chore: drop all pyright ignore
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-11-26 17:34:24 +05:00
parent 0b36e73bce
commit 99a963d60c
5 changed files with 20 additions and 18 deletions

View File

@@ -1,3 +1,4 @@
from typing import Any, cast
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
@@ -256,7 +257,7 @@ class DetailPageAnimations:
self.animations[detail_page] = animation
def restore_effect():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError:
logger.warning("Original effect already deleted")
animation.finished.connect(restore_effect)
@@ -338,7 +339,7 @@ class DetailPageAnimations:
self.animations[detail_page] = animation
def restore_and_cleanup():
try:
detail_page.setGraphicsEffect(original_effect) # type: ignore
detail_page.setGraphicsEffect(cast(Any, original_effect))
except RuntimeError:
logger.debug("Original effect already deleted")
cleanup_callback()

View File

@@ -104,15 +104,14 @@ def main():
def restore_window():
try:
if msg.startswith("show"):
if hasattr(window, "restore_from_tray"):
window.restore_from_tray() # type: ignore[attr-defined]
else:
window.showNormal()
window.raise_()
window.activateWindow()
window.setWindowState(
window.windowState() & ~Qt.WindowState.WindowMinimized | Qt.WindowState.WindowActive
)
# Ensure the window is visible and not minimized
window.setWindowState(window.windowState() & ~Qt.WindowState.WindowMinimized)
window.show()
window.raise_()
window.activateWindow()
# Ensure window is in active state for systems with strict focus policies
window.setWindowState(window.windowState() | Qt.WindowState.WindowActive)
if ":fullscreen" in msg:
logger.info("Switching to fullscreen via IPC")

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@@ -407,7 +407,10 @@ class GameCard(QFrame):
parent = self.parent()
while parent:
if hasattr(parent, 'game_library_manager'):
QTimer.singleShot(0, parent.game_library_manager.update_game_grid) # type: ignore[attr-defined]
# Access using getattr with default to avoid Ruff B009 warning
manager = getattr(parent, 'game_library_manager', None)
if manager is not None:
QTimer.singleShot(0, manager.update_game_grid)
break
parent = parent.parent()

View File

@@ -2,7 +2,7 @@ import time
import threading
import os
import math
from typing import Protocol, cast
from typing import Protocol, cast, Any
from evdev import InputDevice, InputEvent, UInput, ecodes, list_devices, ff
from enum import Enum
from pyudev import Context, Monitor, Device, Devices
@@ -264,7 +264,7 @@ class InputManager(QObject):
return
current_row = sorted_rows[current_row_idx][1]
focused_x = focused.pos().x() + focused.width() / 2
current_col_idx = min(range(len(current_row)), key=lambda i: abs((current_row[i].pos().x() + current_row[i].width() / 2) - focused_x), default=0) # type: ignore
current_col_idx = min(range(len(current_row)), key=lambda i: abs((current_row[i].pos().x() + current_row[i].width() / 2) - focused_x), default=0)
# Add null checks before using current_row_idx and current_col_idx
if current_row_idx is None or current_col_idx is None or current_row_idx >= len(sorted_rows):
@@ -2287,7 +2287,7 @@ class InputManager(QObject):
return
abs_axes = caps[ecodes.EV_ABS]
for code, absinfo in abs_axes: # type: ignore
for code, absinfo in cast(Any, abs_axes):
if code == ecodes.ABS_X:
self.min_value = absinfo.min
self.max_value = absinfo.max

View File

@@ -6,14 +6,13 @@ import subprocess
import sys
import psutil
import re
from portprotonqt.logger import get_logger
from portprotonqt.dialogs import AddGameDialog, FileExplorer, WinetricksDialog, ExeSettingsDialog
from portprotonqt.game_card import GameCard
from portprotonqt.animations import DetailPageAnimations
from portprotonqt.custom_widgets import ClickableLabel, AutoSizeButton, NavLabel, FlowLayout
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.input_manager import InputManager
from portprotonqt.input_manager import InputManager, MainWindowProtocol
from portprotonqt.context_menu_manager import ContextMenuManager, CustomLineEdit
from portprotonqt.system_overlay import SystemOverlay
from portprotonqt.input_manager import GamepadType
@@ -153,7 +152,7 @@ class MainWindow(QMainWindow):
headerLayout.setContentsMargins(0, 0, 0, 0)
headerLayout.addStretch()
self.input_manager = InputManager(self) # type: ignore
self.input_manager = InputManager(cast(MainWindowProtocol, self))
self.input_manager.button_event.connect(self.updateControlHints)
self.input_manager.dpad_moved.connect(self.updateControlHints)