fix(settings): fix virtual keyboard
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
@@ -724,7 +724,7 @@ class InputManager(QObject):
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logger.error(f"Error restoring gamepad handlers from Settings: {e}")
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def handle_settings_button(self, button_code, value):
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if self.settings_dialog is None or value == 0:
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if self.settings_dialog is None:
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return
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try:
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@@ -732,17 +732,28 @@ class InputManager(QObject):
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kb = getattr(self.settings_dialog, 'keyboard', None)
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if kb and kb.isVisible():
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if button_code in BUTTONS['back']:
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if value != 0: # Only handle press, not release
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kb.hide()
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if kb.current_input_widget:
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kb.current_input_widget.setFocus()
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return # Return early to avoid dialog closing logic
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elif button_code in (BUTTONS['confirm'] | BUTTONS['context_menu']):
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if value != 0: # Only handle press, not release
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kb.activateFocusedKey()
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return
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elif button_code in BUTTONS['prev_tab']:
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if value != 0: # Only handle press, not release
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kb.on_lang_click()
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return
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elif button_code in BUTTONS['next_tab']:
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if value != 0: # Only handle press, not release
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kb.on_shift_click(not kb.shift_pressed)
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return
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elif button_code in BUTTONS['add_game']:
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if value != 0: # Press event
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kb.on_backspace_pressed()
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else: # Release event
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kb.stop_backspace_repeat()
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return
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# Handle common UI elements like QMessageBox, QMenu, etc.
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@@ -750,6 +761,7 @@ class InputManager(QObject):
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return
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# Handle other QDialogs
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if value != 0: # Only handle press events, not releases
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popup = QApplication.activePopupWidget()
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if isinstance(popup, QDialog):
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if button_code in BUTTONS['confirm']:
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