fix(toggleGame): enable PortProton game launch by removing premature return and setting proper process tracking
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
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@ -2072,22 +2072,16 @@ class MainWindow(QMainWindow):
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exe_name = os.path.splitext(current_exe)[0]
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env_vars = os.environ.copy()
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# Delay disabling gamepad handling to allow rumble to complete
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if hasattr(self, 'input_manager'):
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QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
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if entry_exec_split[0] == "env" and len(entry_exec_split) > 1 and 'data/scripts/start.sh' in entry_exec_split[1]:
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env_vars['START_FROM_STEAM'] = '1'
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elif entry_exec_split[0] == "flatpak":
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env_vars['START_FROM_STEAM'] = '1'
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return
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# Delay disabling gamepad handling to allow rumble to complete
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if hasattr(self, 'input_manager'):
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QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
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# Запускаем игру
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self.current_running_button = update_button
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self.target_exe = current_exe
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exe_name = os.path.splitext(current_exe)[0]
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env_vars = os.environ.copy()
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env_vars['START_FROM_STEAM'] = '1'
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try:
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process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
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self.game_processes.append(process)
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@ -2108,6 +2102,7 @@ class MainWindow(QMainWindow):
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logger.error(f"Failed to launch game {exe_name}: {e}")
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QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
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def closeEvent(self, event):
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"""Завершает все дочерние процессы и сохраняет настройки при закрытии окна."""
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for proc in self.game_processes:
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