
if hasattr(parent, 'game_library_manager'):
# Access using getattr with default to avoid Ruff B009 warning
manager = getattr(parent, 'game_library_manager', None)
if manager is not None:
QTimer.singleShot(0, manager.update_game_grid)
break
parent = parent.parent()
except RuntimeError:
# Handle the case where the Qt object was deleted
pass
def toggle_favorite(self): def toggle_favorite(self):
favorites = read_favorites() favorites = read_favorites()
favorites_set = set(favorites)
if self.is_favorite: if self.is_favorite:
if self.name in favorites: if self.name in favorites_set:
favorites.remove(self.name) favorites.remove(self.name)
self.is_favorite = False self.is_favorite = False
else: else:
if self.name not in favorites: if self.name not in favorites_set:
favorites.append(self.name) favorites.append(self.name)
self.is_favorite = True self.is_favorite = True
save_favorites(favorites) save_favorites(favorites)
@@ -451,9 +518,9 @@ class GameCard(QFrame):
self.update_scale() self.update_scale()
self.scaleChanged.emit() self.scaleChanged.emit()
borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=cast(Callable[[], None], borderWidthChanged)) borderWidth = Property(int, getBorderWidth, setBorderWidth, None, "", notify=borderWidthChanged)
gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=cast(Callable[[], None], gradientAngleChanged)) gradientAngle = Property(float, getGradientAngle, setGradientAngle, None, "", notify=gradientAngleChanged)
scale = Property(float, getScale, setScale, None, "", notify=cast(Callable[[], None], scaleChanged)) scale = Property(float, getScale, setScale, None, "", notify=scaleChanged)
def paintEvent(self, event): def paintEvent(self, event):

View File

@@ -1,5 +1,6 @@
from typing import Protocol from typing import Protocol
from portprotonqt.game_card import GameCard from portprotonqt.game_card import GameCard
from portprotonqt.search_utils import SearchOptimizer, ThreadedSearch
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QScrollArea, QSlider, QScroller
from PySide6.QtCore import Qt, QTimer from PySide6.QtCore import Qt, QTimer
from portprotonqt.custom_widgets import FlowLayout from portprotonqt.custom_widgets import FlowLayout
@@ -32,7 +33,6 @@ class MainWindowProtocol(Protocol):
# Required attributes # Required attributes
searchEdit: CustomLineEdit searchEdit: CustomLineEdit
_last_card_width: int
card_width: int card_width: int
current_hovered_card: GameCard | None current_hovered_card: GameCard | None
current_focused_card: GameCard | None current_focused_card: GameCard | None
@@ -56,6 +56,9 @@ class GameLibraryManager:
self.pending_deletions = deque() self.pending_deletions = deque()
self.is_filtering = False self.is_filtering = False
self.dirty = False self.dirty = False
# Initialize search optimizer
self.search_optimizer = SearchOptimizer()
self.search_thread: ThreadedSearch | None = None
def create_games_library_widget(self): def create_games_library_widget(self):
"""Creates the games library widget with search, grid, and slider.""" """Creates the games library widget with search, grid, and slider."""
@@ -130,7 +133,6 @@ class GameLibraryManager:
self.sizeSlider.setToolTip(f"{self.card_width} px") self.sizeSlider.setToolTip(f"{self.card_width} px")
save_card_size(self.card_width) save_card_size(self.card_width)
self.main_window.card_width = self.card_width self.main_window.card_width = self.card_width
self.main_window._last_card_width = self.card_width
for card in self.game_card_cache.values(): for card in self.game_card_cache.values():
card.update_card_size(self.card_width) card.update_card_size(self.card_width)
self.update_game_grid() self.update_game_grid()
@@ -163,12 +165,18 @@ class GameLibraryManager:
if is_focused: if is_focused:
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card: if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
self.main_window.current_hovered_card._hovered = False try:
self.main_window.current_hovered_card.leaveEvent(None) self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = None self.main_window.current_hovered_card = None
if self.main_window.current_focused_card and self.main_window.current_focused_card != card: if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
self.main_window.current_focused_card._focused = False try:
self.main_window.current_focused_card.clearFocus() self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
except RuntimeError:
pass # Card already deleted
self.main_window.current_focused_card = card self.main_window.current_focused_card = card
else: else:
if self.main_window.current_focused_card == card: if self.main_window.current_focused_card == card:
@@ -189,11 +197,19 @@ class GameLibraryManager:
if is_hovered: if is_hovered:
if self.main_window.current_focused_card and self.main_window.current_focused_card != card: if self.main_window.current_focused_card and self.main_window.current_focused_card != card:
self.main_window.current_focused_card._focused = False try:
self.main_window.current_focused_card.clearFocus() if self.main_window.current_focused_card:
self.main_window.current_focused_card._focused = False
self.main_window.current_focused_card.clearFocus()
except RuntimeError:
pass # Card already deleted
if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card: if self.main_window.current_hovered_card and self.main_window.current_hovered_card != card:
self.main_window.current_hovered_card._hovered = False try:
self.main_window.current_hovered_card.leaveEvent(None) if self.main_window.current_hovered_card:
self.main_window.current_hovered_card._hovered = False
self.main_window.current_hovered_card.leaveEvent(None)
except RuntimeError:
pass # Card already deleted
self.main_window.current_hovered_card = card self.main_window.current_hovered_card = card
else: else:
if self.main_window.current_hovered_card == card: if self.main_window.current_hovered_card == card:
@@ -212,6 +228,10 @@ class GameLibraryManager:
if games_list is not None: if games_list is not None:
self.filtered_games = games_list self.filtered_games = games_list
self.dirty = True # Full rebuild only for non-filter self.dirty = True # Full rebuild only for non-filter
else:
# When filtering, we want to update with the current filtered_games
# which has already been set by _perform_search
pass
self.is_filtering = is_filter self.is_filtering = is_filter
self._pending_update = True self._pending_update = True
@@ -222,13 +242,17 @@ class GameLibraryManager:
def force_update_cards_library(self): def force_update_cards_library(self):
if self.gamesListWidget and self.gamesListLayout: if self.gamesListWidget and self.gamesListLayout:
# Use singleShot to ensure UI updates happen after all other operations complete
# This prevents potential freezing in PySide 6.10.1
QTimer.singleShot(0, self._perform_force_update)
def _perform_force_update(self):
"""Perform the actual force update on the layout."""
if self.gamesListLayout:
self.gamesListLayout.invalidate() self.gamesListLayout.invalidate()
if self.gamesListWidget:
self.gamesListWidget.adjustSize()
self.gamesListWidget.updateGeometry() self.gamesListWidget.updateGeometry()
widget = self.gamesListWidget
QTimer.singleShot(0, lambda: (
widget.adjustSize(),
widget.updateGeometry()
))
def _update_game_grid_immediate(self): def _update_game_grid_immediate(self):
"""Updates the game grid with the provided or current game list.""" """Updates the game grid with the provided or current game list."""
@@ -238,8 +262,9 @@ class GameLibraryManager:
search_text = self.main_window.searchEdit.text().strip().lower() search_text = self.main_window.searchEdit.text().strip().lower()
if self.is_filtering: if self.is_filtering:
# Filter mode: do not change layout, only hide/show cards # Filter mode: use the pre-computed filtered_games from optimized search
self._apply_filter_visibility(search_text) # This means we already have the exact games to show
self._update_search_results(search_text)
else: else:
# Full update: sorting, removal/addition, reorganization # Full update: sorting, removal/addition, reorganization
games_list = self.filtered_games if self.filtered_games else self.games games_list = self.filtered_games if self.filtered_games else self.games
@@ -267,8 +292,9 @@ class GameLibraryManager:
return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0) return (fav_order, -game[10] if game[10] else 0, -game[11] if game[11] else 0)
# Quick partition: Sort favorites and non-favorites separately, then merge # Quick partition: Sort favorites and non-favorites separately, then merge
fav_games = [g for g in games_list if g[0] in favorites] favorites_set = set(favorites) # Convert to set for O(1) lookup
non_fav_games = [g for g in games_list if g[0] not in favorites] fav_games = [g for g in games_list if g[0] in favorites_set]
non_fav_games = [g for g in games_list if g[0] not in favorites_set]
sorted_fav = sorted(fav_games, key=partition_sort_key) sorted_fav = sorted(fav_games, key=partition_sort_key)
sorted_non_fav = sorted(non_fav_games, key=partition_sort_key) sorted_non_fav = sorted(non_fav_games, key=partition_sort_key)
sorted_games = sorted_fav + sorted_non_fav sorted_games = sorted_fav + sorted_non_fav
@@ -357,34 +383,74 @@ class GameLibraryManager:
if self.gamesListLayout is not None: if self.gamesListLayout is not None:
self.gamesListLayout.update() self.gamesListLayout.update()
self.gamesListWidget.updateGeometry() self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
self.force_update_cards_library() self.force_update_cards_library()
self.is_filtering = False # Reset flag in any case self.is_filtering = False # Reset flag in any case
def _apply_filter_visibility(self, search_text: str): def _update_search_results(self, search_text: str = ""):
"""Applies visibility to cards based on search, without changing the layout.""" """Update the grid with pre-computed search results."""
visible_count = 0 if self.gamesListLayout is None or self.gamesListWidget is None:
for game_key, card in self.game_card_cache.items(): return
game_name = card.name # Assume GameCard has 'name' attribute
should_be_visible = not search_text or search_text in game_name.lower()
if card.isVisible() != should_be_visible:
card.setVisible(should_be_visible)
if should_be_visible:
visible_count += 1
# Load image only for newly visible cards
if game_key in self.pending_images:
cover_path, width, height, callback = self.pending_images.pop(game_key)
load_pixmap_async(cover_path, width, height, callback)
# Force full relayout after visibility changes # Batch layout updates
self.gamesListWidget.setUpdatesEnabled(False)
if self.gamesListLayout is not None: if self.gamesListLayout is not None:
self.gamesListLayout.invalidate() # Принудительно инвалидируем для пересчёта self.gamesListLayout.setEnabled(False) # Disable layout during batch
try:
# Create set of keys for current filtered games for fast lookup
filtered_keys = {(game[0], game[4]) for game in self.filtered_games} # (name, exec_line)
# Process existing cards: show cards that are in filtered results, hide others
cards_to_hide = []
for card_key, card in self.game_card_cache.items():
if card_key in filtered_keys:
# Card should be visible
if not card.isVisible():
card.setVisible(True)
else:
# Card should be hidden
if card.isVisible():
card.setVisible(False)
cards_to_hide.append(card_key)
# Now add any missing cards that are in filtered results but not in cache
cards_to_add = []
for game_data in self.filtered_games:
game_name = game_data[0]
exec_line = game_data[4]
game_key = (game_name, exec_line)
if game_key not in self.game_card_cache:
if self.context_menu_manager is None:
continue
card = self._create_game_card(game_data)
self.game_card_cache[game_key] = card
card.setVisible(True) # New cards should be visible
cards_to_add.append((game_key, card))
# Add new cards to layout
for _game_key, card in cards_to_add:
self.gamesListLayout.addWidget(card)
# Remove cards that are no longer needed (if any)
# Note: we're not removing them completely as they might be needed later
# Instead, we just hide them and they'll be reused if needed
finally:
if self.gamesListLayout is not None:
self.gamesListLayout.setEnabled(True)
self.gamesListWidget.setUpdatesEnabled(True)
if self.gamesListLayout is not None:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.force_update_cards_library()
self.gamesListLayout.update() self.gamesListLayout.update()
if self.gamesListWidget is not None: if self.gamesListWidget is not None:
self.gamesListWidget.updateGeometry() self.gamesListWidget.updateGeometry()
self.main_window._last_card_width = self.card_width
# If search is empty, load images for visible ones # If search is empty, load images for visible ones
if not search_text: if not search_text:
@@ -397,6 +463,7 @@ class GameLibraryManager:
select_callback=self.main_window.openGameDetailPage, select_callback=self.main_window.openGameDetailPage,
theme=self.theme, theme=self.theme,
card_width=self.card_width, card_width=self.card_width,
parent=self.gamesListWidget,
context_menu_manager=self.context_menu_manager context_menu_manager=self.context_menu_manager
) )
@@ -419,6 +486,11 @@ class GameLibraryManager:
def _flush_deletions(self): def _flush_deletions(self):
"""Delete pending widgets off the main update cycle.""" """Delete pending widgets off the main update cycle."""
for card in list(self.pending_deletions): for card in list(self.pending_deletions):
# Clear any references to this card if it's currently focused/hovered
if self.main_window.current_focused_card == card:
self.main_window.current_focused_card = None
if self.main_window.current_hovered_card == card:
self.main_window.current_hovered_card = None
card.deleteLater() card.deleteLater()
self.pending_deletions.remove(card) self.pending_deletions.remove(card)
@@ -426,24 +498,61 @@ class GameLibraryManager:
"""Clears all widgets from the layout.""" """Clears all widgets from the layout."""
if layout is None: if layout is None:
return return
# Remove all widgets from the layout and clean up caches
while layout.count(): while layout.count():
child = layout.takeAt(0) child = layout.takeAt(0)
if child.widget(): if child.widget():
widget = child.widget() widget = child.widget()
# Clean up cache if widget exists in it
for key, card in list(self.game_card_cache.items()): for key, card in list(self.game_card_cache.items()):
if card == widget: if card == widget:
del self.game_card_cache[key] del self.game_card_cache[key]
if key in self.pending_images: if key in self.pending_images:
del self.pending_images[key] del self.pending_images[key]
break
# Always schedule widget for deletion regardless of cache state
widget.deleteLater() widget.deleteLater()
# Also clear the cache completely if needed (in case layout wasn't in sync)
self.game_card_cache.clear()
self.pending_images.clear()
def set_games(self, games: list[tuple]): def set_games(self, games: list[tuple]):
"""Sets the games list and updates the filtered games.""" """Sets the games list and updates the filtered games."""
self.games = games self.games = games
self.filtered_games = self.games self.filtered_games = self.games
# Build search indices for fast searching
self._build_search_indices(games)
self.dirty = True # Full resort needed self.dirty = True # Full resort needed
self.update_game_grid() self.update_game_grid()
def _build_search_indices(self, games: list[tuple]):
"""Build search indices for fast searching."""
# Prepare items for indexing: (search_key, game_data)
# We'll index by game name (index 0) and potentially other fields
items = []
for game in games:
# game is a tuple: (name, description, cover, appid, exec_line, controller_support,
# last_launch, formatted_playtime, protondb_tier, anticheat_status,
# last_played_timestamp, playtime_seconds, game_source)
name = str(game[0]).lower() if game[0] else ""
description = str(game[1]).lower() if game[1] else ""
# Create multiple search entries for better matching
items.append((name, game)) # Exact name
# Add other searchable fields if needed
if description:
items.append((description, game))
# Also add individual words from the name for partial matching
for word in name.split():
if len(word) > 2: # Only index words longer than 2 characters
items.append((word, game))
self.search_optimizer.build_indices(items)
def add_game_incremental(self, game_data: tuple): def add_game_incremental(self, game_data: tuple):
"""Add a single game without full reload.""" """Add a single game without full reload."""
self.games.append(game_data) self.games.append(game_data)
@@ -467,4 +576,54 @@ class GameLibraryManager:
def filter_games_delayed(self): def filter_games_delayed(self):
"""Filters games based on search text and updates the grid.""" """Filters games based on search text and updates the grid."""
self.update_game_grid(is_filter=True) search_text = self.main_window.searchEdit.text().strip().lower()
if not search_text:
# If search is empty, show all games
self.filtered_games = self.games
self.update_game_grid(is_filter=True)
else:
# Use the optimized search
self._perform_search(search_text)
def _perform_search(self, search_text: str):
"""Perform the actual search using optimized search algorithms."""
if not search_text:
self.filtered_games = self.games
self.update_game_grid(is_filter=True)
return
# Use exact search first
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
# If exact match found, show only that game
self.filtered_games = [exact_result]
self.update_game_grid(is_filter=True)
return
# Try prefix search
prefix_results = self.search_optimizer.prefix_search(search_text)
if prefix_results:
# Get the actual game data from the prefix matches
filtered_games = []
for _match_text, game_data in prefix_results:
if game_data not in filtered_games: # Avoid duplicates
filtered_games.append(game_data)
self.filtered_games = filtered_games
self.update_game_grid(is_filter=True)
return
# Finally, try fuzzy search
fuzzy_results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=60.0)
if fuzzy_results:
# Get the actual game data from the fuzzy matches
filtered_games = []
for _match_text, game_data, _score in fuzzy_results:
if game_data not in filtered_games: # Avoid duplicates
filtered_games.append(game_data)
self.filtered_games = filtered_games
self.update_game_grid(is_filter=True)
else:
# If no results found, show empty list
self.filtered_games = []
self.update_game_grid(is_filter=True)

View File

@@ -36,11 +36,22 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
current_theme_name = read_theme_from_config() current_theme_name = read_theme_from_config()
def finish_with(pixmap: QPixmap): def finish_with(pixmap: QPixmap):
scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation) # Check if pixmap is valid before attempting to scale it
x = (scaled.width() - width) // 2 if pixmap.isNull():
y = (scaled.height() - height) // 2 # Create a default placeholder pixmap instead of trying to scale a null pixmap
cropped = scaled.copy(x, y, width, height) placeholder_pixmap = QPixmap(width, height)
callback(cropped) placeholder_pixmap.fill(QColor("#333333"))
painter = QPainter(placeholder_pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
callback(placeholder_pixmap)
else:
scaled = pixmap.scaled(width, height, Qt.AspectRatioMode.KeepAspectRatioByExpanding, Qt.TransformationMode.SmoothTransformation)
x = (scaled.width() - width) // 2
y = (scaled.height() - height) // 2
cropped = scaled.copy(x, y, width, height)
callback(cropped)
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")) xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images") image_folder = os.path.join(xdg_cache_home, "PortProtonQt", "images")
@@ -58,6 +69,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
local_path = os.path.join(image_folder, f"{appid}.jpg") local_path = os.path.join(image_folder, f"{appid}.jpg")
if os.path.exists(local_path): if os.path.exists(local_path):
pixmap = QPixmap(local_path) pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -69,6 +83,8 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name) placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -93,6 +109,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
if os.path.exists(local_path): if os.path.exists(local_path):
pixmap = QPixmap(local_path) pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -104,6 +123,8 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name) placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -125,6 +146,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
local_path = os.path.join(image_folder, f"{app_name}.jpg") local_path = os.path.join(image_folder, f"{app_name}.jpg")
if os.path.exists(local_path): if os.path.exists(local_path):
pixmap = QPixmap(local_path) pixmap = QPixmap(local_path)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {local_path}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -136,6 +160,8 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name) placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -152,6 +178,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
if cover and QFile.exists(cover): if cover and QFile.exists(cover):
pixmap = QPixmap(cover) pixmap = QPixmap(cover)
# Check if the pixmap loaded successfully
if pixmap.isNull():
logger.warning(f"Failed to load image from {cover}")
finish_with(pixmap) finish_with(pixmap)
return return
@@ -159,6 +188,8 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
pixmap = QPixmap() pixmap = QPixmap()
if placeholder_path and QFile.exists(placeholder_path): if placeholder_path and QFile.exists(placeholder_path):
pixmap.load(placeholder_path) pixmap.load(placeholder_path)
if pixmap.isNull():
logger.warning(f"Failed to load placeholder image from {placeholder_path}")
else: else:
pixmap = QPixmap(width, height) pixmap = QPixmap(width, height)
pixmap.fill(QColor("#333333")) pixmap.fill(QColor("#333333"))
@@ -168,9 +199,9 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
painter.end() painter.end()
finish_with(pixmap) finish_with(pixmap)
with queue_lock: # Submit the process_image function directly to the executor
image_load_queue.put(process_image) # This avoids the potential blocking issue with queue.get() in PySide 6.10.1
image_executor.submit(lambda: image_load_queue.get()()) image_executor.submit(process_image)
def round_corners(pixmap, radius): def round_corners(pixmap, radius):
""" """
@@ -178,7 +209,15 @@ def round_corners(pixmap, radius):
""" """
if pixmap.isNull(): if pixmap.isNull():
return pixmap return pixmap
# Check if radius is valid to prevent issues
if radius <= 0:
return pixmap
size = pixmap.size() size = pixmap.size()
if size.width() <= 0 or size.height() <= 0:
return pixmap
rounded = QPixmap(size) rounded = QPixmap(size)
rounded.fill(QColor(0, 0, 0, 0)) rounded.fill(QColor(0, 0, 0, 0))
painter = QPainter(rounded) painter = QPainter(rounded)
@@ -281,20 +320,31 @@ class FullscreenDialog(QDialog):
QApplication.processEvents() QApplication.processEvents()
pixmap, caption = self.images[self.current_index] pixmap, caption = self.images[self.current_index]
# Учитываем devicePixelRatio для масштабирования высокого качества # Check if pixmap is valid before attempting to scale it
device_pixel_ratio = get_device_pixel_ratio() if pixmap.isNull():
target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio) # Create a default placeholder pixmap instead of trying to scale a null pixmap
target_height = int(self.FIXED_HEIGHT * device_pixel_ratio) placeholder_pixmap = QPixmap(self.FIXED_WIDTH - 80, self.FIXED_HEIGHT)
placeholder_pixmap.fill(QColor("#333333"))
painter = QPainter(placeholder_pixmap)
painter.setPen(QPen(QColor("white")))
painter.drawText(placeholder_pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
painter.end()
self.imageLabel.setPixmap(placeholder_pixmap)
else:
# Учитываем devicePixelRatio для масштабирования высокого качества
device_pixel_ratio = get_device_pixel_ratio()
target_width = int((self.FIXED_WIDTH - 80) * device_pixel_ratio)
target_height = int(self.FIXED_HEIGHT * device_pixel_ratio)
# Масштабируем изображение из оригинального pixmap # Масштабируем изображение из оригинального pixmap
scaled_pixmap = pixmap.scaled( scaled_pixmap = pixmap.scaled(
target_width, target_width,
target_height, target_height,
Qt.AspectRatioMode.KeepAspectRatio, Qt.AspectRatioMode.KeepAspectRatio,
Qt.TransformationMode.SmoothTransformation Qt.TransformationMode.SmoothTransformation
) )
scaled_pixmap.setDevicePixelRatio(device_pixel_ratio) scaled_pixmap.setDevicePixelRatio(device_pixel_ratio)
self.imageLabel.setPixmap(scaled_pixmap) self.imageLabel.setPixmap(scaled_pixmap)
self.captionLabel.setText(caption) self.captionLabel.setText(caption)
self.setWindowTitle(caption) self.setWindowTitle(caption)

File diff suppressed because it is too large Load Diff

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-16 14:54+0500\n" "POT-Creation-Date: 2025-11-30 13:20+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: de_DE\n" "Language: de_DE\n"
@@ -76,10 +76,6 @@ msgstr ""
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success" msgid "Success"
msgstr "" msgstr ""
@@ -124,6 +120,10 @@ msgstr ""
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "" msgstr ""
@@ -217,6 +217,10 @@ msgstr ""
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "" msgstr ""
@@ -279,6 +283,12 @@ msgstr ""
msgid "Next Tab" msgid "Next Tab"
msgstr "" msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launching {0}" msgid "Launching {0}"
msgstr "" msgstr ""
@@ -314,6 +324,9 @@ msgstr ""
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "" msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "" msgstr ""
@@ -365,6 +378,45 @@ msgstr ""
msgid "Components installed successfully." msgid "Components installed successfully."
msgstr "" msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Search:"
msgstr ""
msgid "Search settings..."
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "" msgstr ""
@@ -407,6 +459,9 @@ msgstr ""
msgid "Unknown Game" msgid "Unknown Game"
msgstr "" msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library" msgid "Library"
msgstr "" msgstr ""
@@ -428,7 +483,7 @@ msgstr ""
msgid "Fullscreen" msgid "Fullscreen"
msgstr "" msgstr ""
msgid "Search" msgid "Refresh Grid"
msgstr "" msgstr ""
msgid "Installation already in progress." msgid "Installation already in progress."
@@ -450,6 +505,9 @@ msgstr ""
msgid "Installation error." msgid "Installation error."
msgstr "" msgstr ""
msgid "Game library refreshed"
msgstr ""
msgid "Loading Steam games..." msgid "Loading Steam games..."
msgstr "" msgstr ""
@@ -462,6 +520,15 @@ msgstr ""
msgid "Find Games ..." msgid "Find Games ..."
msgstr "" msgstr ""
msgid "A refresh is already in progress..."
msgstr ""
msgid "Refreshing..."
msgstr ""
msgid "Refreshing game library..."
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Added '{name}'" msgid "Added '{name}'"
msgstr "" msgstr ""
@@ -512,14 +579,21 @@ msgstr ""
msgid "Are you sure you want to clear prefix '{}'?" msgid "Are you sure you want to clear prefix '{}'?"
msgstr "" msgstr ""
#, python-brace-format msgid "Clearing prefix..."
msgid "Prefix '{}' cleared successfully." msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr "" msgstr ""
#, python-brace-format #, python-brace-format
msgid "" msgid "Prefix clear failed with exit code {}."
"Prefix '{}' cleared with errors:\n" msgstr ""
"{}"
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr "" msgstr ""
msgid "Failed to start backup process." msgid "Failed to start backup process."
@@ -704,6 +778,10 @@ msgstr ""
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "" msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "LAST LAUNCH" msgid "LAST LAUNCH"
msgstr "" msgstr ""
@@ -762,6 +840,262 @@ msgstr ""
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "" msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Wine Version"
msgstr ""
msgid "Select the Wine or Proton version to use for this executable."
msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Newest"
msgstr ""
msgid "Stable"
msgstr ""
msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot" msgid "Reboot"
msgstr "" msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-16 14:54+0500\n" "POT-Creation-Date: 2025-11-30 13:20+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language: es_ES\n" "Language: es_ES\n"
@@ -76,10 +76,6 @@ msgstr ""
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success" msgid "Success"
msgstr "" msgstr ""
@@ -124,6 +120,10 @@ msgstr ""
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "" msgstr ""
@@ -217,6 +217,10 @@ msgstr ""
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "" msgstr ""
@@ -279,6 +283,12 @@ msgstr ""
msgid "Next Tab" msgid "Next Tab"
msgstr "" msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launching {0}" msgid "Launching {0}"
msgstr "" msgstr ""
@@ -314,6 +324,9 @@ msgstr ""
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "" msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "" msgstr ""
@@ -365,6 +378,45 @@ msgstr ""
msgid "Components installed successfully." msgid "Components installed successfully."
msgstr "" msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Search:"
msgstr ""
msgid "Search settings..."
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "" msgstr ""
@@ -407,6 +459,9 @@ msgstr ""
msgid "Unknown Game" msgid "Unknown Game"
msgstr "" msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library" msgid "Library"
msgstr "" msgstr ""
@@ -428,7 +483,7 @@ msgstr ""
msgid "Fullscreen" msgid "Fullscreen"
msgstr "" msgstr ""
msgid "Search" msgid "Refresh Grid"
msgstr "" msgstr ""
msgid "Installation already in progress." msgid "Installation already in progress."
@@ -450,6 +505,9 @@ msgstr ""
msgid "Installation error." msgid "Installation error."
msgstr "" msgstr ""
msgid "Game library refreshed"
msgstr ""
msgid "Loading Steam games..." msgid "Loading Steam games..."
msgstr "" msgstr ""
@@ -462,6 +520,15 @@ msgstr ""
msgid "Find Games ..." msgid "Find Games ..."
msgstr "" msgstr ""
msgid "A refresh is already in progress..."
msgstr ""
msgid "Refreshing..."
msgstr ""
msgid "Refreshing game library..."
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Added '{name}'" msgid "Added '{name}'"
msgstr "" msgstr ""
@@ -512,14 +579,21 @@ msgstr ""
msgid "Are you sure you want to clear prefix '{}'?" msgid "Are you sure you want to clear prefix '{}'?"
msgstr "" msgstr ""
#, python-brace-format msgid "Clearing prefix..."
msgid "Prefix '{}' cleared successfully." msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr "" msgstr ""
#, python-brace-format #, python-brace-format
msgid "" msgid "Prefix clear failed with exit code {}."
"Prefix '{}' cleared with errors:\n" msgstr ""
"{}"
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr "" msgstr ""
msgid "Failed to start backup process." msgid "Failed to start backup process."
@@ -704,6 +778,10 @@ msgstr ""
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "" msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "LAST LAUNCH" msgid "LAST LAUNCH"
msgstr "" msgstr ""
@@ -762,6 +840,262 @@ msgstr ""
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "" msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Wine Version"
msgstr ""
msgid "Select the Wine or Proton version to use for this executable."
msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Newest"
msgstr ""
msgid "Stable"
msgstr ""
msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot" msgid "Reboot"
msgstr "" msgstr ""

