feat(context_menu_manager): add icons to context menu
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This commit is contained in:
2025-07-01 21:20:42 +07:00
parent d7ab7dc7ce
commit fa0bde01e5
7 changed files with 40 additions and 28 deletions

View File

@ -8,12 +8,13 @@ import logging
import orjson
from PySide6.QtWidgets import QMessageBox, QDialog, QMenu
from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
from PySide6.QtGui import QDesktopServices
from PySide6.QtGui import QDesktopServices, QIcon
from portprotonqt.localization import _
from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
from portprotonqt.theme_manager import ThemeManager
logger = logging.getLogger(__name__)
@ -40,6 +41,7 @@ class ContextMenuManager:
self.parent = parent
self.portproton_location = portproton_location
self.theme = theme
self.theme_manager = ThemeManager()
self.load_games = load_games_callback
self.update_game_grid = update_game_grid_callback
self.legendary_path = os.path.join(
@ -129,16 +131,16 @@ class ContextMenuManager:
menu = QMenu(self.parent)
menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
launch_action = menu.addAction(_("Launch Game"))
launch_action = menu.addAction(QIcon(self.theme_manager.get_icon("play")), _("Launch Game"))
launch_action.triggered.connect(
lambda: self._launch_game(game_card)
)
favorites = read_favorites()
is_favorite = game_card.name in favorites
favorite_action = menu.addAction(
_("Remove from Favorites") if is_favorite else _("Add to Favorites")
)
icon_name = "star_full" if is_favorite else "star"
text = _("Remove from Favorites") if is_favorite else _("Add to Favorites")
favorite_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, not is_favorite))
if game_card.game_source == "epic":
@ -148,23 +150,23 @@ class ContextMenuManager:
)
if self._is_egs_game_installed(game_card.appid):
is_in_steam = is_game_in_steam(game_card.name)
steam_action = menu.addAction(
_("Remove from Steam") if is_in_steam else _("Add to Steam")
)
icon_name = "delete" if is_in_steam else "steam"
text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_egs_to_steam(game_card.name, game_card.appid)
)
open_folder_action = menu.addAction(_("Open Game Folder"))
open_folder_action = menu.addAction(QIcon(self.theme_manager.get_icon("search")), _("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_egs_game_folder(game_card.appid)
)
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
desktop_action = menu.addAction(
_("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
)
icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
desktop_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
desktop_action.triggered.connect(
lambda: self.remove_egs_from_desktop(game_card.name)
if os.path.exists(desktop_path)
@ -184,42 +186,44 @@ class ContextMenuManager:
if game_card.game_source not in ("steam", "epic"):
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
desktop_action = menu.addAction(
_("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
)
icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
desktop_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
desktop_action.triggered.connect(
lambda: self.remove_from_desktop(game_card.name)
if os.path.exists(desktop_path)
else self.add_to_desktop(game_card.name, game_card.exec_line)
)
edit_action = menu.addAction(_("Edit Shortcut"))
edit_action = menu.addAction(QIcon(self.theme_manager.get_icon("edit")), _("Edit Shortcut"))
edit_action.triggered.connect(
lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
)
delete_action = menu.addAction(_("Delete from PortProton"))
delete_action = menu.addAction(QIcon(self.theme_manager.get_icon("delete")), _("Delete from PortProton"))
delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
open_folder_action = menu.addAction(_("Open Game Folder"))
open_folder_action = menu.addAction(QIcon(self.theme_manager.get_icon("search")), _("Open Game Folder"))
open_folder_action.triggered.connect(
lambda: self.open_game_folder(game_card.name, game_card.exec_line)
)
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
menu_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
menu_action = menu.addAction(
_("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
)
icon_name = "delete" if os.path.exists(menu_path) else "menu"
text = _("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
menu_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
menu_action.triggered.connect(
lambda: self.remove_from_menu(game_card.name)
if os.path.exists(menu_path)
else self.add_to_menu(game_card.name, game_card.exec_line)
)
is_in_steam = is_game_in_steam(game_card.name)
steam_action = menu.addAction(
_("Remove from Steam") if is_in_steam else _("Add to Steam")
)
icon_name = "delete" if is_in_steam else "steam"
text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
steam_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
steam_action.triggered.connect(
lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
lambda: (
self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
if is_in_steam
else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
)
)
menu.exec(game_card.mapToGlobal(pos))

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@ -104,8 +104,11 @@ CONTEXT_MENU_STYLE = f"""
font-size: {font_size_a};
padding: 5px;
}}
QMenu::icon {{
margin-left: 15px;
}}
QMenu::item {{
padding: 8px 20px;
padding: 8px 20px 8px 10px;
background: {color_h};
border-radius: {border_radius_a};
color: {color_f};