feat: optimize search
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
@@ -51,8 +51,9 @@ class GameLibraryManager:
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self.sizeSlider: QSlider | None = None
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self.sizeSlider: QSlider | None = None
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self._update_timer: QTimer | None = None
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self._update_timer: QTimer | None = None
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self._pending_update = False
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self._pending_update = False
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self.pending_deletions = deque() # Queue for deferred widget deletion
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self.pending_deletions = deque()
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self.dirty = False # Flag for when full resort is needed
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self.is_filtering = False
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self.dirty = False
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def create_games_library_widget(self):
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def create_games_library_widget(self):
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"""Creates the games library widget with search, grid, and slider."""
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"""Creates the games library widget with search, grid, and slider."""
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@@ -201,10 +202,13 @@ class GameLibraryManager:
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self._pending_update = False
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self._pending_update = False
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self._update_game_grid_immediate()
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self._update_game_grid_immediate()
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def update_game_grid(self, games_list: list[tuple] | None = None):
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def update_game_grid(self, games_list: list[tuple] | None = None, is_filter: bool = False):
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"""Schedules a game grid update with debouncing."""
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"""Schedules a game grid update with debouncing."""
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if not is_filter:
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if games_list is not None:
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if games_list is not None:
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self.filtered_games = games_list
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self.filtered_games = games_list
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self.dirty = True # Full rebuild only for non-filter
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self.is_filtering = is_filter
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self._pending_update = True
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self._pending_update = True
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if self._update_timer is not None:
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if self._update_timer is not None:
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@@ -217,8 +221,14 @@ class GameLibraryManager:
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if self.gamesListLayout is None or self.gamesListWidget is None:
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if self.gamesListLayout is None or self.gamesListWidget is None:
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return
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return
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games_list = self.filtered_games if self.filtered_games else self.games
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search_text = self.main_window.searchEdit.text().strip().lower()
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search_text = self.main_window.searchEdit.text().strip().lower()
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if self.is_filtering:
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# Filter mode: do not change layout, only hide/show cards
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self._apply_filter_visibility(search_text)
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else:
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# Full update: sorting, removal/addition, reorganization
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games_list = self.filtered_games if self.filtered_games else self.games
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favorites = read_favorites()
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favorites = read_favorites()
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sort_method = read_sort_method()
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sort_method = read_sort_method()
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@@ -335,6 +345,34 @@ class GameLibraryManager:
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self.gamesListWidget.updateGeometry()
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self.gamesListWidget.updateGeometry()
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self.main_window._last_card_width = self.card_width
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self.main_window._last_card_width = self.card_width
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self.is_filtering = False # Reset flag in any case
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def _apply_filter_visibility(self, search_text: str):
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"""Applies visibility to cards based on search, without changing the layout."""
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visible_count = 0
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for game_key, card in self.game_card_cache.items():
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game_name = card.name # Assume GameCard has 'name' attribute
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should_be_visible = not search_text or search_text in game_name.lower()
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if card.isVisible() != should_be_visible:
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card.setVisible(should_be_visible)
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if should_be_visible:
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visible_count += 1
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# Load image only for newly visible cards
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if game_key in self.pending_images:
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cover_path, width, height, callback = self.pending_images.pop(game_key)
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load_pixmap_async(cover_path, width, height, callback)
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# Force geometry update so FlowLayout accounts for hidden widgets
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if self.gamesListLayout is not None:
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self.gamesListLayout.update()
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if self.gamesListWidget is not None:
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self.gamesListWidget.updateGeometry()
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self.main_window._last_card_width = self.card_width
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# If search is empty, load images for visible ones
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if not search_text:
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self.load_visible_images()
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def _create_game_card(self, game_data: tuple) -> GameCard:
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def _create_game_card(self, game_data: tuple) -> GameCard:
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"""Creates a new game card with all necessary connections."""
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"""Creates a new game card with all necessary connections."""
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card = GameCard(
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card = GameCard(
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@@ -412,9 +450,4 @@ class GameLibraryManager:
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def filter_games_delayed(self):
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def filter_games_delayed(self):
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"""Filters games based on search text and updates the grid."""
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"""Filters games based on search text and updates the grid."""
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text = self.main_window.searchEdit.text().strip().lower()
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self.update_game_grid(is_filter=True)
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if text == "":
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self.filtered_games = self.games
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else:
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self.filtered_games = [game for game in self.games if text in game[0].lower()]
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self.update_game_grid(self.filtered_games)
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@@ -747,11 +747,22 @@ class MainWindow(QMainWindow):
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self.searchDebounceTimer = QTimer(self)
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self.searchDebounceTimer = QTimer(self)
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self.searchDebounceTimer.setSingleShot(True)
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self.searchDebounceTimer.setSingleShot(True)
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self.searchDebounceTimer.setInterval(300)
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self.searchDebounceTimer.setInterval(300)
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self.searchDebounceTimer.timeout.connect(self.game_library_manager.filter_games_delayed)
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self.searchDebounceTimer.timeout.connect(self.on_search_changed)
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layout.addWidget(self.searchEdit)
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layout.addWidget(self.searchEdit)
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return self.container, self.searchEdit
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return self.container, self.searchEdit
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def on_search_text_changed(self, text: str):
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"""Search text change handler with debounce."""
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self.searchDebounceTimer.stop()
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self.searchDebounceTimer.start()
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@Slot()
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def on_search_changed(self):
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"""Triggers filtering with delay."""
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if hasattr(self, 'game_library_manager'):
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self.game_library_manager.filter_games_delayed()
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def startSearchDebounce(self, text):
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def startSearchDebounce(self, text):
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self.searchDebounceTimer.start()
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self.searchDebounceTimer.start()
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