Move repo from git to gitea

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-06-01 15:21:32 +05:00
parent aae1ce9c10
commit abec9bbef8
110 changed files with 545106 additions and 2 deletions

373
portprotonqt/egs_api.py Normal file
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import requests
import threading
import orjson
from pathlib import Path
import time
import subprocess
import os
from concurrent.futures import ThreadPoolExecutor
from collections.abc import Callable
from portprotonqt.localization import get_egs_language, _
from portprotonqt.logger import get_logger
from portprotonqt.image_utils import load_pixmap_async
from PySide6.QtGui import QPixmap
logger = get_logger(__name__)
def get_cache_dir() -> Path:
"""Returns the path to the cache directory, creating it if necessary."""
xdg_cache_home = os.getenv(
"XDG_CACHE_HOME",
os.path.join(os.path.expanduser("~"), ".cache")
)
cache_dir = Path(xdg_cache_home) / "PortProtonQT"
cache_dir.mkdir(parents=True, exist_ok=True)
return cache_dir
def get_egs_game_description_async(
app_name: str,
callback: Callable[[str], None],
cache_ttl: int = 3600
) -> None:
"""
Asynchronously fetches the game description from the Epic Games Store API.
Uses per-app cache files named egs_app_{app_name}.json in ~/.cache/PortProtonQT.
Checks the cache first; if the description is cached and not expired, returns it.
Prioritizes the page with type 'productHome' for the base game description.
"""
cache_dir = get_cache_dir()
cache_file = cache_dir / f"egs_app_{app_name.lower().replace(':', '_').replace(' ', '_')}.json"
# Initialize content to avoid unbound variable
content = b""
# Load existing cache
if cache_file.exists():
try:
with open(cache_file, "rb") as f:
content = f.read()
cached_entry = orjson.loads(content)
if not isinstance(cached_entry, dict):
logger.warning(
"Invalid cache format in %s: expected dict, got %s",
cache_file,
type(cached_entry)
)
cache_file.unlink(missing_ok=True)
else:
cached_time = cached_entry.get("timestamp", 0)
if time.time() - cached_time < cache_ttl:
description = cached_entry.get("description", "")
logger.debug(
"Using cached description for %s: %s",
app_name,
(description[:100] + "...") if len(description) > 100 else description
)
callback(description)
return
except orjson.JSONDecodeError as e:
logger.warning(
"Failed to parse description cache for %s: %s",
app_name,
str(e)
)
logger.debug(
"Cache file content (first 100 chars): %s",
content[:100].decode('utf-8', errors='replace')
)
cache_file.unlink(missing_ok=True)
except Exception as e:
logger.error(
"Unexpected error reading description cache for %s: %s",
app_name,
str(e)
)
cache_file.unlink(missing_ok=True)
lang = get_egs_language()
slug = app_name.lower().replace(":", "").replace(" ", "-")
url = f"https://store-content.ak.epicgames.com/api/{lang}/content/products/{slug}"
def fetch_description():
try:
response = requests.get(url, timeout=5)
response.raise_for_status()
data = orjson.loads(response.content)
if not isinstance(data, dict):
logger.warning("Invalid JSON structure for %s: %s", app_name, type(data))
callback("")
return
description = ""
pages = data.get("pages", [])
if pages:
# Look for the page with type "productHome" for the base game
for page in pages:
if page.get("type") == "productHome":
about_data = page.get("data", {}).get("about", {})
description = about_data.get("shortDescription", "")
break
else:
# Fallback to first page's description if no productHome is found
description = (
pages[0].get("data", {})
.get("about", {})
.get("shortDescription", "")
)
if not description:
logger.warning("No valid description found for %s", app_name)
logger.debug(
"Fetched EGS description for %s: %s",
app_name,
(description[:100] + "...") if len(description) > 100 else description
)
cache_entry = {"description": description, "timestamp": time.time()}
try:
temp_file = cache_file.with_suffix('.tmp')
with open(temp_file, "wb") as f:
f.write(orjson.dumps(cache_entry))
temp_file.replace(cache_file)
logger.debug(
"Saved description to cache for %s", app_name
)
except Exception as e:
logger.error(
"Failed to save description cache for %s: %s",
app_name,
str(e)
)
callback(description)
except requests.RequestException as e:
logger.warning(
"Failed to fetch EGS description for %s: %s",
app_name,
str(e)
)
callback("")
except orjson.JSONDecodeError:
logger.warning(
"Invalid JSON response for %s", app_name
)
callback("")
except Exception as e:
logger.error(
"Unexpected error fetching EGS description for %s: %s",
app_name,
str(e)
)
callback("")
thread = threading.Thread(
target=fetch_description,
daemon=True
)
thread.start()
def run_legendary_list_async(legendary_path: str, callback: Callable[[list | None], None]):
"""
Асинхронно выполняет команду 'legendary list --json' и возвращает результат через callback.
"""
def execute_command():
process = None
try:
process = subprocess.Popen(
[legendary_path, "list", "--json"],
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
text=False
)
stdout, stderr = process.communicate(timeout=30)
if process.returncode != 0:
logger.error("Legendary list command failed: %s", stderr.decode('utf-8', errors='replace'))
callback(None)
return
try:
result = orjson.loads(stdout)
if not isinstance(result, list):
logger.error("Invalid legendary output format: expected list, got %s", type(result))
callback(None)
return
callback(result)
except orjson.JSONDecodeError as e:
logger.error("Failed to parse JSON output from legendary list: %s", str(e))
callback(None)
except subprocess.TimeoutExpired:
logger.error("Legendary list command timed out")
if process:
process.kill()
callback(None)
except FileNotFoundError:
logger.error("Legendary executable not found at %s", legendary_path)
callback(None)
except Exception as e:
logger.error("Unexpected error executing legendary list: %s", str(e))
callback(None)
threading.Thread(target=execute_command, daemon=True).start()
def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]], None], downloader, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
"""
Асинхронно загружает Epic Games Store игры с использованием legendary CLI.
