feat: add game assets downloading from repository

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-07-07 11:17:38 +05:00
parent 341e6e048f
commit bd6fc73d6f
2 changed files with 147 additions and 8 deletions

View File

@ -11,6 +11,7 @@ import psutil
from portprotonqt.dialogs import AddGameDialog, FileExplorer
from portprotonqt.game_card import GameCard
from portprotonqt.custom_widgets import FlowLayout, ClickableLabel, AutoSizeButton, NavLabel
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.input_manager import InputManager
from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit
from portprotonqt.system_overlay import SystemOverlay
@ -120,6 +121,7 @@ class MainWindow(QMainWindow):
self.legendary_path = os.path.join(self.legendary_config_path, "legendary")
self.downloader = Downloader(max_workers=4)
self.portproton_api = PortProtonAPI(self.downloader)
# Статус-бар
self.setStatusBar(QStatusBar(self))
@ -475,7 +477,19 @@ class MainWindow(QMainWindow):
user_game_folder = os.path.join(user_custom_folder, exe_name)
os.makedirs(user_game_folder, exist_ok=True)
# Чтение обложки
# Check if local game folder is empty and download assets if it is
if not os.listdir(user_game_folder):
logger.debug(f"Local folder for {exe_name} is empty, checking repository")
def on_assets_downloaded(results):
nonlocal user_cover
if results["cover"]:
user_cover = results["cover"]
logger.info(f"Downloaded assets for {exe_name}: {results}")
if results["metadata"]:
logger.info(f"Downloaded metadata for {exe_name}: {results['metadata']}")
self.portproton_api.download_game_assets_async(exe_name, timeout=5, callback=on_assets_downloaded)
# Read cover
builtin_files = set(os.listdir(builtin_game_folder)) if os.path.exists(builtin_game_folder) else set()
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
candidate = f"cover{ext}"
@ -490,7 +504,7 @@ class MainWindow(QMainWindow):
user_cover = os.path.join(user_game_folder, candidate)
break
# Чтение статистики
# Read statistics
if self.portproton_location:
statistics_file = os.path.join(self.portproton_location, "data", "tmp", "statistics")
try:
@ -503,17 +517,17 @@ class MainWindow(QMainWindow):
playtime_seconds = playtime_data[matching_key]
formatted_playtime = format_playtime(playtime_seconds)
except Exception as e:
print(f"Failed to parse playtime data: {e}")
logger.error(f"Failed to parse playtime data: {e}")
def on_steam_info(steam_info: dict):
# Определяем текущий язык
# Get current language
language_code = get_egs_language()
# Чтение переводов из metadata.txt
# Read translations from metadata.txt
user_metadata_file = os.path.join(user_game_folder, "metadata.txt")
builtin_metadata_file = os.path.join(builtin_game_folder, "metadata.txt")
# Сначала пытаемся загрузить пользовательские переводы
# Try user translations first
translations = {'name': desktop_name, 'description': ''}
if os.path.exists(user_metadata_file):
translations = read_metadata_translations(user_metadata_file, language_code)

View File

@ -0,0 +1,125 @@
import os
import requests
from collections.abc import Callable
from portprotonqt.downloader import Downloader, download_with_cache
from portprotonqt.logger import get_logger
logger = get_logger(__name__)
class PortProtonAPI:
"""API to fetch game assets (cover, metadata) from the PortProtonQt repository."""
def __init__(self, downloader: Downloader | None = None):
self.base_url = "https://git.linux-gaming.ru/Boria138/PortProtonQt/raw/branch/main/portprotonqt/custom_data"
self.downloader = downloader or Downloader(max_workers=4)
self.xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share"))
self.custom_data_dir = os.path.join(self.xdg_data_home, "PortProtonQt", "custom_data")
os.makedirs(self.custom_data_dir, exist_ok=True)
def _get_game_dir(self, exe_name: str) -> str:
game_dir = os.path.join(self.custom_data_dir, exe_name)
os.makedirs(game_dir, exist_ok=True)
return game_dir
def _check_file_exists(self, url: str, timeout: int = 5) -> bool:
try:
response = requests.head(url, timeout=timeout)
response.raise_for_status()
return response.status_code == 200
except requests.RequestException as e:
logger.debug(f"Failed to check file at {url}: {e}")
return False
def download_game_assets(self, exe_name: str, timeout: int = 5) -> dict[str, str | None]:
game_dir = self._get_game_dir(exe_name)
results: dict[str, str | None] = {"cover": None, "metadata": None}
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
cover_url_base = f"{self.base_url}/{exe_name}/cover"
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
for ext in cover_extensions:
cover_url = f"{cover_url_base}{ext}"
if self._check_file_exists(cover_url, timeout):
local_cover_path = os.path.join(game_dir, f"cover{ext}")
result = download_with_cache(cover_url, local_cover_path, timeout, self.downloader)
if result:
results["cover"] = result
logger.info(f"Downloaded cover for {exe_name} to {result}")
break
else:
logger.error(f"Failed to download cover for {exe_name} from {cover_url}")
else:
logger.debug(f"No cover found for {exe_name} with extension {ext}")
if self._check_file_exists(metadata_url, timeout):
local_metadata_path = os.path.join(game_dir, "metadata.txt")
result = download_with_cache(metadata_url, local_metadata_path, timeout, self.downloader)
if result:
results["metadata"] = result
logger.info(f"Downloaded metadata for {exe_name} to {result}")
else:
logger.error(f"Failed to download metadata for {exe_name} from {metadata_url}")
else:
logger.debug(f"No metadata found for {exe_name}")
return results
def download_game_assets_async(self, exe_name: str, timeout: int = 5, callback: Callable[[dict[str, str | None]], None] | None = None) -> None:
game_dir = self._get_game_dir(exe_name)
cover_extensions = [".png", ".jpg", ".jpeg", ".bmp"]
cover_url_base = f"{self.base_url}/{exe_name}/cover"
metadata_url = f"{self.base_url}/{exe_name}/metadata.txt"
results: dict[str, str | None] = {"cover": None, "metadata": None}
pending_downloads = 0
def on_cover_downloaded(local_path: str | None, ext: str):
nonlocal pending_downloads
if local_path:
logger.info(f"Async cover downloaded for {exe_name}: {local_path}")
results["cover"] = local_path
else:
logger.debug(f"No cover downloaded for {exe_name} with extension {ext}")
pending_downloads -= 1
check_completion()
def on_metadata_downloaded(local_path: str | None):
nonlocal pending_downloads
if local_path:
logger.info(f"Async metadata downloaded for {exe_name}: {local_path}")
results["metadata"] = local_path
else:
logger.debug(f"No metadata downloaded for {exe_name}")
pending_downloads -= 1
check_completion()
def check_completion():
if pending_downloads == 0 and callback:
callback(results)
for ext in cover_extensions:
cover_url = f"{cover_url_base}{ext}"
if self._check_file_exists(cover_url, timeout):
local_cover_path = os.path.join(game_dir, f"cover{ext}")
pending_downloads += 1
self.downloader.download_async(
cover_url,
local_cover_path,
timeout=timeout,
callback=lambda path, ext=ext: on_cover_downloaded(path, ext)
)
break
if self._check_file_exists(metadata_url, timeout):
local_metadata_path = os.path.join(game_dir, "metadata.txt")
pending_downloads += 1
self.downloader.download_async(
metadata_url,
local_metadata_path,
timeout=timeout,
callback=on_metadata_downloaded
)
if pending_downloads == 0:
logger.debug(f"No assets found for {exe_name}")
if callback:
callback(results)