fix(qt): prevent RuntimeError from accessing deleted Qt C++ objects
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-12-07 12:45:37 +05:00
parent 32e4950a00
commit 468887110c
3 changed files with 168 additions and 98 deletions

View File

@@ -3229,7 +3229,10 @@ class MainWindow(QMainWindow):
# Игра стартовала устанавливаем флаг, обновляем кнопку на "Stop"
self._gameLaunched = True
if self.current_running_button is not None:
self.current_running_button.setText(_("Stop"))
try:
self.current_running_button.setText(_("Stop"))
except RuntimeError:
self.current_running_button = None
#self._inhibit_screensaver()
elif not child_running:
# Игра завершилась сбрасываем флаг, сбрасываем кнопку и останавливаем таймер
@@ -3248,13 +3251,16 @@ class MainWindow(QMainWindow):
Вызывается, когда игра завершилась (не по нажатию кнопки).
"""
if self.current_running_button is not None:
self.current_running_button.setText(_("Play"))
icon = self.theme_manager.get_icon("play")
if isinstance(icon, str):
icon = QIcon(icon) # Convert path to QIcon
elif icon is None:
icon = QIcon() # Use empty QIcon as fallback
self.current_running_button.setIcon(icon)
try:
self.current_running_button.setText(_("Play"))
icon = self.theme_manager.get_icon("play")
if isinstance(icon, str):
icon = QIcon(icon) # Convert path to QIcon
elif icon is None:
icon = QIcon() # Use empty QIcon as fallback
self.current_running_button.setIcon(icon)
except RuntimeError:
pass
self.current_running_button = None
self.target_exe = None
@@ -3307,13 +3313,16 @@ class MainWindow(QMainWindow):
pass
self.game_processes = []
if update_button:
update_button.setText(_("Play"))
icon = self.theme_manager.get_icon("play")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
try:
update_button.setText(_("Play"))
icon = self.theme_manager.get_icon("play")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
except RuntimeError:
pass
if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer is not None:
self.checkProcessTimer.stop()
self.checkProcessTimer.deleteLater()
@@ -3335,13 +3344,16 @@ class MainWindow(QMainWindow):
self.game_processes.append(process)
save_last_launch(exe_name, datetime.now())
if update_button:
update_button.setText(_("Launching"))
icon = self.theme_manager.get_icon("stop")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
try:
update_button.setText(_("Launching"))
icon = self.theme_manager.get_icon("stop")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
except RuntimeError:
pass
self.checkProcessTimer = QTimer(self)
self.checkProcessTimer.timeout.connect(self.checkTargetExe)
@@ -3398,13 +3410,16 @@ class MainWindow(QMainWindow):
pass
self.game_processes = []
if update_button:
update_button.setText(_("Play"))
icon = self.theme_manager.get_icon("play")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
try:
update_button.setText(_("Play"))
icon = self.theme_manager.get_icon("play")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
except RuntimeError:
pass
if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer is not None:
self.checkProcessTimer.stop()
self.checkProcessTimer.deleteLater()
@@ -3426,13 +3441,16 @@ class MainWindow(QMainWindow):
self.game_processes.append(process)
save_last_launch(exe_name, datetime.now())
if update_button:
update_button.setText(_("Launching"))
icon = self.theme_manager.get_icon("stop")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
try:
update_button.setText(_("Launching"))
icon = self.theme_manager.get_icon("stop")
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
update_button.setIcon(icon)
except RuntimeError:
pass
self.checkProcessTimer = QTimer(self)
self.checkProcessTimer.timeout.connect(self.checkTargetExe)