feat: returned tray and added favorites and recent to it

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-08-26 13:00:16 +05:00
parent 31a7ef3e7e
commit 46253115ff
3 changed files with 191 additions and 42 deletions

View File

@@ -30,7 +30,7 @@ def main():
args = parse_args()
window = MainWindow()
window = MainWindow(app_name=__app_name__)
if args.fullscreen:
logger.info("Launching in fullscreen mode due to --fullscreen flag")

View File

@@ -34,6 +34,7 @@ from portprotonqt.localization import _, get_egs_language, read_metadata_transla
from portprotonqt.logger import get_logger
from portprotonqt.howlongtobeat_api import HowLongToBeat
from portprotonqt.downloader import Downloader
from portprotonqt.tray_manager import TrayManager
from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox, QScrollArea, QSlider,
QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy)
@@ -52,10 +53,11 @@ class MainWindow(QMainWindow):
update_progress = Signal(int) # Signal to update progress bar
update_status_message = Signal(str, int) # Signal to update status message
def __init__(self):
def __init__(self, app_name: str):
super().__init__()
# Создаём менеджер тем и читаем, какая тема выбрана
self.theme_manager = ThemeManager()
self.is_exiting = False
selected_theme = read_theme_from_config()
self.current_theme_name = selected_theme
try:
@@ -67,8 +69,9 @@ class MainWindow(QMainWindow):
save_theme_to_config("standart")
if not self.theme:
self.theme = default_styles
self.tray_manager = TrayManager(self, app_name, self.current_theme_name)
self.card_width = read_card_size()
self.setWindowTitle("PortProtonQt")
self.setWindowTitle(app_name)
self.setMinimumSize(800, 600)
self.games = []
@@ -2266,46 +2269,51 @@ class MainWindow(QMainWindow):
def closeEvent(self, event):
"""Завершает все дочерние процессы и сохраняет настройки при закрытии окна."""
for proc in self.game_processes:
try:
parent = psutil.Process(proc.pid)
children = parent.children(recursive=True)
for child in children:
try:
logger.debug(f"Terminating child process {child.pid}")
child.terminate()
except psutil.NoSuchProcess:
logger.debug(f"Child process {child.pid} already terminated")
psutil.wait_procs(children, timeout=5)
for child in children:
if child.is_running():
logger.debug(f"Killing child process {child.pid}")
child.kill()
logger.debug(f"Terminating process group {proc.pid}")
os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
except (psutil.NoSuchProcess, ProcessLookupError) as e:
logger.debug(f"Process {proc.pid} already terminated: {e}")
"""Обработчик закрытия окна: сворачивает приложение в трей, если не требуется принудительный выход."""
if hasattr(self, 'is_exiting') and self.is_exiting:
# Принудительное закрытие: завершаем процессы и приложение
for proc in self.game_processes:
try:
parent = psutil.Process(proc.pid)
children = parent.children(recursive=True)
for child in children:
try:
logger.debug(f"Terminating child process {child.pid}")
child.terminate()
except psutil.NoSuchProcess:
logger.debug(f"Child process {child.pid} already terminated")
psutil.wait_procs(children, timeout=5)
for child in children:
if child.is_running():
logger.debug(f"Killing child process {child.pid}")
child.kill()
logger.debug(f"Terminating process group {proc.pid}")
os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
except (psutil.NoSuchProcess, ProcessLookupError) as e:
logger.debug(f"Process {proc.pid} already terminated: {e}")
self.game_processes = [] # Очищаем список процессов
self.game_processes = [] # Очищаем список процессов
# Сохраняем настройки окна
if not read_fullscreen_config():
logger.debug(f"Saving window geometry: {self.width()}x{self.height()}")
save_window_geometry(self.width(), self.height())
save_card_size(self.card_width)
# Очищаем таймеры
if hasattr(self, 'games_load_timer') and self.games_load_timer.isActive():
self.games_load_timer.stop()
if hasattr(self, 'settingsDebounceTimer') and self.settingsDebounceTimer.isActive():
self.settingsDebounceTimer.stop()
if hasattr(self, 'searchDebounceTimer') and self.searchDebounceTimer.isActive():
self.searchDebounceTimer.stop()
if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer and self.checkProcessTimer.isActive():
self.checkProcessTimer.stop()
self.checkProcessTimer.deleteLater()
self.checkProcessTimer = None
# Очищаем таймеры и другие ресурсы
if hasattr(self, 'games_load_timer') and self.games_load_timer.isActive():
self.games_load_timer.stop()
if hasattr(self, 'settingsDebounceTimer') and self.settingsDebounceTimer.isActive():
self.settingsDebounceTimer.stop()
if hasattr(self, 'searchDebounceTimer') and self.searchDebounceTimer.isActive():
self.searchDebounceTimer.stop()
if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer and self.checkProcessTimer.isActive():
self.checkProcessTimer.stop()
self.checkProcessTimer.deleteLater()
self.checkProcessTimer = None
# Сохраняем настройки окна
if not read_fullscreen_config():
logger.debug(f"Saving window geometry: {self.width()}x{self.height()}")
save_window_geometry(self.width(), self.height())
save_card_size(self.card_width)
QApplication.quit()
event.accept()
event.accept()
else:
# Сворачиваем в трей вместо закрытия
self.hide()
event.ignore()

