feat: add gamepad haptic feedback setting

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-06-11 23:05:27 +05:00
parent 953e4fa715
commit c1b8eac127
3 changed files with 54 additions and 5 deletions

View File

@ -322,6 +322,41 @@ def save_favorites(favorites):
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
def read_rumble_config():
"""
Читает настройку виброотдачи геймпада из секции [Gamepad].
Если параметр отсутствует, сохраняет и возвращает False по умолчанию.
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except Exception as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
save_rumble_config(False)
return False
if not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "rumble_enabled"):
save_rumble_config(False)
return False
return cp.getboolean("Gamepad", "rumble_enabled", fallback=False)
return False
def save_rumble_config(rumble_enabled):
"""
Сохраняет настройку виброотдачи геймпада в секцию [Gamepad].
"""
cp = configparser.ConfigParser()
if os.path.exists(CONFIG_FILE):
try:
cp.read(CONFIG_FILE, encoding="utf-8")
except (configparser.DuplicateSectionError, configparser.DuplicateOptionError) as e:
logger.error("Ошибка чтения конфигурационного файла: %s", e)
if "Gamepad" not in cp:
cp["Gamepad"] = {}
cp["Gamepad"]["rumble_enabled"] = str(rumble_enabled)
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile)
def ensure_default_proxy_config(): def ensure_default_proxy_config():
""" """
Проверяет наличие секции [Proxy] в конфигурационном файле. Проверяет наличие секции [Proxy] в конфигурационном файле.
@ -342,7 +377,6 @@ def ensure_default_proxy_config():
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
def read_proxy_config(): def read_proxy_config():
""" """
Читает настройки прокси из секции [Proxy] конфигурационного файла. Читает настройки прокси из секции [Proxy] конфигурационного файла.
@ -421,8 +455,6 @@ def save_fullscreen_config(fullscreen):
with open(CONFIG_FILE, "w", encoding="utf-8") as configfile: with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
cp.write(configfile) cp.write(configfile)
def read_window_geometry() -> tuple[int, int]: def read_window_geometry() -> tuple[int, int]:
""" """
Читает ширину и высоту окна из секции [MainWindow] конфигурационного файла. Читает ширину и высоту окна из секции [MainWindow] конфигурационного файла.

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@ -10,7 +10,7 @@ from portprotonqt.logger import get_logger
from portprotonqt.image_utils import FullscreenDialog from portprotonqt.image_utils import FullscreenDialog
from portprotonqt.custom_widgets import NavLabel from portprotonqt.custom_widgets import NavLabel
from portprotonqt.game_card import GameCard from portprotonqt.game_card import GameCard
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config
logger = get_logger(__name__) logger = get_logger(__name__)
@ -128,6 +128,8 @@ class InputManager(QObject):
def trigger_rumble(self, duration_ms: int = 200, strong_magnitude: int = 0x8000, weak_magnitude: int = 0x8000) -> None: def trigger_rumble(self, duration_ms: int = 200, strong_magnitude: int = 0x8000, weak_magnitude: int = 0x8000) -> None:
"""Trigger a rumble effect on the gamepad if supported.""" """Trigger a rumble effect on the gamepad if supported."""
if not read_rumble_config():
return
if not self.gamepad: if not self.gamepad:
return return
try: try:

View File

@ -26,7 +26,7 @@ from portprotonqt.config_utils import (
read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method, read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method,
save_display_filter, save_proxy_config, read_proxy_config, read_fullscreen_config, save_display_filter, save_proxy_config, read_proxy_config, read_fullscreen_config,
save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config, save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config,
clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad, read_rumble_config, save_rumble_config
) )
from portprotonqt.localization import _ from portprotonqt.localization import _
from portprotonqt.logger import get_logger from portprotonqt.logger import get_logger
@ -997,6 +997,17 @@ class MainWindow(QMainWindow):
self.autoFullscreenGamepadCheckBox.setChecked(current_auto_fullscreen) self.autoFullscreenGamepadCheckBox.setChecked(current_auto_fullscreen)
formLayout.addRow(self.autoFullscreenGamepadTitle, self.autoFullscreenGamepadCheckBox) formLayout.addRow(self.autoFullscreenGamepadTitle, self.autoFullscreenGamepadCheckBox)
# 7. Gamepad haptic feedback config
self.gamepadRumbleCheckBox = QCheckBox(_("Gamepad haptic feedback"))
self.gamepadRumbleCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.gamepadRumbleCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
self.gamepadRumbleTitle = QLabel(_("Gamepad haptic feedback:"))
self.gamepadRumbleTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.gamepadRumbleTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
current_rumble_state = read_rumble_config()
self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
layout.addLayout(formLayout) layout.addLayout(formLayout)
# Кнопки # Кнопки
@ -1117,6 +1128,10 @@ class MainWindow(QMainWindow):
auto_fullscreen_gamepad = self.autoFullscreenGamepadCheckBox.isChecked() auto_fullscreen_gamepad = self.autoFullscreenGamepadCheckBox.isChecked()
save_auto_fullscreen_gamepad(auto_fullscreen_gamepad) save_auto_fullscreen_gamepad(auto_fullscreen_gamepad)
# Сохранение настройки виброотдачи геймпада
rumble_enabled = self.gamepadRumbleCheckBox.isChecked()
save_rumble_config(rumble_enabled)
for card in self.game_card_cache.values(): for card in self.game_card_cache.values():
card.update_badge_visibility(filter_key) card.update_badge_visibility(filter_key)