feat: optimize game grid update for search performance
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
@ -102,6 +102,7 @@ class MainWindow(QMainWindow):
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self.setMinimumSize(800, 600)
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self.setMinimumSize(800, 600)
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self.games = []
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self.games = []
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self.filtered_games = self.games
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self.game_processes = []
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self.game_processes = []
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self.target_exe = None
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self.target_exe = None
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self.current_running_button = None
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self.current_running_button = None
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@ -543,10 +544,10 @@ class MainWindow(QMainWindow):
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"""Filters games based on search text and updates the grid."""
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"""Filters games based on search text and updates the grid."""
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text = self.searchEdit.text().strip().lower()
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text = self.searchEdit.text().strip().lower()
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if text == "":
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if text == "":
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self.updateGameGrid() # Use self.games directly
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self.filtered_games = self.games
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else:
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else:
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filtered = [game for game in self.games if text in game[0].lower()]
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self.filtered_games = [game for game in self.games if text in game[0].lower()]
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self.updateGameGrid(filtered)
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self.updateGameGrid(self.filtered_games)
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def createInstalledTab(self):
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def createInstalledTab(self):
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self.gamesLibraryWidget = QWidget()
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self.gamesLibraryWidget = QWidget()
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@ -620,22 +621,37 @@ class MainWindow(QMainWindow):
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if games_list is None:
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if games_list is None:
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games_list = self.games
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games_list = self.games
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if not games_list:
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if not games_list:
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self.clearLayout(self.gamesListLayout)
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# Скрываем все карточки, если список пуст
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for card in self.game_card_cache.values():
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card.hide()
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self.game_card_cache.clear()
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self.game_card_cache.clear()
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self.pending_images.clear()
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self.pending_images.clear()
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self.gamesListWidget.updateGeometry()
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return
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return
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# Create a set of game names for quick lookup
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# Создаем словарь текущих игр для быстрого поиска
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current_games = {game_data[0]: game_data for game_data in games_list}
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current_games = {game_data[0]: game_data for game_data in games_list}
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# Check if the grid is already up-to-date
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# Проверяем, изменился ли список игр или размер карточек
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if set(current_games.keys()) == set(self.game_card_cache.keys()) and self.card_width == getattr(self, '_last_card_width', None):
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current_game_names = set(current_games.keys())
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return # No changes needed, skip update
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cached_game_names = set(self.game_card_cache.keys())
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card_width_changed = self.card_width != getattr(self, '_last_card_width', None)
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# Track if layout has changed to decide if geometry update is needed
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if current_game_names == cached_game_names and not card_width_changed:
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# Список игр и размер карточек не изменились, обновляем только видимость
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search_text = self.searchEdit.text().strip().lower()
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for game_name, card in self.game_card_cache.items():
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card.setVisible(search_text in game_name.lower() or not search_text)
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self.loadVisibleImages()
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return
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# Обновляем размер карточек, если он изменился
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if card_width_changed:
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for card in self.game_card_cache.values():
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card.setFixedWidth(self.card_width + 20) # Учитываем extra_margin в GameCard
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# Удаляем карточки, которых больше нет в списке
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layout_changed = False
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layout_changed = False
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# Remove cards for games no longer in the list
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for card_key in list(self.game_card_cache.keys()):
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for card_key in list(self.game_card_cache.keys()):
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if card_key not in current_games:
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if card_key not in current_games:
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card = self.game_card_cache.pop(card_key)
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card = self.game_card_cache.pop(card_key)
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@ -645,11 +661,14 @@ class MainWindow(QMainWindow):
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del self.pending_images[card_key]
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del self.pending_images[card_key]
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layout_changed = True
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layout_changed = True
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# Add or update cards for current games
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# Добавляем новые карточки и обновляем существующие
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for game_data in games_list:
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for game_data in games_list:
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game_name = game_data[0]
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game_name = game_data[0]
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search_text = self.searchEdit.text().strip().lower()
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should_be_visible = search_text in game_name.lower() or not search_text
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if game_name not in self.game_card_cache:
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if game_name not in self.game_card_cache:
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# Create new card
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# Создаем новую карточку
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card = GameCard(
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card = GameCard(
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*game_data,
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*game_data,
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select_callback=self.openGameDetailPage,
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select_callback=self.openGameDetailPage,
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@ -657,7 +676,7 @@ class MainWindow(QMainWindow):
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card_width=self.card_width,
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card_width=self.card_width,
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context_menu_manager=self.context_menu_manager
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context_menu_manager=self.context_menu_manager
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)
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)
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# Connect context menu signals
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# Подключаем сигналы контекстного меню
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card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
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card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
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card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
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card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
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card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu)
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card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu)
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@ -670,18 +689,18 @@ class MainWindow(QMainWindow):
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self.game_card_cache[game_name] = card
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self.game_card_cache[game_name] = card
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self.gamesListLayout.addWidget(card)
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self.gamesListLayout.addWidget(card)
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layout_changed = True
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layout_changed = True
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elif self.card_width != getattr(self, '_last_card_width', None):
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else:
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# Update size only if card_width has changed
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# Обновляем видимость существующей карточки
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card = self.game_card_cache[game_name]
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card = self.game_card_cache[game_name]
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card.setFixedWidth(self.card_width + 20) # Account for extra_margin in GameCard
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card.setVisible(should_be_visible)
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# Store the current card_width
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# Сохраняем текущий card_width
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self._last_card_width = self.card_width
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self._last_card_width = self.card_width
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# Trigger lazy image loading for visible cards
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# Загружаем изображения для видимых карточек
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self.loadVisibleImages()
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self.loadVisibleImages()
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# Update layout geometry only if the layout has changed
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# Обновляем геометрию только при необходимости
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if layout_changed:
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if layout_changed:
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self.gamesListWidget.updateGeometry()
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self.gamesListWidget.updateGeometry()
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