View File

@@ -0,0 +1,141 @@
import sys
from PySide6.QtWidgets import QSystemTrayIcon, QMenu
from PySide6.QtGui import QIcon, QAction
from portprotonqt.logger import get_logger
from portprotonqt.theme_manager import ThemeManager
import portprotonqt.themes.standart.styles as default_styles
from portprotonqt.localization import _
from portprotonqt.config_utils import read_favorites, read_theme_from_config
logger = get_logger(__name__)
class TrayManager:
"""Модуль управления системным треем для PortProtonQt.
Обеспечивает:
- Показ/скрытие главного окна по клику на иконку трея.
- Контекстное меню с опциями: Show/Hide (переключается в зависимости от состояния окна),
Favorites (быстрый запуск избранных игр), Recent Games (быстрый запуск недавних игр), Exit.
- Меню Favorites и Recent Games динамически заполняются при показе (через aboutToShow).
- При закрытии окна (крестик) приложение сворачивается в трей, а не закрывается.
Полное закрытие только через Exit в меню.
"""
def __init__(self, main_window, app_name: str | None = None, theme=None):
self.app_name = app_name if app_name is not None else "PortProtonQt"
self.theme_manager = ThemeManager()
self.theme = theme if theme is not None else default_styles
self.current_theme_name = read_theme_from_config()
self.main_window = main_window
self.tray_icon = QSystemTrayIcon(self.main_window)
icon = self.theme_manager.get_icon("portproton", self.current_theme_name)
if isinstance(icon, str):
icon = QIcon(icon)
elif icon is None:
icon = QIcon()
self.tray_icon.setIcon(icon)
self.tray_icon.activated.connect(self.toggle_window)
self.tray_icon.setToolTip(self.app_name)
# Контекстное меню
self.tray_menu = QMenu()
self.toggle_action = QAction(_("Show"), self.main_window)
self.toggle_action.triggered.connect(self.toggle_window_action)
# Подменю для избранных игр
self.favorites_menu = QMenu(_("Favorites"))
self.favorites_menu.aboutToShow.connect(self.populate_favorites_menu)
# Подменю для недавних игр (топ-5 по последнему запуску)
self.recent_menu = QMenu(_("Recent Games"))
self.recent_menu.aboutToShow.connect(self.populate_recent_menu)
# Добавляем действия в меню
self.tray_menu.addAction(self.toggle_action)
self.tray_menu.addSeparator()
self.tray_menu.addMenu(self.favorites_menu)
self.tray_menu.addMenu(self.recent_menu)
self.tray_menu.addSeparator()
exit_action = QAction(_("Exit"), self.main_window)
exit_action.triggered.connect(self.force_exit)
self.tray_menu.addAction(exit_action)
self.tray_menu.aboutToShow.connect(self.update_toggle_action)
self.tray_icon.setContextMenu(self.tray_menu)
self.tray_icon.show()
# Флаг для принудительного выхода
self.main_window.is_exiting = False
def update_toggle_action(self):
"""Update toggle_action text based on window visibility."""
if self.main_window.isVisible():
self.toggle_action.setText(_("Hide"))
else:
self.toggle_action.setText(_("Show"))
def toggle_window(self, reason):
"""Переключает видимость окна по клику на иконку трея."""
if reason == QSystemTrayIcon.ActivationReason.Trigger:
self.toggle_window_action()
def toggle_window_action(self):
"""Toggle window visibility and update action text."""
if self.main_window.isVisible():
self.main_window.hide()
else:
self.main_window.show()
self.main_window.raise_()
self.main_window.activateWindow()
def populate_favorites_menu(self):
"""Динамически заполняет меню избранных игр с указанием источника."""
self.favorites_menu.clear()
favorites = read_favorites()
if not favorites:
no_fav_action = QAction(_("No favorites"), self.main_window)
no_fav_action.setEnabled(False)
self.favorites_menu.addAction(no_fav_action)
return
game_map = {game[0]: (game[4], game[12]) for game in self.main_window.games}
for fav in sorted(favorites):
game_data = game_map.get(fav)
if game_data:
exec_line, source = game_data
action_text = f"{fav} ({source})"
action = QAction(action_text, self.main_window)
action.triggered.connect(lambda checked=False, el=exec_line: self.main_window.toggleGame(el))
self.favorites_menu.addAction(action)
else:
logger.warning(f"Exec line not found for favorite: {fav}")
def populate_recent_menu(self):
"""Динамически заполняет меню недавних игр (топ-5 по timestamp) с указанием источника."""
self.recent_menu.clear()
if not self.main_window.games:
no_recent_action = QAction(_("No recent games"), self.main_window)
no_recent_action.setEnabled(False)
self.recent_menu.addAction(no_recent_action)
return
recent_games = sorted(self.main_window.games, key=lambda g: g[10], reverse=True)[:5]
for game in recent_games:
game_name = game[0]
exec_line = game[4]
source = game[12]
action_text = f"{game_name} ({source})"
action = QAction(action_text, self.main_window)
action.triggered.connect(lambda checked=False, el=exec_line: self.main_window.toggleGame(el))
self.recent_menu.addAction(action)
def force_exit(self):
"""Принудительно закрывает приложение."""
self.main_window.is_exiting = True
self.main_window.close()
sys.exit(0)