fix(toggleGame): enable PortProton game launch by removing premature return and setting proper process tracking
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-06-25 10:56:46 +05:00
parent 1230d85fe6
commit 3f0d259bf0

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@ -2072,22 +2072,16 @@ class MainWindow(QMainWindow):
exe_name = os.path.splitext(current_exe)[0] exe_name = os.path.splitext(current_exe)[0]
env_vars = os.environ.copy() env_vars = os.environ.copy()
# Delay disabling gamepad handling to allow rumble to complete
if hasattr(self, 'input_manager'):
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
if entry_exec_split[0] == "env" and len(entry_exec_split) > 1 and 'data/scripts/start.sh' in entry_exec_split[1]: if entry_exec_split[0] == "env" and len(entry_exec_split) > 1 and 'data/scripts/start.sh' in entry_exec_split[1]:
env_vars['START_FROM_STEAM'] = '1' env_vars['START_FROM_STEAM'] = '1'
elif entry_exec_split[0] == "flatpak": elif entry_exec_split[0] == "flatpak":
env_vars['START_FROM_STEAM'] = '1' env_vars['START_FROM_STEAM'] = '1'
return
# Delay disabling gamepad handling to allow rumble to complete
if hasattr(self, 'input_manager'):
QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
# Запускаем игру # Запускаем игру
self.current_running_button = update_button
self.target_exe = current_exe
exe_name = os.path.splitext(current_exe)[0]
env_vars = os.environ.copy()
env_vars['START_FROM_STEAM'] = '1'
try: try:
process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid) process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
self.game_processes.append(process) self.game_processes.append(process)
@ -2108,6 +2102,7 @@ class MainWindow(QMainWindow):
logger.error(f"Failed to launch game {exe_name}: {e}") logger.error(f"Failed to launch game {exe_name}: {e}")
QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e))) QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
def closeEvent(self, event): def closeEvent(self, event):
"""Завершает все дочерние процессы и сохраняет настройки при закрытии окна.""" """Завершает все дочерние процессы и сохраняет настройки при закрытии окна."""
for proc in self.game_processes: for proc in self.game_processes: