feat(settings): added tooltip to desc
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-11-22 23:34:11 +05:00
parent b1b9706272
commit 2fa10e7db3

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@@ -1811,6 +1811,8 @@ class ExeSettingsDialog(QDialog):
self.tab_widget.addTab(self.main_tab, _("Main"))
self.tab_widget.addTab(self.advanced_tab, _("Advanced"))
# Connect tab change to update description hint
self.tab_widget.currentChanged.connect(self.on_table_selection_changed)
# Main settings table
self.settings_table = QTableWidget()
@@ -1830,6 +1832,8 @@ class ExeSettingsDialog(QDialog):
self.settings_table.setTextElideMode(Qt.TextElideMode.ElideNone)
self.settings_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE)
self.main_tab_layout.addWidget(self.settings_table)
# Connect selection changed signal for the main table
self.settings_table.currentCellChanged.connect(self.on_table_selection_changed)
# Advanced settings table
self.advanced_table = QTableWidget()
@@ -1849,9 +1853,28 @@ class ExeSettingsDialog(QDialog):
self.advanced_table.setTextElideMode(Qt.TextElideMode.ElideNone)
self.advanced_table.setStyleSheet(self.theme.WINETRICKS_TABBLE_STYLE)
self.advanced_tab_layout.addWidget(self.advanced_table)
# Connect selection changed signal for the advanced table
self.advanced_table.currentCellChanged.connect(self.on_table_selection_changed)
self.main_layout.addWidget(self.tab_widget)
# Gamepad tooltip for showing descriptions
self.gamepad_tooltip = QLabel()
self.gamepad_tooltip.setWordWrap(True)
self.gamepad_tooltip.setStyleSheet("""
QLabel {
background-color: #2d2d2d;
border: 1px solid #555;
border-radius: 4px;
padding: 8px;
color: white;
font-size: 14px;
}
""")
self.gamepad_tooltip.setVisible(False)
self.gamepad_tooltip.setParent(self)
self.gamepad_tooltip.setWindowFlags(Qt.WindowType.ToolTip)
# Buttons
button_layout = QHBoxLayout()
self.apply_button = AutoSizeButton(_("Apply"), icon=ThemeManager().get_icon("apply"))
@@ -2004,6 +2027,10 @@ class ExeSettingsDialog(QDialog):
self.settings_table.setCurrentCell(0, 0)
self.settings_table.setFocus(Qt.FocusReason.OtherFocusReason)
# Initialize gamepad tooltip for the first row if gamepad is connected
if self.input_manager and self.input_manager.gamepad:
self.on_table_selection_changed()
def populate_advanced(self):
"""Populate the advanced tab with table format."""
self.advanced_table.setRowCount(0)
@@ -2124,6 +2151,10 @@ class ExeSettingsDialog(QDialog):
desc_item.setForeground(QColor(128, 128, 128))
self.advanced_table.setItem(row, 2, desc_item)
# Initialize gamepad tooltip for the first row if gamepad is connected
if self.input_manager and self.input_manager.gamepad and self.advanced_table.rowCount() > 0:
self.on_table_selection_changed()
def init_virtual_keyboard(self):
"""Initialize virtual keyboard"""
self.keyboard = VirtualKeyboard(self, theme=self.theme, button_width=50)
@@ -2296,10 +2327,101 @@ class ExeSettingsDialog(QDialog):
self.input_manager.disable_settings_mode()
super().closeEvent(event)
def show_gamepad_tooltip(self, show=True, text=""):
"""Show or hide the gamepad tooltip with the provided text."""
if show and text:
# First set the text to measure the required size
self.gamepad_tooltip.setText(text)
# Calculate appropriate size based on text content
font_metrics = self.gamepad_tooltip.fontMetrics()
# Calculate text dimensions - wrap at max width
max_width = 500 # Maximum width in pixels
text_lines = text.split('\n') # Handle multiline text
# If text is longer than can fit in a single line at max width, wrap it
wrapped_lines = []
for line in text_lines:
if font_metrics.horizontalAdvance(line) <= max_width:
wrapped_lines.append(line)
else:
# Word wrap the line to fit within max width
words = line.split(' ')
current_line = ''
for word in words:
test_line = current_line + ' ' + word if current_line else word
if font_metrics.horizontalAdvance(test_line) <= max_width:
current_line = test_line
else:
if current_line:
wrapped_lines.append(current_line)
current_line = word
if current_line:
wrapped_lines.append(current_line)
# Set the final wrapped text
wrapped_text = '\n'.join(wrapped_lines)
self.gamepad_tooltip.setText(wrapped_text)
# Calculate the required size
rect = font_metrics.boundingRect(0, 0, max_width, 1000, Qt.TextFlag.TextWordWrap, wrapped_text)
required_width = min(max_width, rect.width() + 20) # Add padding
required_height = min(300, rect.height() + 16) # Add padding, max height 300
# Position the tooltip near the currently focused cell
current_table = self.advanced_table if self.tab_widget.currentIndex() == 1 else self.settings_table
if current_table and current_table.currentRow() >= 0 and current_table.currentColumn() >= 0:
# Get the position of the current cell
row = current_table.currentRow()
col = current_table.currentColumn()
item_rect = current_table.visualRect(current_table.model().index(row, col))
# Convert to global coordinates
global_pos = current_table.mapToGlobal(item_rect.topRight())
# Position the tooltip near the cell
self.gamepad_tooltip.setFixedSize(required_width, required_height)
self.gamepad_tooltip.move(global_pos.x(), global_pos.y())
self.gamepad_tooltip.setVisible(True)
else:
self.gamepad_tooltip.setVisible(False)
else:
self.gamepad_tooltip.setVisible(False)
def get_current_description(self):
"""Get the description text for the currently selected row in the active table."""
# Determine which table is active
current_table = self.advanced_table if self.tab_widget.currentIndex() == 1 else self.settings_table
current_row = current_table.currentRow()
if current_row >= 0:
# Get the description from column 2
desc_item = current_table.item(current_row, 2)
if desc_item:
return desc_item.text()
return ""
def on_table_selection_changed(self):
"""Called when table selection changes to update the gamepad tooltip."""
# Only show the tooltip if we have a gamepad connected and we're in the description column
if self.input_manager and self.input_manager.gamepad:
current_table = self.advanced_table if self.tab_widget.currentIndex() == 1 else self.settings_table
current_column = current_table.currentColumn() if current_table else -1
# Only show tooltip when focused on the description column (column 2)
if current_column == 2:
description = self.get_current_description()
self.show_gamepad_tooltip(show=True, text=description)
else:
self.show_gamepad_tooltip(show=False)
else:
self.show_gamepad_tooltip(show=False)
def reject(self):
# Hide virtual keyboard if visible
if hasattr(self, 'keyboard') and self.keyboard.isVisible():
self.keyboard.hide()
# Hide gamepad tooltip
self.gamepad_tooltip.setVisible(False)
if self.input_manager:
self.input_manager.disable_settings_mode()
super().reject()
@@ -2308,6 +2430,8 @@ class ExeSettingsDialog(QDialog):
# Hide virtual keyboard if visible
if hasattr(self, 'keyboard') and self.keyboard.isVisible():
self.keyboard.hide()
# Hide gamepad tooltip
self.gamepad_tooltip.setVisible(False)
if self.input_manager:
self.input_manager.disable_settings_mode()
super().accept()