View File

@@ -9,7 +9,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PortProtonQt 0.1.1\n" "Project-Id-Version: PortProtonQt 0.1.1\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-16 14:54+0500\n" "POT-Creation-Date: 2025-11-30 13:20+0500\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n" "Language-Team: LANGUAGE <LL@li.org>\n"
@@ -74,10 +74,6 @@ msgstr ""
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
msgid "Success" msgid "Success"
msgstr "" msgstr ""
@@ -122,6 +118,10 @@ msgstr ""
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "" msgstr ""
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "" msgstr ""
@@ -215,6 +215,10 @@ msgstr ""
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "" msgstr ""
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "" msgstr ""
@@ -277,6 +281,12 @@ msgstr ""
msgid "Next Tab" msgid "Next Tab"
msgstr "" msgstr ""
msgid "Save"
msgstr ""
msgid "Search"
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Launching {0}" msgid "Launching {0}"
msgstr "" msgstr ""
@@ -312,6 +322,9 @@ msgstr ""
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "" msgstr ""
msgid "Enter local path or URL for cover image"
msgstr ""
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "" msgstr ""
@@ -363,6 +376,45 @@ msgstr ""
msgid "Components installed successfully." msgid "Components installed successfully."
msgstr "" msgstr ""
msgid "Exe Settings"
msgstr ""
msgid "Search:"
msgstr ""
msgid "Search settings..."
msgstr ""
msgid "Main"
msgstr ""
msgid "Advanced"
msgstr ""
msgid "Setting"
msgstr ""
msgid "Value"
msgstr ""
msgid "Description"
msgstr ""
msgid "disabled"
msgstr ""
msgid "Info"
msgstr ""
msgid "No changes to apply."
msgstr ""
msgid "Failed to apply changes. Check logs."
msgstr ""
msgid "Settings updated successfully."
msgstr ""
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "" msgstr ""
@@ -405,6 +457,9 @@ msgstr ""
msgid "Unknown Game" msgid "Unknown Game"
msgstr "" msgstr ""
msgid "Starting PortProton..."
msgstr ""
msgid "Library" msgid "Library"
msgstr "" msgstr ""
@@ -426,7 +481,7 @@ msgstr ""
msgid "Fullscreen" msgid "Fullscreen"
msgstr "" msgstr ""
msgid "Search" msgid "Refresh Grid"
msgstr "" msgstr ""
msgid "Installation already in progress." msgid "Installation already in progress."
@@ -448,6 +503,9 @@ msgstr ""
msgid "Installation error." msgid "Installation error."
msgstr "" msgstr ""
msgid "Game library refreshed"
msgstr ""
msgid "Loading Steam games..." msgid "Loading Steam games..."
msgstr "" msgstr ""
@@ -460,6 +518,15 @@ msgstr ""
msgid "Find Games ..." msgid "Find Games ..."
msgstr "" msgstr ""
msgid "A refresh is already in progress..."
msgstr ""
msgid "Refreshing..."
msgstr ""
msgid "Refreshing game library..."
msgstr ""
#, python-brace-format #, python-brace-format
msgid "Added '{name}'" msgid "Added '{name}'"
msgstr "" msgstr ""
@@ -510,14 +577,21 @@ msgstr ""
msgid "Are you sure you want to clear prefix '{}'?" msgid "Are you sure you want to clear prefix '{}'?"
msgstr "" msgstr ""
#, python-brace-format msgid "Clearing prefix..."
msgid "Prefix '{}' cleared successfully." msgstr ""
msgid "Failed to start prefix clear process."
msgstr ""
msgid "Prefix cleared successfully."
msgstr "" msgstr ""
#, python-brace-format #, python-brace-format
msgid "" msgid "Prefix clear failed with exit code {}."
"Prefix '{}' cleared with errors:\n" msgstr ""
"{}"
#, python-brace-format
msgid "Failed to run clear prefix command: {}"
msgstr "" msgstr ""
msgid "Failed to start backup process." msgid "Failed to start backup process."
@@ -702,6 +776,10 @@ msgstr ""
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "" msgstr ""
#, python-brace-format
msgid "Executable not found: {0}"
msgstr ""
msgid "LAST LAUNCH" msgid "LAST LAUNCH"
msgstr "" msgstr ""
@@ -760,6 +838,262 @@ msgstr ""
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "" msgstr ""
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr ""
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr ""
msgid "Enable futex-based in-process synchronization primitives."
msgstr ""
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr ""
msgid "Enable vkd3d support - Ray Tracing"
msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr ""
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr ""
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr ""
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr ""
msgid "Disguise all NVIDIA GPU features"
msgstr ""
msgid "Run the application in WINE virtual desktop"
msgstr ""
msgid "Run the application in a terminal"
msgstr ""
msgid "Use system GameMode for performance optimization"
msgstr ""
msgid "Enable forced use of third-party DirectX libraries"
msgstr ""
msgid "Fix pink-tinted video playback in some games"
msgstr ""
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr ""
msgid "Force US keyboard layout"
msgstr ""
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr ""
msgid "Use WINE shader caching"
msgstr ""
msgid "Force use of built-in DXGI library"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr ""
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr ""
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr ""
msgid "Disable desktop compositing for performance"
msgstr ""
msgid "Use container launch mode (recommended default)"
msgstr ""
msgid "Force DirectInput protocol instead of XInput"
msgstr ""
msgid "Enable experimental native Wayland support"
msgstr ""
msgid "Enable HDR settings under native Wayland"
msgstr ""
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr ""
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr ""
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr ""
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr ""
msgid "Use async dxvk-sarek (experimental)"
msgstr ""
msgid "Wine Version"
msgstr ""
msgid "Select the Wine or Proton version to use for this executable."
msgstr ""
msgid "Prefix Name"
msgstr ""
msgid "Specify the Wine prefix to run this game with"
msgstr ""
msgid "Newest"
msgstr ""
msgid "Stable"
msgstr ""
msgid "Vulkan Backend"
msgstr ""
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
msgid "Windows version"
msgstr ""
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
msgid "DLL Overrides"
msgstr ""
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
msgid "Launch Arguments"
msgstr ""
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
msgid "CPU Cores Limit"
msgstr ""
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
msgid "OpenGL Version"
msgstr ""
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
msgid "VKD3D Feature Level"
msgstr ""
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
msgid "Locale"
msgstr ""
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
msgid "Window Mode"
msgstr ""
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
msgid "AMD Vulkan Driver"
msgstr ""
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
msgid "NUMA Node"
msgstr ""
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
msgid "Reboot" msgid "Reboot"
msgstr "" msgstr ""