"""
logger.debug("Starting to load Epic Games Store games")
games: list[tuple] = []
cache_dir = Path(os.path.dirname(legendary_path))
metadata_dir = cache_dir / "metadata"
cache_file = cache_dir / "legendary_games.json"
cache_ttl = 3600 # Cache TTL in seconds (1 hour)
if not os.path.exists(legendary_path):
logger.info("Legendary binary not found, downloading...")
def on_legendary_downloaded(result):
if result:
logger.info("Legendary binary downloaded successfully")
try:
os.chmod(legendary_path, 0o755)
except Exception as e:
logger.error(f"Failed to make legendary binary executable: {e}")
callback(games) # Return empty games list on failure
return
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
else:
logger.error("Failed to download legendary binary")
callback(games) # Return empty games list on failure
try:
downloader.download_legendary_binary(on_legendary_downloaded)
except Exception as e:
logger.error(f"Error initiating legendary binary download: {e}")
callback(games)
return
else:
_continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
"""
Продолжает процесс загрузки EGS игр, либо из кэша, либо через legendary CLI.
"""
games: list[tuple] = []
cache_dir.mkdir(parents=True, exist_ok=True)
def process_games(installed_games: list | None):
if installed_games is None:
logger.info("No installed Epic Games Store games found")
callback(games)
return
# Сохраняем в кэш
try:
with open(cache_file, "wb") as f:
f.write(orjson.dumps(installed_games))
logger.debug("Saved Epic Games Store games to cache: %s", cache_file)
except Exception as e:
logger.error("Failed to save cache: %s", str(e))
# Фильтруем игры
valid_games = [game for game in installed_games if isinstance(game, dict) and game.get("app_name") and not game.get("is_dlc", False)]
if len(valid_games) != len(installed_games):
logger.warning("Filtered out %d invalid game records", len(installed_games) - len(valid_games))
if not valid_games:
logger.info("No valid Epic Games Store games found after filtering")
callback(games)
return
pending_images = len(valid_games)
total_games = len(valid_games)
update_progress(0)
update_status_message(_("Loading Epic Games Store games..."), 3000)
game_results: dict[int, tuple] = {}
results_lock = threading.Lock()
def process_game_metadata(game, index):
nonlocal pending_images
app_name = game.get("app_name", "")
title = game.get("app_title", app_name)
if not app_name:
with results_lock:
pending_images -= 1
update_progress(total_games - pending_images)
if pending_images == 0:
final_games = [game_results[i] for i in sorted(game_results.keys())]
callback(final_games)
return
metadata_file = metadata_dir / f"{app_name}.json"
cover_url = ""
try:
with open(metadata_file, "rb") as f:
metadata = orjson.loads(f.read())
key_images = metadata.get("metadata", {}).get("keyImages", [])
for img in key_images:
if isinstance(img, dict) and img.get("type") in ["DieselGameBoxTall", "Thumbnail"]:
cover_url = img.get("url", "")
break
except Exception as e:
logger.warning("Error processing metadata for %s: %s", app_name, str(e))
image_folder = os.path.join(os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), "PortProtonQT", "images")
local_path = os.path.join(image_folder, f"{app_name}.jpg") if cover_url else ""
def on_description_fetched(api_description: str):
final_description = api_description or _("No description available")
def on_cover_loaded(pixmap: QPixmap):
from portprotonqt.steam_api import get_weanticheatyet_status_async
def on_anticheat_status(status: str):
nonlocal pending_images
with results_lock:
game_results[index] = (
title,
final_description,
local_path if os.path.exists(local_path) else "",
app_name,
f"legendary:launch:{app_name}",
"",
_("Never"),
"",
"",
status or "",
0,
0,
"epic"
)
pending_images -= 1
update_progress(total_games - pending_images)
if pending_images == 0:
final_games = [game_results[i] for i in sorted(game_results.keys())]
callback(final_games)
get_weanticheatyet_status_async(title, on_anticheat_status)
load_pixmap_async(cover_url, 600, 900, on_cover_loaded, app_name=app_name)
get_egs_game_description_async(title, on_description_fetched)
max_workers = min(4, len(valid_games))
with ThreadPoolExecutor(max_workers=max_workers) as executor:
for i, game in enumerate(valid_games):
executor.submit(process_game_metadata, game, i)
# Проверяем кэш
use_cache = False
if cache_file.exists():
try:
cache_mtime = cache_file.stat().st_mtime
if time.time() - cache_mtime < cache_ttl and metadata_dir.exists() and any(metadata_dir.iterdir()):
logger.debug("Loading Epic Games Store games from cache: %s", cache_file)
with open(cache_file, "rb") as f:
installed_games = orjson.loads(f.read())
if not isinstance(installed_games, list):
logger.warning("Invalid cache format: expected list, got %s", type(installed_games))
else:
use_cache = True
process_games(installed_games)
except Exception as e:
logger.error("Error reading cache: %s", str(e))
if not use_cache:
logger.info("Fetching Epic Games Store games using legendary list")
run_legendary_list_async(legendary_path, process_games)