feat(context_menu_manager): add icons to context menu
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@ -8,12 +8,13 @@ import logging
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import orjson
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from PySide6.QtWidgets import QMessageBox, QDialog, QMenu
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from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
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from PySide6.QtGui import QDesktopServices
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from PySide6.QtGui import QDesktopServices, QIcon
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from portprotonqt.localization import _
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from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
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from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
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from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
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from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
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from portprotonqt.theme_manager import ThemeManager
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logger = logging.getLogger(__name__)
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@ -40,6 +41,7 @@ class ContextMenuManager:
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self.parent = parent
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self.portproton_location = portproton_location
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self.theme = theme
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self.theme_manager = ThemeManager()
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self.load_games = load_games_callback
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self.update_game_grid = update_game_grid_callback
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self.legendary_path = os.path.join(
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@ -129,16 +131,16 @@ class ContextMenuManager:
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menu = QMenu(self.parent)
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menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
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launch_action = menu.addAction(_("Launch Game"))
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launch_action = menu.addAction(QIcon(self.theme_manager.get_icon("play")), _("Launch Game"))
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launch_action.triggered.connect(
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lambda: self._launch_game(game_card)
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)
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favorites = read_favorites()
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is_favorite = game_card.name in favorites
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favorite_action = menu.addAction(
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_("Remove from Favorites") if is_favorite else _("Add to Favorites")
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)
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icon_name = "star_full" if is_favorite else "star"
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text = _("Remove from Favorites") if is_favorite else _("Add to Favorites")
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favorite_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
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favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, not is_favorite))
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if game_card.game_source == "epic":
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@ -148,23 +150,23 @@ class ContextMenuManager:
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)
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if self._is_egs_game_installed(game_card.appid):
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is_in_steam = is_game_in_steam(game_card.name)
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steam_action = menu.addAction(
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_("Remove from Steam") if is_in_steam else _("Add to Steam")
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)
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icon_name = "delete" if is_in_steam else "steam"
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text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
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steam_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
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steam_action.triggered.connect(
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lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
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if is_in_steam
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else self.add_egs_to_steam(game_card.name, game_card.appid)
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)
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open_folder_action = menu.addAction(_("Open Game Folder"))
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open_folder_action = menu.addAction(QIcon(self.theme_manager.get_icon("search")), _("Open Game Folder"))
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open_folder_action.triggered.connect(
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lambda: self.open_egs_game_folder(game_card.appid)
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)
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desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
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desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
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desktop_action = menu.addAction(
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_("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
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)
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icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
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text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
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desktop_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
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desktop_action.triggered.connect(
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lambda: self.remove_egs_from_desktop(game_card.name)
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if os.path.exists(desktop_path)
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@ -184,42 +186,44 @@ class ContextMenuManager:
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if game_card.game_source not in ("steam", "epic"):
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desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
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desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
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desktop_action = menu.addAction(
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_("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
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)
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icon_name = "delete" if os.path.exists(desktop_path) else "desktop"
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text = _("Remove from Desktop") if os.path.exists(desktop_path) else _("Add to Desktop")
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desktop_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
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desktop_action.triggered.connect(
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lambda: self.remove_from_desktop(game_card.name)
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if os.path.exists(desktop_path)
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else self.add_to_desktop(game_card.name, game_card.exec_line)
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)
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edit_action = menu.addAction(_("Edit Shortcut"))
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edit_action = menu.addAction(QIcon(self.theme_manager.get_icon("edit")), _("Edit Shortcut"))
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edit_action.triggered.connect(
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lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
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)
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delete_action = menu.addAction(_("Delete from PortProton"))
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delete_action = menu.addAction(QIcon(self.theme_manager.get_icon("delete")), _("Delete from PortProton"))
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delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
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open_folder_action = menu.addAction(_("Open Game Folder"))
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open_folder_action = menu.addAction(QIcon(self.theme_manager.get_icon("search")), _("Open Game Folder"))
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open_folder_action.triggered.connect(
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lambda: self.open_game_folder(game_card.name, game_card.exec_line)
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)
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applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
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menu_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
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menu_action = menu.addAction(
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_("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
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)
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icon_name = "delete" if os.path.exists(menu_path) else "menu"
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text = _("Remove from Menu") if os.path.exists(menu_path) else _("Add to Menu")
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menu_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
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menu_action.triggered.connect(
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lambda: self.remove_from_menu(game_card.name)
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if os.path.exists(menu_path)
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else self.add_to_menu(game_card.name, game_card.exec_line)
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)
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is_in_steam = is_game_in_steam(game_card.name)
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steam_action = menu.addAction(
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_("Remove from Steam") if is_in_steam else _("Add to Steam")
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)
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icon_name = "delete" if is_in_steam else "steam"
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text = _("Remove from Steam") if is_in_steam else _("Add to Steam")
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steam_action = menu.addAction(QIcon(self.theme_manager.get_icon(icon_name)), text)
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steam_action.triggered.connect(
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lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
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if is_in_steam
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else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
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lambda: (
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self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
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if is_in_steam
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else self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
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)
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)
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menu.exec(game_card.mapToGlobal(pos))
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