View File

@@ -9,8 +9,8 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PROJECT VERSION\n" "Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2025-10-16 14:54+0500\n" "POT-Creation-Date: 2025-11-30 13:20+0500\n"
"PO-Revision-Date: 2025-10-16 14:54+0500\n" "PO-Revision-Date: 2025-11-30 13:18+0500\n"
"Last-Translator: \n" "Last-Translator: \n"
"Language: ru_RU\n" "Language: ru_RU\n"
"Language-Team: ru_RU <LL@li.org>\n" "Language-Team: ru_RU <LL@li.org>\n"
@@ -77,10 +77,6 @@ msgstr "Остановлен(а) '{game_name}'"
msgid "Legendary executable not found at {path}" msgid "Legendary executable not found at {path}"
msgstr "Legendary не найден по пути {path}" msgstr "Legendary не найден по пути {path}"
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr "start.sh не найден по адресу {path}"
msgid "Success" msgid "Success"
msgstr "Успешно" msgstr "Успешно"
@@ -127,6 +123,10 @@ msgstr "'{game_name}' был(а) добавлен(а) в избранное"
msgid "Removed '{game_name}' from favorites" msgid "Removed '{game_name}' from favorites"
msgstr "'{game_name}' был(а) удалён(а) из избранного" msgstr "'{game_name}' был(а) удалён(а) из избранного"
#, python-brace-format
msgid "start.sh not found at {path}"
msgstr "start.sh не найден по адресу {path}"
#, python-brace-format #, python-brace-format
msgid "Launch game \"{name}\" with PortProton" msgid "Launch game \"{name}\" with PortProton"
msgstr "Запустить игру \"{name}\" с помощью PortProton" msgstr "Запустить игру \"{name}\" с помощью PortProton"
@@ -222,6 +222,10 @@ msgstr "Не удалось сохранить файл .desktop: {error}"
msgid "Failed to copy cover image: {error}" msgid "Failed to copy cover image: {error}"
msgstr "Не удалось скопировать обложку: {error}" msgstr "Не удалось скопировать обложку: {error}"
#, python-brace-format
msgid "Unsupported image format: {extension}"
msgstr "Неподдерживаемый формат изображения: {extension}"
#, python-brace-format #, python-brace-format
msgid "Failed to add '{game_name}' to Steam: {error}" msgid "Failed to add '{game_name}' to Steam: {error}"
msgstr "Не удалось добавить '{game_name}' в Steam: {error}" msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
@@ -286,6 +290,12 @@ msgstr "Предыдущая вкладка"
msgid "Next Tab" msgid "Next Tab"
msgstr "Следующая вкладка" msgstr "Следующая вкладка"
msgid "Save"
msgstr "Сохранить"
msgid "Search"
msgstr "Поиск"
#, python-brace-format #, python-brace-format
msgid "Launching {0}" msgid "Launching {0}"
msgstr "Идёт запуск {0}" msgstr "Идёт запуск {0}"
@@ -321,6 +331,9 @@ msgstr "Обзор..."
msgid "Custom Cover:" msgid "Custom Cover:"
msgstr "Обложка:" msgstr "Обложка:"
msgid "Enter local path or URL for cover image"
msgstr "Введите локальный путь или URL обложки"
msgid "Cover Preview:" msgid "Cover Preview:"
msgstr "Предпросмотр обложки:" msgstr "Предпросмотр обложки:"
@@ -372,6 +385,45 @@ msgstr "Установка не удалась. Проверьте журнал
msgid "Components installed successfully." msgid "Components installed successfully."
msgstr "Компоненты успешно установлены." msgstr "Компоненты успешно установлены."
msgid "Exe Settings"
msgstr "Настройки EXE"
msgid "Search:"
msgstr "Поиск:"
msgid "Search settings..."
msgstr "Поиск настроек..."
msgid "Main"
msgstr "Основные"
msgid "Advanced"
msgstr "Расширенные"
msgid "Setting"
msgstr "Параметр"
msgid "Value"
msgstr "Значение"
msgid "Description"
msgstr "Описание"
msgid "disabled"
msgstr "отключено"
msgid "Info"
msgstr "Информация"
msgid "No changes to apply."
msgstr "Изменений для применения нет."
msgid "Failed to apply changes. Check logs."
msgstr "Не удалось применить изменения. Проверьте логи."
msgid "Settings updated successfully."
msgstr "Настройки успешно обновлены."
msgid "Loading Epic Games Store games..." msgid "Loading Epic Games Store games..."
msgstr "Загрузка игр из Epic Games Store..." msgstr "Загрузка игр из Epic Games Store..."
@@ -414,6 +466,9 @@ msgstr "В ожидании"
msgid "Unknown Game" msgid "Unknown Game"
msgstr "Неизвестная игра" msgstr "Неизвестная игра"
msgid "Starting PortProton..."
msgstr "Инициализация PortProton"
msgid "Library" msgid "Library"
msgstr "Библиотека" msgstr "Библиотека"
@@ -435,8 +490,8 @@ msgstr "Назад"
msgid "Fullscreen" msgid "Fullscreen"
msgstr "Полный экран" msgstr "Полный экран"
msgid "Search" msgid "Refresh Grid"
msgstr "Поиск" msgstr "Обновить"
msgid "Installation already in progress." msgid "Installation already in progress."
msgstr "Установка уже выполняется." msgstr "Установка уже выполняется."
@@ -457,6 +512,9 @@ msgstr "Установка не удалась."
msgid "Installation error." msgid "Installation error."
msgstr "Ошибка установки." msgstr "Ошибка установки."
msgid "Game library refreshed"
msgstr "Игровая библиотека обновлена"
msgid "Loading Steam games..." msgid "Loading Steam games..."
msgstr "Загрузка игр из Steam..." msgstr "Загрузка игр из Steam..."
@@ -469,6 +527,15 @@ msgstr "Игровая библиотека"
msgid "Find Games ..." msgid "Find Games ..."
msgstr "Найти игры..." msgstr "Найти игры..."
msgid "A refresh is already in progress..."
msgstr "Обновление уже выполняется..."
msgid "Refreshing..."
msgstr "Обновление..."
msgid "Refreshing game library..."
msgstr "Обновление игровой библиотеки..."
#, python-brace-format #, python-brace-format
msgid "Added '{name}'" msgid "Added '{name}'"
msgstr "'{name}' добавлен(а)" msgstr "'{name}' добавлен(а)"
@@ -519,17 +586,22 @@ msgstr "Подтвердите очистку"
msgid "Are you sure you want to clear prefix '{}'?" msgid "Are you sure you want to clear prefix '{}'?"
msgstr "Вы уверены, что хотите очистить префикс «{}»?" msgstr "Вы уверены, что хотите очистить префикс «{}»?"
#, python-brace-format msgid "Clearing prefix..."
msgid "Prefix '{}' cleared successfully." msgstr "Очистка префикса..."
msgstr "Префикс '{}' успешно удален."
msgid "Failed to start prefix clear process."
msgstr "Не удалось запустить процесс очистки префикса."
msgid "Prefix cleared successfully."
msgstr "Префикс удален успешно."
#, python-brace-format #, python-brace-format
msgid "" msgid "Prefix clear failed with exit code {}."
"Prefix '{}' cleared with errors:\n" msgstr "Очистка префикса завершилась с кодом завершения {}."
"{}"
msgstr "" #, python-brace-format
"Префикс '{}' очищен с ошибками:\n" msgid "Failed to run clear prefix command: {}"
"{}" msgstr "Не удалось выполнить команду очистки префикса: {}"
msgid "Failed to start backup process." msgid "Failed to start backup process."
msgstr "Не удалось запустить процесс резервного копирования." msgstr "Не удалось запустить процесс резервного копирования."
@@ -715,6 +787,10 @@ msgstr "Тема '{0}' применена успешно"
msgid "Error applying theme '{0}'" msgid "Error applying theme '{0}'"
msgstr "Ошибка при применение темы '{0}'" msgstr "Ошибка при применение темы '{0}'"
#, python-brace-format
msgid "Executable not found: {0}"
msgstr "Исполняемый файл не найден: {0}"
msgid "LAST LAUNCH" msgid "LAST LAUNCH"
msgstr "Последний запуск" msgstr "Последний запуск"
@@ -773,6 +849,329 @@ msgstr "Неправильный формат команды (flatpak)"
msgid "File not found: {0}" msgid "File not found: {0}"
msgstr "Файл не найден: {0}" msgstr "Файл не найден: {0}"
msgid ""
"Using FPS and system load monitoring (Turns on and off by the key "
"combination - right Shift + F12)"
msgstr ""
"Использование мониторинга FPS и нагрузки системы (включается и "
"выключается комбинацией клавиш - правая Shift + F12)"
msgid "Forced use of MANGOHUD system settings (GOverlay, etc.)"
msgstr "Принудительное использование системных настроек MANGOHUD (GOverlay и т.д.)"
msgid ""
"Enable vkBasalt by default to improve graphics in games running on "
"Vulkan. (The HOME hotkey disables vkbasalt)"
msgstr ""
"Включить vkBasalt по умолчанию для улучшения графики в играх на Vulkan. "
"(Горячая клавиша HOME отключает vkbasalt)"
msgid "Forced use of VKBASALT system settings (GOverlay, etc.)"
msgstr "Принудительное использование системных настроек VKBASALT (GOverlay и т.д.)"
msgid ""
"Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, "
"DirectDraw 1-7, Direct3D 2-9) on all 3D API."
msgstr ""
"Включить dgVoodoo2. Принудительное использование всех библиотек dgVoodoo2"
" (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) на всех 3D API."
msgid ""
"Super + F : Toggle fullscreen\n"
"Super + N : Toggle nearest neighbour filtering\n"
"Super + U : Toggle FSR upscaling\n"
"Super + Y : Toggle NIS upscaling\n"
"Super + I : Increase FSR sharpness by 1\n"
"Super + O : Decrease FSR sharpness by 1\n"
"Super + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\n"
"Super + G : Toggle keyboard grab\n"
"Super + C : Update clipboard"
msgstr ""
"Super + F: Переключить полноэкранный режим\n"
"Super + N: Переключить фильтрацию ближайшего соседа\n"
"Super + U: Переключить апскейлинг FSR\n"
"Super + Y: Переключить апскейлинг NIS\n"
"Super + I: Увеличить резкость FSR на 1\n"
"Super + O: Уменьшить резкость FSR на 1\n"
"Super + S: Сделать скриншот (сейчас сохраняется в "
"/tmp/gamescope_DATE.png)\n"
"Super + G: Переключить захват клавиатуры\n"
"Super + C: Обновить буфер обмена"
msgid "Enable in-process synchronization primitives based on eventfd."
msgstr "Включить примитивы синхронизации в процессе на основе eventfd."
msgid "Enable futex-based in-process synchronization primitives."
msgstr "Включить примитивы синхронизации в процессе на основе futex."
msgid "Enable in-process synchronization via the Linux ntsync driver."
msgstr "Включить синхронизацию в процессе через драйвер ntsync в Linux."
msgid "Enable vkd3d support - Ray Tracing"
msgstr "Включить поддержку vkd3d — трассировка лучей"
msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr "Включить DLSS на поддерживаемых видеокартах NVIDIA"
msgid "Enable OptiScaler (replacement upscaler / frame generator)"
msgstr "Включить OptiScaler (замена апскейлера / генератора кадров)"
msgid "Enable Lossless Scaling frame generation (experimental)"
msgstr "Включить генерацию кадров Lossless Scaling (экспериментально)"
msgid "FSR upscaling in fullscreen with ProtonGE below native resolution"
msgstr "Апскейлинг FSR в полноэкранном режиме с ProtonGE ниже родного разрешения"
msgid "Disguise all NVIDIA GPU features"
msgstr "Маскировать все функции GPU NVIDIA"
msgid "Run the application in WINE virtual desktop"
msgstr "Запускать приложение в виртуальном рабочем столе WINE"
msgid "Run the application in a terminal"
msgstr "Запускать приложение в терминале"
msgid "Use system GameMode for performance optimization"
msgstr "Использовать системный GameMode для оптимизации производительности"
msgid "Enable forced use of third-party DirectX libraries"
msgstr "Включить принудительное использование сторонних библиотек DirectX"
msgid "Fix pink-tinted video playback in some games"
msgstr "Исправить розовый оттенок видео в некоторых играх"
msgid "Reduce PulseAudio latency to fix intermittent sound"
msgstr "Уменьшить задержку PulseAudio для исправления прерывистого звука"
msgid "Force US keyboard layout"
msgstr "Принудительно использовать раскладку клавиатуры US"
msgid "Use GStreamer for in-game clips (WMF support)"
msgstr "Использовать GStreamer для внутриигровых клипов (поддержка WMF)"
msgid "Use WINE shader caching"
msgstr "Использовать кэширование шейдеров WINE"
msgid "Force use of built-in DXGI library"
msgstr "Принудительно использовать встроенную библиотеку DXGI"
msgid "Enable Easy Anti-Cheat and BattlEye runtimes"
msgstr "Включить среды выполнения Easy Anti-Cheat и BattlEye"
msgid "Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"
msgstr "Использовать системные слои Vulkan (MangoHud, vkBasalt, OBS и т.д.)"
msgid "Enable OBS Studio capture via obs-vkcapture"
msgstr "Включить захват OBS Studio через obs-vkcapture"
msgid "Disable desktop compositing for performance"
msgstr "Отключить композицию рабочего стола для производительности"
msgid "Use container launch mode (recommended default)"
msgstr "Использовать режим запуска в контейнере (рекомендуемый по умолчанию)"
msgid "Force DirectInput protocol instead of XInput"
msgstr "Принудительно использовать протокол DirectInput вместо XInput"
msgid "Enable experimental native Wayland support"
msgstr "Включить экспериментальную нативную поддержку Wayland"
msgid "Enable HDR settings under native Wayland"
msgstr "Включить настройки HDR под нативным Wayland"
msgid "Use Gallium Zink (OpenGL via Vulkan)"
msgstr "Использовать Gallium Zink (OpenGL через Vulkan)"
msgid "Use Gallium Nine (native DirectX 9 for Mesa)"
msgstr "Использовать Gallium Nine (нативный DirectX 9 для Mesa)"
msgid "Use WineD3D Vulkan backend (Damavand)"
msgstr "Использовать бэкенд Vulkan WineD3D (Damavand)"
msgid "Use bundled dxvk/vkd3d from Wine/Proton"
msgstr "Использовать встроенные dxvk/vkd3d из Wine/Proton"
msgid "Use async dxvk-sarek (experimental)"
msgstr "Использовать асинхронный dxvk-sarek (экспериментально)"
msgid "Wine Version"
msgstr "Версия Wine"
msgid "Select the Wine or Proton version to use for this executable."
msgstr "Выбор версии Wine или Proton для использования с этим исполняемым файлом."
msgid "Prefix Name"
msgstr "Имя префикса"
msgid "Specify the Wine prefix to run this game with"
msgstr "Укажите префикс Wine для запуска этой игры"
msgid "Newest"
msgstr "Новейший"
msgid "Stable"
msgstr "Стабильный"
msgid "Vulkan Backend"
msgstr "Vulkan рендеринг"
msgid ""
"Select the DirectX → Vulkan/OpenGL backend:\n"
"\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires "
"modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ "
"driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, "
"Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
msgstr ""
"Выберите бэкэнд DirectX → Vulkan/OpenGL:\n"
"\n"
"• Новейший — последние версии DXVK + VKD3D (наилучшая "
"совместимость/производительность, требует современных драйверов: AMD Mesa"
" 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Стабильный — более старая, хорошо протестированная версия DXVK + VKD3D "
"(работает с любыми драйверами Vulkan 1.3+)\n"
"• Sarek — экспериментальная версия DXVK-Sarek + VKD3D-Sarek (поддерживает"
" более старые драйверы, Vulkan 1.1+)\n"
"• WINED3D — резервный вариант OpenGL (наименьшая производительность, "
"используйте только в случае сбоя других вариантов)"
msgid "Windows version"
msgstr "Версия Windows"
msgid ""
"Changing the WINDOWS emulation version may be required to run older "
"games. WINDOWS versions below 10 do not support new games with DirectX 12"
msgstr ""
"Изменение версии эмуляции WINDOWS может потребоваться для запуска старых "
"игр. Версии WINDOWS ниже 10 не поддерживают новые игры с DirectX 12"
msgid "DLL Overrides"
msgstr "Переопределения DLL"
msgid ""
"Forced to use/disable the library only for the given application.\n"
"\n"
"A brief instruction:\n"
"* libraries are written WITHOUT the .dll file extension\n"
"* libraries are separated by semicolons - ;\n"
"* library=n - use the WINDOWS (third-party) library\n"
"* library=b - use WINE (built-in) library\n"
"* library=n,b - use WINDOWS library and then WINE\n"
"* library=b,n - use WINE library and then WINDOWS\n"
"* library= - disable the use of this library\n"
"\n"
"Example: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgstr ""
"Принудительное использование/отключение библиотеки только для данного "
"приложения.\n"
"\n"
"Краткая инструкция:\n"
"* библиотеки пишутся БЕЗ расширения .dll\n"
"* библиотеки разделяются точкой с запятой - ;\n"
"* library=n — использовать библиотеку WINDOWS (стороннюю)\n"
"* library=b — использовать библиотеку WINE (встроенную)\n"
"* library=n,b — использовать библиотеку WINDOWS, затем WINE\n"
"* library=b,n — использовать библиотеку WINE, затем WINDOWS\n"
"* library= — отключить использование этой библиотеки\n"
"\n"
"Пример: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"
msgid "Launch Arguments"
msgstr "Аргументы запуска"
msgid ""
"Adding an argument after the .exe file, just like you would add an "
"argument in a shortcut on a WINDOWS system.\n"
"\n"
"Example: -dx11 -skipintro 1"
msgstr ""
"Добавление аргумента после файла .exe, как вы бы добавили аргумент в "
"ярлыке на системе WINDOWS.\n"
"\n"
"Пример: -dx11 -skipintro 1"
msgid "CPU Cores Limit"
msgstr "Ограничение ядер CPU"
msgid ""
"Limiting the number of CPU cores is useful for Unity games (It is "
"recommended to set the value equal to 8)"
msgstr ""
"Ограничение количества ядер CPU полезно для игр на Unity (рекомендуется "
"установить значение равным 8)"
msgid "OpenGL Version"
msgstr "Версия OpenGL"
msgid ""
"You can select the required OpenGL version, some games require a forced "
"Compatibility Profile (COMP)."
msgstr ""
"Вы можете выбрать требуемую версию OpenGL, некоторые игры требуют "
"принудительного профиля совместимости (COMP)."
msgid "VKD3D Feature Level"
msgstr "Уровень возможностей VKD3D"
msgid "You can set a forced feature level VKD3D for games on DirectX12"
msgstr ""
"Вы можете установить принудительный уровень возможностей VKD3D для игр на"
" DirectX12"
msgid "Locale"
msgstr "Локаль"
msgid "Force certain locale for an app. Fixes encoding issues in legacy software"
msgstr ""
"Принудительно установить определённую локаль для приложения. Исправляет "
"проблемы с кодировкой в устаревшем ПО"
msgid "Window Mode"
msgstr "Режим окна"
msgid ""
"Window mode (for Vulkan and OpenGL):\n"
"fifo - First in, first out. Limits the frame rate + no tearing. (VSync)\n"
"immediate - Unlimited frame rate + tearing.\n"
"mailbox - Triple buffering. Unlimited frame rate + no tearing.\n"
"relaxed - Same as fifo but allows tearing when below the monitors refresh"
" rate."
msgstr ""
"Режим окна (для Vulkan и OpenGL):\n"
"fifo — Первый вошёл, первый вышел. Ограничивает частоту кадров + без "
"разрывов. (VSync)\n"
"immediate — Неограниченная частота кадров + разрывы.\n"
"mailbox — Трёхбуферная. Неограниченная частота кадров + без разрывов.\n"
"relaxed — То же, что fifo, но позволяет разрывы при частоте ниже частоты "
"обновления монитора."
msgid "AMD Vulkan Driver"
msgstr "Драйвер Vulkan AMD"
msgid ""
"Select needed AMD vulkan implementation. Choosing which implementation of"
" vulkan will be used to run the game"
msgstr ""
"Выберите нужную реализацию Vulkan AMD. Выбор, какая реализация Vulkan "
"будет использоваться для запуска игры"
msgid "NUMA Node"
msgstr "Узел NUMA"
msgid ""
"NUMA node for CPU affinity. In multi-core systems, CPUs are split into "
"NUMA nodes, each with its own local memory and cores. Binding a game to a"
" single node reduces memory-access latency and limits costly core-to-core"
" switches."
msgstr ""
"Узел NUMA для аффинности CPU. В многоядерных системах CPU разделены на "
"узлы NUMA, каждый со своей локальной памятью и ядрами. Привязка игры к "
"одному узлу уменьшает задержку доступа к памяти и ограничивает "
"дорогостоящие переключения между ядрами."
msgid "Reboot" msgid "Reboot"
msgstr "Перезагрузить" msgstr "Перезагрузить"

