refactor: move animations to separate module
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Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-08-07 10:29:13 +05:00
parent 46973f35e1
commit 2753e53a4d
3 changed files with 266 additions and 218 deletions

250
portprotonqt/animations.py Normal file
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@@ -0,0 +1,250 @@
from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush
from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect
from collections.abc import Callable
import portprotonqt.themes.standart.styles as default_styles
class GameCardAnimations:
def __init__(self, game_card, theme=None):
self.game_card = game_card
self.theme = theme if theme is not None else default_styles
self.thickness_anim: QPropertyAnimation | None = None
self.gradient_anim: QPropertyAnimation | None = None
self.pulse_anim: QPropertyAnimation | None = None
self._isPulseAnimationConnected = False
def setup_animations(self):
"""Initialize animation properties."""
self.thickness_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
def start_pulse_animation(self):
"""Start pulse animation for border width when hovered or focused."""
if not (self.game_card._hovered or self.game_card._focused):
return
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.start()
def handle_enter_event(self):
"""Handle mouse enter event animations."""
self.game_card._hovered = True
self.game_card.hoverChanged.emit(self.game_card.name, True)
self.game_card.setFocus(Qt.FocusReason.MouseFocusReason)
# Ensure thickness_anim is initialized
if not self.thickness_anim:
self.setup_animations()
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
self.thickness_anim.finished.connect(self.start_pulse_animation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
def handle_leave_event(self):
"""Handle mouse leave event animations."""
self.game_card._hovered = False
self.game_card.hoverChanged.emit(self.game_card.name, False)
if not self.game_card._focused:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
def handle_focus_in_event(self):
"""Handle focus in event animations."""
if not self.game_card._hovered:
self.game_card._focused = True
self.game_card.focusChanged.emit(self.game_card.name, True)
# Ensure thickness_anim is initialized
if not self.thickness_anim:
self.setup_animations()
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
self.thickness_anim.finished.connect(self.start_pulse_animation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
def handle_focus_out_event(self):
"""Handle focus out event animations."""
self.game_card._focused = False
self.game_card.focusChanged.emit(self.game_card.name, False)
if not self.game_card._hovered:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.start_pulse_animation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self.game_card._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
def paint_border(self, painter: QPainter):
"""Paint the animated border for the GameCard."""
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
pen = QPen()
pen.setWidth(self.game_card._borderWidth)
if self.game_card._hovered or self.game_card._focused:
center = self.game_card.rect().center()
gradient = QConicalGradient(center, self.game_card._gradientAngle)
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
else:
pen.setColor(QColor(0, 0, 0, 0))
painter.setPen(pen)
radius = 18
bw = round(self.game_card._borderWidth / 2)
rect = self.game_card.rect().adjusted(bw, bw, -bw, -bw)
painter.drawRoundedRect(rect, radius, radius)
class DetailPageAnimations:
def __init__(self, main_window, theme=None):
self.main_window = main_window
self.theme = theme if theme is not None else default_styles
self.animations = main_window._animations if hasattr(main_window, '_animations') else {}
def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable):
"""Animate the detail page based on theme settings."""
