feat: added data from How Long To Beat to GameCard
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
@ -31,6 +31,7 @@ from portprotonqt.config_utils import (
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)
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from portprotonqt.localization import _, get_egs_language, read_metadata_translations
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from portprotonqt.logger import get_logger
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from portprotonqt.howlongtobeat_api import HowLongToBeat
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from portprotonqt.downloader import Downloader
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from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox, QScrollArea, QSlider,
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@ -1589,7 +1590,7 @@ class MainWindow(QMainWindow):
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badge_spacing = 5
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top_y = 10
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badge_y_positions = []
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badge_width = int(300 * 2/3) # 2/3 ширины обложки (300 px)
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badge_width = int(300 * 2/3)
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# ProtonDB бейдж
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protondb_text = GameCard.getProtonDBText(protondb_tier)
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@ -1678,11 +1679,6 @@ class MainWindow(QMainWindow):
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anticheat_visible = False
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# Расположение бейджей
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right_margin = 8
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badge_spacing = 5
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top_y = 10
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badge_y_positions = []
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badge_width = int(300 * 2/3)
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if steam_visible:
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steam_x = 300 - badge_width - right_margin
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steamLabel.move(steam_x, top_y)
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@ -1736,22 +1732,97 @@ class MainWindow(QMainWindow):
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descLabel.setStyleSheet(self.theme.DETAIL_PAGE_DESC_STYLE)
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detailsLayout.addWidget(descLabel)
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infoLayout = QHBoxLayout()
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infoLayout.setSpacing(10)
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# Инициализация HowLongToBeat
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hltb = HowLongToBeat(parent=self)
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# Создаем общий layout для всей игровой информации
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gameInfoLayout = QVBoxLayout()
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gameInfoLayout.setSpacing(10)
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# Первая строка: Last Launch и Play Time
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firstRowLayout = QHBoxLayout()
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firstRowLayout.setSpacing(10)
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# Last Launch
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lastLaunchTitle = QLabel(_("LAST LAUNCH"))
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lastLaunchTitle.setStyleSheet(self.theme.LAST_LAUNCH_TITLE_STYLE)
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lastLaunchValue = QLabel(last_launch)
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lastLaunchValue.setStyleSheet(self.theme.LAST_LAUNCH_VALUE_STYLE)
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firstRowLayout.addWidget(lastLaunchTitle)
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firstRowLayout.addWidget(lastLaunchValue)
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firstRowLayout.addSpacing(30)
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# Play Time
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playTimeTitle = QLabel(_("PLAY TIME"))
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playTimeTitle.setStyleSheet(self.theme.PLAY_TIME_TITLE_STYLE)
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playTimeValue = QLabel(formatted_playtime)
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playTimeValue.setStyleSheet(self.theme.PLAY_TIME_VALUE_STYLE)
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infoLayout.addWidget(lastLaunchTitle)
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infoLayout.addWidget(lastLaunchValue)
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infoLayout.addSpacing(30)
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infoLayout.addWidget(playTimeTitle)
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infoLayout.addWidget(playTimeValue)
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detailsLayout.addLayout(infoLayout)
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firstRowLayout.addWidget(playTimeTitle)
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firstRowLayout.addWidget(playTimeValue)
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gameInfoLayout.addLayout(firstRowLayout)
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# Создаем placeholder для второй строки (HLTB данные)
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hltbLayout = QHBoxLayout()
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hltbLayout.setSpacing(10)
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# Время прохождения (Main Story, Main + Sides, Completionist)
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def on_hltb_results(results):
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if results:
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game = results[0] # Берем первый результат
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main_story_time = hltb.format_game_time(game, "main_story")
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main_extra_time = hltb.format_game_time(game, "main_extra")
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completionist_time = hltb.format_game_time(game, "completionist")
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# Очищаем layout перед добавлением новых элементов
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while hltbLayout.count():
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child = hltbLayout.takeAt(0)
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if child.widget():
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child.widget().deleteLater()
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has_data = False
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if main_story_time is not None:
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mainStoryTitle = QLabel(_("MAIN STORY"))
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mainStoryTitle.setStyleSheet(self.theme.LAST_LAUNCH_TITLE_STYLE)
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mainStoryValue = QLabel(main_story_time)
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mainStoryValue.setStyleSheet(self.theme.LAST_LAUNCH_VALUE_STYLE)
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hltbLayout.addWidget(mainStoryTitle)
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hltbLayout.addWidget(mainStoryValue)
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hltbLayout.addSpacing(30)
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has_data = True
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if main_extra_time is not None:
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mainExtraTitle = QLabel(_("MAIN + SIDES"))
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mainExtraTitle.setStyleSheet(self.theme.PLAY_TIME_TITLE_STYLE)
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mainExtraValue = QLabel(main_extra_time)
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mainExtraValue.setStyleSheet(self.theme.PLAY_TIME_VALUE_STYLE)
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hltbLayout.addWidget(mainExtraTitle)
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hltbLayout.addWidget(mainExtraValue)
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hltbLayout.addSpacing(30)
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has_data = True
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if completionist_time is not None:
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completionistTitle = QLabel(_("COMPLETIONIST"))
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completionistTitle.setStyleSheet(self.theme.LAST_LAUNCH_TITLE_STYLE)
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completionistValue = QLabel(completionist_time)
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completionistValue.setStyleSheet(self.theme.LAST_LAUNCH_VALUE_STYLE)
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hltbLayout.addWidget(completionistTitle)
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hltbLayout.addWidget(completionistValue)
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has_data = True
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# Если есть данные, добавляем layout во вторую строку
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if has_data:
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gameInfoLayout.addLayout(hltbLayout)
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# Подключаем сигнал searchCompleted к on_hltb_results
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hltb.searchCompleted.connect(on_hltb_results)
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# Запускаем поиск в фоновом потоке
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hltb.search_with_callback(name, case_sensitive=False)
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# Добавляем общий layout с игровой информацией
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detailsLayout.addLayout(gameInfoLayout)
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if controller_support:
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cs = controller_support.lower()
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@ -1769,7 +1840,7 @@ class MainWindow(QMainWindow):
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detailsLayout.addStretch(1)
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# Определяем текущий идентификатор игры по exec_line для корректного отображения кнопки
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# Определяем текущий идентификатор игры по exec_line
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entry_exec_split = shlex.split(exec_line)
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if not entry_exec_split:
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return
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