File diff suppressed because it is too large Load Diff

View File

@@ -124,8 +124,12 @@ class PortProtonAPI:
) )
break break
if self._check_file_exists(metadata_url, timeout): # Check if metadata already exists locally before attempting download
local_metadata_path = os.path.join(game_dir, "metadata.txt") local_metadata_path = os.path.join(game_dir, "metadata.txt")
if os.path.exists(local_metadata_path):
logger.debug(f"Metadata already exists locally for {exe_name}: {local_metadata_path}")
results["metadata"] = local_metadata_path
elif self._check_file_exists(metadata_url, timeout):
pending_downloads += 1 pending_downloads += 1
self.downloader.download_async( self.downloader.download_async(
metadata_url, metadata_url,
@@ -152,9 +156,17 @@ class PortProtonAPI:
except FileExistsError: except FileExistsError:
pass pass
cover_url = f"{self.base_url}/{exe_name}/cover.png"
local_cover_path = os.path.join(user_game_folder, "cover.png") local_cover_path = os.path.join(user_game_folder, "cover.png")
# Check if the cover already exists locally before attempting download
if os.path.exists(local_cover_path):
logger.debug(f"Async autoinstall cover already exists locally for {exe_name}: {local_cover_path}")
if callback:
callback(local_cover_path)
return
cover_url = f"{self.base_url}/{exe_name}/cover.png"
def on_cover_downloaded(local_path: str | None): def on_cover_downloaded(local_path: str | None):
if local_path: if local_path:
logger.info(f"Async autoinstall cover downloaded for {exe_name}: {local_path}") logger.info(f"Async autoinstall cover downloaded for {exe_name}: {local_path}")
@@ -175,6 +187,102 @@ class PortProtonAPI:
if callback: if callback:
callback(None) callback(None)
def download_autoinstall_metadata_async(self, exe_name: str, timeout: int = 5, callback: Callable[[str | None], None] | None = None) -> None:
"""Download autoinstall metadata.txt file."""
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
user_game_folder = os.path.join(autoinstall_root, exe_name)
if not os.path.isdir(user_game_folder):
try:
os.makedirs(user_game_folder, exist_ok=True)
except FileExistsError:
pass
local_metadata_path = os.path.join(user_game_folder, "metadata.txt")
# Check if the file already exists locally before attempting download
if os.path.exists(local_metadata_path):
logger.debug(f"Async autoinstall metadata already exists locally for {exe_name}: {local_metadata_path}")
if callback:
callback(local_metadata_path)
return
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
def on_metadata_downloaded(local_path: str | None):
if local_path:
logger.info(f"Async autoinstall metadata downloaded for {exe_name}: {local_path}")
else:
logger.debug(f"No autoinstall metadata downloaded for {exe_name}")
if callback:
callback(local_path)
if self._check_file_exists(metadata_url, timeout):
self.downloader.download_async(
metadata_url,
local_metadata_path,
timeout=timeout,
callback=on_metadata_downloaded
)
else:
logger.debug(f"No autoinstall metadata found for {exe_name}")
if callback:
callback(None)
def get_autoinstall_description(self, exe_name: str, lang_code: str = "en") -> str | None:
"""Read description from downloaded metadata.txt file for autoinstall game.
Args:
exe_name: The executable name/script name
lang_code: Language code ("en" or "ru" for description)
Returns:
Description string or None if not found
"""
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
autoinstall_root = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
metadata_path = os.path.join(autoinstall_root, exe_name, "metadata.txt")
if not os.path.exists(metadata_path):
return None
try:
with open(metadata_path, encoding='utf-8') as f:
content = f.read()
# Parse the metadata content to extract description
# Format: description_en=... or description_ru=...
if lang_code == "ru":
pattern = r'^description_ru=(.*)$'
else:
pattern = r'^description_en=(.*)$'
import re
match = re.search(pattern, content, re.MULTILINE)
if match:
description = match.group(1).strip()
# Handle potential quoted strings
if description.startswith('"') and description.endswith('"'):
description = description[1:-1]
return description
else:
# Try fallback to the other language if the requested one is not found
fallback_lang = "ru" if lang_code == "en" else "en"
fallback_pattern = rf'^description_{fallback_lang}=(.*)$'
fallback_match = re.search(fallback_pattern, content, re.MULTILINE)
if fallback_match:
description = fallback_match.group(1).strip()
if description.startswith('"') and description.endswith('"'):
description = description[1:-1]
return description
except Exception as e:
logger.error(f"Error reading metadata for {exe_name}: {e}")
return None
def parse_autoinstall_script(self, file_path: str) -> tuple[str | None, str | None]: def parse_autoinstall_script(self, file_path: str) -> tuple[str | None, str | None]:
"""Extract display_name from # name comment and exe_name from autoinstall bash script.""" """Extract display_name from # name comment and exe_name from autoinstall bash script."""
try: try:
@@ -254,6 +362,8 @@ class PortProtonAPI:
try: try:
mod_time = os.path.getmtime(cache_file) mod_time = os.path.getmtime(cache_file)
if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION: if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION:
# Add timeout protection for file operations
start_time = time.time()
with open(cache_file, "rb") as f: with open(cache_file, "rb") as f:
data = orjson.loads(f.read()) data = orjson.loads(f.read())
# Check signature # Check signature
@@ -261,6 +371,10 @@ class PortProtonAPI:
current_signature = self._compute_scripts_signature( current_signature = self._compute_scripts_signature(
os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall") os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
) )
# Check for timeout during signature computation
if time.time() - start_time > 3: # 3 second timeout
logger.warning("Cache loading took too long, skipping cache")
return None
if cached_signature != current_signature: if cached_signature != current_signature:
logger.info("Scripts signature mismatch; invalidating cache") logger.info("Scripts signature mismatch; invalidating cache")
return None return None
@@ -287,21 +401,26 @@ class PortProtonAPI:
def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None: def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None:
"""Start loading auto-install games in a background thread. Returns the thread for management.""" """Start loading auto-install games in a background thread. Returns the thread for management."""
# Check cache first (sync, fast)
cached_games = self._load_autoinstall_cache()
if cached_games is not None:
# Emit via callback immediately if cached
QThread.msleep(0) # Yield to Qt event loop
callback(cached_games)
return None # No thread needed
# No cache: Start background thread
class AutoinstallWorker(QThread): class AutoinstallWorker(QThread):
finished = Signal(list) finished = Signal(list)
api: "PortProtonAPI" api: "PortProtonAPI"
portproton_location: str | None portproton_location: str | None
def run(self): def run(self):
import time
# Check cache in this background thread, not in main thread
start_time = time.time()
cached_games = self.api._load_autoinstall_cache()
# If cache loading took too long (>2 seconds), skip cache and load directly
if time.time() - start_time > 2:
logger.warning("Cache loading took too long, proceeding without cache")
cached_games = None
if cached_games is not None:
self.finished.emit(cached_games)
return
# No cache: Load games from scratch
games = [] games = []
auto_dir = os.path.join( auto_dir = os.path.join(
self.portproton_location or "", "data", "scripts", "pw_autoinstall" self.portproton_location or "", "data", "scripts", "pw_autoinstall"
@@ -351,8 +470,23 @@ class PortProtonAPI:
if not cover_path: if not cover_path:
logger.debug(f"No local cover found for autoinstall {exe_name}") logger.debug(f"No local cover found for autoinstall {exe_name}")
# Try to get the description from metadata file
description = ""
# Look for metadata in the expected location
try:
import locale
current_locale = locale.getlocale()[0] or 'en'
except (AttributeError, IndexError, TypeError):
current_locale = 'en'
lang_code = 'ru' if current_locale and 'ru' in current_locale.lower() else 'en'
# Try to read description from downloaded metadata
metadata_description = self.api.get_autoinstall_description(exe_name, lang_code)
if metadata_description:
description = metadata_description
game_tuple = ( game_tuple = (
display_name, "", cover_path, "", f"autoinstall:{script_name}", display_name, description, cover_path, "", f"autoinstall:{script_name}",
"", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name "", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name
) )
games.append(game_tuple) games.append(game_tuple)

View File

@@ -0,0 +1,240 @@
"""
Utility module for search optimizations including Trie, hash tables, and fuzzy matching.
"""
from typing import Any
from rapidfuzz import fuzz
from threading import Lock
from portprotonqt.logger import get_logger
from PySide6.QtCore import QThread, Signal, QObject
logger = get_logger(__name__)
class TrieNode:
"""Node in the Trie data structure."""
def __init__(self):
self.children = {}
self.is_end_word = False
self.payload = None # Store the original data in leaf nodes
class Trie:
"""Trie data structure for efficient prefix-based searching."""
def __init__(self):
self.root = TrieNode()
self._lock = Lock() # Thread safety for concurrent access
def insert(self, key: str, payload: Any):
"""Insert a key with payload into the Trie."""
with self._lock:
node = self.root
for char in key.lower():
if char not in node.children:
node.children[char] = TrieNode()
node = node.children[char]
node.is_end_word = True
node.payload = payload
def search_prefix(self, prefix: str) -> list[tuple[str, Any]]:
"""Find all entries with the given prefix."""
with self._lock:
node = self.root
for char in prefix.lower():
if char not in node.children:
return []
node = node.children[char]
results = []
self._collect_all(node, prefix.lower(), results)
return results
def _collect_all(self, node: TrieNode, current_prefix: str, results: list[tuple[str, Any]]):
"""Collect all entries from the current node."""
if node.is_end_word:
results.append((current_prefix, node.payload))
for char, child_node in node.children.items():
self._collect_all(child_node, current_prefix + char, results)
class FuzzySearchIndex:
"""Index for fuzzy string matching with rapidfuzz."""
def __init__(self, items: list[tuple[str, Any]] | None = None):
self.items: list[tuple[str, Any]] = items or []
self.normalized_items: list[tuple[str, Any]] = []
self._lock = Lock()
self._build_normalized_index()
def _build_normalized_index(self):
"""Build a normalized index for fuzzy matching."""
with self._lock:
self.normalized_items = [(self._normalize(item[0]), item[1]) for item in self.items]
def _normalize(self, s: str) -> str:
"""Normalize string for fuzzy matching."""
s = s.lower()
for ch in ["", "®"]:
s = s.replace(ch, "")
for ch in ["-", ":", ","]:
s = s.replace(ch, " ")
s = " ".join(s.split())
for suffix in ["bin", "app"]:
if s.endswith(suffix):
s = s[:-len(suffix)].strip()
keywords_to_remove = {"ultimate", "edition", "definitive", "complete", "remastered"}
words = s.split()
filtered_words = [word for word in words if word not in keywords_to_remove]
return " ".join(filtered_words)
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
"""Perform fuzzy search using rapidfuzz."""
with self._lock:
if not query or not self.normalized_items:
return []
query_normalized = self._normalize(query)
results = []
for i, (item_text, item_data) in enumerate(self.normalized_items):
score = fuzz.ratio(query_normalized, item_text)
if score >= min_score:
results.append((self.items[i][0], item_data, score))
# Sort by score descending
results.sort(key=lambda x: x[2], reverse=True)
return results[:limit]
class SearchOptimizer:
"""Main search optimization class combining multiple approaches."""
def __init__(self):
self.hash_index: dict[str, Any] = {}
self.trie_index = Trie()
self.fuzzy_index = None
self._lock = Lock()
def build_indices(self, items: list[tuple[str, Any]]):
"""Build all search indices from items."""
with self._lock:
self.hash_index = {item[0].lower(): item[1] for item in items}
self.trie_index = Trie()
for key, value in self.hash_index.items():
self.trie_index.insert(key, value)
self.fuzzy_index = FuzzySearchIndex(items)
def exact_search(self, key: str) -> Any | None:
"""Perform exact hash-based lookup."""
with self._lock:
return self.hash_index.get(key.lower())
def prefix_search(self, prefix: str) -> list[tuple[str, Any]]:
"""Perform prefix search using Trie."""
with self._lock:
return self.trie_index.search_prefix(prefix)
def fuzzy_search(self, query: str, limit: int = 5, min_score: float = 60.0) -> list[tuple[str, Any, float]]:
"""Perform fuzzy search."""
if self.fuzzy_index:
return self.fuzzy_index.fuzzy_search(query, limit, min_score)
return []
# Threaded search implementation using QThread for performance optimization
class ThreadedSearchWorker(QObject):
"""
A threaded worker for performing search operations without blocking the UI.
"""
search_started = Signal()
search_finished = Signal(list)
search_error = Signal(str)
def __init__(self):
super().__init__()
self.search_optimizer = SearchOptimizer()
self.games_data = []
def set_games_data(self, games_data: list):
"""Set the games data to be searched."""
self.games_data = games_data
# Build indices from the games data (name, description, etc.)
items = [(game[0], game) for game in games_data] # game[0] is the name
self.search_optimizer.build_indices(items)
def execute_search(self, search_text: str, search_type: str = "auto"):
"""
Execute search in a separate thread.
Args:
search_text: Text to search for
search_type: Type of search ("exact", "prefix", "fuzzy", "auto")
"""
try:
self.search_started.emit()
import time
start_time = time.time()
results = []
if search_type == "exact" or (search_type == "auto" and len(search_text) > 2):
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
results = [exact_result]
elif search_type == "prefix":
results = self.search_optimizer.prefix_search(search_text)
elif search_type == "fuzzy" or search_type == "auto":
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
else:
# Auto-detect search type based on input
if len(search_text) < 3:
results = self.search_optimizer.prefix_search(search_text)
else:
# Try exact first, then fuzzy
exact_result = self.search_optimizer.exact_search(search_text)
if exact_result:
results = [exact_result]
else:
results = self.search_optimizer.fuzzy_search(search_text, limit=20, min_score=50.0)
end_time = time.time()
print(f"Search completed in {end_time - start_time:.4f} seconds")
self.search_finished.emit(results)
except Exception as e:
self.search_error.emit(str(e))
class ThreadedSearch(QThread):
"""
QThread implementation for running search operations in the background.
"""
search_started = Signal()
search_finished = Signal(list)
search_error = Signal(str)
def __init__(self, parent=None):
super().__init__(parent)
self.worker = ThreadedSearchWorker()
self.search_text = ""
self.search_type = "auto"
self.games_data = []
# Connect worker signals to thread signals
self.worker.search_started.connect(self.search_started)
self.worker.search_finished.connect(self.search_finished)
self.worker.search_error.connect(self.search_error)
def set_games_data(self, games_data: list):
"""Set the games data to be searched."""
self.games_data = games_data
self.worker.set_games_data(games_data)
def run(self):
"""Run the search operation in the thread."""
self.worker.execute_search(self.search_text, self.search_type)