shadow = detail_page.graphicsEffect()
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
if animation_type == "fade":
opacity_effect = QGraphicsOpacityEffect(detail_page)
detail_page.setGraphicsEffect(opacity_effect)
animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity"))
animation.setDuration(duration)
animation.setStartValue(0)
animation.setEndValue(1)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(lambda: detail_page.setGraphicsEffect(shadow) if shadow is not None else detail_page.setGraphicsEffect(None)) # type: ignore
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "slide_left":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detail_page.move(self.main_window.width(), 0)
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detail_page.pos())
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "slide_right":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detail_page.move(-self.main_window.width(), 0)
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detail_page.pos())
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "slide_up":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detail_page.move(0, self.main_window.height())
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detail_page.pos())
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "slide_down":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detail_page.move(0, -self.main_window.height())
animation = QPropertyAnimation(detail_page, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detail_page.pos())
animation.setEndValue(self.main_window.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_zoom_duration", 400)
detail_page.setWindowOpacity(0.0)
opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
opacity_anim.setStartValue(0.0)
opacity_anim.setEndValue(1.0)
initial_rect = QRect(detail_page.x() + detail_page.width() // 4, detail_page.y() + detail_page.height() // 4,
detail_page.width() // 2, detail_page.height() // 2)
final_rect = detail_page.geometry()
geometry_anim = QPropertyAnimation(detail_page, QByteArray(b"geometry"))
geometry_anim.setDuration(duration)
geometry_anim.setStartValue(initial_rect)
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(QEasingCurve.Type.OutBack)
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self.animations[detail_page] = group_anim

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@@ -1,5 +1,5 @@
from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush, QDesktopServices
from PySide6.QtCore import QEasingCurve, Signal, Property, Qt, QPropertyAnimation, QByteArray, QUrl
from PySide6.QtGui import QPainter, QColor, QDesktopServices
from PySide6.QtCore import Signal, Property, Qt, QUrl
from PySide6.QtWidgets import QFrame, QGraphicsDropShadowEffect, QVBoxLayout, QWidget, QStackedLayout, QLabel
from collections.abc import Callable
import portprotonqt.themes.standart.styles as default_styles
@@ -11,9 +11,11 @@ from portprotonqt.config_utils import read_theme_from_config
from portprotonqt.custom_widgets import ClickableLabel
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.downloader import Downloader
from portprotonqt.animations import GameCardAnimations
import weakref
from typing import cast
class GameCard(QFrame):
borderWidthChanged = Signal()
gradientAngleChanged = Signal()
@@ -78,13 +80,8 @@ class GameCard(QFrame):
self._focused = False
# Анимации
self.thickness_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
self.gradient_anim = None
self.pulse_anim = None
# Флаг для отслеживания подключения слота startPulseAnimation
self._isPulseAnimationConnected = False
self.animations = GameCardAnimations(self, self.theme)
self.animations.setup_animations()
# Тень
shadow = QGraphicsDropShadowEffect(self)
@@ -455,133 +452,22 @@ class GameCard(QFrame):
def paintEvent(self, event):
super().paintEvent(event)
painter = QPainter(self)
painter.setRenderHint(QPainter.RenderHint.Antialiasing)
pen = QPen()
pen.setWidth(self._borderWidth)
if self._hovered or self._focused:
center = self.rect().center()
gradient = QConicalGradient(center, self._gradientAngle)
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
else:
pen.setColor(QColor(0, 0, 0, 0))
painter.setPen(pen)
radius = 18
bw = round(self._borderWidth / 2)
rect = self.rect().adjusted(bw, bw, -bw, -bw)
painter.drawRoundedRect(rect, radius, radius)
def startPulseAnimation(self):
if not (self._hovered or self._focused):
return
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.start()
self.animations.paint_border(QPainter(self))
def enterEvent(self, event):
self._hovered = True
self.hoverChanged.emit(self.name, True)
self.setFocus(Qt.FocusReason.MouseFocusReason)
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
self.animations.handle_enter_event()
super().enterEvent(event)
def leaveEvent(self, event):
self._hovered = False
self.hoverChanged.emit(self.name, False)
if not self._focused:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
self.animations.handle_leave_event()
super().leaveEvent(event)
def focusInEvent(self, event):
if not self._hovered:
self._focused = True
self.focusChanged.emit(self.name, True)
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
self.animations.handle_focus_in_event()
super().focusInEvent(event)
def focusOutEvent(self, event):
