feat: add continuous D-pad navigation

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-06-08 09:20:53 +05:00
parent a21705da15
commit 34e70d05f3

View File

@ -4,7 +4,7 @@ from typing import Protocol, cast
from evdev import InputDevice, ecodes, list_devices
import pyudev
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView
from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot
from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer
from PySide6.QtGui import QKeyEvent
from portprotonqt.logger import get_logger
from portprotonqt.image_utils import FullscreenDialog
@ -72,7 +72,6 @@ class InputManager(QObject):
self._parent.currentDetailPage = getattr(self._parent, 'currentDetailPage', None)
self._parent.current_exec_line = getattr(self._parent, 'current_exec_line', None)
self._parent.current_add_game_dialog = getattr(self._parent, 'current_add_game_dialog', None)
self.axis_deadzone = axis_deadzone
self.initial_axis_move_delay = initial_axis_move_delay
self.repeat_axis_move_delay = repeat_axis_move_delay
@ -84,6 +83,12 @@ class InputManager(QObject):
self.running = True
self._is_fullscreen = read_fullscreen_config()
# Add variables for continuous D-pad movement
self.dpad_timer = QTimer(self)
self.dpad_timer.timeout.connect(self.handle_dpad_repeat)
self.current_dpad_code = None # Tracks the current D-pad axis (e.g., ABS_HAT0X, ABS_HAT0Y)
self.current_dpad_value = 0 # Tracks the current D-pad direction value (e.g., -1, 1)
# Connect signals to slots
self.button_pressed.connect(self.handle_button_slot)
self.dpad_moved.connect(self.handle_dpad_slot)
@ -239,6 +244,15 @@ class InputManager(QObject):
except Exception as e:
logger.error(f"Error in handle_button_slot: {e}", exc_info=True)
def handle_dpad_repeat(self) -> None:
"""Handle repeated D-pad input while the D-pad is held."""
if self.current_dpad_code is not None and self.current_dpad_value != 0:
now = time.time()
if (now - self.last_move_time) >= self.current_axis_delay:
self.handle_dpad_slot(self.current_dpad_code, self.current_dpad_value, now)
self.last_move_time = now
self.current_axis_delay = self.repeat_axis_move_delay
@Slot(int, int, float)
def handle_dpad_slot(self, code: int, value: int, current_time: float) -> None:
try:
@ -253,6 +267,23 @@ class InputManager(QObject):
focused = QApplication.focusWidget()
popup = QApplication.activePopupWidget()
# Update D-pad state
if value != 0:
self.current_dpad_code = code
self.current_dpad_value = value
if not self.axis_moving:
self.axis_moving = True
self.last_move_time = current_time
self.current_axis_delay = self.initial_axis_move_delay
self.dpad_timer.start(int(self.repeat_axis_move_delay * 1000)) # Start timer (in milliseconds)
else:
self.current_dpad_code = None
self.current_dpad_value = 0
self.axis_moving = False
self.current_axis_delay = self.initial_axis_move_delay
self.dpad_timer.stop() # Stop timer when D-pad is released
return
# Handle SystemOverlay or AddGameDialog navigation with D-pad
if isinstance(active, QDialog) and code == ecodes.ABS_HAT0Y and value != 0:
if not focused or not active.focusWidget():
@ -307,19 +338,6 @@ class InputManager(QObject):
active.show_next()
return
# Handle repeated D-pad movement
if value != 0:
if not self.axis_moving:
self.axis_moving = True
elif (current_time - self.last_move_time) < self.current_axis_delay:
return
self.last_move_time = current_time
self.current_axis_delay = self.repeat_axis_move_delay
else:
self.axis_moving = False
self.current_axis_delay = self.initial_axis_move_delay
return
# Library tab navigation (index 0)
if self._parent.stackedWidget.currentIndex() == 0 and code in (ecodes.ABS_HAT0X, ecodes.ABS_HAT0Y):
focused = QApplication.focusWidget()
@ -783,6 +801,7 @@ class InputManager(QObject):
def cleanup(self) -> None:
try:
self.running = False
self.dpad_timer.stop()
if self.gamepad_thread:
self.gamepad_thread.join()
if self.gamepad: