feat(virtual_keyboard): added dpad reapeat movement

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-10-09 15:48:55 +05:00
committed by Boris Yumankulov
parent 60af4d1482
commit 84306bb31b
2 changed files with 134 additions and 77 deletions

View File

@@ -680,31 +680,41 @@ class InputManager(QObject):
else:
keyboard = getattr(self._parent, 'keyboard', None)
# Handle release early
if value == 0:
self.current_dpad_code = None
self.current_dpad_value = 0
self.axis_moving = False
self.current_axis_delay = self.initial_axis_move_delay
self.dpad_timer.stop()
return
# Update D-pad state for continuous movement
self.current_dpad_code = code
self.current_dpad_value = value
if not self.axis_moving:
self.axis_moving = True
self.last_move_time = current_time
self.current_axis_delay = self.initial_axis_move_delay
self.dpad_timer.start(int(self.repeat_axis_move_delay * 1000))
if keyboard and keyboard.isVisible():
# Обработка горизонтального перемещения (LEFT/RIGHT)
if code in (ecodes.ABS_HAT0X, ecodes.ABS_X):
normalized_value = 0
if code == ecodes.ABS_X: # Левый стик
# Применяем мертвую зону
if abs(value) < self.dead_zone:
self.current_dpad_code = None
self.current_dpad_value = 0
self.axis_moving = False
self.dpad_timer.stop()
return
# Нормализуем значение стика (-1, 0, 1)
normalized_value = 1 if value > self.dead_zone else (-1 if value < -self.dead_zone else 0)
normalized_value = 1 if value > self.dead_zone else -1
else: # D-pad
normalized_value = value # D-pad уже дает -1, 0, 1
if normalized_value != 0:
# Ограничиваем частоту перемещений
now = time.time()
if now - self.last_move_time < self.current_axis_delay:
return
self.last_move_time = now
self.current_axis_delay = self.repeat_axis_move_delay # Уменьшаем задержку после первого перемещения
if normalized_value > 0: # Вправо
keyboard.move_focus_right()
elif normalized_value < 0: # Влево
@@ -713,28 +723,20 @@ class InputManager(QObject):
# Обработка вертикального перемещения (UP/DOWN)
elif code in (ecodes.ABS_HAT0Y, ecodes.ABS_Y):
normalized_value = 0
if code == ecodes.ABS_Y: # Левый стик
# Применяем мертвую зону
if abs(value) < self.dead_zone:
self.current_dpad_code = None
self.current_dpad_value = 0
self.axis_moving = False
self.dpad_timer.stop()
return
# Нормализуем значение стика (-1, 0, 1)
normalized_value = 1 if value > self.dead_zone else (-1 if value < -self.dead_zone else 0)
normalized_value = 1 if value > self.dead_zone else -1
else: # D-pad
normalized_value = value # D-pad уже дает -1, 0, 1
if normalized_value != 0:
# Ограничиваем частоту перемещений
now = time.time()
if now - self.last_move_time < self.current_axis_delay:
return
self.last_move_time = now
self.current_axis_delay = self.repeat_axis_move_delay # Уменьшаем задержку после первого перемещения
if normalized_value > 0: # Вниз
keyboard.move_focus_down()
elif normalized_value < 0: # Вверх
@@ -781,23 +783,6 @@ class InputManager(QObject):
search_edit.setFocus()
return
# Update D-pad state
if value != 0:
self.current_dpad_code = code
self.current_dpad_value = value
if not self.axis_moving:
self.axis_moving = True
self.last_move_time = current_time
self.current_axis_delay = self.initial_axis_move_delay
self.dpad_timer.start(int(self.repeat_axis_move_delay * 1000)) # Start timer (in milliseconds)
else:
self.current_dpad_code = None
self.current_dpad_value = 0
self.axis_moving = False
self.current_axis_delay = self.initial_axis_move_delay
self.dpad_timer.stop() # Stop timer when D-pad is released
return
# Handle SystemOverlay, AddGameDialog, or QMessageBox navigation with D-pad
if isinstance(active, QDialog) and code == ecodes.ABS_HAT0X and value != 0:
if isinstance(active, QMessageBox): # Specific handling for QMessageBox