self._focused = False
self.focusChanged.emit(self.name, False)
if not self._hovered:
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = None
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
if self.thickness_anim:
self.thickness_anim.stop()
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
self.animations.handle_focus_out_event()
super().focusOutEvent(event)
def mousePressEvent(self, event):

View File

@@ -10,6 +10,7 @@ import psutil
from portprotonqt.dialogs import AddGameDialog, FileExplorer
from portprotonqt.game_card import GameCard
from portprotonqt.animations import DetailPageAnimations
from portprotonqt.custom_widgets import FlowLayout, ClickableLabel, AutoSizeButton, NavLabel
from portprotonqt.portproton_api import PortProtonAPI
from portprotonqt.input_manager import InputManager
@@ -35,8 +36,8 @@ from portprotonqt.howlongtobeat_api import HowLongToBeat
from portprotonqt.downloader import Downloader
from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox, QScrollArea, QSlider,
QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QGraphicsOpacityEffect, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy)
from PySide6.QtCore import Qt, QAbstractAnimation, QPropertyAnimation, QByteArray, QUrl, Signal, QTimer, Slot, QEasingCurve, QParallelAnimationGroup, QRect
QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy)
from PySide6.QtCore import Qt, QAbstractAnimation, QUrl, Signal, QTimer, Slot
from PySide6.QtGui import QIcon, QPixmap, QColor, QDesktopServices
from typing import cast
from collections.abc import Callable
@@ -209,6 +210,7 @@ class MainWindow(QMainWindow):
self.restore_state()
self.input_manager = InputManager(self)
self.detail_animations = DetailPageAnimations(self, self.theme)
QTimer.singleShot(0, self.loadGames)
if read_fullscreen_config():
@@ -1909,97 +1911,7 @@ class MainWindow(QMainWindow):
self.current_play_button = playButton
# Анимация
animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade")
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350)
if animation_type == "fade":
opacity_effect = QGraphicsOpacityEffect(detailPage)
detailPage.setGraphicsEffect(opacity_effect)
animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity"))
animation.setDuration(duration)
animation.setStartValue(0)
animation.setEndValue(1)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
# Очистка эффекта и загрузка изображения после завершения анимации
animation.finished.connect(lambda: detailPage.setGraphicsEffect(shadow))
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "slide_left":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detailPage.move(self.width(), 0)
animation = QPropertyAnimation(detailPage, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detailPage.pos())
animation.setEndValue(self.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "slide_right":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detailPage.move(-self.width(), 0)
animation = QPropertyAnimation(detailPage, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detailPage.pos())
animation.setEndValue(self.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "slide_up":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detailPage.move(0, self.height())
animation = QPropertyAnimation(detailPage, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detailPage.pos())
animation.setEndValue(self.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "slide_down":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500)
detailPage.move(0, -self.height())
animation = QPropertyAnimation(detailPage, QByteArray(b"pos"))
animation.setDuration(duration)
animation.setStartValue(detailPage.pos())
animation.setEndValue(self.stackedWidget.rect().topLeft())
animation.setEasingCurve(QEasingCurve.Type.OutCubic)
animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = animation
animation.finished.connect(cleanup_animation)
animation.finished.connect(load_image_and_restore_effect)
elif animation_type == "bounce":
duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_zoom_duration", 400)
detailPage.setWindowOpacity(0.0)
opacity_anim = QPropertyAnimation(detailPage, QByteArray(b"windowOpacity"))
opacity_anim.setDuration(duration)
opacity_anim.setStartValue(0.0)
opacity_anim.setEndValue(1.0)
# Animate geometry
initial_rect = QRect(detailPage.x() + detailPage.width() // 4, detailPage.y() + detailPage.height() // 4,
detailPage.width() // 2, detailPage.height() // 2)
final_rect = detailPage.geometry()
geometry_anim = QPropertyAnimation(detailPage, QByteArray(b"geometry"))
geometry_anim.setDuration(duration)
geometry_anim.setStartValue(initial_rect)
geometry_anim.setEndValue(final_rect)
geometry_anim.setEasingCurve(QEasingCurve.Type.OutBack)
group_anim = QParallelAnimationGroup()
group_anim.addAnimation(opacity_anim)
group_anim.addAnimation(geometry_anim)
group_anim.finished.connect(load_image_and_restore_effect)
group_anim.finished.connect(cleanup_animation)
group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped)
self._animations[detailPage] = group_anim
self.detail_animations.animate_detail_page(detailPage, load_image_and_restore_effect, cleanup_animation)
def toggleFavoriteInDetailPage(self, game_name, label):
favorites = read_favorites()