feat: add game assets downloading from repository

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-07-07 11:17:38 +05:00
parent 341e6e048f
commit bd6fc73d6f
2 changed files with 147 additions and 8 deletions

View File

@ -11,6 +11,7 @@ import psutil
from portprotonqt.dialogs import AddGameDialog, FileExplorer
from portprotonqt.game_card import GameCard
from portprotonqt.custom_widgets import FlowLayout, ClickableLabel, AutoSizeButton, NavLabel
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.input_manager import InputManager
from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit
from portprotonqt.system_overlay import SystemOverlay
@ -120,6 +121,7 @@ class MainWindow(QMainWindow):
self.legendary_path = os.path.join(self.legendary_config_path, "legendary")
self.downloader = Downloader(max_workers=4)
self.portproton_api = PortProtonAPI(self.downloader)
# Статус-бар
self.setStatusBar(QStatusBar(self))
@ -466,8 +468,8 @@ class MainWindow(QMainWindow):
builtin_cover = ""
user_cover = ""
user_game_folder=""
builtin_game_folder=""
user_game_folder = ""
builtin_game_folder = ""
if game_exe:
exe_name = os.path.splitext(os.path.basename(game_exe))[0]
@ -475,7 +477,19 @@ class MainWindow(QMainWindow):
user_game_folder = os.path.join(user_custom_folder, exe_name)
os.makedirs(user_game_folder, exist_ok=True)
# Чтение обложки
# Check if local game folder is empty and download assets if it is
if not os.listdir(user_game_folder):
logger.debug(f"Local folder for {exe_name} is empty, checking repository")
def on_assets_downloaded(results):
nonlocal user_cover
if results["cover"]:
user_cover = results["cover"]
logger.info(f"Downloaded assets for {exe_name}: {results}")
if results["metadata"]:
logger.info(f"Downloaded metadata for {exe_name}: {results['metadata']}")
self.portproton_api.download_game_assets_async(exe_name, timeout=5, callback=on_assets_downloaded)
# Read cover
builtin_files = set(os.listdir(builtin_game_folder)) if os.path.exists(builtin_game_folder) else set()
for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
candidate = f"cover{ext}"
@ -490,7 +504,7 @@ class MainWindow(QMainWindow):
user_cover = os.path.join(user_game_folder, candidate)
break
# Чтение статистики
# Read statistics
if self.portproton_location:
statistics_file = os.path.join(self.portproton_location, "data", "tmp", "statistics")
try:
@ -503,17 +517,17 @@ class MainWindow(QMainWindow):
playtime_seconds = playtime_data[matching_key]
formatted_playtime = format_playtime(playtime_seconds)
except Exception as e:
print(f"Failed to parse playtime data: {e}")
logger.error(f"Failed to parse playtime data: {e}")
def on_steam_info(steam_info: dict):
# Определяем текущий язык
# Get current language
language_code = get_egs_language()
# Чтение переводов из metadata.txt
# Read translations from metadata.txt
user_metadata_file = os.path.join(user_game_folder, "metadata.txt")
builtin_metadata_file = os.path.join(builtin_game_folder, "metadata.txt")
# Сначала пытаемся загрузить пользовательские переводы
# Try user translations first
translations = {'name': desktop_name, 'description': ''}
if os.path.exists(user_metadata_file):
translations = read_metadata_translations(user_metadata_file, language_code)