feat(settings): Added Gamepad type settings
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
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@@ -12,7 +12,7 @@ from portprotonqt.logger import get_logger
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from portprotonqt.image_utils import FullscreenDialog
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from portprotonqt.custom_widgets import NavLabel, AutoSizeButton
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from portprotonqt.game_card import GameCard
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from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config
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from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config, read_gamepad_type
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from portprotonqt.dialogs import AddGameDialog, WinetricksDialog
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from portprotonqt.virtual_keyboard import VirtualKeyboard
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@@ -87,8 +87,13 @@ class InputManager(QObject):
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super().__init__(cast(QObject, main_window))
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self._parent = main_window
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self._gamepad_handling_enabled = True
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self.gamepad_type = GamepadType.UNKNOWN
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# Ensure attributes exist on main_window
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type_str = read_gamepad_type()
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if type_str == "playstation":
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self.gamepad_type = GamepadType.PLAYSTATION
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elif type_str == "xbox":
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self.gamepad_type = GamepadType.XBOX
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else:
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self.gamepad_type = GamepadType.UNKNOWN
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self._parent.currentDetailPage = getattr(self._parent, 'currentDetailPage', None)
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self._parent.current_exec_line = getattr(self._parent, 'current_exec_line', None)
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self._parent.current_add_game_dialog = getattr(self._parent, 'current_add_game_dialog', None)
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@@ -271,38 +276,6 @@ class InputManager(QObject):
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elif current_row_idx == 0:
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self._parent.tabButtons[tab_index].setFocus(Qt.FocusReason.OtherFocusReason)
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def detect_gamepad_type(self, device: InputDevice) -> GamepadType:
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"""
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Определяет тип геймпада по capabilities
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"""
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caps = device.capabilities()
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keys = set(caps.get(ecodes.EV_KEY, []))
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# Для EV_ABS вытаскиваем только коды (первый элемент кортежа)
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abs_axes = {a if isinstance(a, int) else a[0] for a in caps.get(ecodes.EV_ABS, [])}
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# Xbox layout
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if {ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_NORTH, ecodes.BTN_WEST}.issubset(keys):
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if {ecodes.ABS_X, ecodes.ABS_Y, ecodes.ABS_RX, ecodes.ABS_RY}.issubset(abs_axes):
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self.gamepad_type = GamepadType.XBOX
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return GamepadType.XBOX
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# PlayStation layout
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if ecodes.BTN_TOUCH in keys or (ecodes.BTN_DPAD_UP in keys and ecodes.BTN_EAST in keys):
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self.gamepad_type = GamepadType.PLAYSTATION
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logger.info(f"Detected {self.gamepad_type.value} controller: {device.name}")
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return GamepadType.PLAYSTATION
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# Steam Controller / Deck (трекпады)
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if any(a for a in abs_axes if a >= ecodes.ABS_MT_SLOT):
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self.gamepad_type = GamepadType.XBOX
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logger.info(f"Detected {self.gamepad_type.value} controller: {device.name}")
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return GamepadType.XBOX
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# Fallback
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self.gamepad_type = GamepadType.XBOX
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return GamepadType.XBOX
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def enable_file_explorer_mode(self, file_explorer):
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"""Настройка обработки геймпада для FileExplorer"""
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try:
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@@ -1369,8 +1342,6 @@ class InputManager(QObject):
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new_gamepad = self.find_gamepad()
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if new_gamepad and new_gamepad != self.gamepad:
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logger.info(f"Gamepad connected: {new_gamepad.name}")
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self.detect_gamepad_type(new_gamepad)
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logger.info(f"Detected gamepad type: {self.gamepad_type.value}")
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self.stop_rumble()
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self.gamepad = new_gamepad
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if self.gamepad_thread:
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