View File

@@ -0,0 +1,229 @@
def get_toggle_settings():
"""Get predefined toggle settings with descriptions."""
from portprotonqt.localization import _
return {
'PW_MANGOHUD': _("Using FPS and system load monitoring (Turns on and off by the key combination - right Shift + F12)"),
'PW_MANGOHUD_USER_CONF': _("Forced use of MANGOHUD system settings (GOverlay, etc.)"),
'PW_VKBASALT': _("Enable vkBasalt by default to improve graphics in games running on Vulkan. (The HOME hotkey disables vkbasalt)"),
'PW_VKBASALT_USER_CONF': _("Forced use of VKBASALT system settings (GOverlay, etc.)"),
'PW_DGVOODOO2': _("Enable dgVoodoo2. Forced use all dgVoodoo2 libs (Glide 2.11-3.1, DirectDraw 1-7, Direct3D 2-9) on all 3D API."),
'PW_GAMESCOPE': _("Super + F : Toggle fullscreen\nSuper + N : Toggle nearest neighbour filtering\nSuper + U : Toggle FSR upscaling\nSuper + Y : Toggle NIS upscaling\nSuper + I : Increase FSR sharpness by 1\nSuper + O : Decrease FSR sharpness by 1\nSuper + S : Take screenshot (currently goes to /tmp/gamescope_DATE.png)\nSuper + G : Toggle keyboard grab\nSuper + C : Update clipboard"),
'PW_USE_ESYNC': _("Enable in-process synchronization primitives based on eventfd."),
'PW_USE_FSYNC': _("Enable futex-based in-process synchronization primitives."),
'PW_USE_NTSYNC': _("Enable in-process synchronization via the Linux ntsync driver."),
'PW_USE_RAY_TRACING': _("Enable vkd3d support - Ray Tracing"),
'PW_USE_NVAPI_AND_DLSS': _("Enable DLSS on supported NVIDIA graphics cards"),
'PW_USE_OPTISCALER': _("Enable OptiScaler (replacement upscaler / frame generator)"),
'PW_USE_LS_FRAME_GEN': _("Enable Lossless Scaling frame generation (experimental)"),
'PW_WINE_FULLSCREEN_FSR': _("FSR upscaling in fullscreen with ProtonGE below native resolution"),
'PW_HIDE_NVIDIA_GPU': _("Disguise all NVIDIA GPU features"),
'PW_VIRTUAL_DESKTOP': _("Run the application in WINE virtual desktop"),
'PW_USE_TERMINAL': _("Run the application in a terminal"),
'PW_USE_GAMEMODE': _("Use system GameMode for performance optimization"),
'PW_USE_D3D_EXTRAS': _("Enable forced use of third-party DirectX libraries"),
'PW_FIX_VIDEO_IN_GAME': _("Fix pink-tinted video playback in some games"),
'PW_REDUCE_PULSE_LATENCY': _("Reduce PulseAudio latency to fix intermittent sound"),
'PW_USE_US_LAYOUT': _("Force US keyboard layout"),
'PW_USE_GSTREAMER': _("Use GStreamer for in-game clips (WMF support)"),
'PW_USE_SHADER_CACHE': _("Use WINE shader caching"),
'PW_USE_WINE_DXGI': _("Force use of built-in DXGI library"),
'PW_USE_EAC_AND_BE': _("Enable Easy Anti-Cheat and BattlEye runtimes"),
'PW_USE_SYSTEM_VK_LAYERS': _("Use system Vulkan layers (MangoHud, vkBasalt, OBS, etc.)"),
'PW_USE_OBS_VKCAPTURE': _("Enable OBS Studio capture via obs-vkcapture"),
'PW_DISABLE_COMPOSITING': _("Disable desktop compositing for performance"),
'PW_USE_RUNTIME': _("Use container launch mode (recommended default)"),
'PW_DINPUT_PROTOCOL': _("Force DirectInput protocol instead of XInput"),
'PW_USE_NATIVE_WAYLAND': _("Enable experimental native Wayland support"),
'PW_USE_DXVK_HDR': _("Enable HDR settings under native Wayland"),
'PW_USE_GALLIUM_ZINK': _("Use Gallium Zink (OpenGL via Vulkan)"),
'PW_USE_GALLIUM_NINE': _("Use Gallium Nine (native DirectX 9 for Mesa)"),
'PW_USE_WINED3D_VULKAN': _("Use WineD3D Vulkan backend (Damavand)"),
'PW_USE_SUPPLIED_DXVK_VKD3D': _("Use bundled dxvk/vkd3d from Wine/Proton"),
'PW_USE_SAREK_ASYNC': _("Use async dxvk-sarek (experimental)")
}
def get_advanced_settings(disabled_text, logical_core_options, locale_options,
amd_vulkan_drivers, is_amd, numa_nodes, dist_options=None, prefix_options=None):
"""Get advanced settings configuration."""
from portprotonqt.localization import _
advanced_settings = []
if dist_options is None:
dist_options = []
if prefix_options is None:
prefix_options = []
# 1. Wine Version
advanced_settings.append({
'key': 'PW_WINE_USE',
'name': _("Wine Version"),
'description': _("Select the Wine or Proton version to use for this executable."),
'type': 'combo',
'options': dist_options,
'default': ''
})
# 2. Prefix Name
advanced_settings.append({
'key': 'PW_PREFIX_NAME',
'name': _("Prefix Name"),
'description': _("Specify the Wine prefix to run this game with"),
'type': 'combo',
'options': prefix_options,
'default': 'DEFAULT'
})
# 3. Vulkan Backend
vulkan_options = [
_("Newest"), # → 6
_("Stable"), # → 2
("Sarek"), # → 1
("WINED3D OpenGL") # → 0
]
# Маппинг: отображаемый текст → реальное значение в ppdb
vulkan_value_map = {
vulkan_options[0]: "6",
vulkan_options[1]: "2",
vulkan_options[2]: "1",
vulkan_options[3]: "0",
}
advanced_settings.append({
'key': 'PW_VULKAN_USE',
'name': _("Vulkan Backend"),
'description': _(
"Select the DirectX → Vulkan/OpenGL backend:\n\n"
"• Newest latest DXVK + VKD3D (best compatibility/performance, requires modern drivers: AMD Mesa 25+, NVIDIA 550.54.14+, Intel Mesa 24.2+)\n"
"• Stable older, well-tested DXVK + VKD3D (works on any Vulkan 1.3+ driver)\n"
"• Sarek experimental DXVK-Sarek + VKD3D-Sarek (supports older drivers, Vulkan 1.1+)\n"
"• WINED3D OpenGL fallback (lowest performance, use only if others fail)"
),
'type': 'combo',
'options': vulkan_options,
'default': '6',
'_value_map': vulkan_value_map
})
# 4. Windows version
advanced_settings.append({
'key': 'PW_WINDOWS_VER',
'name': _("Windows version"),
'description': _("Changing the WINDOWS emulation version may be required to run older games. WINDOWS versions below 10 do not support new games with DirectX 12"),
'type': 'combo',
'options': ['11', '10', '7', 'XP'],
'default': '10'
})
# 5. DLL Overrides
advanced_settings.append({
'key': 'WINEDLLOVERRIDES',
'name': _("DLL Overrides"),
'description': _("Forced to use/disable the library only for the given application.\n\nA brief instruction:\n* libraries are written WITHOUT the .dll file extension\n* libraries are separated by semicolons - ;\n* library=n - use the WINDOWS (third-party) library\n* library=b - use WINE (built-in) library\n* library=n,b - use WINDOWS library and then WINE\n* library=b,n - use WINE library and then WINDOWS\n* library= - disable the use of this library\n\nExample: libglesv2=;d3dx9_36,d3dx9_42=n,b;mfc120=b,n"),
'type': 'text',
'default': ''
})
# 6. Launch arguments
advanced_settings.append({
'key': 'LAUNCH_PARAMETERS',
'name': _("Launch Arguments"),
'description': _("Adding an argument after the .exe file, just like you would add an argument in a shortcut on a WINDOWS system.\n\nExample: -dx11 -skipintro 1"),
'type': 'text',
'default': ''
})
# 7. CPU cores limit
advanced_settings.append({
'key': 'PW_WINE_CPU_TOPOLOGY',
'name': _("CPU Cores Limit"),
'description': _("Limiting the number of CPU cores is useful for Unity games (It is recommended to set the value equal to 8)"),
'type': 'combo',
'options': [disabled_text] + logical_core_options,
'default': disabled_text
})
# 8. OpenGL version
advanced_settings.append({
'key': 'PW_MESA_GL_VERSION_OVERRIDE',
'name': _("OpenGL Version"),
'description': _("You can select the required OpenGL version, some games require a forced Compatibility Profile (COMP)."),
'type': 'combo',
'options': [disabled_text, '4.6COMPAT', '4.5COMPAT', '4.3COMPAT', '4.1COMPAT', '3.3COMPAT', '3.2COMPAT'],
'default': disabled_text
})
# 9. VKD3D feature level
advanced_settings.append({
'key': 'PW_VKD3D_FEATURE_LEVEL',
'name': _("VKD3D Feature Level"),
'description': _("You can set a forced feature level VKD3D for games on DirectX12"),
'type': 'combo',
'options': [disabled_text, '12_2', '12_1', '12_0', '11_1', '11_0'],
'default': disabled_text
})
# 10. Locale
advanced_settings.append({
'key': 'PW_LOCALE_SELECT',
'name': _("Locale"),
'description': _("Force certain locale for an app. Fixes encoding issues in legacy software"),
'type': 'combo',
'options': [disabled_text] + locale_options,
'default': disabled_text
})
# 11. Present mode
advanced_settings.append({
'key': 'PW_MESA_VK_WSI_PRESENT_MODE',
'name': _("Window Mode"),
'description': _("Window mode (for Vulkan and OpenGL):\nfifo - First in, first out. Limits the frame rate + no tearing. (VSync)\nimmediate - Unlimited frame rate + tearing.\nmailbox - Triple buffering. Unlimited frame rate + no tearing.\nrelaxed - Same as fifo but allows tearing when below the monitors refresh rate."),
'type': 'combo',
'options': [disabled_text, 'fifo', 'immediate', 'mailbox', 'relaxed'],
'default': disabled_text
})
# 12. AMD Vulkan driver
amd_options = [disabled_text] + amd_vulkan_drivers if is_amd and amd_vulkan_drivers else [disabled_text]
advanced_settings.append({
'key': 'PW_AMD_VULKAN_USE',
'name': _("AMD Vulkan Driver"),
'description': _("Select needed AMD vulkan implementation. Choosing which implementation of vulkan will be used to run the game"),
'type': 'combo',
'options': amd_options,
'default': disabled_text
})
# 13. NUMA node
numa_ids = sorted(numa_nodes.keys())
numa_options = [disabled_text] + numa_ids if len(numa_ids) > 1 else [disabled_text]
advanced_settings.append({
'key': 'PW_CPU_NUMA_NODE_INDEX',
'name': _("NUMA Node"),
'description': _("NUMA node for CPU affinity. In multi-core systems, CPUs are split into NUMA nodes, each with its own local memory and cores. Binding a game to a single node reduces memory-access latency and limits costly core-to-core switches."),
'type': 'combo',
'options': numa_options,
'default': disabled_text
})
return advanced_settings
# Keys that should be recognized as advanced settings
ADVANCED_SETTING_KEYS = [
'PW_WINE_USE',
'PW_PREFIX_NAME',
'PW_VULKAN_USE',
'PW_WINDOWS_VER',
'WINEDLLOVERRIDES',
'LAUNCH_PARAMETERS',
'PW_WINE_CPU_TOPOLOGY',
'PW_MESA_GL_VERSION_OVERRIDE',
'PW_VKD3D_FEATURE_LEVEL',
'PW_LOCALE_SELECT',
'PW_MESA_VK_WSI_PRESENT_MODE',
'PW_AMD_VULKAN_USE',
'PW_CPU_NUMA_NODE_INDEX',
]

View File

@@ -420,7 +420,7 @@ def fetch_sgdb_cover(game_name: str) -> str:
try: try:
encoded = urllib.parse.quote(game_name) encoded = urllib.parse.quote(game_name)
url = f"https://steamgrid.usebottles.com/api/search/{encoded}" url = f"https://steamgrid.usebottles.com/api/search/{encoded}"
resp = requests.get(url, timeout=5) resp = requests.get(url, timeout=10)
if resp.status_code != 200: if resp.status_code != 200:
logger.warning("SGDB request failed for %s: %s", game_name, resp.status_code) logger.warning("SGDB request failed for %s: %s", game_name, resp.status_code)
return "" return ""
@@ -431,17 +431,30 @@ def fetch_sgdb_cover(game_name: str) -> str:
if text: if text:
logger.info("Fetched SGDB cover for %s: %s", game_name, text) logger.info("Fetched SGDB cover for %s: %s", game_name, text)
return text return text
except requests.exceptions.Timeout:
logger.warning(f"SGDB request timed out for {game_name}")
return ""
except requests.exceptions.RequestException as e:
logger.warning(f"SGDB request error for {game_name}: {e}")
return ""
except Exception as e: except Exception as e:
logger.warning("Failed to fetch SGDB cover for %s: %s", game_name, e) logger.warning(f"Unexpected error while fetching SGDB cover for {game_name}: {e}")
return "" return ""
def check_url_exists(url: str) -> bool: def check_url_exists(url: str) -> bool:
"""Check whether a URL returns HTTP 200.""" """Check whether a URL returns HTTP 200."""
try: try:
r = requests.head(url, timeout=3) r = requests.head(url, timeout=5)
return r.status_code == 200 return r.status_code == 200
except Exception: except requests.exceptions.Timeout:
logger.warning(f"URL check timed out for: {url}")
return False
except requests.exceptions.RequestException as e:
logger.warning(f"Request error when checking URL {url}: {e}")
return False
except Exception as e:
logger.warning(f"Unexpected error when checking URL {url}: {e}")
return False return False

View File

@@ -5,6 +5,9 @@ from portprotonqt.logger import get_logger
from PySide6.QtGui import QIcon, QFontDatabase, QPixmap from PySide6.QtGui import QIcon, QFontDatabase, QPixmap
from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo from portprotonqt.config_utils import save_theme_to_config, load_theme_metainfo
# Icon caching for performance optimization
_icon_cache = {}
logger = get_logger(__name__) logger = get_logger(__name__)
# Папка, где располагаются все дополнительные темы # Папка, где располагаются все дополнительные темы
@@ -108,34 +111,65 @@ def load_theme_fonts(theme_name):
logger.debug(f"Fonts for theme '{theme_name}' already loaded, skipping") logger.debug(f"Fonts for theme '{theme_name}' already loaded, skipping")
return return
QFontDatabase.removeAllApplicationFonts() def load_fonts_delayed():
fonts_folder = None global _loaded_theme
if theme_name == "standart": try:
base_dir = os.path.dirname(os.path.abspath(__file__)) # Only remove fonts if this is a theme change (not initial load)
fonts_folder = os.path.join(base_dir, "themes", "standart", "fonts") current_loaded_theme = _loaded_theme # Capture the current value
else: if current_loaded_theme is not None and current_loaded_theme != theme_name:
for themes_dir in THEMES_DIRS: # Run font removal in the GUI thread with delay
theme_folder = os.path.join(themes_dir, theme_name) QFontDatabase.removeAllApplicationFonts()
possible_fonts_folder = os.path.join(theme_folder, "fonts")
if os.path.exists(possible_fonts_folder):
fonts_folder = possible_fonts_folder
break
if not fonts_folder or not os.path.exists(fonts_folder): import time
logger.error(f"Fonts folder not found for theme '{theme_name}'") import os
return start_time = time.time()
timeout = 3 # Reduced timeout to 3 seconds for faster loading
for filename in os.listdir(fonts_folder): fonts_folder = None
if filename.lower().endswith((".ttf", ".otf")): if theme_name == "standart":
font_path = os.path.join(fonts_folder, filename) base_dir = os.path.dirname(os.path.abspath(__file__))
font_id = QFontDatabase.addApplicationFont(font_path) fonts_folder = os.path.join(base_dir, "themes", "standart", "fonts")
if font_id != -1:
families = QFontDatabase.applicationFontFamilies(font_id)
logger.info(f"Font {filename} successfully loaded: {families}")
else: else:
logger.error(f"Error loading font: {filename}") for themes_dir in THEMES_DIRS:
theme_folder = os.path.join(themes_dir, theme_name)
possible_fonts_folder = os.path.join(theme_folder, "fonts")
if os.path.exists(possible_fonts_folder):
fonts_folder = possible_fonts_folder
break
_loaded_theme = theme_name if not fonts_folder or not os.path.exists(fonts_folder):
logger.error(f"Fonts folder not found for theme '{theme_name}'")
return
font_files = []
for filename in os.listdir(fonts_folder):
if filename.lower().endswith((".ttf", ".otf")):
font_files.append(filename)
# Limit number of fonts loaded to prevent too much blocking
font_files = font_files[:10] # Only load first 10 fonts to prevent too much blocking
for filename in font_files:
if time.time() - start_time > timeout:
logger.warning(f"Font loading timed out for theme '{theme_name}' after loading {len(font_files)} fonts")
break
font_path = os.path.join(fonts_folder, filename)
font_id = QFontDatabase.addApplicationFont(font_path)
if font_id != -1:
families = QFontDatabase.applicationFontFamilies(font_id)
logger.info(f"Font {filename} successfully loaded: {families}")
else:
logger.error(f"Error loading font: {filename}")
# Update the global variable in the main thread
_loaded_theme = theme_name
except Exception as e:
logger.error(f"Error loading fonts for theme '{theme_name}': {e}")
# Use QTimer to delay font loading until after the UI is rendered
from PySide6.QtCore import QTimer
QTimer.singleShot(100, load_fonts_delayed) # Delay font loading by 100ms
class ThemeWrapper: class ThemeWrapper:
""" """
@@ -232,6 +266,14 @@ class ThemeManager:
а если файл не найден, то из стандартной темы. а если файл не найден, то из стандартной темы.
Если as_path=True, возвращает путь к иконке вместо QIcon. Если as_path=True, возвращает путь к иконке вместо QIcon.
""" """
# Create cache key
cache_key = f"{icon_name}_{theme_name or self.current_theme_name}_{as_path}"
# Check if we already have this icon cached
if cache_key in _icon_cache:
logger.debug(f"Using cached icon for {icon_name}")
return _icon_cache[cache_key]
icon_path = None icon_path = None
theme_name = theme_name or self.current_theme_name theme_name = theme_name or self.current_theme_name
supported_extensions = ['.svg', '.png', '.jpg', '.jpeg'] supported_extensions = ['.svg', '.png', '.jpg', '.jpeg']
@@ -279,12 +321,20 @@ class ThemeManager:
# Если иконка всё равно не найдена # Если иконка всё равно не найдена
if not icon_path or not os.path.exists(icon_path): if not icon_path or not os.path.exists(icon_path):
logger.error(f"Warning: icon '{icon_name}' not found") logger.error(f"Warning: icon '{icon_name}' not found")
return QIcon() if not as_path else None result = QIcon() if not as_path else None
# Cache the result even if it's None
_icon_cache[cache_key] = result
return result
if as_path: if as_path:
# Cache the path
_icon_cache[cache_key] = icon_path
return icon_path return icon_path
return QIcon(icon_path) # Create QIcon and cache it
icon = QIcon(icon_path)
_icon_cache[cache_key] = icon
return icon
def get_theme_image(self, image_name, theme_name=None): def get_theme_image(self, image_name, theme_name=None):
""" """

