feat: move GameCard animation properties to styles

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-06-17 14:20:45 +05:00
parent 9df22edfc9
commit 0b92d058a9
3 changed files with 165 additions and 26 deletions

View File

@ -67,14 +67,14 @@ class GameCard(QFrame):
self.setStyleSheet(self.theme.GAME_CARD_WINDOW_STYLE)
# Параметры анимации обводки
self._borderWidth = 2
self._gradientAngle = 0.0
self._borderWidth = self.theme.GAME_CARD_ANIMATION["default_border_width"]
self._gradientAngle = self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]
self._hovered = False
self._focused = False
# Анимации
self.thickness_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.thickness_anim.setDuration(300)
self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
self.gradient_anim = None
self.pulse_anim = None
@ -448,10 +448,8 @@ class GameCard(QFrame):
if self._hovered or self._focused:
center = self.rect().center()
gradient = QConicalGradient(center, self._gradientAngle)
gradient.setColorAt(0, QColor("#00fff5"))
gradient.setColorAt(0.33, QColor("#FF5733"))
gradient.setColorAt(0.66, QColor("#9B59B6"))
gradient.setColorAt(1, QColor("#00fff5"))
for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
gradient.setColorAt(stop["position"], QColor(stop["color"]))
pen.setBrush(QBrush(gradient))
else:
pen.setColor(QColor(0, 0, 0, 0))
@ -468,11 +466,11 @@ class GameCard(QFrame):
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
self.pulse_anim.setDuration(800)
self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
self.pulse_anim.setLoopCount(0)
self.pulse_anim.setKeyValueAt(0, 8)
self.pulse_anim.setKeyValueAt(0.5, 10)
self.pulse_anim.setKeyValueAt(1, 8)
self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
self.pulse_anim.start()
def enterEvent(self, event):
@ -482,9 +480,9 @@ class GameCard(QFrame):
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.OutBack))
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(8)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
@ -492,9 +490,9 @@ class GameCard(QFrame):
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(3000)
self.gradient_anim.setStartValue(360)
self.gradient_anim.setEndValue(0)
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
@ -515,8 +513,10 @@ class GameCard(QFrame):
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.setBorderWidth(2)
self.update()
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
super().leaveEvent(event)
def focusInEvent(self, event):
@ -525,9 +525,9 @@ class GameCard(QFrame):
if self._isPulseAnimationConnected:
self.thickness_anim.finished.disconnect(self.startPulseAnimation)
self._isPulseAnimationConnected = False
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.OutBack))
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(12)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
self.thickness_anim.finished.connect(self.startPulseAnimation)
self._isPulseAnimationConnected = True
self.thickness_anim.start()
@ -535,9 +535,9 @@ class GameCard(QFrame):
if self.gradient_anim:
self.gradient_anim.stop()
self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
self.gradient_anim.setDuration(3000)
self.gradient_anim.setStartValue(360)
self.gradient_anim.setEndValue(0)
self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
self.gradient_anim.setLoopCount(-1)
self.gradient_anim.start()
@ -556,11 +556,10 @@ class GameCard(QFrame):
if self.pulse_anim:
self.pulse_anim.stop()
self.pulse_anim = None
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.InBack))
self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
self.thickness_anim.setStartValue(self._borderWidth)
self.thickness_anim.setEndValue(2)
self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
self.thickness_anim.start()
super().focusOutEvent(event)
def mousePressEvent(self, event):