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@@ -6,7 +6,6 @@ current_theme_name = read_theme_from_config()
# КОНСТАНТЫ # КОНСТАНТЫ
favoriteLabelSize = 48, 48 favoriteLabelSize = 48, 48
pixmapsScaledSize = 60, 60
# VARS # VARS
font_family = "Play" font_family = "Play"
@@ -25,6 +24,7 @@ color_e = "#404554"
color_f = "#ffffff" color_f = "#ffffff"
color_g = "rgba(0, 0, 0, 0)" color_g = "rgba(0, 0, 0, 0)"
color_h = "transparent" color_h = "transparent"
color_i = "rgba(40, 42, 51, 0.9)"
GAME_CARD_ANIMATION = { GAME_CARD_ANIMATION = {
# Тип анимации при входе и выходе на детальную страницу # Тип анимации при входе и выходе на детальную страницу
@@ -217,54 +217,40 @@ CONTEXT_MENU_STYLE = f"""
}} }}
""" """
VIRTUAL_KEYBOARD_STYLE = """ VIRTUAL_KEYBOARD_STYLE = f"""
VirtualKeyboard { QWidget {{
background-color: rgba(30, 30, 30, 200); background: {color_i};
border-radius: 0px; }}
border: none; QPushButton {{
}
QPushButton {
font-size: 14px; font-size: 14px;
border: 1px solid #555; border: {border_a} {color_h};
border-top-color: #666; border-radius: {border_radius_a};
border-left-color: #666;
border-radius: 3px;
min-width: 30px; min-width: 30px;
min-height: 30px; min-height: 30px;
padding: 4px; padding: 5px;
background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 #505050, stop:1 #404040); background-color: {color_c};
color: #e0e0e0; color: {color_f};
} }}
QPushButton:hover { QPushButton:hover {{
background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 #606060, stop:1 #505050); background-color: {color_a};
border: 1px solid #666; border: {border_b} {color_a};
border-top-color: #777; }}
border-left-color: #777; QPushButton:focus {{
} border: {border_b} {color_a};
QPushButton:focus { background-color: {color_a};
border: 2px solid #4a90e2; }}
background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 #5a5a5a, stop:1 #454545); QPushButton:pressed {{
} background-color: {color_c};
QPushButton:pressed { border: {border_a} {color_h};
background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 #3a3a3a, stop:1 #303030); }}
border: 1px solid #444; QPushButton[checked="true"] {{
border-bottom-color: #555; background-color: {color_a};
border-right-color: #555; color: {color_f};
padding-top: 5px; border: {border_a} {color_h};
padding-bottom: 3px; }}
padding-left: 5px; QPushButton[checked="true"]:focus {{
padding-right: 3px; border: {border_b} {color_f};
} }}
QPushButton[checked="true"] {
background-color: qlineargradient(x1:0, y1:0, x2:0, y2:1, stop:0 #4a90e2, stop:1 #3a7ad2);
color: white;
border: 1px solid #2a6ac2;
border-top-color: #5aa0f2;
border-left-color: #5aa0f2;
}
QPushButton[checked="true"]:focus {
border: 2px solid #6aa3f5;
}
""" """
# ГЛОБАЛЬНЫЙ СТИЛЬ ДЛЯ ОКНА (ФОН), ЛЭЙБЛОВ, КНОПОК # ГЛОБАЛЬНЫЙ СТИЛЬ ДЛЯ ОКНА (ФОН), ЛЭЙБЛОВ, КНОПОК
@@ -660,28 +646,11 @@ PLAY_BUTTON_STYLE = f"""
QPushButton:pressed {{ QPushButton:pressed {{
background: {color_a}; background: {color_a};
}} }}
QPushButton:focus {{
background: {color_a};
}}
""" """
# СТИЛЬ КНОПКИ "ОБЗОР..." В ДИАЛОГЕ "ДОБАВИТЬ ИГРУ"
DIALOG_BROWSE_BUTTON_STYLE = f"""
QPushButton {{
background: rgba(20, 20, 20, 0.40);
border: {border_a} rgba(255, 255, 255, 0.20);
border-radius: {border_radius_b};
color: {color_f};
font-size: {font_size_a};
padding: 5px 10px;
}}
QPushButton:hover {{
background: qlineargradient(x1:0, y1:0, x2:1, y2:0,
stop:0 rgba(0,122,255,0.20),
stop:1 rgba(0,122,255,0.15));
}}
QPushButton:pressed {{
background: rgba(20, 20, 20, 0.60);
border: {border_a} rgba(255, 255, 255, 0.25);
}}
"""
ADDGAME_INPUT_STYLE = f""" ADDGAME_INPUT_STYLE = f"""
QLineEdit {{ QLineEdit {{
@@ -968,9 +937,8 @@ SETTINGS_CHECKBOX_STYLE = f"""
WINETRICKS_TAB_STYLE = f""" WINETRICKS_TAB_STYLE = f"""
QTabWidget::pane {{ QTabWidget::pane {{
border: 1px solid {color_d}; border-top: 1px solid {color_c};
background: {color_b}; background: {color_h};
border-radius: {border_radius_a};
}} }}
QTabBar::tab {{ QTabBar::tab {{
background: {color_c}; background: {color_c};
@@ -985,15 +953,118 @@ QTabBar::tab:selected {{
color: {color_f}; color: {color_f};
}} }}
QTabBar::tab:hover {{ QTabBar::tab:hover {{
background: {color_e}; background: {color_a};
}} }}
""" """
WINETRICKS_TABBLE_STYLE = f""" WINETRICKS_TABBLE_STYLE = f"""
QTableWidget {{ QComboBox {{
background: {color_c}; background: {color_c};
border: {border_c} {color_g};
border-radius: {border_radius_a};
padding-left: 12px;
color: {color_f}; color: {color_f};
gridline-color: {color_d}; font-family: '{font_family}';
font-size: {font_size_a};
min-width: 120px;
combobox-popup: 0;
}}
QComboBox:on {{
background: {color_b};
border: {border_c} {color_a};
border-bottom-style: none;
border-top-left-radius: 10px;
border-top-right-radius: 10px;
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
}}
QComboBox:hover {{
border: {border_c} {color_a};
background: {color_a};
}}
/* Состояние фокуса */
QComboBox:focus {{
border: {border_c} {color_a};
background-color: {color_a};
}}
QComboBox:disabled {{
background: #2a2c35;
border: {border_c} #2a2c35;
color: #777a84;
}}
QComboBox::drop-down {{
subcontrol-origin: padding;
subcontrol-position: center right;
border-left: {border_b} rgba(255, 255, 255, 0.05);
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow {{
image: url({theme_manager.get_icon("down", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
QComboBox::down-arrow:on {{
image: url({theme_manager.get_icon("up", current_theme_name, as_path=True)});
padding: 12px;
height: 12px;
width: 12px;
}}
/* Список при открытом комбобоксе */
QComboBox QAbstractItemView {{
outline: none;
background: {color_c};
border: {border_c} {color_a};
border-top-style: none;
border-top-left-radius: 0px;
border-top-right-radius: 0px;
border-bottom-left-radius: 10px;
border-bottom-right-radius: 10px;
}}
QListView {{
background: {color_c};
}}
QListView::item {{
padding: 7px 7px 7px 12px;
margin: 3px;
border-radius: {border_radius_a};
color: {color_f};
}}
QListView::item:hover {{
background: {color_b};
}}
QListView::item:selected {{
background: {color_b};
}}
/* Выделение в списке при фокусе на элементе */
QListView::item:focus {{
background: {color_a};
color: {color_f};
}}
QLineEdit {{
background: {color_c};
border: {border_c} rgba(255, 255, 255, 0.01);
border-radius: {border_radius_a};
height: 34px;
padding-left: 12px;
color: {color_f};
font-family: '{font_family}';
font-size: {font_size_a};
}}
QLineEdit:hover {{
background: {color_c};
border: {border_c} {color_a};
}}
QLineEdit:focus {{
border: {border_c} {color_a};
background-color: {color_e};
}}
QTableWidget {{
background: {color_h};
color: {color_f};
gridline-color: {color_h};
alternate-background-color: {color_d}; alternate-background-color: {color_d};
border: {border_a}; border: {border_a};
border-radius: {border_radius_a}; border-radius: {border_radius_a};
@@ -1009,39 +1080,93 @@ QHeaderView::section {{
}} }}
QTableWidget::item {{ QTableWidget::item {{
padding: 8px; padding: 8px;
border-bottom: 1px solid {color_d}; border-bottom: {border_a } {color_c};
height: 36px;
}} }}
QTableWidget::item:selected {{ QTableWidget::item:selected,
QTableWidget::item:focus,
QTableWidget::item:selected:focus {{
background: {color_a}; background: {color_a};
color: {color_f}; color: {color_f};
selection-background-color: {color_a};
}} }}
QTableWidget::item:hover {{ QTableWidget::item:hover {{
background: {color_e}; background: {color_h};
}} }}
QTableWidget::indicator {{ QTableWidget::indicator {{
width: 24px; width: 24px;
height: 24px; height: 24px;
border: {border_b} {color_a}; border: {border_c} {color_h};
border-radius: {border_radius_a}; border-radius: {border_radius_a};
background: rgba(255, 255, 255, 0.1); background: {color_b};
}} }}
QTableWidget::indicator:unchecked {{ QTableWidget::indicator:unchecked {{
background: rgba(255, 255, 255, 0.1); background: rgba(255, 255, 255, 0.1);
image: none; image: none;
}} }}
QTableWidget::indicator:checked {{ QTableWidget::indicator:checked {{
background: {color_a}; background: {color_b};
image: url({theme_manager.get_icon("check", current_theme_name, as_path=True)}); image: url({theme_manager.get_icon("check", current_theme_name, as_path=True)});
border: {border_b} {color_f}; border: {border_c} {color_a};
}} }}
QTableWidget::indicator:hover {{ QTableWidget::indicator:hover {{
background: rgba(255, 255, 255, 0.2); background: rgba(255, 255, 255, 0.2);
border: {border_b} {color_a};
}}
QTableWidget::indicator:focus {{
border: {border_c} {color_a}; border: {border_c} {color_a};
}} }}
{SCROLL_AREA_STYLE} QTableWidget::indicator:focus {{
background: rgba(255, 255, 255, 0.2);
border: {border_c} {color_a};
}}
QScrollBar:vertical {{
width: 10px;
border: {border_a};
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}}
QScrollBar::handle:vertical {{
background: #bebebe;
border: {border_a};
border-radius: 5px;
}}
QScrollBar::add-line:vertical {{
border: {border_a};
background: none;
}}
QScrollBar::sub-line:vertical {{
border: {border_a};
background: none;
}}
QScrollBar::up-arrow:vertical, QScrollBar::down-arrow:vertical {{
border: {border_a};
width: 3px;
height: 3px;
background: none;
}}
QScrollBar:horizontal {{
height: 10px;
border: {border_a};
border-radius: 5px;
background: rgba(20, 20, 20, 0.30);
}}
QScrollBar::handle:horizontal {{
background: #bebebe;
border: {border_a};
border-radius: 5px;
}}
QScrollBar::add-line:horizontal {{
border: {border_a};
background: none;
}}
QScrollBar::sub-line:horizontal {{
border: {border_a};
background: none;
}}
QScrollBar::up-arrow:horizontal, QScrollBar::down-arrow:horizontal {{
border: {border_a};
width: 3px;
height: 3px;
background: none;
}}
""" """
WINETRICKS_LOG_STYLE = f""" WINETRICKS_LOG_STYLE = f"""

View File

@@ -72,8 +72,6 @@ class TrayManager:
self.tray_icon.setContextMenu(self.tray_menu) self.tray_icon.setContextMenu(self.tray_menu)
self.tray_icon.show() self.tray_icon.show()
self.main_window.is_exiting = False
self.click_count = 0 self.click_count = 0
self.click_timer = QTimer() self.click_timer = QTimer()
self.click_timer.setSingleShot(True) self.click_timer.setSingleShot(True)
@@ -231,7 +229,6 @@ class TrayManager:
executable = sys.executable executable = sys.executable
args = sys.argv args = sys.argv
self.main_window.is_exiting = True
QApplication.quit() QApplication.quit()
subprocess.Popen([executable] + args) subprocess.Popen([executable] + args)
@@ -241,11 +238,9 @@ class TrayManager:
save_theme_to_config("standart") save_theme_to_config("standart")
executable = sys.executable executable = sys.executable
args = sys.argv args = sys.argv
self.main_window.is_exiting = True
QApplication.quit() QApplication.quit()
subprocess.Popen([executable] + args) subprocess.Popen([executable] + args)
def force_exit(self): def force_exit(self):
self.main_window.is_exiting = True
self.main_window.close() self.main_window.close()
sys.exit(0) sys.exit(0)

View File

@@ -66,8 +66,11 @@ class VirtualKeyboard(QFrame):
if not self.current_input_widget or not isinstance(self.current_input_widget, QLineEdit): if not self.current_input_widget or not isinstance(self.current_input_widget, QLineEdit):
return return
# Просто устанавливаем курсор на нужную позицию без выделения try:
self.current_input_widget.setCursorPosition(self.current_input_widget.cursorPosition()) # Просто устанавливаем курсор на нужную позицию без выделения
self.current_input_widget.setCursorPosition(self.current_input_widget.cursorPosition())
except RuntimeError:
self.current_input_widget = None
def initUI(self): def initUI(self):
layout = QVBoxLayout() layout = QVBoxLayout()
@@ -166,8 +169,10 @@ class VirtualKeyboard(QFrame):
# Очищаем предыдущие кнопки # Очищаем предыдущие кнопки
while self.keyboard_layout.count(): while self.keyboard_layout.count():
item = self.keyboard_layout.takeAt(0) item = self.keyboard_layout.takeAt(0)
if item.widget(): if item:
item.widget().deleteLater() widget = item.widget()
if widget:
widget.deleteLater()
fixed_w = self.button_width fixed_w = self.button_width
fixed_h = self.button_height fixed_h = self.button_height
@@ -280,37 +285,51 @@ class VirtualKeyboard(QFrame):
if coords: if coords:
row, col = coords row, col = coords
item = self.keyboard_layout.itemAtPosition(row, col) item = self.keyboard_layout.itemAtPosition(row, col)
if item and item.widget(): if item:
item.widget().setFocus() widget = item.widget()
if widget:
widget.setFocus()
def up_key(self): def up_key(self):
"""Перемещает курсор в QLineEdit вверх/в начало, если клавиатура видима""" """Перемещает курсор в QLineEdit вверх/в начало, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit): if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
self.current_input_widget.setCursorPosition(0) try:
self.current_input_widget.setFocus() self.current_input_widget.setCursorPosition(0)
self.current_input_widget.setFocus()
except RuntimeError:
self.current_input_widget = None
def down_key(self): def down_key(self):
"""Перемещает курсор в QLineEdit вниз/в конец, если клавиатура видима""" """Перемещает курсор в QLineEdit вниз/в конец, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit): if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
self.current_input_widget.setCursorPosition(len(self.current_input_widget.text())) try:
self.current_input_widget.setFocus() self.current_input_widget.setCursorPosition(len(self.current_input_widget.text()))
self.current_input_widget.setFocus()
except RuntimeError:
self.current_input_widget = None
def left_key(self): def left_key(self):
"""Перемещает курсор в QLineEdit влево, если клавиатура видима""" """Перемещает курсор в QLineEdit влево, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit): if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
pos = self.current_input_widget.cursorPosition() try:
if pos > 0: pos = self.current_input_widget.cursorPosition()
self.current_input_widget.setCursorPosition(pos - 1) if pos > 0:
self.current_input_widget.setFocus() self.current_input_widget.setCursorPosition(pos - 1)
self.current_input_widget.setFocus()
except RuntimeError:
self.current_input_widget = None
def right_key(self): def right_key(self):
"""Перемещает курсор в QLineEdit вправо, если клавиатура видима""" """Перемещает курсор в QLineEdit вправо, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit): if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
pos = self.current_input_widget.cursorPosition() try:
text_len = len(self.current_input_widget.text()) pos = self.current_input_widget.cursorPosition()
if pos < text_len: text_len = len(self.current_input_widget.text())
self.current_input_widget.setCursorPosition(pos + 1) if pos < text_len:
self.current_input_widget.setFocus() self.current_input_widget.setCursorPosition(pos + 1)
self.current_input_widget.setFocus()
except RuntimeError:
self.current_input_widget = None
def move_focus_up(self): def move_focus_up(self):
"""Перемещает фокус по кнопкам клавиатуры вверх с фиксированной скоростью""" """Перемещает фокус по кнопкам клавиатуры вверх с фиксированной скоростью"""
@@ -366,34 +385,41 @@ class VirtualKeyboard(QFrame):
self.on_shift_click(not self.shift_pressed) self.on_shift_click(not self.shift_pressed)
self.highlight_cursor_position() self.highlight_cursor_position()
elif self.current_input_widget is not None: elif self.current_input_widget is not None:
# Сохраняем текущую кнопку с фокусом try:
focused_button = self.focusWidget() # Сохраняем текущую кнопку с фокусом
key_to_restore = None focused_button = self.focusWidget()
if isinstance(focused_button, QPushButton) and focused_button in self.buttons.values(): key_to_restore = None
key_to_restore = next((k for k, btn in self.buttons.items() if btn == focused_button), None) if isinstance(focused_button, QPushButton) and focused_button in self.buttons.values():
key_to_restore = next((k for k, btn in self.buttons.items() if btn == focused_button), None)
key = "&" if key == "&&" else key key = "&" if key == "&&" else key
cursor_pos = self.current_input_widget.cursorPosition() cursor_pos = self.current_input_widget.cursorPosition()
text = self.current_input_widget.text() text = self.current_input_widget.text()
new_text = text[:cursor_pos] + key + text[cursor_pos:] new_text = text[:cursor_pos] + key + text[cursor_pos:]
self.current_input_widget.setText(new_text) self.current_input_widget.setText(new_text)
self.current_input_widget.setCursorPosition(cursor_pos + len(key)) self.current_input_widget.setCursorPosition(cursor_pos + len(key))
self.keyPressed.emit(key) self.keyPressed.emit(key)
self.highlight_cursor_position() self.highlight_cursor_position()
# Если был нажат SHIFT, но не CapsLock, отключаем его после ввода символа # Если был нажат SHIFT, но не CapsLock, отключаем его после ввода символа
if self.shift_pressed and not self.caps_lock: if self.shift_pressed and not self.caps_lock:
self.shift_pressed = False self.shift_pressed = False
self.update_keyboard() self.update_keyboard()
if key_to_restore and key_to_restore in self.buttons: if key_to_restore and key_to_restore in self.buttons:
self.buttons[key_to_restore].setFocus() self.buttons[key_to_restore].setFocus()
except RuntimeError:
self.current_input_widget = None
def on_tab_click(self): def on_tab_click(self):
if self.current_input_widget is not None: if self.current_input_widget is not None:
self.current_input_widget.insert('\t') try:
self.keyPressed.emit('Tab') self.current_input_widget.insert('\t')
self.current_input_widget.setFocus() self.keyPressed.emit('Tab')
self.highlight_cursor_position() if self.current_input_widget:
self.current_input_widget.setFocus()
self.highlight_cursor_position()
except RuntimeError:
self.current_input_widget = None
def on_caps_click(self): def on_caps_click(self):
"""Включаем/выключаем CapsLock""" """Включаем/выключаем CapsLock"""
@@ -412,15 +438,18 @@ class VirtualKeyboard(QFrame):
def on_backspace_click(self): def on_backspace_click(self):
"""Обработка одного нажатия Backspace""" """Обработка одного нажатия Backspace"""
if self.current_input_widget is not None: if self.current_input_widget is not None:
cursor_pos = self.current_input_widget.cursorPosition() try:
text = self.current_input_widget.text() cursor_pos = self.current_input_widget.cursorPosition()
text = self.current_input_widget.text()
if cursor_pos > 0: if cursor_pos > 0:
new_text = text[:cursor_pos - 1] + text[cursor_pos:] new_text = text[:cursor_pos - 1] + text[cursor_pos:]
self.current_input_widget.setText(new_text) self.current_input_widget.setText(new_text)
self.current_input_widget.setCursorPosition(cursor_pos - 1) self.current_input_widget.setCursorPosition(cursor_pos - 1)
self.keyPressed.emit('Backspace') self.keyPressed.emit('Backspace')
self.highlight_cursor_position() self.highlight_cursor_position()
except RuntimeError:
self.current_input_widget = None
def on_backspace_pressed(self): def on_backspace_pressed(self):
"""Обработка зажатого Backspace""" """Обработка зажатого Backspace"""
@@ -444,15 +473,21 @@ class VirtualKeyboard(QFrame):
# TODO: тут подумать, как обрабатывать нажатие. # TODO: тут подумать, как обрабатывать нажатие.
# Пока болванка перехода на новую строку, в QlineEdit работает как нажатие пробела # Пока болванка перехода на новую строку, в QlineEdit работает как нажатие пробела
if self.current_input_widget is not None: if self.current_input_widget is not None:
self.current_input_widget.insert('\n') try:
self.keyPressed.emit('Enter') self.current_input_widget.insert('\n')
self.keyPressed.emit('Enter')
except RuntimeError:
self.current_input_widget = None
def on_clear_click(self): def on_clear_click(self):
"""Чистим строку от введённого текста""" """Чистим строку от введённого текста"""
if self.current_input_widget is not None: if self.current_input_widget is not None:
self.current_input_widget.clear() try:
self.keyPressed.emit('Clear') self.current_input_widget.clear()
self.highlight_cursor_position() self.keyPressed.emit('Clear')
self.highlight_cursor_position()
except RuntimeError:
self.current_input_widget = None
def on_lang_click(self): def on_lang_click(self):
"""Переключение раскладки""" """Переключение раскладки"""
@@ -478,8 +513,11 @@ class VirtualKeyboard(QFrame):
def show_for_widget(self, widget): def show_for_widget(self, widget):
self.current_input_widget = widget self.current_input_widget = widget
if widget: if widget:
widget.setFocus() try:
self.highlight_cursor_position() widget.setFocus()
self.highlight_cursor_position()
except RuntimeError:
self.current_input_widget = None
# Позиционирование клавиатуры внизу родительского виджета # Позиционирование клавиатуры внизу родительского виджета
if self._parent and isinstance(self._parent, QWidget): if self._parent and isinstance(self._parent, QWidget):
@@ -530,8 +568,9 @@ class VirtualKeyboard(QFrame):
search_col = current_col + col_span search_col = current_col + col_span
while search_col < num_cols: while search_col < num_cols:
item = self.keyboard_layout.itemAtPosition(search_row, search_col) item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled(): widget = item.widget() if item else None
next_button = cast(QPushButton, item.widget()) if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus() next_button.setFocus()
found = True found = True
break break
@@ -544,8 +583,9 @@ class VirtualKeyboard(QFrame):
# Ищем первую кнопку в этой строке # Ищем первую кнопку в этой строке
while search_col < num_cols: while search_col < num_cols:
item = self.keyboard_layout.itemAtPosition(search_row, search_col) item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled(): widget = item.widget() if item else None
next_button = cast(QPushButton, item.widget()) if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus() next_button.setFocus()
found = True found = True
break break
@@ -557,8 +597,9 @@ class VirtualKeyboard(QFrame):
search_col = current_col - 1 search_col = current_col - 1
while search_col >= 0: while search_col >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col) item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled(): widget = item.widget() if item else None
next_button = cast(QPushButton, item.widget()) if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus() next_button.setFocus()
found = True found = True
break break
@@ -571,8 +612,9 @@ class VirtualKeyboard(QFrame):
# Ищем последнюю кнопку в этой строке # Ищем последнюю кнопку в этой строке
while search_col >= 0: while search_col >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col) item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled(): widget = item.widget() if item else None
next_button = cast(QPushButton, item.widget()) if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus() next_button.setFocus()
found = True found = True
break break
@@ -584,8 +626,9 @@ class VirtualKeyboard(QFrame):
search_row = current_row + row_span search_row = current_row + row_span
while search_row < num_rows: while search_row < num_rows:
item = self.keyboard_layout.itemAtPosition(search_row, search_col) item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled(): widget = item.widget() if item else None
next_button = cast(QPushButton, item.widget()) if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus() next_button.setFocus()
found = True found = True
break break
@@ -598,8 +641,9 @@ class VirtualKeyboard(QFrame):
# Ищем первую кнопку в этом столбце # Ищем первую кнопку в этом столбце
while search_row < num_rows: while search_row < num_rows:
item = self.keyboard_layout.itemAtPosition(search_row, search_col) item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled(): widget = item.widget() if item else None
next_button = cast(QPushButton, item.widget()) if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus() next_button.setFocus()
found = True found = True
break break
@@ -611,8 +655,9 @@ class VirtualKeyboard(QFrame):
search_row = current_row - 1 search_row = current_row - 1
while search_row >= 0: while search_row >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col) item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled(): widget = item.widget() if item else None
next_button = cast(QPushButton, item.widget()) if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus() next_button.setFocus()
found = True found = True
break break
@@ -625,8 +670,9 @@ class VirtualKeyboard(QFrame):
# Ищем последнюю кнопку в этом столбце # Ищем последнюю кнопку в этом столбце
while search_row >= 0: while search_row >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col) item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled(): widget = item.widget() if item else None
next_button = cast(QPushButton, item.widget()) if widget and widget.isEnabled():
next_button = cast(QPushButton, widget)
next_button.setFocus() next_button.setFocus()
found = True found = True
break break
@@ -637,6 +683,7 @@ class VirtualKeyboard(QFrame):
for row in range(self.keyboard_layout.rowCount()): for row in range(self.keyboard_layout.rowCount()):
for col in range(self.keyboard_layout.columnCount()): for col in range(self.keyboard_layout.columnCount()):
item = self.keyboard_layout.itemAtPosition(row, col) item = self.keyboard_layout.itemAtPosition(row, col)
if item and item.widget() and item.widget().isEnabled(): widget = item.widget() if item else None
return cast(QPushButton, item.widget()) if widget and widget.isEnabled():
return cast(QPushButton, widget)
return None return None

View File

@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
[project] [project]
name = "portprotonqt" name = "portprotonqt"
version = "0.1.8" version = "0.1.9"
description = "A project to rewrite PortProton (PortWINE) using PySide" description = "A project to rewrite PortProton (PortWINE) using PySide"
readme = "README.md" readme = "README.md"
license = { text = "GPL-3.0" } license = { text = "GPL-3.0" }
@@ -27,15 +27,16 @@ classifiers = [
requires-python = ">=3.10" requires-python = ">=3.10"
dependencies = [ dependencies = [
"babel>=2.17.0", "babel>=2.17.0",
"beautifulsoup4>=4.14.2", "beautifulsoup4>=4.14.3",
"evdev>=1.9.2", "evdev>=1.9.2",
"icoextract>=0.2.0", "icoextract>=0.2.0",
"numpy>=2.2.4", "numpy>=2.2.4",
"orjson>=3.11.3", "orjson>=3.11.5",
"pillow>=12.0.0", "pillow>=12.0.0",
"psutil>=7.1.0", "psutil>=7.1.3",
"pyside6==6.9.1", "pyside6>=6.10.1",
"pyudev>=0.24.3", "pyudev>=0.24.4",
"rapidfuzz>=3.14.3",
"requests>=2.32.5", "requests>=2.32.5",
"tqdm>=4.67.1", "tqdm>=4.67.1",
"vdf>=3.4", "vdf>=3.4",
@@ -103,7 +104,7 @@ ignore = [
[dependency-groups] [dependency-groups]
dev = [ dev = [
"pre-commit>=4.3.0", "pre-commit>=4.5.1",
"pyaspeller>=2.0.2", "pyaspeller>=2.0.2",
"pyright>=1.1.406", "pyright>=1.1.407",
] ]

View File

@@ -52,7 +52,7 @@
"groupName": "Python dependencies" "groupName": "Python dependencies"
}, },
{ {
"matchPackageNames": ["numpy", "setuptools", "python", "pyside6"], "matchPackageNames": ["numpy", "setuptools", "python"],
"enabled": false, "enabled": false,
"description": "Disabled due to Python 3.10 incompatibility with numpy>=2.3.2 (requires Python>=3.11)" "description": "Disabled due to Python 3.10 incompatibility with numpy>=2.3.2 (requires Python>=3.11)"
}, },

701
uv.lock generated
View File

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